Rumble Measurement
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Rumble Measurement
A rumble is a continuous deep, resonant sound, such as the sound made by heavy vehicles or thunder. In the context of audio reproduction rumble refers to a low frequency sound from the bearings inside a turntable. This is most noticeable in low quality turntables with ball bearings. Higher quality turntables use slide bearings, minimizing rumble. Some phono pre-amplifiers implement a rumble filter, in an attempt to remove the noise. A heavier platter can also help dampen this. Rumble measurement is carried out on turntables (for vinyl recordings) which tend to generate very low frequency noise originating from the centre bearing and from drive pulleys or belts, as well as from irregularities in the record disc itself. It can be heard as low-frequency noise and becomes a serious problem when playing records on audio systems with a good low-frequency response. Even when not audible, rumble can cause intermodulation, modulating of the amplitude of other frequencies. The ‘un ...
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Thunder
Thunder is the sound caused by lightning. Depending upon the distance from and nature of the lightning, it can range from a long, low rumble to a sudden, loud crack. The sudden increase in temperature and hence pressure caused by the lightning produces rapid expansion of the air in the path of a lightning bolt. In turn, this expansion of air creates a sonic shock wave, often referred to as a "thunderclap" or "peal of thunder". The scientific study of thunder is known as ''brontology'' and the irrational fear (phobia) of thunder is called ''brontophobia''. Etymology The ''d'' in Modern English ''thunder'' (from earlier Old English ''þunor'') is epenthetic, and is now found as well in Modern Dutch ''donder'' (cf. Middle Dutch ''donre''; also Old Norse ''þorr'', Old Frisian ''þuner'', Old High German ''donar'', all ultimately descended from Proto-Germanic *''þunraz''). In Latin the term was ''tonare'' "to thunder". The name of the Nordic god Thor comes from the Old Norse ...
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Audio Quality Measurement
Audio system measurements are a means of quantifying system performance. These measurements are made for several purposes. Designers take measurements so that they can specify the performance of a piece of equipment. Maintenance engineers make them to ensure equipment is still working to specification, or to ensure that the cumulative defects of an audio path are within limits considered acceptable. Audio system measurements often accommodate psychoacoustic principles to measure the system in a way that relates to human hearing. Subjectivity and frequency weighting Subjectively valid methods came to prominence in consumer audio in the UK and Europe in the 1970s, when the introduction of compact cassette tape, dbx and Dolby noise reduction techniques revealed the unsatisfactory nature of many basic engineering measurements. The specification of weighted CCIR-468 quasi-peak noise, and weighted quasi-peak wow and flutter became particularly widely used and attempts were made ...
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Noise
Noise is unwanted sound considered unpleasant, loud or disruptive to hearing. From a physics standpoint, there is no distinction between noise and desired sound, as both are vibrations through a medium, such as air or water. The difference arises when the brain receives and perceives a sound. Acoustic noise is any sound in the acoustic domain, either deliberate (e.g., music or speech) or unintended. In contrast, Noise (electronics), noise in electronics may not be audible to the human ear and may require instruments for detection. In audio engineering, noise can refer to the unwanted residual electronic noise signal that gives rise to acoustic noise heard as a Hiss (electromagnetic), hiss. This signal noise is commonly measured using A-weighting or ITU-R 468 noise weighting, ITU-R 468 weighting. In experimental sciences, noise can refer to any random fluctuations of data that hinders perception of a signal. Measurement Sound is measured based on the amplitude and frequency ...
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Fletcher–Munson Curves
An equal-loudness contour is a measure of sound pressure level, over the frequency spectrum, for which a listener perceives a constant loudness when presented with pure steady tones. The unit of measurement for loudness levels is the phon and is arrived at by reference to equal-loudness contours. By definition, two sine waves of differing frequencies are said to have equal-loudness level measured in phons if they are perceived as equally loud by the average young person without significant hearing impairment. The Fletcher–Munson curves are one of many sets of equal-loudness contours for the human ear, determined experimentally by Harvey Fletcher and Wilden A. Munson, and reported in a 1933 paper entitled "Loudness, its definition, measurement and calculation" in the ''Journal of the Acoustical Society of America''. Fletcher–Munson curves have been superseded and incorporated into newer standards. The definitive curves are those defined in ISO 226 from the International Organ ...
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Equal-loudness Contour
An equal-loudness contour is a measure of sound pressure level, over the frequency spectrum, for which a listener perceives a constant loudness when presented with pure steady tones. The unit of measurement for loudness levels is the phon and is arrived at by reference to equal-loudness contours. By definition, two sine waves of differing frequencies are said to have equal-loudness level measured in phons if they are perceived as equally loud by the average young person without significant hearing impairment. The Fletcher–Munson curves are one of many sets of equal-loudness contours for the human ear, determined experimentally by Harvey Fletcher and Wilden A. Munson, and reported in a 1933 paper entitled "Loudness, its definition, measurement and calculation" in the ''Journal of the Acoustical Society of America''. Fletcher–Munson curves have been superseded and incorporated into newer standards. The definitive curves are those defined in ISO 226 from the International Orga ...
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Weighting Filter
A weighting filter is used to emphasize or suppress some aspects of a phenomenon compared to others, for measurement or other purposes. Audio applications In each field of audio measurement, special units are used to indicate a weighted measurement as opposed to a basic physical measurement of energy level. For sound, the unit is the phon (1 kHz equivalent level). Sound Sound has three basic components, the wavelength, frequency, and speed. In sound measurement, we measure the loudness of the sound in decibels (dB). Decibels are logarithmic with 0  dB as the reference. There are also a range of frequencies that sounds can have. Frequency is the number of times a sine wave repeats itself in a second. Normal auditory systems can usually hear between 20 and 20,000 Hz. When we measure sound, the measurement instrument takes the incoming auditory signal and analyzes it for these different features. Weighting filters in these instruments then filter out certain fre ...
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A-weighting
A-weighting is the most commonly used of a family of curves defined in the International standard IEC 61672:2003 and various national standards relating to the measurement of sound pressure level. A-weighting is applied to instrument-measured sound levels in an effort to account for the relative loudness perceived by the human ear, as the ear is less sensitive to low audio frequencies. It is employed by arithmetically adding a table of values, listed by octave or third-octave bands, to the measured sound pressure levels in dB. The resulting octave band measurements are usually added (logarithmic method) to provide a single A-weighted value describing the sound; the units are written as dB(A). Other weighting sets of values – B, C, D and now Z – are discussed below. The curves were originally defined for use at different average sound levels, but A-weighting, though originally intended only for the measurement of low-level sounds (around 40 phon), is now commonly used for ...
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ITU-R 468 Noise Weighting
ITU-R 468 (originally defined in CCIR recommendation 468-4, therefore formerly also known as CCIR weighting; sometimes referred to as CCIR-1k) is a standard relating to noise measurement, widely used when measuring noise in audio systems. The standard, now referred to as ITU-R BS.468-4, defines a weighting filter curve, together with a quasi-peak rectifier having special characteristics as defined by specified tone-burst tests. It is currently maintained by the International Telecommunication Union who took it over from the CCIR. It is used especially in the UK, Europe, and former countries of the British Empire such as Australia and South Africa. It is less well known in the USA where A-weighting has always been used. M-weighting is a closely related filter, an offset version of the same curve, without the quasi-peak detector. Explanation The A-weighting curve was based on the 40 phon equal-loudness contour derived initially by Fletcher and Munson (1933). Originally inco ...
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Wow And Flutter Measurement
Measurement of wow and flutter is carried out on audio tape machines, cassette recorders and players, and other analog recording and reproduction devices with rotary components (e.g. movie projectors, turntables (vinyl recording), etc.) This measurement quantifies the amount of 'frequency wobble' (caused by speed fluctuations) present in subjectively valid terms. Turntables tend to suffer mainly ''slow wow''. In digital systems, which are locked to crystal oscillators, variations in clock timing are referred to as wander or jitter, depending on speed. While the terms ''wow'' and ''flutter'' used to be used separately (for wobbles at a rate below and above 4 Hz respectively), they tend to be combined now that universal standards exist for measurement which take both into account simultaneously. Listeners find flutter most objectionable when the actual frequency of wobble is 4 Hz, and less audible above and below this rate. This fact forms the basis for the weighting curve ...
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Headroom (audio Signal Processing)
In digital and analog audio, headroom refers to the amount by which the signal-handling capabilities of an audio system can exceed a designated nominal level. Headroom can be thought of as a safety zone allowing transient audio peaks to exceed the nominal level without damaging the system or the audio signal, e.g., via clipping. Standards bodies differ in their recommendations for nominal level and headroom. Digital audio In digital audio, headroom is defined as the amount by which digital full scale (FS) exceeds the nominal level in decibels (dB). The European Broadcasting Union (EBU) specifies several nominal levels and resulting headroom for different applications. Analog audio In analog audio, headroom can mean low-level signal capabilities as well as the amount of extra power reserve available within the amplifiers that drive the loudspeakers. Alignment level Alignment level is an anchor point 9 dB below the nominal level, a reference level that exists throu ...
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Noise Measurement
In acoustics, noise measurement can be for the purpose of measuring environmental noise or measuring noise in the workplace. Applications include monitoring of construction sites, aircraft noise, road traffic noise, entertainment venues and neighborhood noise. One of the definitions of noise covers all "unwanted sounds". When sound levels reach a high enough intensity, the sound, whether it is wanted or unwanted, may be damaging to hearing. Environmental noise monitoring is the measurement of noise in an outdoor environment caused by transport (e.g. motor vehicles, aircraft, and trains), industry (e.g. machines) and recreational activities (e.g. music). The laws and limits governing environmental noise monitoring differ from country to country. At the very least, noise may be annoying or displeasing or may disrupt the activity or balance of human or animal life, increasing levels of aggression, hypertension and stress. In the extreme, excessive levels or periods of noise can have ...
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