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Video Puzzle Game
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional, thinking games, such as Hangman and Bulls and Cows (commercialized as ''Mastermind''), were popular targets for computer implementation. Universal Entertainment's ''Space Panic'', released for the arcades in 1980, is a precursor to later puzzle-platform games such as Apple Panic (1981), ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Doki Penguin Land'' (1985). ''Blockbuster'', by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. ''Snark Hunt'' (Atari 8-bit, 1982) is a single-player game of logical deduction, a ...
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Door Door
is a single-screen puzzle-platform game developed by Enix and published in Japan in 1983. Originally released for the NEC PC-8801, it was ported to other platforms, including the Family Computer. Controlling a small character named Chun, the player is tasked with completing each stage by trapping different kinds of aliens behind sliding doors. Chun can jump over the aliens and climb ladders, and must also avoid obstacles such as large nails and bombs. ''Door Door'' was designed and programmed by Koichi Nakamura, known as one of the creators of ''Dragon Quest''. The game was the runner-up in the Enix-sponsored "First Game and Hobby Program Contest" in 1982, winning the Outstanding Program Award with a prize of 500,000 yen. Enix was given the rights to the game and ported it to several Japanese home computers. Chun, the name of the protagonist, was a nickname given to Nakamura by one of his friends. ''Door Door'' was a critical and commercial success— the PC-8801 port alone had ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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Soviet Union
The Soviet Union,. officially the Union of Soviet Socialist Republics. (USSR),. was a transcontinental country that spanned much of Eurasia from 1922 to 1991. A flagship communist state, it was nominally a federal union of fifteen national republics; in practice, both its government and its economy were highly centralized until its final years. It was a one-party state governed by the Communist Party of the Soviet Union, with the city of Moscow serving as its capital as well as that of its largest and most populous republic: the Russian SFSR. Other major cities included Leningrad (Russian SFSR), Kiev (Ukrainian SSR), Minsk ( Byelorussian SSR), Tashkent (Uzbek SSR), Alma-Ata (Kazakh SSR), and Novosibirsk (Russian SFSR). It was the largest country in the world, covering over and spanning eleven time zones. The country's roots lay in the October Revolution of 1917, when the Bolsheviks, under the leadership of Vladimir Lenin, overthrew the Russian Provisional Government ...
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Tetris
''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded the Tetris Company with Henk Rogers to manage licensing. In ''Tetris'', players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the uncleared lines reach the top of the playing field. The longer the player can delay this outcome, the higher their score will be. In multiplayer games, players must last longer than their opponents; in certain versions, players can inflict penalties on opponents by completing ...
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SameGame
is a tile-matching puzzle originally released under the name ''Chain Shot!'' in 1985 by Kuniaki Moribe (Morisuke). It has since been ported to numerous computer platforms, handheld devices, and even TiVo, with new versions as of 2016. History ''SameGame'' was originally created as ''Chain Shot!'' in 1985 by Kuniaki Moribe. It was distributed for Fujitsu's FM-8 and FM-7 platforms in a Japanese monthly personal computer magazine called '' Gekkan ASCII''. In 1992, the game was ported as ''SameGame'' to Unix platforms by Eiji Fukumoto, and to the NEC PC-9801 series by Wataru Yoshioka. In 1993, it was ported to Windows 3.1 by Ikuo Hirohata. This version was translated into English by Hitoshi Ozawa, and is still available from his software archive. In 1994, Takahiro Sumiya ported it to Macintosh. This version has some gameplay differences—three, instead of five, colors—and is probably the most widely distributed of the original series. It was the basis for the ''Same Gnome'' and ' ...
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Boulder Dash
''Boulder Dash'' is a 2D maze-puzzle video game released in 1984 by First Star Software for Atari 8-bit computers. It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who collects treasures while evading hazards. ''Boulder Dash'' was ported to many 8-bit and 16-bit systems and turned into a coin-operated arcade game. It was followed by multiple sequels and re-releases and influenced games such as ''Repton'' and direct clones such as ''Emerald Mine''. As of January 1, 2018, BBG Entertainment GmbH owns the intellectual property rights to ''Boulder Dash''. Gameplay left, Rockford drops a series of boulders on butterflies which explode into diamonds and fall down the shafts. ''Boulder Dash'' takes place in a series of caves, each of which is laid out as rectangular grid of blocks. The player guides the player character, Rockford, with a joystick or cursor keys. In each cave, Rockford has to collect as many diamonds as are needed and ...
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LucasArts
Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a larger 1990 reorganization of the Lucasfilm divisions, the video game development division was grouped and rebranded as part of LucasArts. LucasArts became known for LucasArts adventure games, its line of adventure games based on its SCUMM engine in the 1990s, including ''Maniac Mansion'', the ''Monkey Island (series), Monkey Island'' series, and several ''Indiana Jones'' titles. A number of influential game developers were alumni of LucasArts from this period, including Brian Moriarty, Tim Schafer, Ron Gilbert, and Dave Grossman (game developer), Dave Grossman. Later, as Lucasfilm regained control over its licensing over the ''Star Wars'' franchise, LucasArts produced numerous action game, action-based ''Star Wars'' titles in th ...
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Pipe Mania
''Pipe Mania'' is a puzzle video game developed by The Assembly Line for the Amiga and published in 1989. It was ported to several other platforms by Lucasfilm Games as ''Pipe Dream''; the company distributed the game in the US. The player must connect randomly appearing pieces of pipe on a grid to a given length within a limited time. The Windows version of the game was included in the '' MS Windows Entertainment Pack''. In 1990, it was released as an arcade game by Japanese manufacturer Video System Co. Ltd., though with slightly altered gameplay, giving the player the task to connect a source and drain with the random pipe pieces. Long after its initial release, the ''Pipe Mania'' concept re-emerged as a minigame representing hacking or security system bypassing in larger video games. Gameplay The game is played on a grid of squares, one of which is marked as an entry point for a flow of green slime, referred to in-game as "flooz" or "goo" depending on the version. A column ...
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Loco-Motion (video Game)
''Loco-Motion'', known as in Japan, is an arcade puzzle game developed by Konami in 1982 and released by Sega in Japan. The North American rights were licensed to Centuri. In ''Loco-Motion'', the player builds a path for their unstoppable locomotive by moving tracks which will allow it to pick up passengers. The game was ported to Intellivision, the Tomy Tutor, and–under a different name– MSX. A clone programmed by Carol Shaw of Activision, '' Happy Trails'', was published for Intellivision before the official version was released. Gameplay Loco-Motion is an updated version of a sliding block puzzle game in which the player can move tiles horizontally or vertically within a rectangular frame that contains one empty square. The tiles are sections of railroad track and the player must use them to construct a path for a locomotive that never stops moving. Laid out around the edges of the frame are several stations with passengers that must be picked up. The player uses a joys ...
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Konami
, is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and List of Japanese arcade cabinets, arcade cabinets. Konami has casinos around the world and operates health and physical fitness clubs across Japan. Konami's video game franchises include ''Metal Gear'', ''Silent Hill'', ''Castlevania'', ''Contra (series), Contra'', ''Frogger'', ''Tokimeki Memorial'', ''Parodius'', ''Gradius'', ''List of Yu-Gi-Oh! video games, Yu-Gi-Oh!'', ''Suikoden'', and ''Pro Evolution Soccer''. Additionally Konami owns Bemani, known for ''Dance Dance Revolution'' and ''Beatmania'', as well as the assets of former game developer Hudson Soft, known for ''Bomberman'', ''Adventure Island (video game), Adventure Island'', ''Bonk (series), Bonk'' and ''Star Soldier''. Konami is the nineteenth-largest L ...
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Black Box (game)
''Black Box'' is an abstract board game for one or two players, which simulates shooting rays into a black box to deduce the locations of "atoms" hidden inside. It was created by Eric Solomon. The board game was published by Waddingtons from the mid-1970s and by Parker Brothers in the late 1970s. The game can also be played with pen and paper, and there are numerous computer implementations for many different platforms, including one which can be run from the Emacs text editor. ''Black Box'' was inspired by the work of Godfrey Hounsfield who was awarded the 1979 Nobel Prize in Medicine for his invention of the CAT scanner. Objective ''Black Box'' is played on a two-dimensional grid. The object of the game is to discover the location of objects ("atoms", represented by metal balls in the Waddingtons game and by yellow balls in the Parker Brothers version) hidden within the grid, by the use of the minimum number of probes ("rays"). The atoms are hidden by a person in a two-pla ...
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