Massively Multiplayer Online Real-time Strategy Game
Massively multiplayer online real-time strategy game (MMORTS) mixes the genres of real-time strategy and massively multiplayer online games, possibly in the form of web browser-based games, in which a very large number of players interact with one another within a virtual world. Players often assume the role of a general, king, or other type of figurehead leading an army into battle while maintaining the resources needed for such warfare. The titles are often based in a sci-fi or fantasy universe and are distinguished from single or small-scale multiplayer RTSes by the number of players and common use of a persistent world, generally hosted by the game's publisher, which continues to evolve even when the player is offline. Economics Many MMORTSs feature living economies. Virtual items and currency have to be gained through play and have definite value for players. Such a virtual economy can be analyzed (using data logged by the game) and has value in economic research; more si ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Real-time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features resourc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Massively Multiplayer Online Game
A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world. MMOs usually feature a huge, persistent world, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or Mobile app, smartphones and other mobile devices. MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres. History The most popular type of MMOG, and the subgenre that pioneered the category, is the massively multiplayer online role-playing game (MMORPG), which descended from university mainframe computer Multi-user dungeon, MUD and adventure games such as ''Rogue (video game), Rogue'' and ''Dungeon (video game), Dungeon'' o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Player (game)
Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and the pattern of player behavior defined through the game's rules. History Arising alongside game development, video game development in the 1980s, the term ''gameplay'' was initially used solely within the context of video games, though now it is also used for tabletop games. Definition of term There is no consensus on the precise definition of gameplay. It has been differently defined by different authors, but all definitions refer to player interaction with a game. For example: * "The structures of player interaction with the game system and with other players in the game." * "Gameplay here is seen as the interactive gaming process of the player with the game." Theorists also agree that video game gameplay is distinct from graphics and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Virtual World
A virtual world (also called a virtual space or spaces) is a Computer simulation, computer-simulated environment which may be populated by many simultaneous users who can create a personal Avatar (computing), avatar and independently explore the virtual world, participate in its activities, and communicate with others. These avatars can be textual, graphical representations, or live video avatars with auditory and touch sensations. Virtual worlds are closely related to mirror worlds. In a virtual world, the User (computing), user accesses a computer-simulated world which presents Perception, perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of Immersion (virtual reality)#Presence, presence. Such modeled worlds and their rules may draw from reality or fantasy worlds. Example rules are gravity, topography, animal locomotion, locomotion, real-time computer graphics, real-time actions, and communication. Communicati ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sci-fi
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space exploration, time travel, Parallel universes in fiction, parallel universes, and extraterrestrials in fiction, extraterrestrial life. The genre often explores human responses to the consequences of projected or imagined scientific advances. Science fiction is related to fantasy (together abbreviated wikt:SF&F, SF&F), Horror fiction, horror, and superhero fiction, and it contains many #Subgenres, subgenres. The genre's precise Definitions of science fiction, definition has long been disputed among authors, critics, scholars, and readers. Major subgenres include hard science fiction, ''hard'' science fiction, which emphasizes scientific accuracy, and soft science fiction, ''soft'' science fiction, which focuses on social sciences. Other no ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fantasy
Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, which later became fantasy literature, fantasy literature and drama. From the twentieth century onward, it has expanded into various media, including film, television, graphic novels, manga, animation, and video games. The expression ''fantastic literature'' is often used for this genre by Anglophone literary critics. An archaic spelling for the term is ''phantasy''. Fantasy is generally distinguished from the genres of science fiction and horror fiction, horror by an absence of scientific or macabre themes, although these can occur in fantasy. In popular culture, the fantasy genre predominantly features settings that reflect the actual Earth, but with some sense of otherness. Characteristics Many works of fantasy use magic (paranorma ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Virtual Economy
A virtual economy (or sometimes synthetic economy) is an emergence, emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be "fun" (for instance, avatars in a virtual economy often do not need to buy food in order to survive, and usually do not have any biological needs at all). However, some people do interact with virtual economies for "real" economic benefit. Despite primarily dealing with in-game currencies, this term also encompasses the selling of virtual currency for real money, in what is sometimes called "open centralised marketplaces". Overview Virtual economies are observed in Multi-user dungeon, MUDs and massively multiplayer online role-playing games (MMORPGs). ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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List Of Massively Multiplayer Online Games
This is a list of notable massively multiplayer online games (MMOG), sorted by category. Massively multiplayer online first-person shooter games (MMOFPS) Massively multiplayer online role-playing games (MMORPG) Massively multiplayer online real-time strategy games (MMORTS) Massively multiplayer online turn-based strategy games Action Browser games * '' Agar.io'' * '' Bin Weevils'' * '' Blood Wars'' * '' Castle of Heroes'' * ''Club Penguin'' * '' Command & Conquer: Tiberium Alliances'' * '' Dark Orbit'' * '' Empire & State'' * ''Glitch'' * '' Hattrick'' * '' Ikariam'' * '' Illyriad'' * '' Imperia Online'' * '' Little Space Heroes'' * ''Lord of Ultima'' * '' Miniconomy'' * ''Moshi Monsters'' * '' National Geographic Animal Jam'' * '' NEO Shifters'' * '' Ogame'' * '' Omerta'' * '' Pardus'' * '' Pirate Galaxy'' * '' Planetarion'' * '' Poptropica'' * '' Realm of the Mad God'' * '' Runes of Magic'' * '' Samurai Taisen'' * '' Sentou Gakuen'' * '' Slither.io'' * '' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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List Of Free Massively Multiplayer Online Games
This is a selected list of notable MMOG, massively multiplayer online games which are free-to-play in some form without ever requiring a subscription or other payment. These are commonly MMORPGs or MMOFPSs, but could be of any genre. Free play These MMOGs provide client software free of charge and allow users to play the game without requiring payment. The games' expenses are typically funded by sponsors or through donations (which have no effect in the game itself). Free play with advertising These MMOGs are free to play. They are funded through advertising, either in-game or through pop-ups. Free play with micro-transactions These MMOGs are free to play, but players may optionally purchase in-game items or currency. Optional paid subscriptions These MMOGs offer optional additional game content through paid subscription, but are otherwise free to play. See also *List of massively multiplayer online games * List of free multiplayer online games * List of MMOR ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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List Of Massively Multiplayer Online Real-time Strategy Games
This is a selected list of massively multiplayer online real-time strategy games. MMORTSs are large multi-user games that take place in perpetual online worlds with hundreds or thousands of other players. Business models MMORTSs today use a wide range of business models, from completely free of charge (no strings attached) or advertise funded to various kinds of payment plans. This list uses the following terms. *Free-to-play (F2P) means that there might be a cost to purchase the software but there is no subscription charge or added payments needed to access game content. *Pay to play, Pay-to-play means that players must pay, usually by monthly subscription, in order to play the game. *Freemium means that the majority of game content is available for free but players can pay for extra content or added perks. *Absolutely Free means that the game is completely free to play with no option to pay for any extra content or services whatsoever. List of notable MMORTSs See also *Lis ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Server Emulator
Strictly, a private server is any machine or virtual machine used as a server that is privately administrated. Colloquially the term is nearly-exclusively used to refer to independently operated, unofficial servers for video games. Private servers (broadly defined) As servers need adequate internet connection, power and can be noisy, they are often located in a colocation center. Servers are available on the market the same way as laptops or desktops are available and can be purchased by individual already pre-configured. Ordinary desktop computers are not suitable to house in colocation centers as servers have specific form factor that allows them to fit many into a standard rack. This group also includes custom-designed experimental servers, made by hobbyists. design to maximize performance per watt. Virtual server als ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Virtual Goods
Virtual goods are non-physical objects and money purchased for use in online communities or online games. Digital goods, on the other hand, may be a broader category including digital books, music, and movies. Virtual goods are intangible by definition. Including digital giftsSales of virtual goods boom in US news.bbc.co.uk, 10:32 GMT, Thursday, 22 October 2009 and digital clothing for avatars, virtual goods may be classified as services instead of and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |