Tolerance Graph
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Tolerance Graph
In graph theory, a tolerance graph is an undirected graph in which every vertex can be represented by a closed interval and a real number called its tolerance, in such a way that two vertices are adjacent in the graph whenever their intervals overlap in a length that is at least the minimum of their two tolerances. This class of graphs was introduced in 1982 by Martin Charles Golumbic and Clyde Monma, who used them to model scheduling problems in which the tasks to be modeled can share resources for limited amounts of time. Every interval graph is a tolerance graph. The complement graph of every tolerance graph is a perfectly orderable graph, from which it follows that the tolerance graphs themselves are perfect graphs. It is NP-complete to determine whether a given graph is a tolerance graph. However, because tolerance graphs are perfect graphs, many algorithmic problems that are hard on other classes of graphs, including graph coloring and the clique problem, can be solved in poly ...
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Graph Theory
In mathematics, graph theory is the study of ''graphs'', which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of '' vertices'' (also called ''nodes'' or ''points'') which are connected by '' edges'' (also called ''links'' or ''lines''). A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics. Definitions Definitions in graph theory vary. The following are some of the more basic ways of defining graphs and related mathematical structures. Graph In one restricted but very common sense of the term, a graph is an ordered pair G=(V,E) comprising: * V, a set of vertices (also called nodes or points); * E \subseteq \, a set of edges (also called links or lines), which are unordered pairs of vertices (that is, an edge is associated with t ...
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Undirected Graph
In discrete mathematics, and more specifically in graph theory, a graph is a structure amounting to a set of objects in which some pairs of the objects are in some sense "related". The objects correspond to mathematical abstractions called '' vertices'' (also called ''nodes'' or ''points'') and each of the related pairs of vertices is called an ''edge'' (also called ''link'' or ''line''). Typically, a graph is depicted in diagrammatic form as a set of dots or circles for the vertices, joined by lines or curves for the edges. Graphs are one of the objects of study in discrete mathematics. The edges may be directed or undirected. For example, if the vertices represent people at a party, and there is an edge between two people if they shake hands, then this graph is undirected because any person ''A'' can shake hands with a person ''B'' only if ''B'' also shakes hands with ''A''. In contrast, if an edge from a person ''A'' to a person ''B'' means that ''A'' owes money to ''B'', th ...
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Closed Interval
In mathematics, a (real) interval is a set of real numbers that contains all real numbers lying between any two numbers of the set. For example, the set of numbers satisfying is an interval which contains , , and all numbers in between. Other examples of intervals are the set of numbers such that , the set of all real numbers \R, the set of nonnegative real numbers, the set of positive real numbers, the empty set, and any singleton (set of one element). Real intervals play an important role in the theory of integration, because they are the simplest sets whose "length" (or "measure" or "size") is easy to define. The concept of measure can then be extended to more complicated sets of real numbers, leading to the Borel measure and eventually to the Lebesgue measure. Intervals are central to interval arithmetic, a general numerical computing technique that automatically provides guaranteed enclosures for arbitrary formulas, even in the presence of uncertainties, mathematical a ...
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Martin Charles Golumbic
Martin Charles Golumbic (born 1948) is a mathematician and computer scientist known for his research on perfect graphs, graph sandwich problems, compiler optimization, and spatial-temporal reasoning. He is a professor emeritus of computer science at the University of Haifa, and was the founder of the journal ''Annals of Mathematics and Artificial Intelligence''. Education and career Golumbic majored in mathematics at Pennsylvania State University, graduating in 1970 with bachelor's and master's degrees. He completed his Ph.D. at Columbia University in 1975, with the dissertation ''Comparability Graphs and a New Matroid'' supervised by Samuel Eilenberg. He became an assistant professor in the Courant Institute of Mathematical Sciences of New York University from 1975 until 1980, when he moved to Bell Laboratories. From 1983 to 1992 he worked for IBM Research in Israel, and from 1992 to 2000 he was a professor of mathematics and computer science at Bar-Ilan University. He moved to ...
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Scheduling (production Processes)
Scheduling is the process of arranging, controlling and optimizing work and workloads in a production process or manufacturing process. Scheduling is used to allocate plant and machinery resources, plan human resources, plan production processes and purchase materials. It is an important tool for manufacturing and engineering, where it can have a major impact on the productivity of a process. In manufacturing, the purpose of scheduling is to keep due dates of customers and then minimize the production time and costs, by telling a production facility when to make, with which staff, and on which equipment. Production scheduling aims to maximize the efficiency of the operation, utilize maximum resources available and reduce costs. In some situations, scheduling can involve random attributes, such as random processing times, random due dates, random weights, and stochastic machine breakdowns. In this case, the scheduling problems are referred to as "stochastic scheduling." Overview ...
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Interval Graph
In graph theory, an interval graph is an undirected graph formed from a set of intervals on the real line, with a vertex for each interval and an edge between vertices whose intervals intersect. It is the intersection graph of the intervals. Interval graphs are chordal graphs and perfect graphs. They can be recognized in linear time, and an optimal graph coloring or maximum clique in these graphs can be found in linear time. The interval graphs include all proper interval graphs, graphs defined in the same way from a set of unit intervals. These graphs have been used to model food webs, and to study scheduling problems in which one must select a subset of tasks to be performed at non-overlapping times. Other applications include assembling contiguous subsequences in DNA mapping, and temporal reasoning. Definition An interval graph is an undirected graph formed from a family of intervals :S_i,\quad i=0,1,2,\dots by creating one vertex for each interval , and connecting two ver ...
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Complement Graph
In the mathematical field of graph theory, the complement or inverse of a graph is a graph on the same vertices such that two distinct vertices of are adjacent if and only if they are not adjacent in . That is, to generate the complement of a graph, one fills in all the missing edges required to form a complete graph, and removes all the edges that were previously there.. The complement is not the set complement of the graph; only the edges are complemented. Definition Let be a simple graph and let consist of all 2-element subsets of . Then is the complement of , where is the relative complement of in . For directed graphs, the complement can be defined in the same way, as a directed graph on the same vertex set, using the set of all 2-element ordered pairs of in place of the set in the formula above. In terms of the adjacency matrix ''A'' of the graph, if ''Q'' is the adjacency matrix of the complete graph of the same number of vertices (i.e. all entries are unity ...
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Perfectly Orderable Graph
In graph theory, a perfectly orderable graph is a graph whose vertices can be ordered in such a way that a greedy coloring algorithm with that ordering optimally colors every induced subgraph of the given graph. Perfectly orderable graphs form a special case of the perfect graphs, and they include the chordal graphs, comparability graphs, and distance-hereditary graphs. However, testing whether a graph is perfectly orderable is NP-complete. Definition The greedy coloring algorithm, when applied to a given ordering of the vertices of a graph ''G'', considers the vertices of the graph in sequence and assigns each vertex its first available color, the minimum excluded value for the set of colors used by its neighbors. Different vertex orderings may lead this algorithm to use different numbers of colors. There is always an ordering that leads to an optimal coloring – this is true, for instance, of the ordering determined from an optimal coloring by sorting the vertices by their color ...
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Perfect Graph
In graph theory, a perfect graph is a graph in which the chromatic number of every induced subgraph equals the order of the largest clique of that subgraph (clique number). Equivalently stated in symbolic terms an arbitrary graph G=(V,E) is perfect if and only if for all S\subseteq V we have \chi(G =\omega(G . The perfect graphs include many important families of graphs and serve to unify results relating colorings and cliques in those families. For instance, in all perfect graphs, the graph coloring problem, maximum clique problem, and maximum independent set problem can all be solved in polynomial time. In addition, several important min-max theorems in combinatorics, such as Dilworth's theorem, can be expressed in terms of the perfection of certain associated graphs. A graph G is 1-perfect if and only if \chi(G)=\omega(G). Then, G is perfect if and only if every induced subgraph of G is 1-perfect. Properties * By the perfect graph theorem, a graph G is perfect if and on ...
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NP-complete
In computational complexity theory, a problem is NP-complete when: # it is a problem for which the correctness of each solution can be verified quickly (namely, in polynomial time) and a brute-force search algorithm can find a solution by trying all possible solutions. # the problem can be used to simulate every other problem for which we can verify quickly that a solution is correct. In this sense, NP-complete problems are the hardest of the problems to which solutions can be verified quickly. If we could find solutions of some NP-complete problem quickly, we could quickly find the solutions of every other problem to which a given solution can be easily verified. The name "NP-complete" is short for "nondeterministic polynomial-time complete". In this name, "nondeterministic" refers to nondeterministic Turing machines, a way of mathematically formalizing the idea of a brute-force search algorithm. Polynomial time refers to an amount of time that is considered "quick" for a de ...
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Graph Coloring
In graph theory, graph coloring is a special case of graph labeling; it is an assignment of labels traditionally called "colors" to elements of a graph subject to certain constraints. In its simplest form, it is a way of coloring the vertices of a graph such that no two adjacent vertices are of the same color; this is called a vertex coloring. Similarly, an edge coloring assigns a color to each edge so that no two adjacent edges are of the same color, and a face coloring of a planar graph assigns a color to each face or region so that no two faces that share a boundary have the same color. Vertex coloring is often used to introduce graph coloring problems, since other coloring problems can be transformed into a vertex coloring instance. For example, an edge coloring of a graph is just a vertex coloring of its line graph, and a face coloring of a plane graph is just a vertex coloring of its dual. However, non-vertex coloring problems are often stated and studied as-is. This is ...
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Clique Problem
In computer science, the clique problem is the computational problem of finding cliques (subsets of vertices, all adjacent to each other, also called complete subgraphs) in a graph. It has several different formulations depending on which cliques, and what information about the cliques, should be found. Common formulations of the clique problem include finding a maximum clique (a clique with the largest possible number of vertices), finding a maximum weight clique in a weighted graph, listing all maximal cliques (cliques that cannot be enlarged), and solving the decision problem of testing whether a graph contains a clique larger than a given size. The clique problem arises in the following real-world setting. Consider a social network, where the graph's vertices represent people, and the graph's edges represent mutual acquaintance. Then a clique represents a subset of people who all know each other, and algorithms for finding cliques can be used to discover these groups of m ...
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