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Grome
''Grome'' is an environmental modeling package developed by Quad Software dedicated for procedural and manual generation of large virtual outdoor worlds suitable for games and other 3D real-time simulation applications. History After more than two years of internal developing, the program was first launched on as version 1.0. It immediately started to be used by various professional game studios and independent developers. Version 1.1 was launched on adding various optimizations, pen tablet support and more flexibility by introducing user defined data sets. Following this was version 1.2 on which optimized existing fractal tools and added new ones, extended import and export with new data formats and introduced the Grome scripting language for automated tasks. Major release, 2.0, was introduced on with many new additions. With this new version, Grome becomes a more complete outdoor editing platform by introducing editing of water surfaces, vegetation and other decoration l ...
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Grome Ui 01
''Grome'' is an environmental modeling package developed by Quad Software dedicated for procedural and manual generation of large virtual outdoor worlds suitable for games and other 3D real-time simulation applications. History After more than two years of internal developing, the program was first launched on as version 1.0. It immediately started to be used by various professional game studios and independent developers. Version 1.1 was launched on adding various optimizations, pen tablet support and more flexibility by introducing user defined data sets. Following this was version 1.2 on which optimized existing fractal tools and added new ones, extended import and export with new data formats and introduced the Grome scripting language for automated tasks. Major release, 2.0, was introduced on with many new additions. With this new version, Grome becomes a more complete outdoor editing platform by introducing editing of water surfaces, vegetation and other decoration l ...
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Grome Ui Obj
''Grome'' is an environmental modeling package developed by Quad Software dedicated for procedural and manual generation of large virtual outdoor worlds suitable for games and other 3D real-time simulation applications. History After more than two years of internal developing, the program was first launched on as version 1.0. It immediately started to be used by various professional game studios and independent developers. Version 1.1 was launched on adding various optimizations, pen tablet support and more flexibility by introducing user defined data sets. Following this was version 1.2 on which optimized existing fractal tools and added new ones, extended import and export with new data formats and introduced the Grome scripting language for automated tasks. Major release, 2.0, was introduced on with many new additions. With this new version, Grome becomes a more complete outdoor editing platform by introducing editing of water surfaces, vegetation and other decoration l ...
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Grome Canyon
''Grome'' is an environmental modeling package developed by Quad Software dedicated for procedural and manual generation of large virtual outdoor worlds suitable for games and other 3D real-time simulation applications. History After more than two years of internal developing, the program was first launched on as version 1.0. It immediately started to be used by various professional game studios and independent developers. Version 1.1 was launched on adding various optimizations, pen tablet support and more flexibility by introducing user defined data sets. Following this was version 1.2 on which optimized existing fractal tools and added new ones, extended import and export with new data formats and introduced the Grome scripting language for automated tasks. Major release, 2.0, was introduced on with many new additions. With this new version, Grome becomes a more complete outdoor editing platform by introducing editing of water surfaces, vegetation and other decoration l ...
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OpenSceneGraph
OpenSceneGraph is an open-source 3D graphics application programming interface (library or framework), used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling. The toolkit is written in standard C++ using OpenGL, and runs on a variety of operating systems including Microsoft Windows, macOS, Linux, IRIX, Solaris and FreeBSD. Since version 3.0.0, OpenSceneGraph also supports application development for mobile platforms, namely iOS and Android. As of 2021, the project is being succeeded by VulkanSceneGraph project, a Vulkan-based library. OpenSceneGraph is in maintenance phase since 2019. History The OpenSceneGraph project was initiated by Don Burns in 1998. Robert Osfield joined the project during 1999, working on porting finished components for Microsoft Windows. The project went open source in September 1999 and the officiaproject websitewas created. Towards the end of the year Osfiel ...
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List Of Level Editors
This is a list of level editors for video games. Level editors allow for the customization and modification of levels within games. __TOC__ Official or single games Generic * Gamestudio a commercial level editor for the gamestudio engine *Grome by Quad Software *GtkRadiant by id Software, Loki Software, Infinity Ward, and Treyarch *Future Pinball - A pinball editor. *QuArK, Quake Army Knife editor, for a variety of engines (such as ''Quake III Arena'', ''Half-Life'', Source engine games, Torque, etc.) * Quiver (level editor), a level editor for the original '' Quake'' engine developed solely for the Classic Macintosh Operating System by Scott Kevill, who is also the developer and administrator of ''GameRanger'' * Tile Studio general purpose sprite/level editor for game programmers *Visual Pinball Visual Pinball is a freeware and source available video game engine for pinball tables and similar games such as pachinko machines. The software is composed of an editor and ...
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Trialware
Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. Shareware is often offered as a download from a website or on a compact disc included with a magazine. Shareware differs from freeware, which is fully-featured software distributed at no cost to the user but without source code being made available; and free and open-source software, in which the source code is freely available for anyone to inspect and alter. There are many types of shareware and, while they may not require an initial up-front payment, many are intended to generate revenue in one way or another. Some limit use to personal non-commercial purposes only, with purchase of a license required for use in a business enterprise. The software itself may be time-limited, or it may remind the user that payment would be appreciated ...
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OGRE
An ogre ( feminine: ogress) is a legendary monster depicted as a large, hideous, man-like being that eats ordinary human beings, especially infants and children. Ogres frequently feature in mythology, folklore, and fiction throughout the world. They appear in many classic works of literature, and are most often associated in fairy tales and legend with a taste for infants. In mythology, ogres are often depicted as inhumanly large, tall, and having a disproportionately large head, abundant hair, unusually colored skin, a voracious appetite, and a strong body. Ogres are closely linked with giants and with human cannibals in mythology. In both folklore and fiction, giants are often given ogrish traits (such as the giants in "Jack and the Beanstalk" and " Jack the Giant Killer", the Giant Despair in ''The Pilgrim's Progress'', and the Jötunn of Norse mythology); while ogres may be given giant-like traits. Famous examples of ogres in folklore include the ogre in "Puss in Boots" ...
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2007 Software
7 (seven) is the natural number following 6 and preceding 8. It is the only prime number preceding a cube. As an early prime number in the series of positive integers, the number seven has greatly symbolic associations in religion, mythology, superstition and philosophy. The seven Classical planets resulted in seven being the number of days in a week. It is often considered lucky in Western culture and is often seen as highly symbolic. Unlike Western culture, in Vietnamese culture, the number seven is sometimes considered unlucky. It is the first natural number whose pronunciation contains more than one syllable. Evolution of the Arabic digit In the Brahmi numerals, beginning, Indians wrote 7 more or less in one stroke as a curve that looks like an uppercase vertically inverted. The western Ghubar Arabs' main contribution was to make the longer line diagonal rather than straight, though they showed some tendencies to making the digit more rectilinear. The eastern Arabs devel ...
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Unreal Engine
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game ''Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has seen adoption by other industries, most notably the film and television industry. Unreal Engine is written in C++ and features a high degree of portability, supporting a wide range of desktop, mobile, console, and virtual reality platforms. The latest generation, Unreal Engine 5, was launched in April 2022. Its source code is available on GitHub after registering an account, and commercial use is granted based on a royalty model. Epic waives their royalties margin for games until developers have earned in revenue and the fee is waived if developers publish on the Epic Games Store. Epic has included features from acquired companies like Quixel in the engine, which is seen as helped by ''Fortnite'''s revenue. Histo ...
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Unity (game Engine)
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a MacOS, Mac OS X game engine. The engine has since been gradually extended to support a variety of Desktop computer, desktop, Mobile phone, mobile, Video game console, console and virtual reality platforms. It is particularly popular for iOS and Android (operating system), Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development. The engine can be used to create Three-dimensional space, three-dimensional (3D) and Two-dimensional space, two-dimensional (2D) games, as well as interactive Computer simulation, simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film industry, film, automotive industry, automotive, architecture, engineering, construction, and the United States Armed Forces. History The U ...
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Torque (game Engine)
Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter ''Tribes 2''. In September 2012, GarageGames released Torque 3D as open-source software under the MIT License. Torque 3D features a world editor suite including tools for sculpting terrain and painting forests, drawing rivers and roads, as well as material, particle and decal editing. It supports the open COLLADA file format as interface to 3D digital content creation software. PhysX provides support for cloth dynamics, rigid body dynamics, destructible objects and joints, as well as fluid buoyancy simulation. Other features include a deferred lighting model and modern shader features such as dynamic lighting, normal and parallax occlusion mapping, screen space ambient occlusion, depth of field, volumetric light bea ...
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Heightmap
In computer graphics, a heightmap or heightfield is a raster image used mainly as Discrete Global Grid in secondary elevation modeling. Each pixel stores values, such as surface elevation data, for display in 3D computer graphics. A heightmap can be used in bump mapping to calculate where this 3D data would create shadow in a material, in displacement mapping to displace the actual geometric position of points over the textured surface, or for terrain where the heightmap is converted into a 3D mesh. A heightmap contains one channel interpreted as a distance of displacement or "height" from the "floor" of a surface and sometimes visualized as luma of a grayscale image, with black representing minimum height and white representing maximum height. When the map is rendered, the designer can specify the amount of displacement for each unit of the height channel, which corresponds to the “contrast” of the image. Heightmaps can be stored by themselves in existing grayscale ima ...
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