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Julia Martin
Julia Martin is a game designer and editor who has worked on a number of products for the ''Dungeons & Dragons'' fantasy roleplaying game. Career Julia Martin worked for Game Designers' Workshop until she left in 1991 to work for TSR. Martin worked as an editor for the Forgotten Realms setting, editing works such as the ''Volo's Guide'' series and the ''Powers and Pantheons'' and '' Demihuman Deities'' supplements; with Eric L. Boyd she wrote '' Faiths & Avatars''. Martin took over as lead editor of the ''Dungeons & Dragons'' 3rd Edition design project from Kim Mohan when he was promoted to managing editor during the second half of the design stage. While overseeing the entire editing process, she contributed different parts to each of the three core books: the ''Player's Handbook'', the ''Dungeon Master's Guide'', and the ''Monster Manual''. She later became a senior editor at Wizards of the Coast. Works Julia Martin worked for Game Designers Workshop from 1988-1990 before com ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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Kim Mohan
Kim Rudolph Mohan (May 4, 1949 – December 12, 2022) was an American author, editor and game designer best known for works related to the ''Dungeons & Dragons'' role-playing game. Early life and education Kim Mohan was born in Chicago, Illinois, on May 4, 1949. His family moved to Williams Bay, Wisconsin, when he was five. In high school, he became an avid science-fiction and fantasy reader, and also played wargames. He graduated third in his class and enrolled at Beloit College. However, he couldn't find a focus, switching majors several times from philosophy to mathematics and other subjects. Career Reporter Not finding what he needed at college, Mohan dropped out and decided to be a writer, finding a job as a reporter for Lake Geneva Regional News. After a few months, he joined the staff of the Beloit Daily News. Over nine years, Mohan worked as everything from a sports writer, an editorial writer, the state editor, and the wire service editor. After nine years, he left the ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Dungeons & Dragons Game Designers
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from french ''oublier'' meaning to ''forget'') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an ''angstloch'') in a high ceiling. Victims in oubliettes were often left to starve and dehydrate to death, making the practice akin to—and some say an actual variety of—immurement. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubliet ...
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American Women Writers
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * Ba ...
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21st-century American Women
The 1st century was the century spanning AD 1 (Roman numerals, I) through AD 100 (Roman numerals, C) according to the Julian calendar. It is often written as the or to distinguish it from the 1st century BC (or BCE) which preceded it. The 1st century is considered part of the Classical era, epoch, or History by period, historical period. The 1st century also saw the Christianity in the 1st century, appearance of Christianity. During this period, Europe, North Africa and the Near East fell under increasing domination by the Roman Empire, which continued expanding, most notably conquering Britain under the emperor Claudius (AD 43). The reforms introduced by Augustus during his long reign stabilized the empire after the turmoil of the previous century's civil wars. Later in the century the Julio-Claudian dynasty, which had been founded by Augustus, came to an end with the suicide of Nero in AD 68. There followed the famous Year of Four Emperors, a brief period of civil war and inst ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Faiths And Pantheons
''Faiths and Pantheons'' is a campaign accessory for the Editions of Dungeons & Dragons#Dungeons & Dragons 3rd edition, 3rd edition of the ''Dungeons & Dragons'', for the Forgotten Realms campaign setting. Contents It details the mechanics of the system established at the end of the Time of Troubles (Forgotten Realms), Time of Troubles, in which a divine figure's relative power would be determined by the number of their worshipers. ''Faiths and Pantheons'' also features the power levels and exact abilities of the various major deities of Faerûn (those with divine rank 15+), as of 3rd Edition, and has descriptions of the dogmas and churches of all of the intermediate deities, lesser deities, and demigods named in the setting's core rulebook. It even features the names of various monster deities and others unmentioned in the core book, with descriptions of some, as well as 20 Prestige class (Dungeons & Dragons), prestige classes for player characters and non-player characters alik ...
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Game Designers Workshop
Game Designers' Workshop (GDW) was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. The founding members consisted of Frank Chadwick, Rich Banner, Marc Miller, and Loren Wiseman. GDW acquired the Conflict Games Company from John Hill in the early 1970s. GDW published a new product approximately every twenty-two days for over twenty years. In an effort to bridge the gap between role players, board wargamers and miniature wargamers, the company published RPGs with fantastic settings alongside games with realistic themes including rulesets for 15mm and 20mm miniatures set during the American Civil War, World War I, World War II, and the modern era; and boardgames involving these eras such as the '' Air Superiority'' series and ''Harpoon''. The company disbanded February 29, 1996 after suffering financial troubles. Products Role-p ...
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Monster Manual
The ''Monster Manual'' (''MM'' is the primary bestiary sourcebook for Monsters in Dungeons & Dragons, monsters in the ''Dungeons & Dragons'' (''D&D'' fantasy role-playing game, first published in 1977 by TSR (company), TSR. The ''Monster Manual'' was the first hardcover D&D book and includes monsters derived from mythology and folklore, as well as creatures created specifically for ''D&D''. Creature descriptions include game-specific statistics (such as the monster's Experience point#Level-based progression, level or number of hit dice), a brief description of its habits and habitats, and typically an image of the creature. Along with the ''Player's Handbook'' and ''Dungeon Master's Guide'', the ''Monster Manual'' is one of the three "core rulebooks" in most editions of the ''D&D'' game. As such, new editions of the ''Monster Manual'' have been released for each edition of ''D&D''. Due to the level of detail and illustration included in the 1977 release, the book was cited as a ...
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Dungeon Master's Guide
The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy role-playing game ''Dungeons & Dragons''. The ''Dungeon Master's Guide'' contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. It is a companion book to the ''Player's Handbook'', which contains all of the basic rules of gameplay, and the ''Monster Manual'', which is a reference book of statistics for various animals and monsters. The ''Player's Handbook'', ''Dungeon Master's Guide'', and ''Monster Manual'' are collectively referred to as the "core rules" of the ''Dungeons & Dragons'' game. Both the ''Dungeon Master's Guide'' and the ''Player's Handbook'' give advice, tips, and suggestions for various styles of play. While all players, including the Dungeon Master, are expected to have at their disposal a copy of the ''Player's Handbook'', ...
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Player's Handbook
The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the ''Dungeon Master's Guide''. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources. Since the first edition, the ''Player's Handbook'' has contained tables and rules for creating characters, lists of the abilities of the different character classes, the properties and costs of equipment, descriptions of spells that magic-using character classes (such as wizards or clerics) can cast, and numerous other rules governing gameplay. Both the ''Dungeon Master's Guide'' and the ''Player's Handboo ...
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