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Testing Tool
In software testing, test automation is the use of software separate from the software being tested to control the execution of tests and the comparison of actual outcomes with predicted outcomes. Test automation can automate some repetitive but necessary tasks in a formalized testing process already in place, or perform additional testing that would be difficult to do manually. Test automation is critical for continuous delivery and continuous testing. General approaches There are many approaches to test automation, however below are the general approaches used widely: * Graphical user interface testing. A testing framework that generates user interface events such as keystrokes and mouse clicks, and observes the changes that result in the user interface, to validate that the observable behavior of the program is correct. * API driven testing. A testing framework that uses a programming interface to the application to validate the behaviour under test. Typically API driven te ...
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Software Testing
Software testing is the act of checking whether software satisfies expectations. Software testing can provide objective, independent information about the Quality (business), quality of software and the risk of its failure to a User (computing), user or sponsor. Software testing can determine the Correctness (computer science), correctness of software for specific Scenario (computing), scenarios but cannot determine correctness for all scenarios. It cannot find all software bug, bugs. Based on the criteria for measuring correctness from an test oracle, oracle, software testing employs principles and mechanisms that might recognize a problem. Examples of oracles include specifications, Design by Contract, contracts, comparable products, past versions of the same product, inferences about intended or expected purpose, user or customer expectations, relevant standards, and applicable laws. Software testing is often dynamic in nature; running the software to verify actual output ...
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HTML
Hypertext Markup Language (HTML) is the standard markup language for documents designed to be displayed in a web browser. It defines the content and structure of web content. It is often assisted by technologies such as Cascading Style Sheets (CSS) and scripting languages such as JavaScript, a programming language. Web browsers receive HTML documents from a web server or from local storage and browser engine, render the documents into multimedia web pages. HTML describes the structure of a web page Semantic Web, semantically and originally included cues for its appearance. HTML elements are the building blocks of HTML pages. With HTML constructs, HTML element#Images and objects, images and other objects such as Fieldset, interactive forms may be embedded into the rendered page. HTML provides a means to create structured documents by denoting structural semantics for text such as headings, paragraphs, lists, Hyperlink, links, quotes, and other items. HTML elements are delineated ...
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Test Oracle
In software testing, a test oracle (or just oracle) is a provider of information that describes correct output based on the input of a test case. Testing with an oracle involves comparing actual results of the system under test (SUT) with the expected results as provided by the oracle. The term "test oracle" was first introduced in a paper by William E. Howden. Additional work on different kinds of oracles was explored by Elaine Weyuker. An oracle can operate separately from the SUT; accessed at test runtime, or it can be used before a test is run with expected results encoded into the test logic.Jalote, Pankaj; ''An Integrated Approach to Software Engineering'', Springer/Birkhäuser, 2005, However, method postconditions are part of the SUT, as automated oracles in design by contract models. Determining the correct output for a given input (and a set of program or system states) is known as the ''oracle problem'' or ''test oracle problem'', which some consider a relatively ...
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Manual Testing
:''Compare with Test automation''. Manual testing is the process of manually Software testing, testing software for defects. It requires a tester to play the role of an end user where by they use most of the application's features to ensure correct behaviour. To guarantee completeness of testing, the tester often follows a written test plan that leads them through a set of important test cases. Overview A key step in the process is testing the software for correct behavior prior to release to end users. For small scale engineering efforts (including prototypes), ad hoc testing may be sufficient. With this informal approach, the tester does not follow any rigorous testing procedure and simply performs testing without planning or documentation. Conversely, exploratory testing, which involves simultaneous learning, test design and test execution, explores the user interface of the application using as many of its features as possible, us ...
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Plateau Effect
The plateau effect is a phenomenon that lessens the effectiveness of once effective measures over time. An example of the plateau effect is when someone's exercise fails to be as effective as in the past, similar to the concept of diminishing returns. A person enters into a period where there is no improvement or a decrease in performance. Overview The plateau effect may appear in learning, when students experience a dwindling (less steady) benefit from their learning effort. Studies of elementary school students have found there is a plateau effect in reading level during the upper elementary years. This effect is shown in the forgetting curve developed by Hermann Ebbinghaus, who established the hypothesis of the exponential nature of forgetting. Ebbinghaus hypothesized that the use of the ancient mnemonic device, Method of Loci, and spaced repetition can help overcome the plateau effect. The plateau effect is also experienced in acclimation, which is the process that allows org ...
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Continuous Testing
Continuous testing is the process of executing automated tests as part of the software delivery pipeline to obtain immediate feedback on the business risks associated with a software release candidate.Part of the Pipeline: Why Continuous Testing Is Essential
by Adam Auerbach, TechWell Insights August 2015
The Relationship between Risk and Continuous Testing: An Interview with Wayne Ariola
by Cameron Philipp-Edmonds, Stickyminds December 2015
Continuous testing ...
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Code Duplication
In computer programming, duplicate code is a sequence of source code that occurs more than once, either within a program or across different programs owned or maintained by the same entity. Duplicate code is generally considered undesirable for a number of reasons. A minimum requirement is usually applied to the quantity of code that must appear in a sequence for it to be considered duplicate rather than coincidentally similar. Sequences of duplicate code are sometimes known as code clones or just clones, the automated process of finding duplications in source code is called clone detection. Two code sequences may be duplicates of each other without being character-for-character identical, for example by being character-for-character identical only when white space characters and comments are ignored, or by being token-for-token identical, or token-for-token identical with occasional variation. Even code sequences that are only functionally identical may be considered duplicate cod ...
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Code Refactoring
In computer programming and software design, code refactoring is the process of restructuring existing source code—changing the '' factoring''—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its '' non-functional'' attributes), while preserving its functionality. Potential advantages of refactoring may include improved code readability and reduced complexity; these can improve the source code's maintainability and create a simpler, cleaner, or more expressive internal architecture or object model to improve extensibility. Another potential goal for refactoring is improved performance; software engineers face an ongoing challenge to write programs that perform faster or use less memory. Typically, refactoring applies a series of standardized basic ''micro-refactorings'', each of which is (usually) a tiny change in a computer program's source code that either preserves the behavior of ...
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Waterfall Model
The waterfall model is a breakdown of developmental activities into linear sequential phases, meaning that each phase is passed down onto each other, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. This approach is typical for certain areas of engineering design. In software development, it tends to be among the less iterative and flexible approaches, as progress flows in largely one direction (downwards like a waterfall) through the phases of conception, initiation, analysis, design, construction, testing, deployment, and maintenance. The waterfall model is the earliest systems development life cycle ( SDLC) approach used in software development. When it was first adopted, there were no recognized alternatives for knowledge-based creative work. History The first known presentation describing the use of such phases in software engineering was held by Herbert D. Benington at the Symposium on Advanced Programming ...
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Test-driven Development
Test-driven development (TDD) is a way of writing source code, code that involves writing an test automation, automated unit testing, unit-level test case that fails, then writing just enough code to make the test pass, then refactoring both the test code and the production code, then repeating with another new test case. Alternative approaches to writing automated tests is to write all of the production code before starting on the test code or to write all of the test code before starting on the production code. With TsDD, both are written together, therefore shortening debugging time necessities. TDD is related to the test-first programming concepts of extreme programming, begun in 1999, but more recently has created more general interest in its own right.Newkirk, JW and Vorontsov, AA. ''Test-Driven Development in Microsoft .NET'', Microsoft Press, 2004. Programmers also apply the concept to improving and software bug, debugging legacy code developed with older techniques.Feat ...
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Agile Software Development
Agile software development is an umbrella term for approaches to software development, developing software that reflect the values and principles agreed upon by ''The Agile Alliance'', a group of 17 software practitioners, in 2001. As documented in their ''Manifesto for Agile Software Development'' the practitioners value: * Individuals and interactions over processes and tools * Working software over comprehensive documentation * Customer collaboration over contract negotiation * Responding to change over following a plan The practitioners cite inspiration from new practices at the time including extreme programming, Scrum (software development), scrum, dynamic systems development method, adaptive software development and being sympathetic to the need for an alternative to documentation driven, heavyweight software development processes. Many software development practices emerged from the agile mindset. These agile-based practices, sometimes called ''Agile'' (with a capital ...
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Extreme Programming
Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development,"Human Centred Technology Workshop 2006 ", 2006, PDFHuman Centred Technology Workshop 2006 /ref> it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted. Other elements of extreme programming include programming in pairs or doing extensive code review, unit testing of all code, not programming features until they are actually needed, a flat management structure, code simplicity and clarity, expecting changes in the customer's requirements as time passes and the problem is better understood, and frequent communication with the customer and among programmers.
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