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Mystra (Forgotten Realms)
Mystra ( ) is a fictional goddess in the ''Forgotten Realms'' campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. She is the Mistress of Magic and Mother of Mysteries who guides the Weave of magic that envelops the world. She tends to the Weave constantly, making possible all the miracles and mysteries wrought by magic and users of magic. She is believed to be the embodiment of the Weave and of magic herself, her veins the ley lines, her breath the mists and her body the pulsing, thrumming earth. She is a Neutral Good (previously, and still also, Lawful Neutral) Greater Power. Since the ascension of Midnight, her symbol is a ring of eight stars surrounding a red mist, which flows from the center to the bottom of the ring; however, her older and still commonly seen symbol is a simple seven-pointed star. Her divine realm is Dweomerheart, and her Third Edition ''D&D'' domains are Good, Illusion, Knowledge, Magic, Rune, and Spell. Publication history ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Will-o'-wisp (Dungeons & Dragons)
This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the ''Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. While later editions gave the various creatures all the attributes which player characters had, 2nd edition only listed intelli ...
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Demihuman Deities
This is a list of ''Dungeons & Dragons'' rulebooks for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game, sorted by the edition of the game that they appeared in. This list does not include books designed for use as premade adventures. In ''Dungeons & Dragons'', rule books contain all the elements of playing the game. And they cover rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve player options, like race, class, archetype, and background. But other options could be player equipment like weapons, tools, armor, and miscellaneous items that can be useful. Original ''Dungeons & Dragons'' ''Basic Dungeons & Dragons'' The ''Dungeons & Dragons Basic Set'' was the successor to original ''Dungeons & Dragons'' and was released while TSR, Inc. was working on the ''Advanced Dungeons & Dragons'' ...
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Colin McComb
Colin McComb (born May 1970) is an American writer and game designer, who is best known for his work designing the Planescape setting for the ''Dungeons & Dragons'' role-playing game, and as the creative lead for the role-playing video game '' Torment: Tides of Numenera''. Career history Immediately after his commencement, McComb took at a job at TSR, Inc., where he produced numerous role-playing game supplements and magazine articles relating to those games. He won an Origins Award for Best Game Adventure in 1993 for ''Dragon Mountain'', and another for New Role-Playing Supplement for the '' Birthright Campaign Setting'' in 1995. He is primarily known for his work on the Planescape line, for which he and Monte Cook were the primary designers after the departure of David "Zeb" Cook from TSR. In 1996, McComb left TSR to take a job at Interplay Entertainment's roleplaying division, later called Black Isle Studios. While there, he had a small role in the design of ''Fallout 2'' and a ...
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On Hallowed Ground
''On Hallowed Ground'' is an accessory book for the ''Advanced Dungeons & Dragons'' fantasy role-playing game, for the Planescape campaign setting. Contents This book contains information about the planar domains of deities from 20 separate pantheons. New ideas and rules for priest characters on the planes are included, as well as tips on creating, visiting and surviving divine realms, comprehensive appendices listing gods by pantheon and portfolio, and planar maps. Publication history ''On Hallowed Ground'' was written by Colin McComb, and was published by TSR in October 1996 as a 192-page book. The book features cover art by Robh Ruppel, and interior art by Brian Despain, Brian Fox, Lubov, and Adam Rex Adam Michael Rex (born May 16, 1973) is an American illustrator and author of children's books from Tucson, Arizona. Career Adam Rex received a Bachelor of Fine Arts from the University of Arizona. He has contributed illustrations to ''Magic: .... Reception Trenton W ...
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Planescape
''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as developed previously in the 1987 ''Manual of the Planes'' by Jeff Grubb. This includes many of the other ''Dungeons & Dragons'' worlds, linking them via inter-dimensional magical portals. Publication history Development ''Planescape'' is an expansion of ideas presented in the ''Advanced Dungeons & Dragons'' ''Dungeon Master's Guide'' (First Edition) and the original ''Manual of the Planes''. When ''Advanced Dungeons & Dragons'' 2nd edition was published, a decision was made not to include angelic or demonic creatures, and so the cosmology was largely ignored. However, fan demand for a 2nd Edition ''Manual of the Planes'' was strong enough to justify its expansion into a full-fledged campaign setting, and so in 1994 Planescape was release ...
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Warriors And Priests Of The Realms
''Warriors and Priests of the Realms'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1996. Contents ''Warriors and Priests of the Realms'' is a sourcebook presenting character kits for the Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ... setting. Each kit contains information such as ability score requirements, starting money, and proficiencies, as well as a general overview and role-playing information. The book organizes warrior kits by geography, while priest kits are organized by faith. The book also details character classes for the Harper and Crusader: Harpers are fighter-rogues who combat evil, while Crusaders are fighter-clerics who can be of any alignment. Publication history Shann ...
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Julia Martin
Julia Martin is a game designer and editor who has worked on a number of products for the ''Dungeons & Dragons'' fantasy roleplaying game. Career Julia Martin worked for Game Designers' Workshop until she left in 1991 to work for TSR. Martin worked as an editor for the Forgotten Realms setting, editing works such as the ''Volo's Guide'' series and the ''Powers and Pantheons'' and '' Demihuman Deities'' supplements; with Eric L. Boyd she wrote '' Faiths & Avatars''. Martin took over as lead editor of the ''Dungeons & Dragons'' 3rd Edition design project from Kim Mohan when he was promoted to managing editor during the second half of the design stage. While overseeing the entire editing process, she contributed different parts to each of the three core books: the ''Player's Handbook'', the ''Dungeon Master's Guide'', and the ''Monster Manual''. She later became a senior editor at Wizards of the Coast. Works Julia Martin worked for Game Designers Workshop from 1988-1990 before com ...
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Faiths & Avatars
''Faiths & Avatars'' is an ''Advanced Dungeons & Dragons'' Forgotten Realms campaign expansion book. Contents ''Faiths & Avatars'' lists, ranks, rates, explains and details everything about the gods in the Faerûnian pantheon, even those who have died. The book provides 45 detailed descriptions, and four new priest sub-classes. Each god has a description, statistics, and personal history, as well as a description of its Avatar - the god's manifestation in the mortal world and the form that adventurers would be most likely to encounter. The faiths section of each god details that god's church structure, dogma, day-to-day activities, major centers of worship, affiliated religious orders, priestly vestments, adventuring garb, holy days and important ceremonies. The book offers specific extra spells to the followers of the various gods, which reflect the individual god's nature and spheres of influence. The book's last ten pages outline four priest sub-classes: crusaders, monks, mysti ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Jeff Grubb
Jeff Grubb (born August 27, 1957) is an author who writes novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the ''Forgotten Realms'' setting with Ed Greenwood. His written works include '' The Finder's Stone Trilogy'', the ''Spelljammer'' and '' Jakandor'' campaign settings, and contributions to ''Dragonlance'' and the computer game ''Guild Wars Nightfall'' (2006). Personal life Grubb was born in Pittsburgh, Pennsylvania. He met Kate Novak in high school, and married her in 1983. His first year of employment involved work with air pollution control devices. Beginnings in role-playing games Grubb became a wargaming enthusiast during his high school years. He started to play Avalon Hill wargames including ''PanzerBlitz'' and ''Blitzkrieg'', and the SPI game, ''Frigate''. As a freshman, he attended the campus war-gaming club and was introduced to the r ...
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Forgotten Realms Adventures
Forgotten Realms Adventures is an accessory for the Forgotten Realms campaign setting for the second edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. The book, with product code TSR 2106, was published in 1990, and was written by Jeff Grubb and Ed Greenwood, with cover art by Clyde Caldwell and interior art by Steven Fabian, Ned Dameron, Larry Elmore, Caldwell, and Jeff Easley. Contents ''Forgotten Realms Adventures'' is a revision of the '' Forgotten Realms Sourcebook and Cyclopedia'' material, taking into account the 2nd edition rules and the three years of Forgotten Realms products released up to that time. Among other things, this book cover the deities, secret societies, treasures, specific spells and magic rules of the campaign setting, as well as brief descriptions of the land and cities of the heartlands, with maps. The 154-page hardcover book features a one-page foreword from each of the authors. Jeff Grubb explains that this book introduces the R ...
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