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White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion RampantA Brief History of Game #10: Lion Rampant: 1987-1990
RPGnet (Retrieved 14 June 2007)
and ''White Wolf Magazine'' (est. 1986 in Rocky Face, GA; it later became "White Wolf Inphobia"), and was initially led by Mark Rein-Hagen of the former and
Steve Wieck Steve Wieck (also credited as Stephan Wieck) is best known as one of the founders of the publishing company, White Wolf, Inc. He is also one of the original writers of ''Mage: The Ascension''. Wieck is a co-founder of DriveThruRPG which later merg ...
and
Stewart Wieck Stewart Douglas Wieck (May 10, 1968 June 22, 2017) was one of the founders of the publishing company, White Wolf, Inc. He was also one of the original writers of Mage: The Ascension. Career Stewart Wieck was born in Freeport, Illinois in 1968. H ...
of the latter. White Wolf Publishing, Inc. merged with CCP Games in 2006. White Wolf Publishing operated as an imprint of CCP hf, but ceased in-house production of any material, instead licensing their properties to other publishers. It was announced in October 2015 that White Wolf had been acquired from CCP by Paradox Interactive. In November 2018, after most of its staff were dismissed for making controversial statements, it was announced that White Wolf would no longer function as an entity separate from Paradox Interactive. The name "White Wolf" originates from Michael Moorcock's works.


Overview

White Wolf published a line of several different but overlapping games set in the " World of Darkness", a "modern
gothic Gothic or Gothics may refer to: People and languages *Goths or Gothic people, the ethnonym of a group of East Germanic tribes **Gothic language, an extinct East Germanic language spoken by the Goths **Crimean Gothic, the Gothic language spoken b ...
" world that, while seemingly similar to the real world, is home to supernatural terrors, ancient conspiracies, and several approaching
apocalypse Apocalypse () is a literary genre in which a supernatural being reveals cosmic mysteries or the future to a human intermediary. The means of mediation include dreams, visions and heavenly journeys, and they typically feature symbolic imager ...
s. The company also published the high fantasy '' Exalted'' RPG, the modern mythic ''Scion'', and d20 system material under their
Sword & Sorcery Sword and sorcery (S&S) is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the ...
imprint, including such titles as the '' Dungeons & Dragons'' gothic horror campaign setting '' Ravenloft'', and Monte Cook's ''
Arcana Unearthed ''Arcana Unearthed'' (properly ''Monte Cook's Arcana Unearthed'', ), first published in 2003, is a role-playing game created by Monte Cook. Described as a "variant player's handbook", the 256-page hardcover core rulebook bears many similarit ...
'' series. In order to complement the ''World of Darkness'' game line, a LARP system dubbed '' Mind's Eye Theatre'' has been published. White Wolf also released several series of novels based on the Old World of Darkness, all of which are currently out of print (although many are coming back into availability via print-on-demand). White Wolf also ventured in the
collectible card game A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in ...
market with ''Arcadia'', ''Rage'', and '' Vampire: The Eternal Struggle'' (formerly ''Jyhad''). ''V:TES'', perhaps the most successful card game, was originally published by Wizards of the Coast in 1994, but was abandoned just two years later after a revamped base set, name change and three expansions were published. White Wolf acquired the rights to the game in 2000, even though no new material had been produced for the game in over four years. Since then, several ''V:TES'' expansions have been released, and the game was the only official source of material for the Old World of Darkness, until 2011 when the 20th Anniversary Edition of '' Vampire: The Masquerade'' was published and the
Onyx Path Onyx Path Publishing is a publisher of tabletop role-playing games that produces company-owned and creator-owned games as well as licensed products. History The name "The Onyx Path" and the company's logo appeared on White Wolf Publishing, Whit ...
was announced. Video games such as '' Vampire: The Masquerade - Redemption'' and '' Vampire: The Masquerade - Bloodlines'' are based on White Wolf's role-playing game '' Vampire: The Masquerade''. There are also several ''Hunter: The Reckoning'' video games.


Merger and MMO

On Saturday, 11 November 2006, White Wolf and CCP Games, the Icelandic MMO development company responsible for EVE Online, announced a merger between the two companies during the keynote address at the EVE Online Fanfest 2006. It was also revealed that a World of Darkness
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
was already in the planning stages. This game was cancelled in April 2014 after nine years of development.


The Onyx Path

At GenCon 2012 it was announced that CCP Games/White Wolf would not continue to produce table-top RPGs . Onyx Path Publishing, a new company by White Wolf Creative Director Richard Thomas, purchased the Trinity games and Scion from CCP and became licensee for the production of World of Darkness titles (classic and new), as well as Exalted. Onyx Path does not, however, hold a license to the Mind's Eye Theatre titles.


Purchase by Paradox Interactive

On Thursday, 29 October 2015, Paradox Interactive and CCP announced that Paradox had purchased White Wolf and all of its intellectual properties. Tobias Sjögren would serve as the CEO of the revived company, which would remain a subsidiary of Paradox. Martin Ericsson, formerly a developer on the World of Darkness MMO, served in the "Lead Storyteller" role for the company. In November 2018, as a result of backlash generated by material pertaining to " murder of gay Chechens" published in a ''Vampire: The Masquerade Fifth Edition'' source book as well as the inclusion of optional neo-Nazi aesthetic in the Brujah vampire clan, it was announced that White Wolf would no longer function as an entity separate from its parent company, and would cease developing and publishing products internally.


RPG products


The Old or Classic World of Darkness game lines

The games of this series use White Wolf's Storyteller System. Several games inspired spinoffs in the form of historical period settings such as the Dark Ages. In addition to those game lines a series of books was produced under the title ''World of Darkness''. These provided stand-alone materials for multiple game lines with the focus on a specific region or theme, e.g. ''WoD: Blood-Dimmed Tides'' (about the oceans), ''WoD: Combat'' (an alternative 'crossover' combat system to resolve contradictory mechanics and add some sophistication), ''WoD: Tokyo'' and ''WoD: Mafia''. For the Third Edition of '' Ars Magica'', White Wolf connected that game's pseudohistorical setting to the future ''World of Darkness'' setting. This was a simple adjustment (since the core premise of both settings is 'Earth as we know it' + 'supernatural fiction is reality') and particularly suited to the 'Tremere connection' between a clan of vampires from the original ''Vampire'' and a House of magi in the '' Order of Hermes'' (the central organization of ''Ars Magica'' as well as one of the 'Traditions' in '' M:TA)''.


The Chronicles of Darkness game lines

The games of this series use White Wolf's newer Storytelling System. For over a decade it was also known as "World of Darkness," causing it to be referred to as the "new World of Darkness" or nWoD to distinguish it from the prior line of games. In December 2015, it was renamed "Chronicles of Darkness" by its new publisher Onyx Path in order to more clearly distinguish the two given Paradox Entertainment's intention to reboot the original setting.


Age of Sorrows

*'' Exalted''


Trinity Universe

*'' Trinity'' ( science fiction and psychics) *'' Aberrant'' (near-future
superhero A superhero or superheroine is a stock character that typically possesses ''superpowers'', abilities beyond those of ordinary people, and fits the role of the hero, typically using his or her powers to help the world become a better place, ...
es) *''
Adventure! ''Adventure!'' is a pulp action role-playing game originally printed by White Wolf Game Studio, the third and last book in the Trinity Universe line of games. The game, printed in black and white on pulp-like sepia paper to resemble a period piec ...
'' (1920s pulp heroes)


Other

* '' Pendragon'' * '' Scion'' * '' Street Fighter: The Storytelling Game'' * '' Engel''


Mind's Eye Theatre (LARP)

The majority of the Old World of Darkness games were adapted into the original Mind's Eye Theatre format for live-action roleplaying. Product lines in this era include: Subsequently, the Mind's Eye Theatre was revamped for the New World of Darkness. A core ''Mind's Eye Theatre'' rulebook was published as the LARP analogue to the ''World of Darkness'' core rulebook, with several Mind's Eye Theatre adaptations following in suit: ''The Requiem'', ''The Forsaken'', and ''The Awakening'' each adapted their respective namesakes to the new system of MET rules. The license to produce Mind's Eye Theatre content was acquired by By Night Studios in 2013.


By Night Studios

At Midwinter Gaming Convention in 2013 it was announced that as a result of CCP Games' discontinuation of publishing, By Night Studios had acquired the license to all Mind's Eye Theatre titles. In May 2013, By Night Studios launched a successful Kickstarter campaign to rebuild the Mind's Eye Theatre: Vampire The Masquerade product specifically for the Live-Action Role Play audience. By Night Studios is currently developing Mind's Eye Theatre: Werewolf The Apocalypse in the same rebuilding fashion as Vampire The Masquerade.


Fiction

In the 1990s, White Wolf also published fiction. This included novels and anthologies based on White Wolf's games, as well as general fantasy and horror fiction. White Wolf printed several Elric of Melniboné collections by Michael Moorcock. The company also put out general fiction collections by
Harlan Ellison Harlan Jay Ellison (May 27, 1934 – June 28, 2018) was an American writer, known for his prolific and influential work in New Wave speculative fiction and for his outspoken, combative personality. Robert Bloch, the author of '' Psycho'' ...
, as well as several paperback editions of the "Borderlands" anthologies edited by Thomas F. Monteleone.


Imprints and labels

White Wolf had different imprints under which various books are published, most notably: * Arthaus - products for which White Wolf serves as publisher, not developer *
Black Dog Game Factory Black Dog Game Factory was a publishing label founded in 1995 by White Wolf, Inc. for the publication of a number of adult-themed books in their original World of Darkness Role-playing game, RPG line. Although several products were critically accl ...
- adult themed products (defunct) *
Sword and Sorcery Studios Sword and Sorcery Studios (S&SS) was an imprint of White Wolf, Inc., used to publish its d20 System & Open Gaming License material in from 2000 to 2008. The imprint also acted as publisher for other small press game developers, such as Monte C ...
- products compatible with the d20 system by Wizards of the Coast Black Dog Game Factory was also a fictional company in the World of Darkness, as detailed in the ''Subsidiaries: A Guide to Pentex'' game supplement.


Reception

White Wolf won the 2004 Silver Ennie Award for "Best Publisher".


See also

*
Sword and Sorcery Studios Sword and Sorcery Studios (S&SS) was an imprint of White Wolf, Inc., used to publish its d20 System & Open Gaming License material in from 2000 to 2008. The imprint also acted as publisher for other small press game developers, such as Monte C ...


References


External links


White Wolf
- Official web site. {{Authority control 1991 establishments in Georgia (U.S. state) 2015 mergers and acquisitions American speculative fiction publishers Card game publishing companies ENnies winners Game manufacturers Horror book publishing companies Publishing companies established in 1991 Role-playing game publishing companies