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Abeir-Toril is the
fiction Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditi ...
al planet that makes up the '' Forgotten Realms'' '' Dungeons & Dragons'' campaign setting, as well as the
Al-Qadim Al-Qadim is a campaign setting for the ''Dungeons & Dragons'' role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses ''One Thousand and One Nights'' as a theme and is ...
and
Maztica Abeir-Toril is the fictional planet that makes up the ''Forgotten Realms'' ''Dungeons & Dragons'' campaign setting, as well as the Al-Qadim and Maztica campaign settings and the 1st edition version of the Oriental Adventures campaign setting. Th ...
campaign settings and the 1st edition version of the
Oriental Adventures ''Oriental Adventures'' (abbreviated OA) is the title shared by two hardback rulebooks published for different versions of the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game. Each version of ''Oriental Adventures'' provides rules for ...
campaign setting. The name means "cradle of life" in an archaic fictional language of the setting. It consists of various continents and islands, including
Faerûn Faerûn is a fictional continent and the primary setting of the ''Dungeons & Dragons'' world of ''Forgotten Realms''. It is described in detail in several editions of the ''Forgotten Realms Campaign Setting'' (first published in 1987 by TSR, Inc.) ...
, Kara-Tur,
Zakhara Abeir-Toril is the fictional planet that makes up the ''Forgotten Realms'' ''Dungeons & Dragons'' campaign setting, as well as the Al-Qadim and Maztica campaign settings and the 1st edition version of the Oriental Adventures campaign setting. T ...
,
Maztica Abeir-Toril is the fictional planet that makes up the ''Forgotten Realms'' ''Dungeons & Dragons'' campaign setting, as well as the Al-Qadim and Maztica campaign settings and the 1st edition version of the Oriental Adventures campaign setting. Th ...
,
Osse The Compton Gamma Ray Observatory (CGRO) was a space observatory detecting photons with energies from 20 k eV to 30 GeV, in Earth orbit from 1991 to 2000. The observatory featured four main telescopes in one spacecraft, covering X-ra ...
,
Anchorome Abeir-Toril is the fictional planet that makes up the ''Forgotten Realms'' ''Dungeons & Dragons'' campaign setting, as well as the Al-Qadim and Maztica campaign settings and the 1st edition version of the Oriental Adventures campaign setting. T ...
and Katashaka, a sub-Saharan-like continent south of Maztica, where humanity appeared. Toril was originally the name of Jeff Grubb's personal campaign world before part of it was merged with
Ed Greenwood Ed Greenwood (born July 21, 1959) is a Canadian fantasy writer and the original creator of the ''Forgotten Realms'' game world. He began writing articles about the Forgotten Realms for ''Dragon'' magazine beginning in 1979, and subsequently sold ...
's Forgotten Realms setting.


Publishing history

Toril was the name of Jeff Grubb's campaign world, and it was adopted as the name of the planet upon which the continent of Faerûn existed when he and
Ed Greenwood Ed Greenwood (born July 21, 1959) is a Canadian fantasy writer and the original creator of the ''Forgotten Realms'' game world. He began writing articles about the Forgotten Realms for ''Dragon'' magazine beginning in 1979, and subsequently sold ...
were designing the original '' Forgotten Realms Boxed Set'' in 1987. Abeir- was added as a prefix to the planet's name so that it would be the first entry in the alphabetical encyclopedia of terms included in the set. The setting's entire planet underwent a major change during the 1989 ''Avatar'' trilogy, which detailed a series of events called the Time of Troubles, during which gods walked the earth and magic became unpredictable. These events caused permanent changes in gameplay that were outlined in the '' Advanced Dungeons & Dragons'' 2nd edition campaign setting books. In this edition, Abeir-Toril was considered one of ''D&Ds three main worlds, along with
Krynn ''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in t ...
and
Oerth Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''— Dave Arneso ...
. In a significant retcon of the setting's history, ''Forgotten Realms'' material for the fourth edition of ''Dungeons & Dragons'' "reveals" that the world was split in two in prehistory, divided between the primordials (Abeir) and the gods (Toril). Toril is the world that has been showcased so far. A cataclysm called the Spellplague has caused several parts of the two worlds to switch places, displacing portions of Faerûn and the entire continent of Maztica, with regions of Abeir: Tymanther, Akanûl, and Returned Abeir. A subsequent event called "The Sundering" reverted many of these changes and restored much of the pre-Spellplague Toril. Abeir-Toril is the default world for the 5th edition of ''Dungeons & Dragons''.


Fictional continents


Anchorome

Anchorome is almost unexplored and is at the North of
Maztica Abeir-Toril is the fictional planet that makes up the ''Forgotten Realms'' ''Dungeons & Dragons'' campaign setting, as well as the Al-Qadim and Maztica campaign settings and the 1st edition version of the Oriental Adventures campaign setting. Th ...
. Its best-known inhabitants are the ''Azuposi'', as well as the defunct ''Esh Alakarans'' and the xenophobic Poscadar elves. There is also a
sahuagin This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, I ...
realm called Itzcali located in the sea nearby. Long ago, Balduran, a sea captain who was the founder of
Baldur's Gate ''Baldur's Gate'' is a series of role-playing video games set in the Forgotten Realms ''Dungeons & Dragons'' campaign setting. The game has spawned two series, known as the ''Bhaalspawn Saga'' and the ''Dark Alliance'', both taking place mostly ...
, sailed to Anchorome and returned with a great wealth that was used to build the wall around the fledgling Baldur's Gate. It was revealed in the '' Baldur's Gate: Tales of the Sword Coast'' expansion that Balduran returned to Anchorome and retrieved a second hoard of treasure from the Native kingdoms. Unfortunately, when he attempted to take on a number of locals to replenish his crew he discovered they were infected with lycanthropy. The resulting battle shipwrecked Balduran on an island, which was later discovered by a Merchant Guild from Baldur's Gate and subsequently by the player who is sent to confirm the finding, where both the original crews' and the natives from Anchorome's descendants were locked in a bloody lycanthrope feud. The fate of Balduran himself was never clearly revealed. After the discovery of Maztica by the mercenary captain Cordell, mercenaries from the
Flaming Fist ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a ...
were sent to Anchorome. They built a keep, Fort Flame, in the shores of Balduran's bay (which is actually far below Balduran's resting place) but other than this it had been a complete disaster. It is speculated that it is the land where the Creator Race known as the ''Aearee'' retreated a long time ago. It is rumored that several tribes of
thri-kreen This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, I ...
make their home in Anchorome's western regions.


Faerûn

The continent of Faerûn is the primary setting of the '' Forgotten Realms'' and the part of Toril most detailed in stories and supplements.


Kara-Tur

Kara-Tur's cultures and peoples are fantasy analogues of medieval regions of East Asia, including China, Korea, Japan, the Ryukyu Islands, Tibet, and others. According to Jim Bambra, "While primarily drawing on Japan for inspiration, ara-Turalso contains elements of medieval China and Korea." Kara-Tur was first described in the original 1985 ''Oriental Adventures'' book. A reviewer for '' White Dwarf'' called the long background section of Kara-Tur in the book, a "bonus". Originally intended as a western part of the continent of Oerik in the Greyhawk setting, the description of Kara-Tur in the ''Oriental Adventures'' rulebook made no attempt to link it with another D&D game-world. The first map of Kara-Tur appeared in the adventure module OA1: '' Swords of the Daimyo'' (1986), where the setting was still world-neutral. The 1987 ''Forgotten Realms Campaign Set'' left the eastern half of its continent reserved for the future publication of Kara-Tur. In 1988, TSR released a boxed set, '' Kara-Tur: The Eastern Realms'', describing the region in greater detail, with two 96-page books and maps. In the process of adapting the setting to the Forgotten Realms, the size of the continent was scaled down significantly. The ten distinct nations and regions described in the boxed set and their real-world analogues include: * Shou Lung:
Imperial China The earliest known written records of the history of China date from as early as 1250 BC, from the Shang dynasty (c. 1600–1046 BC), during the reign of king Wu Ding. Ancient historical texts such as the '' Book of Documents'' (early chapte ...
during periods of centralized government * T'u Lung:
Historical China The earliest known written records of the history of China date from as early as 1250 BC, from the Shang dynasty (c. 1600–1046 BC), during the reign of king Wu Ding. Ancient historical texts such as the ''Book of Documents'' (early chapter ...
during eras of political disunity, e.g. the Warring States period * Wa: Feudal Japan (
Edo Edo ( ja, , , "bay-entrance" or "estuary"), also romanized as Jedo, Yedo or Yeddo, is the former name of Tokyo. Edo, formerly a ''jōkamachi'' (castle town) centered on Edo Castle located in Musashi Province, became the ''de facto'' capital of ...
/
Kamakura period The is a period of Japanese history that marks the governance by the Kamakura shogunate, officially established in 1192 in Kamakura by the first ''shōgun'' Minamoto no Yoritomo after the conclusion of the Genpei War, which saw the struggle betwee ...
) * Kozakura: Japan (
Feudal Feudalism, also known as the feudal system, was the combination of the legal, economic, military, cultural and political customs that flourished in Middle Ages, medieval Europe between the 9th and 15th centuries. Broadly defined, it was a wa ...
/ Sengoku period) * Northern Wastes: Historical Eastern Siberia * Tabot: Tibet * Koryo: Korea * The Island Kingdoms: Pre-colonial civilizations of Indonesia and the Philippines. * The Plain of Horses: Historical Mongolia. This region is the Kara-Tur portion of the Hordelands, also known as the Endless Wastes. * The Jungle Lands of Malatra: Pre-colonial civilizations of Indochina (historical versions of the Khmer Empire and Vietnam) as well as the hill tribes inspired by their real-life Southeast Asian counterparts. In 1989 a printing of ''Trail Maps'' for Kara-Tur appeared as part of ''Advanced Dungeons & Dragons'' 2nd edition. In 1990 the maps were again included in ''
The Forgotten Realms Atlas The ''Forgotten Realms Atlas'' was a book produced by Karen Wynn Fonstad and provided detailed maps of the Forgotten Realms, a fictional setting in the ''Dungeons & Dragons'' fantasy role-playing game. The atlas also included timelines of variou ...
''. Later that year TSR converted the monsters of Kara-Tur to second edition '' Advanced Dungeons & Dragons'' rules as part of the ''
Monstrous Compendium The ''Monstrous Compendium'' is a series of accessories for the ''Advanced Dungeons & Dragons'' fantasy role-playing game released from 1989 to 1998. The title was then used for a series of 5th Edition ''Dungeons & Dragons'' supplements released ...
'' series. After 1990, TSR ceased publishing new material related to Kara-Tur. The setting was, however, occasionally referred to by other TSR products such as '' Spelljammer'' and '' Ravenloft''. The setting of Kara-Tur still exists on Abeir-Toril in ''Dungeons & Dragons'' 3rd edition and is often mentioned in Forgotten Realms supplements. Characters and artifacts from Kara-Tur sometimes show up in Faerûn, but beyond that there is little interaction between the continents. The 2015 release of ''
Sword Coast Adventurer's Guide ''Sword Coast Adventurer's Guide'' is a supplement to the 5th edition of the ''Dungeons & Dragons'' role-playing game. Publication history ''Sword Coast Adventurer's Guide'' was written by Joseph Carriker, Brian Cortijo, and Jeremy Crawford ...
'', a supplement for ''Dungeons & Dragons'' 5th edition, introduced Kara-Tur to the fifth edition of '' Dungeons & Dragons''. There is a brief description of the land along with references throughout the book to its culture and how certain classes or backgrounds might fit in there. Reviewer Michael Mullen, looking at Kara-Tur before the publication of the boxed set, stated that players would probably like the world, but that it would depend largely on how familiar the DM was with Oriental culture or Japanese movies and television. He remarked that the "usual opposition, if not human, will be from the spirit world", rather than more conventional battles versus
monsters A monster is a type of fictional creature found in horror, fantasy, science fiction, folklore, mythology and religion. Monsters are very often depicted as dangerous and aggressive with a strange, grotesque appearance that causes terror and fe ...
. Game studies scholar Aaron Trammell commented: "Although Gary Gygax envisioned a campaign setting that brought a multicultural dimension to ''Dungeons & Dragons'', the reality is that by lumping together Chinese, Japanese, Korean, Mongolian, Philippine, and "Southeast Asian" lore he and co-authors David "Zeb" Cook and Francois Marcela-Froideval actually developed a campaign setting that reinforced western culture's already racist understanding of the "Orient".


Related products set in Kara-Tur


= Modules

= The Kara-Tur campaign setting inspired the following eight adventure
modules Broadly speaking, modularity is the degree to which a system's components may be separated and recombined, often with the benefit of flexibility and variety in use. The concept of modularity is used primarily to reduce complexity by breaking a sy ...
(in chronological order): * OA1, '' Swords of the Daimyo'' (1986) * OA2, ''
Night of the Seven Swords ''Night of the Seven Swords'' is a 1986 Adventure (Dungeons & Dragons), adventure module for the ''Oriental Adventures'' rules of the ''Dungeons & Dragons, Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Night of the Seven ...
'' (1986) * OA3, '' Ochimo: The Spirit Warrior'' (1987) * OA4, ''
Blood of the Yakuza ''Blood of the Yakuza'' is a module in the ''Oriental Adventures'' subset of the ''Advanced Dungeons & Dragons'' Forgotten Realms product line. Plot summary ''Blood of the Yakuza'' is an ''Oriental Adventures'' campaign setting and adventure sce ...
'' (1987) * OA5, '' Mad Monkey vs. the Dragon Claw'' (1988, zip) * FROA1, ''Ninja Wars'' (1990) * OA6, ''
Ronin Challenge ''Ronin Challenge'' is an adventure module published in 1990 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Ronin Challenge'' is a Kara-Tur adventure scenario in which the player characters attend a martial ...
'' (1990, zip) * OA7, '' Test of the Samurai'' (1990)


= Books

= Three choose your own adventure style books (one was actually released before the original ''Oriental Adventures'' book) were published: * ''Blade of the Young Samurai'' –
Endless Quest The ''Endless Quest'' books were three series of gamebooks. The first one was released in the 1980s by TSR, while the following two were released by Wizards of the Coast. Originally, these books were the result of an Educational department establi ...
23 (1984) * ''Test of the Ninja'' – ''AD&D'' Adventure Gamebook 5 (1985) * Warlords – 1 on 1 Book 7 (1986) One of novels in The Empires Trilogy is set in Shou Lung of Kara-Tur. *


= Other

= * ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' #315, for information on ancestor feats and martial arts styles specific to the Kara-Tur setting, as well as updated information on the 10 empires and regions of Kara-Tur.


Maztica

Maztica, called by its inhabitants ''The True World'', is a fictional continent that is a land of jungles and (to the Faerûnians) mystery. The area was heavily inspired by Aztec and Mayan culture. Early in its fictional history it was a land fought over by the gods Qotal the Plumed Serpent and his brother Zaltec. For a crime against his sister, Qotal retreated from Maztica for an age but returned in recent times. It was 'discovered' by Amnian explorers led by one Captain-general Cordell and his Golden Legion in 1361 DR. Amn was quick to carve out its claim to the land for trade benefits, establishing the port city of Helmsport, and the church of Helm led the encroachment into the new land. The native peoples were devastated by foreign diseases and the ruthlessness of the invaders, and this, coupled with the difficulties encountered on Maztica backfiring against them, caused the church of Helm to come under heavy criticism. Lantan also claimed some lands. Maztica is divided into the nations of Nexal, Kultaka, Huacli, Kolan, Pezelac, and Payit. The region known as Far Payit neighbours Payit, both in the east around Helmsport. The native people of Maztica from Payit and Far Payit are known as Payits, whereas natives from the other nations are known as Mazticans. There are also the human races known as the Dog People and the Green Folk. Many monstrous races also live in Maztica, including wild halflings and Chacs—
jaguar The jaguar (''Panthera onca'') is a large cat species and the only living member of the genus '' Panthera'' native to the Americas. With a body length of up to and a weight of up to , it is the largest cat species in the Americas and the th ...
spirits. In very old times, couatl came from Maztica to fight the Yuan-Ti of
Chult ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a ...
. Some scorpionfolk from Maztica found an Underdark passage to the Underdark of Faerûn. North of Maztica is the continent of
Anchorome Abeir-Toril is the fictional planet that makes up the ''Forgotten Realms'' ''Dungeons & Dragons'' campaign setting, as well as the Al-Qadim and Maztica campaign settings and the 1st edition version of the Oriental Adventures campaign setting. T ...
. South of it (and separated by a strait) lies an unknown continent. Maztica was detailed for 2nd Edition ''Dungeons & Dragons'' in the ''
Maztica Campaign Set ''Maztica Campaign Set'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. The campaign set was co-authored by Douglas Niles and Tim Beach and published by TSR, Inc. in 1991. Contents The cam ...
'' by Douglas Niles, and in the Forgotten Realms novels of the Maztica Trilogy—''Ironhelm'', ''Viperhand'' and ''Feathered Dragon''—also by Douglas Niles. It was based on historical Central America. In a retrospective review in '' Black Gate'', Scott Taylor found Maztica unimpressive because the continent too closely mirrored the Mesoamerican world, down to the history of the
Conquistador Conquistadors (, ) or conquistadores (, ; meaning 'conquerors') were the explorer-soldiers of the Spanish and Portuguese Empires of the 15th and 16th centuries. During the Age of Discovery, conquistadors sailed beyond Europe to the Americas, O ...
es, rather than creating a uniquely fantasy version inspired by the "colorful and diverse" reality that is Mesoamerica. CBR author Matthew England considered it "a rarity in the fantasy genre" to base a continent on these cultures. Maztica was also the name of the elder goddess who embodied the land of Maztica. Killed by her own son Zaltec, she was the wife of dead Kukul, but unlike her husband, continues to live on in the continued existence of the continent. In 4th edition, the Spellplague caused by Mystra's death caused Abeir and Toril to briefly merge and then instantly rip apart again. As a result, Maztica is no longer a part of Toril, having been replaced with a continent called "Returned Abeir." On some maps, it has been renamed Anchorome.


Zakhara

Zakhara is a
fictional realm A fictional universe, or fictional world, is a self-consistent setting with events, and often other elements, that differ from the real world. It may also be called an imagined, constructed, or fictional realm (or world). Fictional universes may ...
styled after the themes and setting depicted in the ''
Arabian Nights ''One Thousand and One Nights'' ( ar, أَلْفُ لَيْلَةٍ وَلَيْلَةٌ, italic=yes, ) is a collection of Middle Eastern folk tales compiled in Arabic during the Islamic Golden Age. It is often known in English as the ''Arabian ...
''. The land is the setting of the
Al-Qadim Al-Qadim is a campaign setting for the ''Dungeons & Dragons'' role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses ''One Thousand and One Nights'' as a theme and is ...
campaign setting for the '' Dungeons & Dragons'' tabletop role-playing game. Zakhara is a giant
peninsula A peninsula (; ) is a landform that extends from a mainland and is surrounded by water on most, but not all of its borders. A peninsula is also sometimes defined as a piece of land bordered by water on three of its sides. Peninsulas exist on all ...
of the same supercontinent that hosts
Faerûn Faerûn is a fictional continent and the primary setting of the ''Dungeons & Dragons'' world of ''Forgotten Realms''. It is described in detail in several editions of the ''Forgotten Realms Campaign Setting'' (first published in 1987 by TSR, Inc.) ...
and Kara-Tur on the planet Abeir-Toril. Zakhara is located east of Faerûn, and the closest Faerûnian lands to Zakhara are Dambrath (by sea) and Ulgarth or arguably Konigheim (by land). Zakhara is mostly isolated from the rest of the world, as the peninsula is separated from the main mass by the World Pillar Mountains (also known as Wu Pi Te Shao in Kara-Tur). The Zakharan pantheon consists of several cultures, like the culture of Enlightenment and more savage deities, such as
Ragarra ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') Role-playing game, fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwo ...
. Waters around Zakhara are bountiful with
pirates Piracy is an act of robbery or criminal violence by ship or boat-borne attackers upon another ship or a coastal area, typically with the goal of stealing cargo and other valuable goods. Those who conduct acts of piracy are called pirates, v ...
and corsairs who charge traders tolls to cross "their" seas, such traders willingly pay these exorbitant fees as Zakhara's exotic trading goods tend to be well worth the price back in Faerûn. Occasionally the pirates decide to completely cut off Zakhara from Faerûn. The land is full of secretive cities, unwelcoming to travellers, huge deserts, lush oases and powerful
genies Jinn ( ar, , ') – also romanized as djinn or anglicized as genies (with the broader meaning of spirit or demon, depending on sources) – are invisible creatures in early pre-Islamic Arabian religious systems and later in Islamic mytho ...
who meddle in the affairs of humans frequently. The continent is ruled by a theocracy headed by the
Grand Caliph Grand may refer to: People with the name * Grand (surname) * Grand L. Bush (born 1955), American actor * Grand Mixer DXT, American turntablist * Grand Puba (born 1966), American rapper Places * Grand, Oklahoma * Grand, Vosges, village and commun ...
, and tales tell of demon-infested cities and godless sorcerers (like the genie-binding Sha'irs) wielding strange magic. Powerful magic and great warriors of every like are to be found in Zakhara. Zakharans are firmly convinced they are more civilized than the rest of the world and treat "barbarians" accordingly. The capital city of Zakhara is Huzuz, the "City of Delights". In the view of Myles Balfe, the Fantasy "
Orient The Orient is a term for the East in relation to Europe, traditionally comprising anything belonging to the Eastern world. It is the antonym of ''Occident'', the Western World. In English, it is largely a metonym for, and coterminous with, the c ...
" of Zakhara has been designed as a new and exotic counter-realm for players to experience, contrasting with more common settings depicted as "a moralized neo-medieval Europe". It is presented "as a chaotic, alien space". In some depictions Balfe sees the Arabic-style cities of the continent connected to erotic ideas of the harem and the "Arabian courtesan", tropes from Orientalist fiction. In his view the ruling Grand Caliph - "the symbolic figurehead of the entire Land of Fate" - is depicted as impotent to protect his own harem, so that he and his land are dependent on western-style heroic characters to save them.


Other features


Tears of Selûne

The Tears of Selûne are a pack of asteroids trailing Abeir-Toril's moon,
Selûne ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
.


Wu Pi Te Shao

Known as the World Pillar Mountains in Faerûn or Wu Pi Te Shao in Kara-Tur, the "Roof of the World" is the largest mountain range in the
fiction Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditi ...
al fantasy world of Toril. It is inhabited by evil Yak-men and separates
Zakhara Abeir-Toril is the fictional planet that makes up the ''Forgotten Realms'' ''Dungeons & Dragons'' campaign setting, as well as the Al-Qadim and Maztica campaign settings and the 1st edition version of the Oriental Adventures campaign setting. T ...
from the rest of the supercontinent.


Yal-Tengri

Yal-Tengri (also known as The Great Ice Sea) is Toril's equivalent of the Arctic Ocean. It is barely known at all. In the ancient time, the major city on its shore was Winterkeep, it is now the trade city of Naupau, in
Sossal ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a ...
. Far in the north of the sea is a small island dominated by a cathedral-like spire, inhabited by gnomes of Gond. The Yal-Tengri is free of ice for the six summer months of the year The Endless Ice Sea is the name of the western Faerûn part of it. Somewhere there is Jhothûn, the long-forgotten capital of a mighty empire of Giants.


Reception and analysis

Philip J. Clements referred to "the world of the highly popular ''Forgotten Realms'' series" as "an unusually well-developed D&D setting", which has great variety among its fantasy races. A number of human cultures in different regions take their inspirations from real-world cultures. Daniel T. Kline summed up Abeir-Toril as a "vast, high-fantasy, neo-medievalist world". ''CBR'' writer Jared King considered the history of the world of Toril "full of deep lore crafted over decades of editions" and found the Dawn War, a conflict involving the gods in the ancient past of the setting, especially fascinating. In comparison to other ''D&D'' worlds, Aidan-Paul Canavan found Toril "more illustrative" and that it "became further codified and developed over time" than the world of '' Greyhawk'', and "militarily more stable and thus may lead to more 'adventure' based missions" compared to the focus on wars within
Krynn ''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in t ...
/
Ansalon ''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in t ...
. In Canavan's view, Toril more closely resembled
Robert E. Howard Robert Ervin Howard (January 22, 1906June 11, 1936) was an American writer. He wrote pulp fiction in a diverse range of genres. He is well known for his character Conan the Barbarian and is regarded as the father of the sword and sorcery subge ...
's Hyborian Age, as both are "constructed as a patchwork or mosaic of kingdoms, realms and lands, many borrowing directly from historical settings". Even though "pseudo-medieval European analogues" were predominant, a great variety in environments and cultures could be encountered in the setting. The regions of Toril were given many details and relationships among each other in various game products. As a world designed for role-playing games it has a static character: where main characters in fantasy settings designed for novels could drastically change the world, the descriptions of Toril have to be "re-usable" for various groups of players. There were, however, significant changes made to the world to accommodate rule changes between different editions of the game, explained through magical events within the fictional universe. Areas of the planet inspired by non-Western real-world cultures, namely
Chult ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a ...
, Kara-Tur, Maztica and ''Al-Qadim'''s Zakhara, have been criticized for perpetuating simplistic and harmful stereotypes. In July 2020, Wizards of the Coast added a sensitivity disclaimer to digitally sold products describing such regions, to acknowledge and distance themselves from problematic content. Medievalist Amy S. Kaufman listed Kara-Tur and the Anauroch desert of Faerûn in 2010 as two of the few fantastic realms based on non-European medieval cultures to date. She remarked that the setting descriptions "reinforce their distance from the "real" Middle Ages", "which suggests that the on-Westernrealms may be outside the imaginative limits of designers, at least for now". ''
Screen Rant ''Screen Rant'' is an entertainment website that offers news in the fields of television, films, video games, and film theories. ''Screen Rant'' was launched by Vic Holtreman in 2003, and originally had its primary office in Ogden, Utah. ''Scr ...
'' author Derek Garcia questioned the use of Abeir-Toril "as the default setting of modern-day ''Dungeons & Dragons''", as he saw many problematic stereotypes published in the game's history as associated with this world.


References


External links


Toril page on official Spelljammer website
{{D&D topics Dungeons & Dragons locations Fantasy worlds Fictional planets