Anacreon (computer Game)
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''Anacreon: Reconstruction 4021'' is a video game written by George Moromisato for
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and published by Thinking Machine Associates in 1987. ''Anacreon'' is a turn-based game in which human and computer players explore the galaxy, conquering worlds and putting them to use to fuel their war machines. it resembles '' Stellar Conquest'' and '' Hamurabi''. It was inspired by
Isaac Asimov yi, יצחק אזימאװ , birth_date = , birth_place = Petrovichi, Russian SFSR , spouse = , relatives = , children = 2 , death_date = , death_place = Manhattan, New York City, U.S. , nationality = Russian (1920–1922)Soviet (192 ...
's
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of novels. A
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remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ...
, ''Anacreon: Imperial Conquest in the Far Future'', was released by George Moromisato in 2004.
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-testing for ''Anacreon 3'', a new web-based version, started in late 2012.


Gameplay

The gameplay focuses on optimizing resource management on a network of conquered worlds in order to fuel further conquest. As worlds are discovered and (hopefully) conquered, they are put to uses that best suit their climates, natural resource bases, and technology levels, with networks of transport fleets relaying various types of material from world to world. These captured worlds and vulnerable transport fleets must be protected against incursions from competing players, both human- and computer-controlled. Success in Anacreon requires a good grasp of micromanagement strategy. Combat, both fleet versus fleet and planetary invasions, is handled in a simple tactical display, with the defender's ships and/or planetary defenses arranged in distinct orbits. Only the attacker has any control over the course of combat. The defender may send an empire-wide allocation of ships into various orbits, but defending forces are handled automatically by the computer. Unlike many games in similar genres, combat is almost entirely a matter of numbers. Though movement between orbits and the kind of ships targeted are left up to the attacker, combat is resolved automatically with very little chance involved. The player with the more powerful fleet will almost certainly win, though if the odds are close enough, it is possible for an attacker to lose due to mismanagement. Many features now commonplace in science-fiction 4X games—'' Master of Orion'', ''
Pax Imperia ''Pax Imperia'' is a 4X game for the Apple Macintosh, released in 1992. The game won praise for its complex gameplay, real-time mode and ability for up to 16 players to join a single game using AppleTalk. '' Pax Imperia: Eminent Domain'' was rel ...
'', ''
Galactic Civilizations ''Galactic Civilizations'' is a turn-based strategy video game developed by Stardock and released in March 2003. The game is a remake of an OS/2 series of the same name. An expansion pack entitled ''Altarian Prophecy'' was released in 2004. A se ...
''—can be found, arguably, originally in ''Anacreon''. The game includes four different kinds of planetary defense, each with different ranges and potencies, five kinds of warship, two transport classes, and two grades of ground troops. Ships range in speed from slow warp drives (one sector per turn) to fast jump drives (ten sectors per turn), and making the best use of the different ship classes is one of the more important features of the game. Basic resources consist of chemicals, metals, supplies, and "trillum", the latter of which serves as fuel for the game's interstellar ships. Chemicals, metals, and supplies may be produced ad infinitum, but each world comes with trillum deposits of a fixed value which, once depleted, cannot be restored. For this reason, the control and distribution of trillum resources becomes of essential importance, especially late in the game. The game also includes a resource called "ambrosia", a performance-enhancing drug used to both boost planetary production and produce higher quality soldiers. A variety of space megastructures can be built, ranging from minefields and simple
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s to star gates and artificial
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s.


Development

Released in 1987/1988, the game was later with version 1.3 released as
freeware Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the f ...
.Anacreon
on
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(archived)
It is written in Written in Turbo Pascal. The
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the wo ...
was released for the
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version.


Reception

Jerry Pournelle of ''
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'' stated in January 1989 that ''Anacreon'' "is filled with excellent ideas, mostly well implemented, and then spoiled by inattention to some vital detail". While admitting that he had "just spent the last 2 days (and nights) playing" the game—"really a darned good implementation of the Stellar Conquest idea"—Pournelle cited the "annoyingly buggy ndincomplete" user interface, inability to easily select a planet, need to micromanage units unlike '' Empire: Wargame of the Century'', and other issues that he stated showed a lack of proper
playtesting A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, ...
and were common to products from small startup companies. He nonetheless named ''Anacreon'' as his game of the month, concluding that "despite its problems, it's playable and the flavor is good, much like Beam Piper's old Space Viking series. Also, the author is busily fixing bugs even as I write this".


Legacy

In 2004, George Moromisato released an update to the game making it run natively in a
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environment. Some of the changes were largely functional, e.g. the ability to use the mouse, bug fixes, graphical updates, etc. But one change radically altered the gameplay, namely the ability to store more than 9999 of a given ship or resource type in a single fleet or planet, something not allowed by the mechanics of the original 1987 release and its patches. This corrected a major problem with resource distribution, as no single planet could produce more than 9999 of anything in a single turn, creating critical resource bottlenecks. It also significantly affected strategy and tactics, as it makes it possible to assemble enough cheaper, weaker ships in a single fleet to defeat a smaller number of more expensive, stronger ships, something previously only possible on a very small scale. In late 2012 George Moromisato announced that he would be revamping his oldest game and releasing a beta-test version of ''Anacreon 3'' written for web browsers making it accessible from mobile devices and tablets.


See also

*
List of 4X video games 4X is a subgenre of strategy video games. The term is a loose acronym of "explore, expand, exploit, and exterminate", coined in 1993 to describe the gameplay of '' Master of Orion''. 4X games usually feature complex simulations of scientific ...


References


External links

Official material:
Anacreon 2.x home page
maintained by George Moromisato.
New browser-based Anacreon
developed by George Moromisato. Reviews *
Anacreon: The Best Video Game Ever
Re-implementation projects:
Project page for ArdReil
an
open-source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized sof ...
reimplementation of Anacreon 1.x. {{DEFAULTSORT:Anacreon 1987 video games DOS games Windows games 4X video games Turn-based strategy video games Freeware games Commercial video games with freely available source code Video games developed in the United States