Local Search (constraint Satisfaction)
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Local Search (constraint Satisfaction)
In constraint satisfaction, local search is an incomplete method for finding a solution to a problem. It is based on iteratively improving an assignment of the variables until all constraints are satisfied. In particular, local search algorithms typically modify the value of a variable in an assignment at each step. The new assignment is close to the previous one in the space of assignment, hence the name ''local search''. All local search algorithms use a function that evaluates the quality of assignment, for example the number of constraints violated by the assignment. This amount is called the ''cost'' of the assignment. The aim of local search is that of finding an assignment of minimal cost, which is a solution if any exists. Two classes of local search algorithms exist. The first one is that of greedy or non-randomized algorithms. These algorithms proceed by changing the current assignment by always trying to decrease (or at least, non-increase) its cost. The main problem ...
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Constraint Satisfaction
In artificial intelligence and operations research, constraint satisfaction is the process of finding a solution through a set of constraints that impose conditions that the variables must satisfy. A solution is therefore a set of values for the variables that satisfies all constraints—that is, a point in the feasible region. The techniques used in constraint satisfaction depend on the kind of constraints being considered. Often used are constraints on a finite domain, to the point that constraint satisfaction problems are typically identified with problems based on constraints on a finite domain. Such problems are usually solved via search, in particular a form of backtracking or local search. Constraint propagation are other methods used on such problems; most of them are incomplete in general, that is, they may solve the problem or prove it unsatisfiable, but not always. Constraint propagation methods are also used in conjunction with search to make a given problem si ...
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Constraint Satisfaction Problem
Constraint satisfaction problems (CSPs) are mathematical questions defined as a set of objects whose state must satisfy a number of constraints or limitations. CSPs represent the entities in a problem as a homogeneous collection of finite constraints over variables, which is solved by constraint satisfaction methods. CSPs are the subject of research in both artificial intelligence and operations research, since the regularity in their formulation provides a common basis to analyze and solve problems of many seemingly unrelated families. CSPs often exhibit high complexity, requiring a combination of heuristics and combinatorial search methods to be solved in a reasonable time. Constraint programming (CP) is the field of research that specifically focuses on tackling these kinds of problems. Additionally, Boolean satisfiability problem (SAT), the satisfiability modulo theories (SMT), mixed integer programming (MIP) and answer set programming (ASP) are all fields of research focusin ...
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Greedy Algorithm
A greedy algorithm is any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage. In many problems, a greedy strategy does not produce an optimal solution, but a greedy heuristic can yield locally optimal solutions that approximate a globally optimal solution in a reasonable amount of time. For example, a greedy strategy for the travelling salesman problem (which is of high computational complexity) is the following heuristic: "At each step of the journey, visit the nearest unvisited city." This heuristic does not intend to find the best solution, but it terminates in a reasonable number of steps; finding an optimal solution to such a complex problem typically requires unreasonably many steps. In mathematical optimization, greedy algorithms optimally solve combinatorial problems having the properties of matroids and give constant-factor approximations to optimization problems with the submodular structure. Specifics Greedy algorith ...
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WalkSAT
In computer science, GSAT and WalkSAT are local search algorithms to solve Boolean satisfiability problems. Both algorithms work on formulae in Boolean logic that are in, or have been converted into conjunctive normal form. They start by assigning a random value to each variable in the formula. If the assignment satisfies all clauses, the algorithm terminates, returning the assignment. Otherwise, a variable is flipped and the above is then repeated until all the clauses are satisfied. WalkSAT and GSAT differ in the methods used to select which variable to flip. * GSAT makes the change which minimizes the number of unsatisfied clauses in the new assignment, or with some probability picks a variable at random. * WalkSAT first picks a clause which is unsatisfied by the current assignment, then flips a variable within that clause. The clause is picked at random among unsatisfied clauses. The variable is picked that will result in the fewest previously satisfied clauses becoming unsa ...
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Random Walk
In mathematics, a random walk is a random process that describes a path that consists of a succession of random steps on some mathematical space. An elementary example of a random walk is the random walk on the integer number line \mathbb Z which starts at 0, and at each step moves +1 or −1 with equal probability. Other examples include the path traced by a molecule as it travels in a liquid or a gas (see Brownian motion), the search path of a foraging animal, or the price of a fluctuating stock and the financial status of a gambler. Random walks have applications to engineering and many scientific fields including ecology, psychology, computer science, physics, chemistry, biology, economics, and sociology. The term ''random walk'' was first introduced by Karl Pearson in 1905. Lattice random walk A popular random walk model is that of a random walk on a regular lattice, where at each step the location jumps to another site according to some probability distribution. In a ...
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Propositional Satisfiability
In logic and computer science, the Boolean satisfiability problem (sometimes called propositional satisfiability problem and abbreviated SATISFIABILITY, SAT or B-SAT) is the problem of determining if there exists an interpretation that satisfies a given Boolean formula. In other words, it asks whether the variables of a given Boolean formula can be consistently replaced by the values TRUE or FALSE in such a way that the formula evaluates to TRUE. If this is the case, the formula is called ''satisfiable''. On the other hand, if no such assignment exists, the function expressed by the formula is FALSE for all possible variable assignments and the formula is ''unsatisfiable''. For example, the formula "''a'' AND NOT ''b''" is satisfiable because one can find the values ''a'' = TRUE and ''b'' = FALSE, which make (''a'' AND NOT ''b'') = TRUE. In contrast, "''a'' AND NOT ''a''" is unsatisfiable. SAT is the first problem that was proved to be NP-complet ...
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Conjunctive Normal Form
In Boolean logic, a formula is in conjunctive normal form (CNF) or clausal normal form if it is a conjunction of one or more clauses, where a clause is a disjunction of literals; otherwise put, it is a product of sums or an AND of ORs. As a canonical normal form, it is useful in automated theorem proving and circuit theory. All conjunctions of literals and all disjunctions of literals are in CNF, as they can be seen as conjunctions of one-literal clauses and conjunctions of a single clause, respectively. As in the disjunctive normal form (DNF), the only propositional connectives a formula in CNF can contain are and, or, and not. The not operator can only be used as part of a literal, which means that it can only precede a propositional variable or a predicate symbol. In automated theorem proving, the notion "''clausal normal form''" is often used in a narrower sense, meaning a particular representation of a CNF formula as a set of sets of literals. Examples and non-examples ...
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Forest (graph Theory)
In graph theory, a tree is an undirected graph in which any two vertices are connected by ''exactly one'' path, or equivalently a connected acyclic undirected graph. A forest is an undirected graph in which any two vertices are connected by ''at most one'' path, or equivalently an acyclic undirected graph, or equivalently a disjoint union of trees. A polytreeSee . (or directed tree or oriented treeSee .See . or singly connected networkSee .) is a directed acyclic graph (DAG) whose underlying undirected graph is a tree. A polyforest (or directed forest or oriented forest) is a directed acyclic graph whose underlying undirected graph is a forest. The various kinds of data structures referred to as trees in computer science have underlying graphs that are trees in graph theory, although such data structures are generally rooted trees. A rooted tree may be directed, called a directed rooted tree, either making all its edges point away from the root—in which case it is called an ...
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