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Constraint Satisfaction
In artificial intelligence and operations research, constraint satisfaction is the process of finding a solution through a set of constraints that impose conditions that the variables must satisfy. A solution is therefore a set of values for the variables that satisfies all constraints—that is, a point in the feasible region. The techniques used in constraint satisfaction depend on the kind of constraints being considered. Often used are constraints on a finite domain, to the point that constraint satisfaction problems are typically identified with problems based on constraints on a finite domain. Such problems are usually solved via search, in particular a form of backtracking or local search. Constraint propagation are other methods used on such problems; most of them are incomplete in general, that is, they may solve the problem or prove it unsatisfiable, but not always. Constraint propagation methods are also used in conjunction with search to make a given proble ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and G ...
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Linear Programming
Linear programming (LP), also called linear optimization, is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements are represented by linear relationships. Linear programming is a special case of mathematical programming (also known as mathematical optimization). More formally, linear programming is a technique for the optimization of a linear objective function, subject to linear equality and linear inequality constraints. Its feasible region is a convex polytope, which is a set defined as the intersection of finitely many half spaces, each of which is defined by a linear inequality. Its objective function is a real-valued affine (linear) function defined on this polyhedron. A linear programming algorithm finds a point in the polytope where this function has the smallest (or largest) value if such a point exists. Linear programs are problems that can be expressed in canonical form as : \begin & \t ...
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Kakuro
Kakuro or Kakkuro or Kakoro ( ja, カックロ) is a kind of logic puzzle that is often referred to as a mathematical transliteration of the crossword. Kakuro puzzles are regular features in many math-and-logic puzzle publications across the world. In 1966, Canadian Jacob E. Funk, an employee of Dell Magazines, came up with the original English name ''Cross Sums'' and other names such as ''Cross Addition'' have also been used, but the Japanese name ''Kakuro,'' abbreviation of Japanese ''kasan kurosu'' (加算クロス, "addition cross"), seems to have gained general acceptance and the puzzles appear to be titled this way now in most publications. The popularity of Kakuro in Japan is immense, second only to Sudoku among Nikoli's famed logic-puzzle offerings. The canonical Kakuro puzzle is played in a grid of filled and barred cells, "black" and "white" respectively. Puzzles are usually 16×16 in size, although these dimensions can vary widely. Apart from the top row and leftmo ...
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Futoshiki
, or More or Less, is a logic puzzle game from Japan. Its name means "inequality". It is also spelled hutosiki (using Kunrei-shiki romanization). Futoshiki was developed by Tamaki Seto in 2001. The puzzle is played on a square grid. The objective is to place the numbers such that each row and column contains only one of each digit. Some digits may be given at the start. Inequality constraints are initially specified between some of the squares, such that one must be higher or lower than its neighbor. These constraints must be honored in order to complete the puzzle. Strategy Solving the puzzle requires a combination of logical techniques. Numbers in each row and column restrict the number of possible values for each position, as do the inequalities. Once the table of possibilities has been determined, a crucial tactic to solve the puzzle involves "AB elimination", in which subsets are identified within a row whose range of values can be determined. Another important techni ...
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Graph Coloring
In graph theory, graph coloring is a special case of graph labeling; it is an assignment of labels traditionally called "colors" to elements of a graph subject to certain constraints. In its simplest form, it is a way of coloring the vertices of a graph such that no two adjacent vertices are of the same color; this is called a vertex coloring. Similarly, an edge coloring assigns a color to each edge so that no two adjacent edges are of the same color, and a face coloring of a planar graph assigns a color to each face or region so that no two faces that share a boundary have the same color. Vertex coloring is often used to introduce graph coloring problems, since other coloring problems can be transformed into a vertex coloring instance. For example, an edge coloring of a graph is just a vertex coloring of its line graph, and a face coloring of a plane graph is just a vertex coloring of its dual. However, non-vertex coloring problems are often stated and studied as-is. This ...
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Interval Propagation
In numerical mathematics, interval propagation or interval constraint propagation is the problem of contracting interval domains associated to variables of R without removing any value that is consistent with a set of constraints (i.e., equations or inequalities). It can be used to propagate uncertainties in the situation where errors are represented by intervals. Interval propagation considers an estimation problem as a constraint satisfaction problem. Atomic contractors A contractor associated to an equation involving the variables ''x''1,...,''x''''n'' is an operator which contracts the intervals 'x''1..., 'x''''n''(that are supposed to enclose the ''x''''i'''s) without removing any value for the variables that is consistent with the equation. A contractor is said to be ''atomic'' if it is not built as a composition of other contractors. The main theory that is used to build atomic contractors are based on interval analysis Interval arithmetic (also known as interv ...
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Scheduling (production Processes)
Scheduling is the process of arranging, controlling and optimizing work and workloads in a production process or manufacturing process. Scheduling is used to allocate plant and machinery resources, plan human resources, plan production processes and purchase materials. It is an important tool for manufacturing and engineering, where it can have a major impact on the productivity of a process. In manufacturing, the purpose of scheduling is to keep due dates of customers and then minimize the production time and costs, by telling a production facility when to make, with which staff, and on which equipment. Production scheduling aims to maximize the efficiency of the operation, utilize maximum resources available and reduce costs. In some situations, scheduling can involve random attributes, such as random processing times, random due dates, random weights, and stochastic machine breakdowns. In this case, the scheduling problems are referred to as "stochastic scheduling." Overview ...
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Boolean Satisfiability Problem
In logic and computer science, the Boolean satisfiability problem (sometimes called propositional satisfiability problem and abbreviated SATISFIABILITY, SAT or B-SAT) is the problem of determining if there exists an interpretation that satisfies a given Boolean formula. In other words, it asks whether the variables of a given Boolean formula can be consistently replaced by the values TRUE or FALSE in such a way that the formula evaluates to TRUE. If this is the case, the formula is called ''satisfiable''. On the other hand, if no such assignment exists, the function expressed by the formula is FALSE for all possible variable assignments and the formula is ''unsatisfiable''. For example, the formula "''a'' AND NOT ''b''" is satisfiable because one can find the values ''a'' = TRUE and ''b'' = FALSE, which make (''a'' AND NOT ''b'') = TRUE. In contrast, "''a'' AND NOT ''a''" is unsatisfiable. SAT is the first problem that was proved to be NP-complet ...
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Sudoku
Sudoku (; ja, 数独, sūdoku, digit-single; originally called Number Place) is a logic-based, combinatorial number-placement puzzle. In classic Sudoku, the objective is to fill a 9 × 9 grid with digits so that each column, each row, and each of the nine 3 × 3 subgrids that compose the grid (also called "boxes", "blocks", or "regions") contain all of the digits from 1 to 9. The puzzle setter provides a partially completed grid, which for a well-posed puzzle has a single solution. French newspapers featured variations of the Sudoku puzzles in the 19th century, and the puzzle has appeared since 1979 in puzzle books under the name Number Place. However, the modern Sudoku only began to gain widespread popularity in 1986 when it was published by the Japanese puzzle company Nikoli under the name Sudoku, meaning "single number". It first appeared in a U.S. newspaper, and then ''The Times'' (London), in 2004, thanks to the efforts of Wayne Gould, who devised a ...
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Eight Queens Puzzle
The eight queens puzzle is the problem of placing eight chess queens on an 8×8 chessboard so that no two queens threaten each other; thus, a solution requires that no two queens share the same row, column, or diagonal. There are 92 solutions. The problem was first posed in the mid-19th century. In the modern era, it is often used as an example problem for various computer programming techniques. The eight queens puzzle is a special case of the more general ''n'' queens problem of placing ''n'' non-attacking queens on an ''n''×''n'' chessboard. Solutions exist for all natural numbers ''n'' with the exception of ''n'' = 2 and ''n'' = 3. Although the exact number of solutions is only known for ''n'' ≤ 27, the asymptotic growth rate of the number of solutions is (0.143 ''n'')''n''. History Chess composer Max Bezzel published the eight queens puzzle in 1848. Franz Nauck published the first solutions in 1850. W. W. Rouse Ball (1960) "The Eight Queens Problem", in ''Mathem ...
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Possible World
A possible world is a complete and consistent way the world is or could have been. Possible worlds are widely used as a formal device in logic, philosophy, and linguistics in order to provide a semantics for intensional and modal logic. Their metaphysical status has been a subject of controversy in philosophy, with modal realists such as David Lewis arguing that they are literally existing alternate realities, and others such as Robert Stalnaker arguing that they are not. Logic Possible worlds are one of the foundational concepts in modal and intensional logics. Formulas in these logics are used to represent statements about what ''might'' be true, what ''should'' be true, what one ''believes'' to be true and so forth. To give these statements a formal interpretation, logicians use structures containing possible worlds. For instance, in the relational semantics for classical propositional modal logic, the formula \Diamond P (read as "possibly P") is actually true if and o ...
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Java
Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's most populous island, home to approximately 56% of the Indonesian population. Indonesia's capital city, Jakarta, is on Java's northwestern coast. Many of the best known events in Indonesian history took place on Java. It was the centre of powerful Hindu-Buddhist empires, the Islamic sultanates, and the core of the colonial Dutch East Indies. Java was also the center of the Indonesian struggle for independence during the 1930s and 1940s. Java dominates Indonesia politically, economically and culturally. Four of Indonesia's eight UNESCO world heritage sites are located in Java: Ujung Kulon National Park, Borobudur Temple, Prambanan Temple, and Sangiran Early Man Site. Formed by volcanic eruptions due to geologic subduction of the Austra ...
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