Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making
3D animations
Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most anim ...
,
models
A model is an informative representation of an object, person or system. The term originally denoted the plans of a building in late 16th-century English, and derived via French and Italian ultimately from Latin ''modulus'', a measure.
Models c ...
,
games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ...
and
images
An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensiona ...
. It is developed and produced by
Autodesk Media and Entertainment
Autodesk Media and Entertainment is a division of Autodesk which offers animation and visual effects products, and was formed by the combination of multiple acquisitions. In 2018, the company began operating
as a single operating segment and repo ...
. It has modeling capabilities and a flexible plugin architecture and must be used on the
Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
platform. It is frequently used by
video game developer
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
s, many
TV commercial
A television advertisement (also called a television commercial, TV commercial, commercial, spot, television spot, TV spot, advert, television advert, TV advert, television ad, TV ad or simply an ad) is a span of television programming produce ...
shaders
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene - a process known as ''shading''. Shaders have evolved to perform a variety of speci ...
(such as
ambient occlusion
In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded ...
and
subsurface scattering
Subsurface scattering (SSS), also known as subsurface light transport (SSLT), is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattered by interacting with the material and exits the surfa ...
),
dynamic simulation
Dynamic simulation (or dynamic system simulation) is the use of a computer program to model the time-varying behavior of a dynamical system. The systems are typically described by ordinary differential equations or partial differential equations. ...
,
particle systems
A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to repro ...
global illumination
Global illumination (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly fro ...
, a customizable
user interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
, and its own
scripting language
A scripting language or script language is a programming language that is used to manipulate, customize, and automate the facilities of an existing system. Scripting languages are usually interpreted at runtime rather than compiled.
A scripting ...
.
History
The original 3D Studio product was created for the DOS platform by the
Yost Group Yost may refer to:
Buildings
* Yost Ice Arena, the University of Michigan ice hockey arena
*Yost Tavern, a historic building in Montgomery, Ohio
*Yost Theater, a historic theater in Santa Ana, California
Places in the United States
*Yost, Virgi ...
, and published by
Autodesk
Autodesk, Inc. is an American multinational software corporation that makes software products and services for the architecture, engineering, construction, manufacturing, media, education, and entertainment industries. Autodesk is headquartered ...
. The release of 3D Studio made Autodesk's previous 3D rendering package AutoShade obsolete. After 3D Studio DOS Release 4, the product was rewritten for the Windows NT platform, and renamed "3D Studio MAX". This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time Autodesk's division of media and entertainment.
Autodesk purchased the product at the second release update of the 3D Studio MAX version and internalized development entirely over the next two releases. Later, the product name was changed to "3ds max" (all lower case) to better comply with the naming conventions of Discreet, a Montreal-based software company which Autodesk had purchased.
When it was re-released (release 7), the product was again branded with the Autodesk logo, and the short name was again changed to "3ds Max" (upper and lower case), while the formal product name became the current "Autodesk 3ds Max".
Version history
Features
; MAXScript
: MAXScript is a built-in scripting language that can be used to automate repetitive tasks, combine existing functionality in new ways, develop new tools and user interfaces, and much more. Plugin modules can be created entirely within MAXScript.
; Character Studio
: Character Studio was a plugin which since version 4 of Max is now integrated in 3ds Max; it helps users to animate virtual characters. The system works using a character rig or "Biped" skeleton which has stock settings that can be modified and customized to fit the character meshes and animation needs. This tool also includes robust editing tools for IK/FK switching, Pose manipulation, Layers and Keyframing workflows, and sharing of animation data across different Biped skeletons. These "Biped" objects have other useful features that help accelerate the production of walk cycles and movement paths, as well as
secondary motion Secondary animation also known as secondary motion, is flat motions generated as a reaction to the movement of primary motion by a character. It is significant in animation because it amplifies the character's motion via effects that appear to be dr ...
.
; Scene Explorer
: Scene Explorer, a tool that provides a hierarchical view of scene data and analysis, facilitates working with more complex scenes. Scene Explorer has the ability to sort, filter, and search a scene by any object type or property (including metadata). Added in 3ds Max 2008, it was the first component to facilitate .NET managed code in 3ds Max outside of MAXScript.
; DWG import
: 3ds Max supports both import and linking of
.dwg
DWG (from ''drawing'') is a proprietary binary file format used for storing two- and three- dimensional design data and metadata. It is the native format for several CAD packages including DraftSight, AutoCAD, BricsCAD, IntelliCAD (and i ...
files. Improved memory management in 3ds Max 2008 enables larger scenes to be imported with multiple objects.
; Texture assignment/editing
: 3ds Max offers operations for creative texture and planar mapping, including tiling, mirroring, decals, angle, rotate, blur, UV stretching, and relaxation; Remove Distortion; Preserve UV; and UV template image export. The texture workflow includes the ability to combine an unlimited number of textures, a material/map browser with support for drag-and-drop assignment, and hierarchies with thumbnails. UV workflow features include Pelt mapping, which defines custom seams and enables users to unfold UVs according to those seams; copy/paste materials, maps and colors; and access to quick mapping types (box, cylindrical, spherical).
; General keyframing
: Two keying modes — set key and auto key — offer support for different keyframing workflows.
: Fast and intuitive controls for keyframing — including cut, copy, and paste — let the user create animations with ease. Animation trajectories may be viewed and edited directly in the viewport.
; Constrained animation
: Objects can be animated along curves with controls for alignment, banking, velocity, smoothness, and looping, and along surfaces with controls for alignment. Weight path-controlled animation between multiple curves, and animate the weight. Objects can be constrained to animate with other objects in many ways — including look at, orientation in different coordinate spaces, and linking at different points in time. These constraints also support animated weighting between more than one target.
: All resulting constrained animation can be collapsed into standard keyframes for further editing.
; Skinning
: Either the Skin or Physique modifier may be used to achieve precise control of skeletal deformation, so the character deforms smoothly as joints are moved, even in the most challenging areas, such as shoulders. Skin deformation can be controlled using direct vertex weights, volumes of vertices defined by envelopes, or both. Capabilities such as weight tables, paintable weights, and saving and loading of weights offer easy editing and proximity-based transfer between models, providing the accuracy and flexibility needed for complicated characters.
: The rigid bind skinning option is useful for animating low-polygon models or as a diagnostic tool for regular skeleton animation.
: Additional modifiers, such as Skin Wrap and Skin Morph, can be used to drive meshes with other meshes and make targeted weighting adjustments in tricky areas.
; Skeletons and
inverse kinematics
In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a g ...
(IK)
: Characters can be rigged with custom skeletons using 3ds Max bones, IK solvers, and rigging tools powered by Motion Capture Data.
: All animation tools — including expressions, scripts, list controllers, and wiring — can be used along with a set of utilities specific to bones to build rigs of any structure and with custom controls, so animators see only the UI necessary to get their characters animated. Four plug-in IK solvers ship with 3ds Max: history-independent solver, history-dependent solver, limb solver, and spline IK solver. These powerful solvers reduce the time it takes to create high-quality character animation. The history-independent solver delivers smooth blending between IK and FK animation and uses preferred angles to give animators more control over the positioning of affected bones. The history-dependent solver can solve within joint limits and is used for machine-like animation. IK limb is a lightweight two-bone solver, optimized for real-time interactivity, ideal for working with a character arm or leg. Spline IK solver provides a flexible animation system with nodes that can be moved anywhere in 3D space. It allows for efficient animation of skeletal chains, such as a character's spine or tail, and includes easy-to-use twist and roll controls.
; Integrated Cloth solver
: In addition to reactor's cloth modifier, 3ds Max software has an integrated cloth-simulation engine that enables the user to turn almost any 3D object into clothing and even build garments from scratch. Collision solving is fast and accurate even in complex simulations. Local simulation lets artists drape cloth in real time to set up an initial clothing state before setting animation keys.
:
Cloth simulation
Textile is an umbrella term that includes various fiber-based materials, including fibers, yarns, filaments, threads, different fabric types, etc. At first, the word "textiles" only referred to woven fabrics. However, weaving is not the ...
s can be used in conjunction with other 3ds Max dynamic forces, such as Space Warps. Multiple independent cloth systems can be animated with their own objects and forces. Cloth deformation data can be cached to the hard drive to allow for nondestructive iterations and to improve playback performance.
; Integration with Autodesk Vault
:
Autodesk Vault
''Autodesk Vault'' is a data management tool integrated with Autodesk Inventor Series, Autodesk Inventor Professional, AutoCAD Mechanical, AutoCAD Electrical, Autodesk Revit and Civil 3D products. It helps design teams track work in progress a ...
plug-in, which ships with 3ds Max, consolidates users' 3ds Max assets in a single location, enabling them to automatically track files and manage work in progress. Users can easily and safely find, share, and reuse 3ds Max (and design) assets in a large-scale production or visualization environment.
Data Channel Modifier
The Data Channel modifier is a versatile tool for automating complex modelling operations. By piping mesh data through a series of controls, you can achieve a huge variety of effects that dynamically update as you make changes.
Max Creation Graph
: Introduced with Max 2016, Max Creation Graph (MCG) enables users to create modifiers, geometry, and utility plug-ins using a visual node-based workflow.
: With MCG the user can create a new plug-in for 3ds Max in minutes by simply wiring together parameter nodes, computation nodes, and output nodes. The resulting graph can then be saved in an XML file (.maxtool) or be packaged with any compounds (.maxcompound) it depends on in a ZIP file (.mcg) which can be shared easily with 3ds Max users.
; Open Shading Language (OSL)
: Open shading language (OSL) lets you use a new OSL Map, an entire category of various OSL maps, and you can create your own OSL maps using development tools for use with any renderer.
: Open shading language (OSL) is an open source shading language that is fairly simple to understand. It can be used in several different ways. You can use the OSL Map, which is an execution environment for OSL shaders inside of 3ds Max, and it works like any regular built-in 3ds Max map. There is also a category of pre-loaded OSL maps that you can easily use. In addition, you can use any OSL maps you download from the internet. Finally, you can creating a shader or map in OSL using our development tools. This is a much simpler method to create custom maps than developing the equivalent functionality as a 3ds Max C++ map.
Advanced Wood
the Advanced Wood map to generate realistic 3D wood textures.
Adoption
Many films have made use of 3ds Max, or previous versions of the program under previous names, in CGI animation, such as ''
Avatar
Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appearanc ...
'' and ''
2012
File:2012 Events Collage V3.png, From left, clockwise: The passenger cruise ship Costa Concordia lies capsized after the Costa Concordia disaster; Damage to Casino Pier in Seaside Heights, New Jersey as a result of Hurricane Sandy; People gather ...
'', which contain computer generated graphics from 3ds Max alongside live-action acting.
Mudbox
Mudbox is a proprietary
{{Short pages monitor
NURBS (Non-Uniform Rational Based-Splines)
An alternative to polygons, it gives a smoothed out surface that eliminates the straight edges of a polygon model.
NURBS
Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces. It offers great flexibility and precision for handling both analyt ...
is a mathematically exact representation of freeform surfaces like those used for car bodies and ship hulls, which can be exactly reproduced at any resolution whenever needed. With NURBS, a smooth sphere can be created with only one face.
The non-uniform property of NURBS brings up an important point. Because they are generated mathematically, NURBS objects have a parameter space in addition to the 3D geometric space in which they are displayed. Specifically, an array of values called knots specifies the extent of influence of each control vertex (CV) on the curve or surface. Knots are invisible in 3D space and can't be manipulated directly, but occasionally their behavior affects the visible appearance of the NURBS object. Parameter space is one-dimensional for curves, which have only a single U dimension topologically, even though they exist geometrically in 3D space. Surfaces have two dimensions in parameter space, called U and V.
NURBS curves and surfaces have the important properties of not changing under the standard geometric affine transformations (Transforms), or under perspective projections. The CVs have local control of the object: moving a CV or changing its weight does not affect any part of the object beyond the neighboring CVs. (This property can be overridden by using the Soft Selection controls). Also, the control lattice that connects CVs surrounds the surface. This is known as the convex hull property.
Surface tool/editable patch object
''Surface tool'' was originally a 3rd party plugin, but Kinetix acquired and included this feature since version 3.0. The surface tool is for creating common 3ds Max splines, and then applying a modifier called "surface." This modifier makes a surface from every three or four vertices in a grid. It is often seen as an alternative to "mesh" or "nurbs" modeling, as it enables a user to interpolate curved sections with straight geometry (for example a hole through a box shape). Although the surface tool is a useful way to generate parametrically accurate geometry, it lacks the "surface properties" found in the similar Edit Patch modifier, which enables a user to maintain the original parametric geometry whilst being able to adjust "smoothing groups" between faces.
Predefined primitives
This is a basic method, in which one models something using only boxes, spheres, cones, cylinders and other predefined objects from the list of ''Predefined Standard Primitives'' or a list of ''Predefined Extended Primitives''. One may also apply boolean operations, including subtract, cut and connect. For example, one can make two spheres which will work as blobs that will connect with each other. These are called
metaballs
In computer graphics, metaballs are organic-looking ''n''-dimensional isosurfaces, characterised by their ability to meld together when in close proximity to create single, contiguous objects.
In solid modelling, polygon meshes are commonly ...
Scanline rendering
Scanline rendering (also scan line rendering and scan-line rendering) is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon-by-polygon or pixel-by-pixel basis. All of t ...
: The default rendering method in 3ds Max is scanline rendering. Several advanced features have been added to the scanliner over the years, such as global illumination, radiosity, and ray tracing.
; ART Renderer
: Autodesk Raytracer Renderer (ART) is a CPU-only, physically based renderer for architectural, product, and industrial design renderings and animations. It is integrated into 3ds Max as of version 2017.
; Redshift
: A third-party GPU-accelerated, biased renderer with plugins for 3ds Max, Cinema 4D, Houdini, Katana and Maya.
; Mental Ray
: Mental ray is a third-party renderer using bucket rendering, a technique that allows distributing the rendering task for a single image between several computers. Since 3ds Max 2018, mental ray is no longer shipped with 3ds Max and needs to be obtained directly from NVIDIA.
;
RenderMan The name RenderMan can cause confusion because it has been used to refer to different things developed by Pixar Animation Studios:
* RenderMan Interface Specification (RISpec), an open API (technical specification) developed by Pixar for a standar ...
: A third party connection tool to RenderMan pipelines is also available for those that need to integrate Max into Renderman render farms. Used by
Pixar
Pixar Animation Studios (commonly known as Pixar () and stylized as P I X A R) is an American computer animation studio known for its critically and commercially successful computer animated feature films. It is based in Emeryville, Californi ...
for rendering several of their CGI animated films.
;
V-Ray
V-Ray is a biased computer-generated imagery rendering software application developed by Bulgarian software company Chaos . V-Ray is a commercial plug-in for third-party 3D computer graphics software applications and is used for visualizatio ...
: A third-party render engine plug-in for 3ds Max.
;
Brazil R/S
Brazil Rendering System was a proprietary commercial plugin for 3D Studio Max, Autodesk VIZ and Rhinoceros 3D. Steve Blackmon and Scott Kirvan started developing Brazil R/S while working as the R&D team of Blur Studio, and formed the company Spl ...
: A third-party photorealistic rendering system. It is capable of fast ray tracing and global illumination.
;
Arion
Arion (; grc-gre, Ἀρίων; fl. c. 700 BC) was a kitharode in ancient Greece, a Dionysiac poet credited with inventing the dithyramb. The islanders of Lesbos claimed him as their native son, but Arion found a patron in Periander, tyrant ...
: A third party hybrid GPU+CPU interactive, unbiased ray tracer, based on Nvidia CUDA.
;
Indigo Renderer
Indigo Renderer is a 3D rendering software that uses unbiased rendering technologies to create photo-realistic images. In doing so, it uses equations that simulate the behaviour of light. By simulating the interactions of light, it can produc ...
: A third-party photorealistic renderer with plugins for 3ds Max.
;
Maxwell Render
Maxwell Render is an unbiased 3D render engine, developed by Next Limit Technologies in Madrid, Spain. This stand-alone software is used in the film, animation, and VFX industry, as well as in architectural and product design visualization. It of ...
: A third-party photorealistic rendering system providing materials and
unbiased rendering
__NOTOC__
Within the field of computer graphics, unbiased rendering refers to any rendering (computer graphics), rendering technique that does not introduce systematic error, or bias of an estimator, bias, into the rendering equation, radiance ap ...
.
;
Octane Render
Octane Render is an unbiased rendering application with real-time capability developed by graphics software company OTOY Inc. It was created by Terrence Vergauwen of the New Zealand based startup company Refractive Software LTD before being sol ...
: A third party unbiased GPU ray tracer with plugins for 3ds Max, based on Nvidia CUDA.
;
Luxrender
LuxCoreRender is a free and open-source physically based rendering software. It began as ''LuxRender'' in 2008 before changing its name to LuxCoreRender in 2017 as part of a project reboot. The LuxCoreRender software runs on Linux, Mac OS X, a ...
: An open-source ray tracer supporting 3ds Max, Cinema 4D, Softimage, and Blender. Focuses on photorealism by simulating real light physics as much as possible.
; Arnold
: Arnold is an unbiased, physically based, unidirectional path-tracing renderer.
Corona Renderer
Corona Renderer is a modern high-performance (un)biased photorealistic renderer.
Licensing
Earlier versions (up to and including 3D Studio Max R3.1) required a special
copy protection
Copy protection, also known as content protection, copy prevention and copy restriction, describes measures to enforce copyright by preventing the reproduction of software, films, music, and other media.
Copy protection is most commonly found on ...
device (called a
dongle
A dongle is a small piece of computer hardware that connects to a port on another device to provide it with additional functionality, or enable a pass-through to such a device that adds functionality.
In computing, the term was initially synonym ...
) to be plugged into the parallel port while the program was run, but later versions incorporated software based copy prevention methods instead. Current versions require online registration.
Due to the high price of the commercial version of the program, Autodesk also offers a free student version, which explicitly states that it is to be used for "educational purposes only". The student version has identical features to the full version, but is only for single use and cannot be installed on a network. The student license expires after three years, at which time the user, if they are still a student, may download the latest version, thus renewing the license for another three years.
See also
*
Comparison of 3D computer graphics software
3D computer graphics software refers to programs used to create 3D computer-generated imagery.
General information Current software
This table compares elements of notable software that is currently available, based on the raw software wit ...
*
.3ds
3DS is one of the file formats used by the Autodesk 3ds Max 3D modeling, animation and rendering software.
It was the native file format of the old Autodesk 3D Studio DOS (releases 1 to 4), which was popular until its successor (3D Studio MAX ...
*
Autodesk Maya
Autodesk Maya, commonly shortened to just Maya ( ), is a 3D computer graphics application that runs on Windows, macOS and Linux, originally developed by Alias and currently owned and developed by Autodesk. It is used to create assets for interact ...
*
Blender
A blender (sometimes called a mixer or liquidiser in British English) is a kitchen appliance, kitchen and laboratory appliance used to mix, crush, purée or emulsion, emulsify food and other substances. A stationary blender consists of a blender ...
*
Cinema 4D
Cinema 4D is a 3D software suite developed by the German company Maxon.
Overview
As of R21, only one version of Cinema 4D is available. It replaces all previous variants, including BodyPaint 3D, and includes all features of the past 'Studio' ...
*
Electric Image Animation System
The Electric Image Animation System (EIAS) is a 3D computer graphics package published by EIAS3D. It currently runs on the macOS and Windows platforms.
History
Electric Image, Inc. was initially a visual effects production company. They developed ...
*
Element 3D
Adobe After Effects is a digital visual effects, motion graphics, and compositing application developed by Adobe Inc., and used in the post-production process of film making, video games and television production. Among other things, After Effe ...
*
Lightwave 3D
LightWave 3D is a 3D computer graphics program developed by NewTek. It has been used in films, television, motion graphics, digital matte painting, visual effects, video game development, product design, architectural visualizations, virt ...