The Seal Of Nehahra
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The Seal Of Nehahra
''The Seal of Nehahra'' is a 2000 American adult animated machinima film created by Mindcrime Productions as part of the Nehahra Project. Made using a modified version of id Software's 1996 first-person shooter computer game '' Quake'' and released over the Internet as a non-interactive game demo package, the film was the longest released ''Quake'' movie — as ''Quake''-based machinima was known at the time. At a total length of three hours and fifty five minutes,Lum. it is the longest single-piece machinima production . The film received high reviews from the major ''Quake'' movie review sites of the time, Psyk's Popcorn Jungle and The Cineplex. The film serves as a backstory to the ''Nehahra'' fan-made single-player game, released on August 17, 2000, which is set five years after the events of ''Quake''. The film is also an unofficial backstory to that of ''Quake''. In his review of ''The Seal of Nehahra'' for The Cineplex, Stephen Lum wrote, "Many people were very upset about ...
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Nehahra Encounter
''The Seal of Nehahra'' is a 2000 American adult animated machinima film created by Mindcrime Productions as part of the Nehahra Project. Made using a modified version of id Software's 1996 first-person shooter computer game '' Quake'' and released over the Internet as a non-interactive game demo package, the film was the longest released ''Quake'' movie — as ''Quake''-based machinima was known at the time. At a total length of three hours and fifty five minutes,Lum. it is the longest single-piece machinima production . The film received high reviews from the major ''Quake'' movie review sites of the time, Psyk's Popcorn Jungle and The Cineplex. The film serves as a backstory to the ''Nehahra'' fan-made single-player game, released on August 17, 2000, which is set five years after the events of ''Quake''. The film is also an unofficial backstory to that of ''Quake''. In his review of ''The Seal of Nehahra'' for The Cineplex, Stephen Lum wrote, "Many people were very upset ...
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Navy Seal
The United States Navy Sea, Air, and Land (SEAL) Teams, commonly known as Navy SEALs, are the U.S. Navy's primary special operations force and a component of the Naval Special Warfare Command. Among the SEALs' main functions are conducting small-unit special operation missions in maritime, jungle, urban, arctic, mountainous, and desert environments. SEALs are typically ordered to capture or to kill high level targets, or to gather intelligence behind enemy lines. All active SEALs are members of the U.S. Navy. The CIA's highly secretive and elite Special Operations Group (SOG) recruits operators from SEAL Teams, with joint operations going back to the MACV-SOG during the Vietnam War. This cooperation still exists today, as evidenced by military operations in Iraq and Afghanistan. History Origins Although not formally founded until 1962, the modern-day U.S. Navy SEALs trace their roots to World War II. The United States Military recognized the need for the covert reconnaiss ...
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Machinima Based On A Quake Series Engine
Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''machine'' and '' cinema''. Machinima-based artists, sometimes called machinimists or machinimators, are often fan labor Fan labor, also called fan works, are the creative activities engaged in by fans, primarily those of various media properties or musical groups. These activities can include creation of written works (fiction, fan fiction and review literature), ...ers, by virtue of their re-use of copyrighted materials (see below). Machinima offers to provide an archive of gaming performance and access to the look and feel of software and hardware that may already have become obsolete or even unavailable. For game studies, "Machinima's gestures grant access to gaming's historical conditions of possibility and how machinima offers ...
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Fan Films
A fan film is a film or video inspired by a film, television program, comic book, book, or video game created by fans rather than by the source's copyright holders or creators. Fan filmmakers have traditionally been amateurs, but some of the more notable films have actually been produced by professional filmmakers as film school class projects or as demonstration reels. Fan films vary tremendously in quality, as well as in length, from short faux-teaser trailers for non-existent motion pictures to full-length motion pictures. Fan films are also examples of fan labor and the remix culture. Closely related concepts are fandubs, fansubs and vidding which are reworks of fans on already released film material. History The earliest known fan film is ''Anderson 'Our Gang'',Young, Clive (2008) Homemade Hollywood: Fans Behind The Camera, Continuum Books, New York / London which was produced in 1926 by a pair of itinerant filmmakers. Shot in Anderson, South Carolina, the short is based on t ...
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2000 Films
The year 2000 in film involved some significant events. The top grosser worldwide was '' Mission: Impossible 2''. Domestically in North America, '' Gladiator'' won the Academy Awards for Best Picture and Best Actor ( Russell Crowe). ''Dinosaur'' was the most expensive film of 2000 and a box-office success. __TOC__ Overview 2000 saw the releases of the first installment of popular film series ''X-Men'', ''Final Destination'', ''Scary Movie'', and '' Meet the Parents''. Among the films based on TV shows are '' Mission: Impossible 2'', ''Traffic'', '' The Adventures of Rocky and Bullwinkle'', '' Charlie's Angels'' and '' Rugrats in Paris: The Movie'' Among the movies based on books (and TV shows) is ''Thomas and the Magic Railroad''. The most acclaimed films of the year are '' Gladiator''; ''Traffic''; '' Crouching Tiger, Hidden Dragon''; '' American Psycho''; ''Almost Famous, Requiem for a Dream,'' and ''Erin Brockovich''. Highest-grossing films The top 10 films released in ...
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GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com. GameSpy merged with IGN in 2004; by 2014, its services had been used by over 800 video game publishers and developers since its launch. In August 2012, the GameSpy Industries division (which remained responsible for the GameSpy service) was acquired by mobile video game developer Glu Mobile. IGN (then owned by News Corporation) retained ownership of the GameSpy.com website. In February 2013, IGN's new owner, Ziff Davis, shut down IGN's "secondary" sites, including GameSpy's network. This was followed by the announcement in April 2014 that G ...
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Splash Damage
Splash Damage Ltd. is a British video game developer specialising in multiplayer first-person shooter video games. The studio is best known as the creators of '' Wolfenstein: Enemy Territory'' and '' Enemy Territory: Quake Wars''. History Formation (2001) Splash Damage was formed in May or June 2001 by the creators of mods such as ''Quake 3 Fortress,'' who was then joined by a number of modders from the Team Fortress and Quake 3 modding scene''.'' The studio began life working with Now TV and Gamer.tv, providing both custom maps and an in-game television production solution. Splash Damage staff also worked to produce and present over 150 TV shows based on Quake III Arena Capture the Flag, creating editing tools and virtual cameras, and editing in-game footage. Enemy Territory Era (2002–2007) In March 2002, Splash Damage partnered with Games Domain to produce a number of multiplayer maps for their online gaming service. One of these was the map Operation Market Garden ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Scripting Language
A scripting language or script language is a programming language that is used to manipulate, customize, and automate the facilities of an existing system. Scripting languages are usually interpreted at runtime rather than compiled. A scripting language's primitives are usually elementary tasks or API calls, and the scripting language allows them to be combined into more programs. Environments that can be automated through scripting include application software, text editors, web pages, operating system shells, embedded systems, and computer games. A scripting language can be viewed as a domain-specific language for a particular environment; in the case of scripting an application, it is also known as an extension language. Scripting languages are also sometimes referred to as very high-level programming languages, as they sometimes operate at a high level of abstraction, or as control languages, particularly for job control languages on mainframes. The term ''scripting lan ...
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Hex Editor
A hex editor (or ''binary file editor'' or ''byte editor'') is a computer program that allows for manipulation of the fundamental binary data that constitutes a computer file. The name 'hex' comes from ' hexadecimal', a standard numerical format for representing binary data. A typical computer file occupies multiple areas on the storage medium, whose contents are combined to form the file. Hex editors that are designed to parse and edit sector data from the physical segments of floppy or hard disks are sometimes called ''sector editors'' or ''disk editors''. Details With a hex editor, a user can see or edit the raw and exact contents of a file, as opposed to the interpretation of the same content that other, higher level application software may associate with the file format. For example, this could be raw image data, in contrast to the way image editing software would interpret and show the same file. Hex editors may be used to correct data corrupted by system or application ...
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Game Programming
Game programming, a subset of game development, is the software development of video games. Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input. For multiplayer games, knowledge of network programming is required (the resultant code, in addition to its performance characteristics, is commonly referred to as the game's netcode by players and programmers alike). In some genres, e.g. fighting games, advanced network programming is often demanded, as the netcode and its properties (e.g. latency) are considered by players and critics to be some of the most important metrics of the game's quality. For massively multiplayer online games (MMOGs), even further knowledge of database programming and advanced networking programming are required. Though often engaged in ...
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Level (computer And Video Games)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured multip ...
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