Tile-matching
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Tile-matching
A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games.Juul (2009) p. 100 The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in puzzle games from the 1980s such as ''Tetris'', ''Chain Shot!'' (''SameGame'') and ''Puzznic''. Tile-matching games were made popular in the 2000s, in the form of casual games distributed or played over the Internet, notably the ''Bejeweled'' series of games. They have remained popular since, with the game ''Candy Crush Saga'' becoming the most-played game on Facebook in 2013. Tile-matching games cover a broad range of design elements, mechanics and gameplay experiences. They includ ...
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Puzzle Fighter
''Super Puzzle Fighter II Turbo'', released in Japan as , is a tile-matching puzzle video game released in 1996 for the CP System II (CPS2) arcade board, by Capcom and its Capcom Coin-Op division. The game's title is a play on '' Super Street Fighter II Turbo'' (called ''Super Street Fighter II X'' in Japan), as there were no other ''Puzzle Fighter'' games at the time, and the game includes music and interface elements spoofing the '' Street Fighter Alpha'' and '' Darkstalkers'' games. It was a response to Sega's ''Puyo Puyo 2'' that had been sweeping the Japanese arcade scene. A high-definition remake version titled ''Super Puzzle Fighter II Turbo HD Remix'', is available on Xbox 360 and PlayStation 3. A successor, ''Puzzle Fighter'', was released for mobile devices in 2017. ''Super Puzzle Fighter II Turbo HD Remix'' was made backwards compatible on Xbox One in June 2019. In 2022, it was announced that ''Super Puzzle Fighter II Turbo'' will be included as a part of both the ''Ca ...
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Puzzle Video Game
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional, thinking games, such as Hangman and Bulls and Cows (commercialized as ''Mastermind''), were popular targets for computer implementation. Universal Entertainment's ''Space Panic'', released for the arcades in 1980, is a precursor to later puzzle-platform games such as Apple Panic (1981), ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Doki Penguin Land'' (1985). ''Blockbuster'', by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. ''Snark Hunt'' (Atari 8-bit, 1982) is a single-player game of logical deduction, a ...
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Chain Shot!
is a Tile-matching video game, tile-matching Puzzle video game, puzzle originally released under the name ''Chain Shot!'' in 1985 by Kuniaki Moribe (Morisuke). It has since been ported to numerous computer platforms, handheld devices, and even TiVo, with new versions as of 2016. History ''SameGame'' was originally created as ''Chain Shot!'' in 1985 by Kuniaki Moribe. It was distributed for Fujitsu's FM-8 and FM-7 platforms in a Japanese monthly personal computer magazine called ''List of magazines published by ASCII Media Works, Gekkan ASCII''. In 1992, the game was ported as ''SameGame'' to Unix platforms by Eiji Fukumoto, and to the NEC PC-9801 series by Wataru Yoshioka. In 1993, it was ported to Windows 3.1 by Ikuo Hirohata. This version was translated into English by Hitoshi Ozawa, and is still available from his software archive. In 1994, Takahiro Sumiya ported it to Macintosh. This version has some gameplay differences—three, instead of five, colors—and is probably the ...
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Plotting (video Game)
''Plotting'' is a Tile-matching video game, tile-matching puzzle video game published by Taito in 1989. It is called in Japan as well as in versions for the Nintendo Entertainment System, Famicom and Game Boy, and ''Plotting'' in versions for the Atari ST, Amiga, Commodore 64, Amstrad CPC, Amstrad GX4000, GX4000 and ZX Spectrum. All are based on an arcade game which is known as in Japan and ''Plotting'' elsewhere. The game bears strong graphical and some gameplay similarities to ''Puzznic''. Gameplay image:Plotting Arcade.png, Arcade screenshot Reception In Japan, ''Game Machine'' listed ''Plotting'' on their August 1, 1989 issue as being the eighth most-successful table arcade unit of the month. The game was ranked the 23rd best game of all time by ''Amiga Power''. Legacy In 2005, ''Plotting'' was re-released for Xbox (console), Xbox, PlayStation 2, and Microsoft Windows as part of ''Taito Legends''. On May 6, 2022, it announced that the game would be re-released for the ...
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Puzzle Bobble
internationally known as ''Bust-a-Move'', is a 1994 tile-matching puzzle arcade game developed and published by Taito. It is based on the 1986 arcade game ''Bubble Bobble'', featuring characters and themes from that game. Its characteristically cute Japanese animation and music, along with its play mechanics and level designs, made it successful as an arcade title and spawned several sequels and ports to home gaming systems. Gameplay At the start of each round, the rectangular playing arena contains a prearranged pattern of colored "bubbles". At the bottom of the screen, the player controls a device called a "pointer", which aims and fires bubbles up the screen. The color of bubbles fired is randomly generated and chosen from the colors of bubbles still left on the screen. The objective of the game is to clear all the bubbles from the arena without any bubble crossing the bottom line. Bubbles will fire automatically if the player remains idle. After clearing the arena, the ne ...
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Puyo Puyo
''Puyo Puyo'' (ぷよぷよ), previously known as ''Puyo Pop'' outside Japan, is a series of Tile-matching video game, tile-matching video games created by Compile (software company), Compile. Sega has owned the franchise since 1998, with games after 2001 being developed by Sonic Team. ''Puyo Puyo'' was created as a spin-off franchise to ''Madō Monogatari'' (''Sorcery Saga''), a series of first-person dungeon crawler role-playing games by Compile from which the ''Puyo Puyo'' characters originated. Gameplay Generally, the objective of ''Puyo Puyo'' games is to defeat your opponent by causing the third column from the left of their side of the screen to become filled with ''Puyo''. Puyo are round, slime-like creatures that, in most variations of the game, fall from the top of the screen in groups of two, three, and four. The pieces can be moved, dropped, and rotated as they fall. The piece falls until it reaches another Puyo or the bottom of the screen. When four or more Puyo of t ...
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Tetris (Game Boy Video Game)
''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded the Tetris Company with Henk Rogers to manage licensing. In ''Tetris'', players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the uncleared lines reach the top of the playing field. The longer the player can delay this outcome, the higher their score will be. In multiplayer games, players must last longer than their opponents; in certain versions, players can inflict penalties on opponents by completi ...
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Columns (video Game)
is a match-three puzzle video game released by Sega in 1990. Designed by Jay Geertsen, it was released by Sega for arcades and then ported to several Sega consoles. The game was subsequently ported to home computer platforms, including the Atari ST. Gameplay ''Columns'' was one of the many tile-matching puzzle games to appear after the great success of ''Tetris'' in the late 1980s. The area of play is enclosed within a tall, rectangular playing area. Columns of three different symbols (such as differently-colored jewels) appear, one at a time, at the top of the well and fall to the bottom, landing either on the floor or on top of previously-fallen "columns". While a column is falling, the player can move it left and right, and can also cycle the positions of the symbols within it. After a column lands, if three or more of the same symbols are connected in a horizontal, vertical, or diagonal line, those symbols disappear. The pile of columns then settles under gravity. If this ...
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Mahjong Solitaire
Mahjong solitaire (also known as Shanghai solitaire, electronic or computerized mahjong, solitaire mahjong or simply mahjong) is a single-player matching game that uses a set of mahjong tiles rather than cards. It is more commonly played on a computer than as a physical tabletop game. Its name comes from the four-player game mahjong, but it is played entirely differently. Play The 144 tiles are arranged in a four-layer pattern with their faces upwards. A tile is said to be open or exposed if it can be moved either left or right without disturbing other tiles. The goal is to match open pairs of identical tiles and remove them from the board, exposing the tiles under them for play. The game is won when all pairs of tiles have been removed from the board, and lost if the remaining tiles contain no exposed pairs. Mathematical analysis Playing Mahjong solitaire optimally in the sense to maximize the probability of removing all tiles is PSPACE-complete, and the game is NP-comple ...
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Tetris
''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded the Tetris Company with Henk Rogers to manage licensing. In ''Tetris'', players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the uncleared lines reach the top of the playing field. The longer the player can delay this outcome, the higher their score will be. In multiplayer games, players must last longer than their opponents; in certain versions, players can inflict penalties on opponents by completing ...
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Candy Crush Saga
''Candy Crush Saga'' is a free-to-play tile-matching video game released by King on April 12, 2012, originally for Facebook; other versions for iOS, Android, Windows Phone, and Windows 10 followed. It is a variation of their browser game ''Candy Crush''. In the game, players complete levels by swapping colored pieces of candy on a game board to make a match of three or more of the same color, eliminating those candies from the board and replacing them with new ones, which could potentially create further matches. Matches of four or more candies create unique candies that act as power-ups with larger board-clearing abilities. Boards have various goals that must be completed within a fixed number of moves, such as collecting a specific number of a type of candy. ''Candy Crush Saga'' is considered one of the first and most successful uses of a freemium model; while the game can be played completely through without spending money, players can buy special actions to help clear mo ...
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Bejeweled
''Bejeweled'' (also referred as ''Bejeweled Deluxe'' in some releases) is a tile-matching puzzle video game by PopCap Games, developed for browsers in 2001. The first game developed by PopCap under their current name, ''Bejeweled'', involves lining up three or more multi-colored gems to clear them from the game board, with chain reactions potentially following. Originally starting out as a Java web browser game titled ''Diamond Mine'', ''Bejeweled'' would later be developed into a retail title and was released for PCs on May 30, 2001, with the name ''Bejeweled Deluxe''. The game sold over 10 million copies and has been downloaded more than 150 million times. The game was followed by several sequels and spin-offs, with the game being followed by a direct sequel in 2004. Gameplay The main objective of ''Bejeweled'' involves attempting to swap two adjacent gems of seven colors (colored red, orange, yellow, green, blue, purple and white) to create a line or row of three or more ...
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