''Anachronox'' is a 2001
role-playing video game produced by
Tom Hall
Tom Hall is an American game designer best known for his work with id Software on titles such as '' Doom'' and ''Commander Keen''.
Career
Hall attended the University of Wisconsin–Madison, where he earned a B.S. in Computer Science. In 1987 ...
and the Dallas
Ion Storm
Ion Storm, L.P. was an American video game developer founded by video game industry veterans John Romero and Tom Hall, both formerly of id Software. Despite an impressive pedigree and high expectations, the company only produced one commercial ...
games studio. The game is centered on Sylvester "Sly Boots" Bucelli, a down-and-out
private investigator
A private investigator (often abbreviated to PI and informally called a private eye), a private detective, or inquiry agent is a person who can be hired by individuals or groups to undertake investigatory law services. Private investigators of ...
who looks for work in the slums of Anachronox, a once-abandoned planet near the galaxy's jumpgate hub. He travels to other planets, amasses an unlikely group of friends, and unravels a mystery that threatens the fate of the universe. The game's
science fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
story was influenced by
cyberpunk
Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and c ...
,
film noir, and unconventional humor. The story features a theme of working through the troubles of one's past.
The gameplay for ''Anachronox'' is turn-based; the player controls a party of up to three characters as they explore a 3D environment of futuristic cities, space vessels, and outdoor areas. Inspirations for the game include older role-playing video games such as ''
Chrono Trigger
is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the ''Chrono'' series. The game's development team included three designers th ...
'' and the
''Final Fantasy'' series, animator
Chuck Jones and the novel ''
Ender's Game''. The game was built with a heavily modified version of the
id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
's
id Tech 2
The ''Quake II'' engine is a game engine developed by id Software for use in their 1997 first-person shooter ''Quake II''. It is the successor to the Quake engine, ''Quake'' engine. Since its release, the ''Quake II'' engine has been licensed f ...
, rewritten chiefly to allow a wider color palette, emotive animations and facial expressions, better lighting,
particle effects
A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to repro ...
, and camera effects.
The development of ''Anachronox'' was long and difficult. Originally planned for a third-quarter 1998 release, it was released worldwide in June 2001 for
Microsoft Windows. Tom Hall planned to create a sequel with the copious content removed during production. Critics enjoyed the game and awarded it high marks for its design and story. Ion Storm's Dallas offices were closed mere days after the game's release. In 2002, ''Anachronox'' cinematic director Jake Hughes spliced together gameplay footage and
cutscenes
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
to create a feature-length, award-winning
machinima film.
Gameplay
''Anachronox'' is a turn-based
role-playing game similar in nature to many
Japanese role-playing video games
While the early history and distinctive traits of role-playing video games (RPGs) in East Asia have come from Japan, many video games have also arisen in China, developed in South Korea, and Taiwan.
History of East Asian video games ...
like ''
Final Fantasy
is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
''. The player controls a party of up to three characters as they explore a 3D environment (colloquially known as a "field map") of futuristic cities, space vessels, and outdoor areas.
Players can swap for new party members, talk to non-player characters, and collect and shop for equipment and items. When players near an interactive character or item, a floating arrow-shaped electronic device called the LifeCursor appears, which lets the player click on the person or item.
After a certain point in the story, players can travel by shuttle to other planets, triggering
cutscenes
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
of the shuttle trips. Each playable character has a unique skill, such as lockpicking, which may be used to solve puzzles.
Some sequences involve
minigame
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than t ...
s, such as an unnamed mission in which the player pilots a fighter spaceship to destroy enemies with lasers. Certain field maps also feature simple two-dimensional minigames, including the original games Ox and Bugaboo.
The protagonist Boots also possesses a camera, which the player can use to take
screenshots
screenshot (also known as screen capture or screen grab) is a digital image that shows the contents of a computer display. A screenshot is created by the operating system or software running on the device powering the display.
Additionally, s ...
for their own enjoyment or as part of quest objectives.
Enemy encounters trigger a combat mode. As in ''
Chrono Trigger
is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the ''Chrono'' series. The game's development team included three designers th ...
'', enemies are openly visible on field maps or lie in wait to ambush the party and thus are not
random
In common usage, randomness is the apparent or actual lack of pattern or predictability in events. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. Individual ra ...
.
Similar to ''Final Fantasy''s
Active Time Battle
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based.
Real-time
Real-time games have game time progress con ...
, each character has a meter that gradually fills with time.
When the meter is full, characters can physically attack enemies, use MysTech magic, unleash BattleSkill attacks, use items, move to a different position, or use a nearby object to attack, if present.
For playable characters and computer-controlled enemies, each attack has their number of
hit point
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the f ...
s (a numerically based life bar) get reduced, which can be restored through healing items or MysTech slags. Use of MysTech and equippable shield cells require Neutron-Radiated Glodents (NRG), a separate energy reserve displayed beneath a character's life bar.
NRG is replenished through certain items. Use of BattleSkills require Bouge, a third bar beneath NRG that automatically fills with time; players can use different BattleSkills depending on how full the Bouge bar is.
Some characters must undergo certain plot developments to unlock their BattleSkills. When a playable character loses all hit points, he or she faints. If all the player's characters fall in battle, the game ends and must be restored from a previously saved game. Winning battles earns
experience points and raises characters'
levels, granting them improved statistics.
These statistics can be viewed through the status screen, which displays important character information and current quests. Unlike many other RPGs, ''Anachronox'' displays a character's attributes with qualitative descriptors (such as Poor and Excellent) instead of integers.
MysTech
The Mysterium Tech (or MysTech) system allows players to use in-game objects collectively known as MysTech, and create new MysTech by using a configuration screen accessed through Elementor Host items.
MysTech cannot be used until they are awakened after a certain story event. Eight basic colors of MysTech exist, representing different elements; for example, green represents poison.
Players can use MysTech to inflict damage upon enemies, plague them with certain status effects (such as freezing them in place), or heal party members.
Casting status effect-MysTech on party members will cure them if afflicted by enemy status spells. MysTech slabs and Elementor Hosts can be found as treasure in the game world or bought from shops. To create MysTech, players place colored bugs (found on small hills in several game locations) in empty slots on an Elementor Host.
The color of bugs placed in the function slot determines the color of MysTech, while other slots modify the power and/or range of the spell. Players can add special bugs known as Cobalt Crawlers to make a spell target all enemies instead of one; a Host filled with eight Crawlers unlocks a secret spell.
The effect of bugs can be amplified by feeding them petals from Lifeflowers, which can be found scattered throughout the world of ''Anachronox''.
Special types of Hosts with two or three different functions allow players to pick which MysTech function to use in battle.
Plot
Setting
The game takes place on Anachronox (a portmanteau of ''anachronism'' and ''noxious,'' meaning "poison from the past"
), a small planet floating inside a huge artificial sphere known as Sender One.
Husks of futuristic cities exist on artificial
tectonic plates
Plate tectonics (from the la, label=Late Latin, tectonicus, from the grc, τεκτονικός, lit=pertaining to building) is the generally accepted scientific theory that considers the Earth's lithosphere to comprise a number of large ...
, which constantly shift to connect different parts of the planet. Inhabitants believe that diseased aliens were quarantined there eons ago, resulting in the name Anachronox. Northern Anachronox is clean and upscale, while southern Anachronox is crime-ridden and run-down.
Humanity travels to different planets from Sender One, which had been the center of a transportation system for a race of non-humanoids enabling faster-than-light travel.
Inbound and outbound traffic stops at Sender Station, an orbiting construct above Sender One with hotels and a red light district.
Civilizations conduct business using currency like the one-dollar coin known as a "
loonie
The loonie (french: huard), formally the Canadian one-dollar coin, is a gold-coloured Canadian coin that was introduced in 1987 and is produced by the Royal Canadian Mint at its facility in Winnipeg. The most prevalent versions of the coin sh ...
",
while several people collect MysTech—shards of rock with markings, believed to be dormant weapons or art pieces created by an extinct alien race.
MysTech were first found 300 years ago, and are poorly understood, though avidly collected.
Other planets in Sender One include Sunder, Hephaestus, Democratus, and Limbus. The galaxy's scientific community is headquartered on the temperate planet of Sunder, and people are only permitted to go there if they are sufficiently intelligent. Hephaestus is an important religious center. A mostly volcanic planet, Hephaestus hosts a town and temple complex of monks who study MysTech. Democratus is climatically similar to Earth, with regions of desert, snow, forest, and prairie. Several populations of different sentient species exist on the surface, but the planet is ruled by a race of tall, thin humanoids with large craniums who dwell on a large mechanical ring constructed around the planet. This race is obsessed with the ideal of
democracy
Democracy (From grc, δημοκρατία, dēmokratía, ''dēmos'' 'people' and ''kratos'' 'rule') is a form of government in which people, the people have the authority to deliberate and decide legislation ("direct democracy"), or to choo ...
, and though they possess incredible scientific and engineering knowledge, they are constantly bogged down by their own ineptitude and the frailties of the democratic process.
Limbus is known as the "planet of death", as voyagers never return; its surface is arid and rocky, with sparse vegetation.
A planet mentioned but not seen in the game is Krapton, home to superheroes and villains. Most of Krapton's human population has fled, tired of being constantly abducted and saved by warring superpeople.
Characters
The protagonist of ''Anachronox'' is Sylvester "Sly Boots" Bucelli, a human and former private detective on Anachronox. Twenty-nine years old and described as "bold, brash, and overconfident", Boots has gotten himself into trouble and now runs his agency out of rented storage space above a seedy bar.
His only friends are PAL-18, his spirited, sarcastic robot assistant since childhood, and Fatima Doohan, his secretary. Fatima was fatally injured and
digitized by Boots onto a
PDA-analogue "LifeCursor", where she bitterly lives to render assistance.
Several allies join Boots over the course of the game; first is 71-year-old Grumpos Matavastros, a "scholar, outdoorsman, eccentric recluse, and renaissance man"—and a very grumpy person.
A former curator of the MysTech museum on Anachronox, Grumpos devotes his life to studying the artifacts. Dr. Rho Bowman joins the party on Sunder; she is a brilliant scientist who's been branded a heretic after publication of her book, ''MysTech Awake!''
The team then gains support from Democratus, an eccentric planet boasting a planetary ring and brilliant technology. Said technology includes having the planet shrink to human height to be part of the team. Two further allies are the
femme fatale Stiletto Anyway—a 25-year-old former companion of Boots known for being stealthy and aloof
—and Paco "El Puño" Estrella, a washed up superhero who's turned to alcoholism after his comic book series was canceled.
Their foes include Detta, a heavyset crime boss/kingpin on planet Anachronox,
and several other monsters and shady characters.
Story
Sly Boots lives in a cheap apartment above Rowdy's, a bar in the seedy "Bricks" section of South Anachronox. Grumpos Matavastros commissions Boots to find a piece of MysTech, but a crime boss called Detta accosts them and steals it. Grumpos, Boots, and robot assistant PAL-18 then seek out Dr. Rho Bowman, an expert on MysTech, at an institute for troublesome scientists on Sunder.
She undertakes an experiment to activate MysTech, apparently causing the destruction of Sunder. Rho and the others escape the planet on a shuttle, and drift in space for seventeen days until they are brought on board a habitat ring around the planet Democratus. Rho discovers that all MysTech is now active, and can grant powers and spells.
Boots pilots a fighter ship to save Democratus from insectoid invaders known as the Virulent Hive. The heroes return to Sender Station's Lounge of Commerce; Democratus joins the party, the High Council having shrunken the planet to human height.
While searching for equipment, Boots earns money as an erotic dancer and encounters Stiletto Anyway, an old flame who's become an assassin and plots revenge against Detta. Rho explains that the universe operates on the
big bounce principle; a universe that forms with a
Big Bang will eventually suffer a
Big Crunch, giving rise to a new big bang. She explains that Sunder was destroyed by an injection of matter from the previous universe, which will hasten the current universe's big crunch. If enough matter is switched between universes, the previous one can escape a big crunch and the current one will cease to exist.
The team heads to Hephaestus, transformed to a tourist destination now that MysTech is active. They realize MysTech functions can be customized through the use of small, colored bugs and a MysTech host. Sly gains audience with the Grand Mysterium, who tells him that in the next universe, species known as "Chaos" and "Order" fought a bitter war.
Order enslaved Chaos in the current universe, but Chaos wishes to escape to the previous universe to prevent future ones from existing and thus eradicate Order.
The Mysterium tells Sly he must find and seal off the gate to the previous universe, and to journey to Limbus.
The team is captured en route by comic supervillain Rictus; Boots meets former superhero Paco in his prison. Rictus flushes them into empty space; the High Council of Democratus restores the planet to its original size to save them.
Scenes of reflection reveal the past on Anachronox. Stiletto had been Sly's young assistant at his upscale agency; he was in love with her, but Fatima was in love with him. Detta abducted Stiletto, spurring Sly's search. Her love unrequited, Fatima went into his office one night to leave a note of resignation.
Sly burst in with news of Stiletto's location, and he and Fatima pursued Detta across Anachronox by flying car. Sly lost control, wrecking it and accidentally killing Fatima. Suffering from major depression, Sly ran up debts with Detta to pay for Fatima's revival inside the LifeCursor.
The team regather at Democratus and journey to Limbus, where they meet creatures of the same race as the Grand Mysterium. They repel invaders called the "Dark Servants" from an orbital portal. The leader of Limbus explains that though Chaos is enslaved in the current universe, the Dark Servants (who originate from the current universe) are trying to free them and have found a way into the previous universe, where they initiated the destruction of Sunder.
MysTech is a gift from the forces of Order to help the current universe's inhabitants fight Chaos.
The team return to Anachronox to find Rowdy, a disguised citizen of Limbus who has been searching for the gate to the previous universe.
Rowdy notes that they must destroy the key to the gate, now in the possession of Detta. The team infiltrate his fortress, kill him, and prepare to destroy the key at the gate itself—the fountain spiral of Anachronox. Grumpos seizes it, revealing himself to be a Dark Servant; he escapes with the agents of Chaos into the previous universe.
Sly and the others prepare to follow them and save the universe; the game ends as they approach the gate.
Development
Conception
Ion Storm
Ion Storm, L.P. was an American video game developer founded by video game industry veterans John Romero and Tom Hall, both formerly of id Software. Despite an impressive pedigree and high expectations, the company only produced one commercial ...
announced ''Anachronox'' in April 1997, and planned for a third-quarter 1998 release.
Tom Hall, veteran designer and one of the founders of Ion Storm, helmed the project and originated most of its story and design. Other founding members of the team were Todd Porter (producer), Jake Hughes (associate producer and director of cinematics), Ben Herrera (artist), Brian Eiserloh (programmer), and David Namaksy (lead mapper).
Mapper Larry Herring was hired after being mentored by
John Romero
John is a common English name and surname:
* John (given name)
* John (surname)
John may also refer to:
New Testament
Works
* Gospel of John, a title often shortened to John
* First Epistle of John, often shortened to 1 John
* Secon ...
and submitting a custom ''
Doom 2
''Doom II'', also known as ''Doom II: Hell on Earth'', is a first-person shooter game by id Software. It was released for MS-DOS computers in 1994 and Macintosh computers in 1995. Unlike the original ''Doom'', which was initially only available ...
'' map to Tom Hall.
Hall first conceived ''Anachronox'' in his bathroom, prompting him to install a whiteboard and sound-recorder in his shower, as well as several notepads around his house for future ideas;
he had conceived the character Sly Boots years earlier in college.
He wrote a 460-page design document (completed in May 1997)
outlining the universe of ''Anachronox'', beyond the game's scope;
other game design documents of the period, he noted, were usually only 125 pages in size.
He then condensed the story, leaving a third beyond the scheduled game.
The game's design phase lasted three months.
Hall made plans for two
expansion pack
An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or ...
s from the outset of development, owing to the huge story.
Developers told ''
Next Generation'' the story would be "
Campbellian" and feature immense environments.
Hall noted in mid-1997, "Not since ''
Keen
Keen, Keen's, or Keens may refer to:
People
*Keen (surname)
*Thomas Keens (1870-1953), British politician Music and song
* Keen (band), Italian band
* Keen (song), "Keen" (song), a single by That Petrol Emotion
* Keen Records, American record ...
'' has a universe been so clear in my head."
Tom Hall announced that ''Anachronox'' would feature a "turbulent story with a roller coaster of emotion", and promised it would bring personality and humor to the role-playing genre.
Hall aimed to make an emotionally gripping, cinematic experience from the beginning: "I want this game to answer the question, 'Can a computer make you cry?' I want to make the characters so warm and friendly and lovable and identifiable... I want to start them off in fun situations, but as the game goes on, I want the atmosphere to get darker and darker. Friends betray the lead character, other friends die, and you will feel some of what they feel because you have been with these people for 50 hours, and in a sense, lived part of their lives with them."
Hall remarked that the characters were facets of his childhood.
He later compared the name ''Anachronox'' (meaning poison from the past) and the internal struggles of each character, caused by turbulent events in their pasts and "psychic poison."
Hall aimed to feature high-quality direction and camera-work in ''Anachronox'',
reminiscent of epic cinematic themes in role-playing video games like the ''Final Fantasy'' franchise.
Hall enlisted producer Jake Hughes to direct cut scenes; Hughes had previously worked on several short independent films.
Developers used real-time game cutscenes instead of
live-action
Live action (or live-action) is a form of cinematography or videography that uses photography instead of animation. Some works combine live-action with animation to create a live-action animated film. Live-action is used to define film, video ...
cinematics to avoid "
akingplayers out of the game."
Hall remarked, "All these games switch to cutscenes that look five hundred times better than the game. The secret is not to let the cutscenes kick the game's ass."
Tom Hall chose the ''
Quake'' engine for ''Anachronox''; its developer
John Carmack took interest in its use for a role-playing game.
Ion Storm would soon switch to the
id Tech 2
The ''Quake II'' engine is a game engine developed by id Software for use in their 1997 first-person shooter ''Quake II''. It is the successor to the Quake engine, ''Quake'' engine. Since its release, the ''Quake II'' engine has been licensed f ...
engine, necessitating a transition from December 1997 to March 1998.
The team would implement engine support for
32-bit color, particle systems, a spline-based camera scriptor, facial deformations, and lip-synching.
Facial deformation involved moving the vertices of a character's face, thereby creating emotional expressions and body language.
Developers built the first models in
Lightwave
LightWave 3D is a 3D computer graphics program developed by NewTek. It has been used in films, television, motion graphics, digital matte painting, visual effects, video game development, product design, architectural visualizations, virtu ...
; the main characters had polygon counts of 500–700.
By the end of 1997, Hall had scripted interaction with 130 non-player characters for 160 planned locations.
Hall cited ''Chrono Trigger'' as a strong influence;
previewers drew parallels with the ''Final Fantasy'' series and ''
Ultima III
''Ultima III: Exodus'' is the third game in the series of '' Ultima'' role-playing video games. Exodus is also the name of the game's principal antagonist. It is the final installment in the "Age of Darkness" trilogy. Released in 1983, it was the ...
''.
As in ''Chrono Trigger'', battles were scripted and not caused by random, unavoidable encounters.
Hall explained, "if there's a dragon guarding a door, I want the chance to say, 'whoah, look at the time, gotta run', not, 'think I'll check this door. (*roaaar*) Dragon? Where the hell was ''that''?!?'"
The team expanded the ''Final Fantasy''-style combat by allowing actions to be queued in advance.
Hall listed some of his inspirations for ''Anachronox'' in mid-2000: "In movies, some inspirational people are
Spielberg
Steven Allan Spielberg (; born December 18, 1946) is an American director, writer, and producer. A major figure of the New Hollywood era and pioneer of the modern blockbuster, he is the most commercially successful director of all time. Spie ...
,
Hitchcock
Sir Alfred Joseph Hitchcock (13 August 1899 – 29 April 1980) was an English filmmaker. He is widely regarded as one of the most influential figures in the history of cinema. In a career spanning six decades, he directed over 50 featur ...
,
George Roy Hill
George Roy Hill (December 20, 1921 – December 27, 2002) was an American film director. He is most noted for directing such films as ''Butch Cassidy and the Sundance Kid'' (1969) and ''The Sting'' (1973), both starring Paul Newman and Robert Re ...
,
Rob Reiner
Robert Norman Reiner (born March 6, 1947) is an American actor and filmmaker. As an actor, Reiner first came to national prominence with the role of Michael "Meathead" Stivic on the CBS sitcom ''All in the Family'' (1971–1979), a performan ...
, and now
Sam Mendes. Also a big fan of
Chuck Jones, who directed Warner Brothers cartoons. Novels: ''
Gateway'', ''
Ender's Game'', ''
Snow Crash
''Snow Crash'' is a science fiction novel by the American writer Neal Stephenson, published in 1992. Like many of Stephenson's novels, it covers history, linguistics, anthropology, archaeology, religion, computer science, politics, cryptography ...
'', ''
Hitchhiker's'', so many more. Games: ''Chrono Trigger'', ''Final Fantasy'', LucasArts adventures (Ron Gilbert and Tim Schafer rock), ''
Ape Escape
''Ape Escape'' is a series of video games developed primarily by Japan Studio and published by Sony Computer Entertainment, starting with '' Ape Escape'' for PlayStation in 1999. The series incorporates ape-related humour, unique gameplay, and a ...
'' (buy it now), ''
Mario
is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his cre ...
'', ''Ultima III'', ''
Wizardry I
''Wizardry: Proving Grounds of the Mad Overlord'' is the first game in the ''Wizardry'' series of role-playing video games. It was developed by Andrew Greenberg and Robert Woodhead. In 1980, Norman Sirotek formed Sir-Tech, Sir-Tech Software, Inc. ...
'', oh, I'm sure I'm forgetting some!"
Hall also drew dramatic inspiration from a scene in ''Chrono Trigger'' in which the characters discuss the theme of regret around a campfire.
Programming and design
As production continued, Tom Hall dubbed the game's scripting language "APE" (Anachronox Programming Language).
Hall explained, "I call it my new Apple II because it's so much fun to program in and it takes all the drudgery out of it. It's sort of if you mushed together C, Basic and Java in a way—for programming people it's sort of Windows based. It began as a defined dialogue window, but provided variables so that you could position and move a picture. So from there it grew like UNIX with little bits and pieces, and you have things that initialize data to the window, things that constantly update the window, and things that happen after the window, in little code chunks and with that you can do any little thing."
Hall wrote and coded the mini-game Bugaboo for ''Anachronox'' in 15 hours to demonstrate the environment's simplicity.
Other tools developed for the game were B.E.D. (a battle editor), ION Radiant (for level design, based on
QERadiant), NoxDrop (for item and character placement), and Planet (a spline-based camera system coded by Joey Liaw).
Ion Storm worked with
QuakeEd developer Robert Duffy to create QERadiant, later adapted to ION Radiant.
Hall lauded Planet: "you can control entities on paths, trigger events, manipulate particles, and do just about anything you please. One of the more common team beliefs is that the only true limit to Planet is the person controlling it."
Hall aimed to provide several end-user modification tools, such as one to allow gamers to create their own MysTech elements.
Other programs would allow implementation of new dialogue, voice-acting, and camera work.
Ion Storm developed tutorials and documentation for each tool.
Developers tasked both art and map design personnel with creating levels, ensuring visual quality.
Hall implemented a "grow as you play" philosophy, choosing to show certain features and statistics (like "Beat" or the use of MysTech) only after the player enabled their use.
Developers sought to make the game accessible to expert and casual players through two statistic displays—numerical or qualitative (using categories such as "very good" or "bad").
Hall disparaged complicated number systems found in other games: "One of the things I hate about RPGs is, you've got, like, 'here's this thing and here's that thing' and it's like 'this is 52 and that's 53' I mean, what's the difference? It's like, OK it's 'a point,' and the formula will come up to be like 'two points' and like, sure, that's going to make a difference. So now I have to hit the guy three times..."
Hall also sought to ensure players knew their next goal, and invented the character of Fatima Doohan to keep track of missions. Fatima's name is a pun born from the phrase, "What am I doing?"
Hall named her after the experience of loading an old saved game in an RPG and having forgotten what comes next in the current quest or storyline.
Ion Storm contracted
Soundelux Design Music Group Soundelux Design Music Group is an American sound studio located in Hollywood, California.
Soundelux Design Music Group specializes in sound design, music composition and voiceover recording for video games. It is part of Todd Soundelux, formerly k ...
to provide music for ''Anachronox''.
The firm hired
Bill Brown for additional music.
Tom Hall was impressed with Brown's work, particularly music for the planet Democratus.
Hall worked with musician Ron Jones and a local Dallas band to record the game's two
funk numbers by mid-1998.
Tom Hall planned for each character to have their own theme music, and for songs to change via interaction or exploration.
He spoke of the planned music, "The Anachronox sound will be industrial, mixed with forties bluesy swing. As you get on later in the game, the music gets scarier, more chaotic, and gets down to hard-core metal."
Developers integrated
DirectMusic DirectMusic is a deprecated component of the Microsoft DirectX API that allows music and sound effects to be composed and played and provides flexible interactive control over the way they are played. Architecturally, DirectMusic is a high-level se ...
support in 1999 to allow dynamic changing of background music.
Sound programmer Henrik Jonsson implemented 3D sound and other capabilities using the
Miles Sound System
Miles Sound System (MSS), formerly known as Audio Interface Library (AIL), is a sound software system primarily for video games and used mostly as an alternative for low-end audio chipsets. It uses little Central processing unit, CPU time while p ...
.
Developers also planned to use software called Magpie Pro to lip-sync animated mouths to spoken words.
The team chose not to record voices for each line of dialogue, as Tom Hall felt certain speech would become repetitive.
The
Undermain Theatre group of Dallas provided several voices.
Tom Hall voiced PAL-18 reportedly because "no one else got it goofy enough".
Promotion and later development
Ion Storm debuted a trailer for the game at
E3 1997.
The team worked several long nights and slept in a cardboard fort (named "Fort Nox") in the office to prepare the trailer.
A thief stole developers' laptop at the Dallas airport, requiring Ion Storm to upload a new demo for the conference.
Hall continued writing and designing; he invented the Brebulan language by creating several phonemes and glyphs of the letter 8 turned on its side.
Ben Herrera completed several sketches of characters and worlds by August 1997, and the team hoped to achieve full engine functionality by September 2, Hall's birthday.
The game would suffer serious delays in its production.
Ion Storm solicited feedback from fans after demonstrating progress on ''Anachronox'' at E3 1998,
and assured inclusion of a multiplayer mode.
Tom Hall touted, "It is going to be very cinematic and about as non-linear as you can get. Some levels will be bigger than anything ever seen in a 3-D environment. We are really pushing the engine for this, with loads of textures."
Developers made two demonstrations; the second featured lasers, lens flare, and volumetric fog.
The gaming press received ''Anachronox'' well; one reporter wrote the game was "stunningly beautiful...
ith
The Ith () is a ridge in Germany's Central Uplands which is up to 439 m high. It lies about 40 km southwest of Hanover and, at 22 kilometres, is the longest line of crags in North Germany.
Geography
Location
The Ith is immediatel ...
some of the most superb effects ever seen in a computer game, including rippling water, stunning laser lights and shadow effects".
Another wrote that the game would be "graphically spectacular, with detailed characters".
Panelists at E3 nominated ''Anachronox'' in the "Most Promising Game" and "Best RPG" categories for the
Game Critics Awards
The Game Critics Awards are a set of annual awards held after the E3 video game conference since 1998. The awards are given to products displayed at E3 with the title Best of E3 of their category.
Format
The nominees and winners of the awards a ...
.
Ion Storm planned for a 1999 release,
and unveiled new screenshots at the 1998
European Computer Trade Show
The European Computer Trade Show (ECTS) was an annual trade show for the European video game industry which first ran in 1988, the last event being held in 2004.
The exposition was only open to industry professionals and journalists, although it w ...
.
Among the game's maps developed in 1998 were Hephaestus (polished by David Namaksy); Whitendon (
Iikka Keränen); Democratus, "Matrix 0", and certain interiors of Anachronox (Larry Herring); and the city of Limbus (
Rich Carlson).
Lead programmer Joey Liaw left Ion Storm to attend Stanford University in mid-1998.
That November, several developers at Ion Storm departed to form their own company; among them was David Namaksy, lead level designer for ''Anachronox''.
As of January 1999, Ion Storm CEO
Todd Porter expected the game to ship 2.5 million copies.
Ion Storm decided to produce a sequel for ''Anachronox'' around early 1999, feeling there would otherwise be too much content for one game, requiring prohibitive costs and delays.
Team member Brian Eiserloh noted that several art assets had already been created for the sequel.
By May 1999, the team had settled on a cast of 450 non-player characters,
and planned for a late 1999 or early 2000 release date.
Ion Storm launched the ''Anachronox'' website in early 1999 with a movie-style
trailer.
Tom Hall featured four ''Anachronox'' non-player characters in his online tongue-in-cheek spoof of
Kasparov versus the World
Kasparov versus the World was a game of chess played in 1999 over the Internet. It was a , in which a World Team of thousands decided each move for the black pieces by plurality vote, while Garry Kasparov conducted the white pieces by himself. M ...
.
Among the game's maps completed in 1999 were the Bricks slums of Anachronox (Seneca Menard), Ballotine (Josh Jay), Sender Station (Lee Dotson), others parts of Democratus (Matt Sophos), the Casinox area of Anachronox (Brian Patenaude), and the junkyard maze of Anachronox.
Tom Hall reported in 1999 that an option was being developed to remove adult themes, later manifested as an option to turn off profanity.
Ion Storm demonstrated the game at E3 1999; the team drove an
RV to the event, which suffered a blowout and electrical failure.
''Computer Games Magazine'' afterward commented that ''Anachronox'' had "wider roots than a Banyan grove and more promise per square byte than a CD collection of political speeches."
Hall personally invented and scripted Boots's erotic dancing mini-game.
He noted, "we're not above degrading our main character."
Ion Storm showed off the mini-game at E3 2000, drawing humored reactions.
Art director Lee Perry noted in March 2000 that perfecting the battle system was the biggest remaining hurdle for release.
Ion Storm promoted a fall 2000 release date in May,
and
IGN
''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
reported in July that a
Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
port of ''Anachronox'' was planned for production after the PC version's release.
Ion Storm issued a clarification that they were only considering a Dreamcast port.
The firm transferred staff who had worked on ''Daikatana'' to ''Anachronox'' after the former's release in summer 2000.
The team finished the game's control setup in August.
The team began working six-day weeks by late 2000.
By 2001, the team was working 12- to 16-hour days and 6- to 7-day weeks.
Hall described weekly bug meetings before release: "you see 100 bugs at the start of the week, fix the 80 you can replicate, and then meet the next Monday to address the 200 bugs they found, fix the 160 you can replicate, then meet to discuss the 400 they found...the time in-between is scary. Usually, the programmers find the bug, then stumble out of their cube, 'we were SO lucky to find that' or 'how did that EVER work?' It's like some bizarre divination method that no one is quite sure how it finds things, but no one wants to 'disturb the mojo'."
Several Internet rumors that Ion Storm would soon close spread in May 2001.
By June 2001, all dialogue had been recorded and Ion Storm was working on balancing, playtesting, and adjusting gameplay; release was set for the next month.
''Anachronox'' went
gold
Gold is a chemical element with the symbol Au (from la, aurum) and atomic number 79. This makes it one of the higher atomic number elements that occur naturally. It is a bright, slightly orange-yellow, dense, soft, malleable, and ductile me ...
and shipped to manufacturers in late June.
Release and patches
''Anachronox'' was released on June 27, 2001, in North America, June 29 in Europe, and June 30 in Oceania. ''
PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' packaged a
game demo
A game demo is a trial version of a video game that is limited to a certain time limit or a point in progress, which leads to the player buying the game if they liked it. A game demo comes in forms such as shareware, demo disc, downloadable s ...
of ''Anachronox'' with its 100th issue.
''The Canberra Times'' staged a giveaway of three game copies to coincide with its release in Oceania.
By the end of 2001, sales of ''Anachronox'' in North America had reached 20,480 units, according to
PC Data
PC Data was an American market research and point of sale tracking firm founded in 1991 and based in Reston, Virginia. Its founder, Ann Stephens, had worked previously as the head researcher for the Software Publishers Association. Initially, t ...
.
The game was rereleased in Oceania as a budget title in 2004.
Team member Lucas Davis compiled the development tools and documentation for ''Anachronox'' and released them in August 2001.
Four bug-fixing patches exist for ''Anachronox''. Ion Storm created the first (1.01), which fixed the Windows 2000 buffer overrun crash and implemented other improvements such as taxi-cabs between distant points and enhanced save game functionality.
Ion Storm released the first patch (1.01) on July 2, 2001.
Joey Liaw set up a
GeoCities
Yahoo! GeoCities was a web hosting service that allowed users to create and publish websites for free and to browse user-created websites by their theme or interest. GeoCities was started in November 1994 by David Bohnett and John Rezner, and ...
website for reporting bugs and technical information after the game's release, and worked on a new patch in his spare time.
The second patch (1.02, or build 44) was released in May 2003 and overhauls the save-game system and provides other important stability fixes.
The third and fourth patches—1.02 (build 45), released September 2003, and 1.02 (build 46), released April 2004—are fan-made
unofficial patch
An unofficial patch is a patch for a piece of software, created by a third party such as a user community without the involvement of the original developer. Similar to an ordinary patch, it alleviates bugs or shortcomings. Unofficial patches do ...
es and fix most of the remaining bugs.
Fans have translated the game into German and released a conversion patch.
Level designer Rich Carlson released a scrapped secret level for ''Anachronox'' in February 2004 after finding it on an old
floppy disk.
Reception
''Anachronox'' earned positive reviews from critics.
''
The Daily Telegraph
''The Daily Telegraph'', known online and elsewhere as ''The Telegraph'', is a national British daily broadsheet newspaper published in London by Telegraph Media Group and distributed across the United Kingdom and internationally.
It was f ...
'' called it the most original game Ion Storm had produced,
while ''
The Scotsman
''The Scotsman'' is a Scottish compact newspaper and daily news website headquartered in Edinburgh. First established as a radical political paper in 1817, it began daily publication in 1855 and remained a broadsheet until August 2004. Its pare ...
''
's reviewer appreciated its "many original touches".
''PC Gamer'' featured ''Anachronox'' four times in its top 100 PC games lists: #16 (2007), #17 (2008), #61 (2010), & #76 (2015).
It was also ''
USA Today
''USA Today'' (stylized in all uppercase) is an American daily middle-market newspaper and news broadcasting company. Founded by Al Neuharth on September 15, 1982, the newspaper operates from Gannett's corporate headquarters in Tysons, Virgi ...
s Game of the Week.
Writer
Jeff Green lamented that Ion Storm had shut down after ''Anachronox''; he called it "easily the best console-style RPG ever made for the PC."
Reviewers highlighted the gameplay style, branded an unusual mix between
role-playing video games and PC
first-person shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
s.
Some compared it to the
''Final Fantasy'' series and ''
Deus Ex
''Deus Ex'' is a series of role-playing video games, set during the mid 21st century. Focusing on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technologies in a ...
''.
''
The Evening Standard
The ''Evening Standard'', formerly ''The Standard'' (1827–1904), also known as the ''London Evening Standard'', is a local free daily newspaper in London, England, published Monday to Friday in tabloid format.
In October 2009, after bei ...
'' wrote, "''Anachronox'' swaps puzzlement for humour while keeping the character interaction, deep storyline and strategic battles that make the Japanese games so good."
''Computer Gaming World'' felt the game "incorporates the best elements of the adventure and role-playing genres."
In contrast, ''
Next Generation'' felt the genre-blending resulted in generic gameplay at times.
Lyndon Russell of the ''
Herald Sun'' praised the basic mechanics, though he found the combat predictable.
Erik Wolpaw
Erik Wolpaw is an American video game writer. He and Chet Faliszek wrote the pioneering video game website Old Man Murray. He subsequently worked for game developers Double Fine Productions and Valve, and is known for his work on video games incl ...
praised the battle system's unique focus on movement, but wished characters could wait for a turn rather than perform an action.
The puzzle elements,
such as those brought by Fatima, were well-received, even considered "indispensable".
The game's aesthetics were strongly praised. One reviewer appreciated the variety of styles in the music;
it has been compared to
Yanni
Yiannis Chryssomallis ( el, Γιάννης Χρυσομάλλης; born November 14, 1954), known professionally as Yanni ( ), is a Greek-American composer, keyboardist, pianist, and music producer.
Yanni continues to use the musical shorthan ...
,
Enya
Enya Patricia Brennan (; ga, Eithne Pádraigín Ní Bhraonáin; born 17 May 1961), known professionally by the mononym Enya, is an Irish singer, songwriter, and musician known for modern Celtic music. She is the best-selling Irish solo arti ...
,
John Tesh
John Frank Tesh (born July 9, 1952) is an American pianist and composer of pop music, as well as a radio host and television presenter. He hosts the ''Intelligence for Your Life'' radio show. In addition, since 2014, he has hosted ''Intelligen ...
,
and sci-fi scores.
Alan Dang contrarily found the music at times "neutral" and generic;
Paul Ward found it pleasant but sparse.
Numerous critics praised the voice acting and dialogue.
The game's cinematic cutscenes were also acclaimed; ''Computer and Video Games'' noted they were "superbly used for laughs or to create a real sense of dramatic tension",
while ''
Next Generation'' wrote that ''Anachronox'' would be remembered as the germination point for blending interactive gaming and cinema.
''The Guardian'', while also giving praise, found them somewhat predictable.
Several reviewers praised the field map and level design of all but the last levels. Earlier ones were said to contain many "little details that bring the game to life" and significant immersion.
The later levels were less well received, with one reviewer suspecting that Ion Storm ran out of time to polish the game, as some end-game locations were "hideously ugly, with huge slab-like polygons, dodgy backdrops and pixelated low resolution textures".
''The Guardian'' felt the lighting was too dark in general,
while Kevin Cheung of ''
The Sydney Morning Herald
''The Sydney Morning Herald'' (''SMH'') is a daily compact newspaper published in Sydney, New South Wales, Australia, and owned by Nine. Founded in 1831 as the ''Sydney Herald'', the ''Herald'' is the oldest continuously published newspaper ...
'' found the graphics blocky.
Reviewers hailed the story, characters, setting, and dialogue of ''Anachronox'', citing its science fiction themes and offbeat, quirky humor.
''
The Advertiser'' summarized the plot as "a beefy storyline loaded with strong characters, powerful dialogue, outrageous humour, seemingly endless surprises and a wild ride around the galaxy."
Elliott Chin singled out the game's humor, which, while divisive of ''Computer Gaming World''s staff at first,
won it the publication's "Best Use of Humor" 2001 award.
Even apart from humor, the dialogue was acclaimed as "so clever, it almost distracts from the game play"
and as "very natural and colloquial".
David Gordon of ''
The Independent
''The Independent'' is a British online newspaper. It was established in 1986 as a national morning printed paper. Nicknamed the ''Indy'', it began as a broadsheet and changed to tabloid format in 2003. The last printed edition was publish ...
'' enjoyed the game for its "dark and ominous" plot and setting, centered on the quest to stop the destruction of the universe.
The setting was compared to ''
Blade Runner
''Blade Runner'' is a 1982 science fiction film directed by Ridley Scott, and written by Hampton Fancher and David Peoples. Starring Harrison Ford, Rutger Hauer, Sean Young, and Edward James Olmos, it is an adaptation of Philip K. Dick' ...
'',
film noir,
''
The Matrix
''The Matrix'' is a 1999 science fiction action film written and directed by the Wachowskis. It is the first installment in ''The Matrix'' film series, starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Hugo Weaving, and Joe Pantolia ...
'', ''
Total Recall'' and the ''
Dark City'' franchise.
Reviewers enjoyed the game's odd characters and how the team of "has-beens and rejects" brought new life to the genre,
particularly by averting the coming-of-age
cliché.
Sly was well-received, described as a "typical downtrodden B-movie private eye",
a "
Mickey Spillane
Frank Morrison Spillane (; March 9, 1918July 17, 2006), better known as Mickey Spillane, was an American crime novelist, whose stories often feature his signature detective character, Mike Hammer. More than 225 million copies of his books have ...
-style hero" in a cyberpunk setting,
and a "space-age
Sam Spade".
Several critics complained about the game's slow start on the planet Anachronox,
especially its elevator-riding scenes.
Reviewer Elliott Chin disagreed, evoking "a superb sense of timing, starting out small and slowly building to the main event",
while David Phelan stated that strong character writing would encourage gamers to play beyond the "pedestrian-paced" opening scenes.
Several critics took issue with the game's graphics and outdated id Tech 2 engine;
reviewer Stephen Hunt named the game "a muddy affair" due to the "elderly" engine.
Some reviewers, however, felt the game's charm made the engine's age irrelevant.
Reviewers also encountered several
software bugs and glitches, among them incompatibility with
Windows 2000
Windows 2000 is a major release of the Windows NT operating system developed by Microsoft and oriented towards businesses. It was the direct successor to Windows NT 4.0, and was released to manufacturing on December 15, 1999, and was officiall ...
and a bug forcing the player to repeat a sequence near the end several times.
However, they differed in their opinions of the game as a result of them, ranging from "nearly unplayable" to "a flawed classic."
Reviewers also criticized the game's restricted
display resolution
The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution ...
choices; players could only choose from two options at polar ends of hardware requirements.
On 29 November 2021, Vice published a retrospective on the development of Anachronox including interviews with many of those involved.
Legacy
Before releasing ''Anachronox'', Ion Storm retextured characters and adapted sequences from the game for ''Shiner'', a production by the Undermain Theatre.
Scenes from the game were used to illustrate the vivid imagination and struggles of a paralyzed woman named Xela.
''Anachronox'' references the films ''
Miller's Crossing
''Miller's Crossing'' is a 1990 American neo-noir gangster film written, directed and produced by the Coen brothers and starring Gabriel Byrne, Marcia Gay Harden, John Turturro, Jon Polito, J. E. Freeman, and Albert Finney. The plot concerns a ...
'' and ''
Barton Fink
''Barton Fink'' is a 1991 American period black comedy psychological thriller film written, produced, edited and directed by the Coen brothers. Set in 1941, it stars John Turturro in the title role as a young New York City playwright who is hir ...
'' through street addresses on planet Anachronox; Tom Hall had studied acting at the
University of Wisconsin–Madison
A university () is an institution of higher (or tertiary) education and research which awards academic degrees in several academic disciplines. Universities typically offer both undergraduate and postgraduate programs. In the United Stat ...
and volunteered as an usher for Undermain.
Though received well, the game did not prevent the closure of Ion Storm's Dallas office in July 2001; John Romero and Tom Hall departed after its release.
The game became "semi-obscure"; Tom Hall explained: "Millions were spent making it, and upon release, $50,000 advertising it."
He reflected on the game in 2007:
Machinima film
Cinematic director Jake Hughes independently combined the game's cut-scenes into a two-and-a-half-hour film titled ''Anachronox: The Movie'',
released as 13
MPEG
The Moving Picture Experts Group (MPEG) is an alliance of working groups established jointly by ISO and IEC that sets standards for media coding, including compression coding of audio, video, graphics, and genomic data; and transmission and f ...
files on
Machinima.com.
The work was considered
machinima's first
feature-length
A feature film or feature-length film is a narrative film (motion picture or "movie") with a running time long enough to be considered the principal or sole presentation in a commercial entertainment program. The term ''feature film'' originall ...
production (incorrectly: the longer film ''
The Seal of Nehahra
''The Seal of Nehahra'' is a 2000 American adult animated machinima film created by Mindcrime Productions as part of the Nehahra Project. Made using a modified version of id Software's 1996 first-person shooter computer game '' Quake'' and releas ...
'' predates it) and one of its most ambitious projects.
Judges at the
2002 Machinima Film Festival (MFF) awarded it Best Picture, Best Writing, and Best Technical Achievement.
Machinima.com's editors said of the film, "''Anachronox: The Movie'' is a tour de force, one of the finest Machinima films produced to date, and probably the most accomplished Machinima feature to date. Hell, it managed to hold two overworked jury members in a room for two and a half hours before the MFF 2002—what more can we say?" As of 2003, Machinima.com planned to release the film on DVD with extra footage and artwork.
Sequel
Tom Hall felt the story of ''Anachronox'' was too large for one game (requiring an estimated 70 hours of gameplay
), and planned for two expansion packs in 1998.
Each expansion pack would represent another third of the overall story.
He confirmed in 1999 that ''Anachronox'' would be followed by only one sequel;
several art assets had already been created for the sequel by mid-2000.
Hall speculated in 2000 that further adventures in two new universes may take place after the sequel.
Ion Storm's closure nixed plans for a continuation; Hall has unsuccessfully tried to purchase the intellectual property rights to the ''Anachronox'' universe.
He later stated that he did not regret ending ''Anachronox'' on a cliffhanger, as most characters had resolved their inner turmoil.
Hall noted in 2007 that other team members were willing to come back to help: "We went through such turmoil but stayed for the love of the universe, the game and each other. Former team members often mention that if I ever got the intellectual property back and was going to make ''Anachronox 2'', just tell them when and where. We have, as we say, 'The Love.
Hall remarked in 2010, "If I don't do the game in the next 10 years, I'll just write up the rest of the story and put it on my website for closure, how about that?".
On February 17, 2015,
Square Enix announced that it will allow developers to create games based on some of their old Eidos IPs via the
Square Enix Collective
Square Enix Collective is an indie games awareness initiative and division of Square Enix Europe. Created by Phil Elliot in 2014, it is a self-titled "service provider for Indie developers", which helps get a developer's game published while they ...
project, including the ''Anachronox'' IP.
References
External links
*
*
*
''Anachronox: The Movie''at
Internet Archive
The Internet Archive is an American digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, including websites, software applications/games, music, ...
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