Procedural Modeling
Procedural modeling is an umbrella term for a number of techniques in computer graphics to create 3D models and textures from sets of rules. L-Systems, fractals, and generative modeling are procedural modeling techniques since they apply algorithms for producing scenes. The set of rules may either be embedded into the algorithm, configurable by parameters, or the set of rules is separate from the evaluation engine. The output is called procedural content, which can be used in computer games, films, be uploaded to the internet, or the user may edit the content manually. Procedural models often exhibit database amplification, meaning that large scenes can be generated from a much smaller number of rules. If the employed algorithm produces the same output every time, the output need not be stored. Often, it suffices to start the algorithm with the same random seed to achieve this. Although all modeling techniques on a computer require algorithms to manage and store data at some ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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CityEngine
ArcGIS CityEngine is a commercial three-dimensional (3D) 3d modeling, modeling program developed by Esri R&D Center Zurich (formerly Procedural Inc.) and specialises in the generation of 3D urban environments. Using a procedural modeling approach, it supports the creation of detailed large-scale 3D city models. CityEngine works with architectural object placement and arrangement in the same manner that software like E-on Vue, VUE manages terrain, ecosystems and atmosphere mapping. Unlike the traditional 3D modeling methodology which uses Computer-aided design, Computer-Aided Design (CAD) tools and techniques, CityEngine takes a different approach to shape generation via a rule-based system. It can also use Geographic information system, Geographic Information System (GIS) datasets due to its integration with the wider Esri/ArcGIS platform. Due to this unique feature set, CityEngine has been used in academic research and built environment professions, e.g., urban planning, architec ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Grome
''Grome'' is an environmental modeling package developed by Quad Software dedicated for procedural and manual generation of large virtual outdoor worlds suitable for games and other 3D real-time simulation applications. History After more than two years of internal developing, the program was first launched on as version 1.0. It immediately started to be used by various professional game studios and independent developers. Version 1.1 was launched on adding various optimizations, pen tablet support and more flexibility by introducing user defined data sets. Following this was version 1.2 on which optimized existing fractal tools and added new ones, extended import and export with new data formats and introduced the Grome scripting language for automated tasks. Major release, 2.0, was introduced on with many new additions. With this new version, Grome becomes a more complete outdoor editing platform by introducing editing of water surfaces, vegetation and other decoration l ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Parametric Design
Parametric design is a design method where features (such as building elements and engineering components) are shaped according to algorithmic processes, in contrast to being designed directly. In this method, parameters and rules determine the relationship between design intent and design response. The term ''parametric'' refers to input parameters fed into the algorithms. While today the term refers to the use of computer algorithms in design, there are precedents in the work of architects. Antoni Gaudà used a mechanical model for architectural design (see analogical model) by attaching weights onto a system of strings to determine shapes for building features, such as arches. Parametric modeling can be divided into two main types: * Propagation-based systems, in which algorithms result in final shapes that are unknown based on initial parametric inputs. * Constraint systems, in which final constraints are set and algorithms are used to define fundamentals (structures, mat ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Parametric Model
In statistics, a parametric model or parametric family or finite-dimensional model is a particular class of statistical models. Specifically, a parametric model is a family of probability distributions that has a finite number of parameters. Definition A statistical model is a collection of probability distributions on some sample space. We assume that the collection, , is indexed by some set . The set is called the parameter set or, more commonly, the parameter space. For each , let denote the corresponding member of the collection; so is a cumulative distribution function. Then a statistical model can be written as : \mathcal = \big\. The model is a parametric model if for some positive integer . When the model consists of absolutely continuous distributions, it is often specified in terms of corresponding probability density functions: : \mathcal = \big\. Examples * The Poisson family of distributions is parametrized by a single number : : \m ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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SpeedTree
SpeedTree is a group of vegetation programming and modeling software products developed and sold by Interactive Data Visualization, Inc. (IDV) that generates virtual foliage for animations, architecture and in real time for video games and demanding real time simulations. SpeedTree has been licensed to developers of a range of video games for Microsoft Windows, and the Xbox and PlayStation console series since 2002. SpeedTree has been used in more than 40 major films since its release in 2009, including ''Iron Man 3'', ''Star Trek Into Darkness'', ''Life of Pi'' and '' Birdman'', and was used to generate the lush vegetation of Pandora, in ''Avatar''. SpeedTree was awarded a Scientific and Technical Academy Award in 2015, presented to IDV founders Michael Sechrest and Chris King, and Senior Engineer Greg Croft. History SpeedTree was conceptualized at IDV in circa 2000, and originated due to the firm's lack of satisfaction with 3rd-party tree-generation software on the market. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Xfrog
Xfrog (X Window Finite Recursive Object Generator) is 3D computer graphics software that runs on Microsoft Windows or as a plug-in for Windows and Mac-OS versions of Autodesk Maya and Maxon Cinema 4D. Xfrog was originally developed by Oliver Deussen and Bernd Lintermann while at the University of Karlsruhe based on their research into natural systems and systematic processes found in nature. Overview Xfrog was developed to be an intuitive modeling method and GUI for creating natural branching structures based on the rules of nature. Structure and geometry is encapsulated in objects that form the description of the model. To define a model, icons (graphic representations of components) are assembled in a graph depicting the model’s structure and hierarchy, beginning with a root icon. Models are saved in the proprietary Xfrog .xfr format, a text file that contains the complete set of parametric rules for the procedural "Frog"engine to interpret and draw the polygonal model. H ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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E-on Vue
Vue is a software tool for world generation by e-on software with support for many visual effects, animations and various other features. The tool has been used in several feature-length movies. Versions Users *Blue Sky Studios *Digital Domain *DreamWorks Animation: Kung Fu Panda *Industrial Light & Magic: Indiana Jones and the Kingdom of the Crystal Skull, Pirates of the Caribbean: Dead Man's Chest *Sony Pictures Imageworks *Warner Bros. Interactive Entertainment * Weta Digital See also *Blender *Cinema 4D *3dsmax *Maya *Unity 3D *Unreal *Daz *Photoshop *Lightwave 3D LightWave 3D is a 3D computer graphics program developed by NewTek. It has been used in films, television, motion graphics, digital matte painting, visual effects, video game development, product design, architectural visualizations, virt ... * Modo *Substance * Bryce References External linksE-on Software 3D graphics software Computer graphics {{graphics-software-stub ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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MojoWorld Generator
MojoWorld was a commercial, fractal-based modelling program for the creation of digital landscapes, and attracted a following among artists who create space art and science fiction scenes. Originally created by Ken Musgrave, it was marketed commercially by his Pandromeda Inc. company. Functionality MojoWorld could generate entire planets through mathematics and procedural generation, using a simple graphical interface and a planet-generation Wizard. The resulting terrain could then be navigated in 3D space much like a videogame, allowing users to easily find exactly the right place for a scenic landscape picture. MojoWorld also allowed the user to edit the landscape and scene, and then have it rendered to an image by the computer.Rickets, Ed, "MojoWorld 2.0: the strangest program on the face of the planet is back, and it's better than ever", in-depth product review in ''3D World'' magazine, December 2002. (Verdict: "9/10") As well as making still renders of any size, 360-degre ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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3ds Max
Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios. It is also used for movie effects and movie pre-visualization. 3ds Max features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language. History The original 3D Studio product was created for the DOS platform by the Yost Group, and published by Autodesk. The release of 3D Studio made Autodesk's previous 3D rendering package AutoShade obsolete. After 3D S ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Terragen
Terragen is a scenery generator program for Microsoft Windows and Mac OS X developed and published by Planetside Software. It can be used to create renderings and animations of landscapes. History Released in stages (tech preview and beta) to a participating community, Terragen 2 was released to pre-purchasers on 2 April 2009. Terragen 2 is offered in feature limited freeware and full-featured commercial licenses. Planetside Software released the first public version of Terragen 2 after more than three years of development of both the core technologies and the program itself. Since then there have been several released updates to both licenses of the software along the development cycle with a series of technology previews and a beta release. The "final" build was released on April 23, 2009, and more updates, including feature modules, are expected to be released later. Planetside released Terragen 3 in August 2013. Version 3.1 was released in February 2014. Version 4 was ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Autodesk Softimage
Autodesk Softimage, or simply Softimage () was a 3D computer graphics application, for producing 3D computer graphics, 3D modeling, and computer animation. Now owned by Autodesk and formerly titled Softimage, XSI, the software has been predominantly used in the film, video game, and advertising industries for creating computer generated characters, objects, and environments. Released in 2000 as the successor to Softimage3D, Softimage, XSI was developed by its eponymous company, then a subsidiary of Avid Technology. On October 23, 2008, Autodesk acquired the Softimage brand and 3D animation assets from Avid for approximately $35 million, thereby ending Softimage Co. as a distinct entity. In February 2009, Softimage, XSI was rebranded Autodesk Softimage. A free version of the software, called ''Softimage Mod Tool'', was developed for the game modding community to create games using the Microsoft XNA toolset for PC and Xbox 360, or to create mods for games using Valve's Source e ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |