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In physics, angular acceleration refers to the time rate of change of
angular velocity In physics, angular velocity or rotational velocity ( or ), also known as angular frequency vector,(UP1) is a pseudovector representation of how fast the angular position or orientation of an object changes with time (i.e. how quickly an objec ...
. As there are two types of angular velocity, namely spin angular velocity and orbital angular velocity, there are naturally also two types of angular acceleration, called spin angular acceleration and orbital angular acceleration respectively. Spin angular acceleration refers to the angular acceleration of a rigid body about its centre of rotation, and orbital angular acceleration refers to the angular acceleration of a point particle about a fixed origin. Angular acceleration is measured in units of angle per unit time squared (which in SI units is radians per second squared), and is usually represented by the symbol
alpha Alpha (uppercase , lowercase ; grc, ἄλφα, ''álpha'', or ell, άλφα, álfa) is the first letter of the Greek alphabet. In the system of Greek numerals, it has a value of one. Alpha is derived from the Phoenician letter aleph , whic ...
(α). In two dimensions, angular acceleration is a pseudoscalar whose sign is taken to be positive if the angular speed increases counterclockwise or decreases clockwise, and is taken to be negative if the angular speed increases clockwise or decreases counterclockwise. In three dimensions, angular acceleration is a
pseudovector In physics and mathematics, a pseudovector (or axial vector) is a quantity that is defined as a function of some vectors or other geometric shapes, that resembles a vector, and behaves like a vector in many situations, but is changed into its o ...
. For rigid bodies, angular acceleration must be caused by a net external torque. However, this is not so for non-rigid bodies: For example, a figure skater can speed up her rotation (thereby obtaining an angular acceleration) simply by contracting her arms and legs inwards, which involves no ''external'' torque.


Orbital angular acceleration of a point particle


Particle in two dimensions

In two dimensions, the orbital angular acceleration is the rate at which the two-dimensional orbital angular velocity of the particle about the origin changes. The instantaneous angular velocity ''ω'' at any point in time is given by : \omega = \frac, where r is the distance from the origin and v_ is the cross-radial component of the instantaneous velocity (i.e. the component perpendicular to the position vector), which by convention is positive for counter-clockwise motion and negative for clockwise motion. Therefore, the instantaneous angular acceleration ''α'' of the particle is given by : \alpha = \frac \left(\frac\right). Expanding the right-hand-side using the product rule from differential calculus, this becomes : \alpha = \frac \frac - \frac \frac. In the special case where the particle undergoes circular motion about the origin, \frac becomes just the tangential acceleration a_, and \frac vanishes (since the distance from the origin stays constant), so the above equation simplifies to : \alpha = \frac. In two dimensions, angular acceleration is a number with plus or minus sign indicating orientation, but not pointing in a direction. The sign is conventionally taken to be positive if the angular speed increases in the counter-clockwise direction or decreases in the clockwise direction, and the sign is taken negative if the angular speed increases in the clockwise direction or decreases in the counter-clockwise direction. Angular acceleration then may be termed a pseudoscalar, a numerical quantity which changes sign under a parity inversion, such as inverting one axis or switching the two axes.


Particle in three dimensions

In three dimensions, the orbital angular acceleration is the rate at which three-dimensional orbital angular velocity vector changes with time. The instantaneous angular velocity vector \boldsymbol\omega at any point in time is given by : \boldsymbol\omega =\frac , where \mathbf r is the particle's position vector, r its distance from the origin, and \mathbf v its velocity vector. Therefore, the orbital angular acceleration is the vector \boldsymbol\alpha defined by : \boldsymbol\alpha = \frac \left(\frac\right). Expanding this derivative using the product rule for cross-products and the ordinary quotient rule, one gets: : \begin \boldsymbol\alpha &= \frac \left(\mathbf r\times \frac + \frac \times \mathbf v\right) - \frac\frac \left(\mathbf r\times\mathbf v\right)\\ \\ &= \frac\left(\mathbf r\times \mathbf a + \mathbf v\times \mathbf v\right) - \frac\frac \left(\mathbf r\times\mathbf v\right)\\ \\ &= \frac - \frac\frac\left(\mathbf r\times\mathbf v\right). \end Since \mathbf r\times\mathbf v is just r^2\boldsymbol, the second term may be rewritten as -\frac\frac \boldsymbol. In the case where the distance r of the particle from the origin does not change with time (which includes circular motion as a subcase), the second term vanishes and the above formula simplifies to : \boldsymbol\alpha = \frac. From the above equation, one can recover the cross-radial acceleration in this special case as: : \mathbf_ = \boldsymbol \times\mathbf. Unlike in two dimensions, the angular acceleration in three dimensions need not be associated with a change in the angular ''speed \omega = , \boldsymbol, '': If the particle's position vector "twists" in space, changing its instantaneous plane of angular displacement, the change in the ''direction'' of the angular velocity \boldsymbol will still produce a nonzero angular acceleration. This cannot not happen if the position vector is restricted to a fixed plane, in which case \boldsymbol has a fixed direction perpendicular to the plane. The angular acceleration vector is more properly called a
pseudovector In physics and mathematics, a pseudovector (or axial vector) is a quantity that is defined as a function of some vectors or other geometric shapes, that resembles a vector, and behaves like a vector in many situations, but is changed into its o ...
: It has three components which transform under rotations in the same way as the Cartesian coordinates of a point do, but which do not transform like Cartesian coordinates under reflections.


Relation to torque

The net '' torque'' on a point particle is defined to be the pseudovector : \boldsymbol = \mathbf r \times \mathbf F, where \mathbf F is the net force on the particle. Torque is the rotational analogue of force: it induces change in the rotational state of a system, just as force induces change in the translational state of a system. As force on a particle is connected to acceleration by the equation \mathbf F = m\mathbf a, one may write a similar equation connecting torque on a particle to angular acceleration, though this relation is necessarily more complicated. First, substituting \mathbf F = m\mathbf a into the above equation for torque, one gets : \boldsymbol = m\left(\mathbf r\times \mathbf a\right) = mr^2 \left(\frac\right). From the previous section: : \boldsymbol=\frac-\frac \frac\boldsymbol, where \boldsymbol is orbital angular acceleration and \boldsymbol is orbital angular velocity. Therefore: : \boldsymbol = mr^2 \left(\boldsymbol+\frac \frac\boldsymbol\right) =mr^2 \boldsymbol+2mr\frac\boldsymbol. In the special case of constant distance r of the particle from the origin (\tfrac = 0), the second term in the above equation vanishes and the above equation simplifies to : \boldsymbol = mr^2\boldsymbol, which can be interpreted as a "rotational analogue" to \mathbf F = m\mathbf a, where the quantity mr^2 (known as the
moment of inertia The moment of inertia, otherwise known as the mass moment of inertia, angular mass, second moment of mass, or most accurately, rotational inertia, of a rigid body is a quantity that determines the torque needed for a desired angular acceler ...
of the particle) plays the role of the mass m. However, unlike \mathbf F = m\mathbf a, this equation does ''not'' apply to an arbitrary trajectory, only to a trajectory contained within a spherical shell about the origin.


See also

* Torque * Angular momentum * Angular frequency *
Angular velocity In physics, angular velocity or rotational velocity ( or ), also known as angular frequency vector,(UP1) is a pseudovector representation of how fast the angular position or orientation of an object changes with time (i.e. how quickly an objec ...


References

{{Authority control Acceleration Kinematic properties Rotation Torque Temporal rates