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Hammerfist
''Hammerfist'' is a side-scrolling beat 'em up video game developed by Vivid Image and released in 1990 for the Amiga, Atari ST, Commodore 64, Amstrad CPC and ZX Spectrum. Plot In the year 2215 AD, the world is ruled by a corporation called Centro-Holographix ('Metro-Holographix' in some versions), which captures unwilling humans and replaces them with holographic versions which carry out its will. Two of these agents, Hammerfist and Metalisis, have malfunctioned and turned against Centro-Holographix, seeking to destroy it and liberate their original human forms. As part of the malfunction, the two holograms have been merged into a single being who can transform back and forth between their two forms at will. They initially escape from their storage pods in a laboratory at the bottom of the ocean and must fight their way out, after which they must cross the ocean, battling a variety of undersea creatures as they go. Finally, Hammerfist and Metalisis reach a destroyed city and ...
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Mev Dinc
Mevlüt Dinç (born May 1957), better known as Mev Dinc, is a Turkish-British video game designer. Born and raised in Turkey, he moved to England in 1979 while finishing his studies, intending to pursue a master's degree there. Unable to pay the high tuition fees for international students, Dinc worked in a cable factory in Southampton, where a colleague introduced him to video games and got him a ZX Spectrum when it was released in 1982. Dinc taught himself to program via magazines and began working in the video game industry in 1983, starting with assisting on the Commodore 64 conversion of ''Ant Attack'', released in 1984. After his first original game, ''Gerry the Germ Goes Body Poppin''', in 1985, he worked with Electric Dreams Software on another original game, ''Prodigy'', the Amstrad CPC port of ''Enduro Racer'', and various tie-ins with films and TV series. After leaving Electric Dreams, Dinc co-developed '' Last Ninja 2'' for System 3 and, together with former System ...
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Konix Multisystem
The Konix Multisystem was a cancelled video game system under development by Konix, a British manufacturer of computer peripherals. Background The Konix Multisystem began life in 1988 as an advanced Konix peripheral design intended to build on the success of the company's range of joysticks. The design, codenamed Slipstream, resembled a dashboard-style games controller, and could be configured with a steering wheel, a flight yoke, and motorbike handles. It promised advanced features such as force feedback, hitherto unheard of in home gaming. However, it soon became apparent that the Slipstream project had the potential to be much more than a peripheral. Konix turned to their sister company Creative Devices Ltd, a computer hardware developer, to design a gaming computer to be put inside the controller to make it a stand-alone console in its own right. It was shortly after this development began that Konix founder and chairman Wyn Holloway came across a magazine article that descri ...
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