Mev Dinc
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Mevlüt Dinç (born May 1957), better known as Mev Dinc, is a Turkish-British video game designer. Born and raised in Turkey, he moved to England in 1979 while finishing his studies, intending to pursue a master's degree there. Unable to pay the high tuition fees for international students, Dinc worked in a cable factory in Southampton, where a colleague introduced him to video games and got him a ZX Spectrum when it was released in 1982. Dinc taught himself to program via magazines and began working in the video game industry in 1983, starting with assisting on the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
conversion of '' Ant Attack'', released in 1984. After his first original game, ''Gerry the Germ Goes Body Poppin''', in 1985, he worked with Electric Dreams Software on another original game, ''Prodigy'', the Amstrad CPC port of '' Enduro Racer'', and various tie-ins with films and TV series. After leaving Electric Dreams, Dinc co-developed ''
Last Ninja 2 ''Last Ninja 2: Back with a Vengeance'' is an action-adventure video game developed and published by System 3 for the Commodore 64, ZX Spectrum and Amstrad CPC in 1988 as a sequel to the 1987 game ''The Last Ninja''. The Acorn Electron, BBC M ...
'' for
System 3 System 3, System/3 or System III could refer to: Computing and electronics *Acorn System 3, a home computer produced by Acorn Computers from 1980 * Cromemco System Three, a home computer produced by Cromemco from 1978 *IBM System/3, a low-end busin ...
and, together with former System 3 employees Hugh Riley and John Twiddy, founded Vivid Image in September 1989. After moving back to Turkey in 2000, Dinc founded Dinç İnteraktif (later renamed Sobee Studios), which he sold to Türk Telekom in 2009 and subsequently left in 2013. Dinc has received several awards for his work and is a member of the British Academy of Film and Television Arts.


Early life

Mev Dinc was born Mevlüt Dinç in May 1957 in Ordu, Turkey. He grew up in a remote village from the city and studied economics at the Ankara Academy of Economics and Commercial Sciences. During this time, he married an English woman and moved to England in 1979, travelling back-and-forth between the two countries to complete his education later that year. He eventually adopted the short name "Mev", citing that "no one could say it properly" in England. After graduating, Dinc pursued a master's degree in England but, due to the high tuition fees for international students at the time, could not afford to finish it. From 1980, Dinc worked for the Southampton cable factory of Standard Telephones and Cables. A colleague from the factory, Vino Dos Santos, introduced Dinc to video games via his ZX81, but Dinc showed no interest in games or computers. When the ZX Spectrum was released in 1982, Dos Santos pre-ordered one each for himself and Dinc, despite Dinc's continued lack of interest. When Dinc eventually unboxed his ZX Spectrum, he struggled to understand the enclosed instruction book for the
BASIC BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College ...
programming language. He instead taught himself to program over the course of two years via programming magazines, particularly '' Popular Computing Weekly''. Dinc cited the 1983 game ''
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'', which he examined as part of his learning, as major influence.


Career


Early games

Dinc began working in the video game industry in 1983, after leaving the cable factory. He responded to an advertisement from programmer Paul Fik, who was looking for a ZX Spectrum developer, and helped him convert the game '' Ant Attack'' from the ZX Spectrum to the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
. The port was released in 1984, and Dinc used this development to get insights into the Commodore 64, which he would use for his later games. In the same year, he and Jon Dean founded the Society of Software Authors, a trade association that was to provide "practical advice" for developers in the game industry. The society had its inaugural meeting on 5 May 1984 in Ilford. Dinc acted as its
chairman The chairperson, also chairman, chairwoman or chair, is the presiding officer of an organized group such as a board, committee, or deliberative assembly. The person holding the office, who is typically elected or appointed by members of the grou ...
. Dinc's first original game was ''Gerry the Germ Goes Body Poppin''', in which the player controls a pathogen that invades a human body. He initially pitched the game to publisher
Mirrorsoft Mirrorsoft was a British video game publisher founded by Jim Mackonochie as a division of Mirror Group Newspapers. The company was active between 1983 and 1991, and shut down completely in early 1992. History In the early 1980s, Jim Mack ...
(part of the Mirror Group conglomerate), which rejected the game, citing the reputation of the Mirror Group. Dinc later met Tony Rainbird, the managing director for the Firebird publishing label. Although Dinc considered the
British Telecom BT Group plc (trade name, trading as BT and formerly British Telecom) is a British Multinational corporation, multinational telecommunications holding company headquartered in London, England. It has operations in around 180 countries and is th ...
(which Firebird was part of) more respectable than the Mirror Group and therefore thought that the label would reject his game, Rainbird was fond of the idea and agreed to publish it. Dinc entirely developed the ZX Spectrum and Amstrad CPC version and had Edwin Rayner, whom he had met in Southampton, create a Commodore 64 port. Although released in 1985 as a budget-price title, ''Gerry the Germ'' sold well, generating "quite a lot of royalties", especially in the United States. Following ''Gerry the Germ'', Rainbird asked Dinc to create another game for the publisher. However, he had come in contact with Dean and Rod Cousens (whom he had known through the ''Ant Attack'' conversion), who at the time were establishing Electric Dreams Software for Activision. Dean requested Dinc to develop his second game with them instead, which he accepted given a satisfactory offer and the company's location in Southampton. Dinc's second game, 1986's ''Prodigy'', had the player care for an infant. He described the game as ambitious but difficult to program. Subsequently, Cousens and Dean persuaded Dinc to develop a port of '' Enduro Racer'', originally an
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
, from the ZX Spectrum to the Amstrad CPC, which he agreed to despite his disinterest in such projects because Electric Dreams had offered him "really good money". Dinc met with the developers of the ZX Spectrum, who attempted to explain their development concepts. He considered their work far more complex than and his and instead requested the original source code, using which he simulated the ZX Spectrum version on an Amstrad CPC. After the port was released in 1986, Dinc became involved with two video game adaptations for movies: '' Big Trouble in Little China'' for the Amstrad CPC and ZX Spectrum had been left unfinished by another developer, and Dinc was asked to rescue the project within two months. Afterwards, he worked on the original Commodore 64 version of '' Aliens: The Computer Game'', where he again worked alongside Rayner. Dinc's last project with Electric Dreams was '' Knightmare'', a 1987 adaptation of the TV series of the same name.


Vivid Image

After ''Knightmare'', Dinc left Electric Dreams. At the time,
System 3 System 3, System/3 or System III could refer to: Computing and electronics *Acorn System 3, a home computer produced by Acorn Computers from 1980 * Cromemco System Three, a home computer produced by Cromemco from 1978 *IBM System/3, a low-end busin ...
was struggling to convert its game '' The Last Ninja'' from the Commodore 64 to the ZX Spectrum. With Activision as its publisher, Cousens landed Dinc a job with the company to handle the port. However, Dinc did not want to work off someone else's code and instead suggested that the company formally cancel ''The Last Ninja'' for the platform and instead announce that the sequel, ''
Last Ninja 2 ''Last Ninja 2: Back with a Vengeance'' is an action-adventure video game developed and published by System 3 for the Commodore 64, ZX Spectrum and Amstrad CPC in 1988 as a sequel to the 1987 game ''The Last Ninja''. The Acorn Electron, BBC M ...
'', would be simultaneously released for the Amstrad CPC, Commodore 64, and ZX Spectrum. As the company followed this recommendation, Dinc worked on the Amstrad CPC and ZX Spectrum versions, alongside artist Hugh Riley and programmer John Twiddy, who developed the Commodore 64 version. After the game's 1987 release, Dinc decided to start his own company. Twiddy and Riley joined him, and they established Vivid Image in September 1988. The company's debut game was '' Hammerfist'', released in 1990 and followed shortly by ''Time Machine''. Dinc considered both ambitious projects, but he ultimately was not satisfied with either. He further developed a version of ''Hammerfist'' for the Konix Multisystem, a console Dean was involved in. Dinc completed this version before the platform's release was cancelled, to his disappointment. The studio's next game, '' First Samurai'', was what Dinc thought "finally hit the level" that Vivid Image's founders had intended for the studio. Inspired by the ''Last Ninja'' series, the game starred a samurai in place of a ninja and changed the
isometric The term ''isometric'' comes from the Greek for "having equal measurement". isometric may mean: * Cubic crystal system, also called isometric crystal system * Isometre, a rhythmic technique in music. * "Isometric (Intro)", a song by Madeon from ...
perspective to a side-on view. The game's name was chosen as a parody of ''Last Ninja''. ''First Samurai'' was released for various platforms in 1991. An expanded sequel, ''
Second Samurai ''Second Samurai'' is a video game released for the Amiga in 1993. It is the sequel to the 1991 game '' First Samurai''. A Mega Drive version was later released in 1994 which features different graphics, sound and level design to the Amiga version ...
'', came out in 1993. During the development of ''First Samurai'', Vivid Image ran into financial hardships following the death of Robert Maxwell, the owner of Mirrorsoft's group of companies. Mirrorsoft had gone into receivership and ceased further payments. Their agreement entailed that Vivid Image retained the intellectual property of the game and that the contract could be terminated in the event of receivership or
bankruptcy Bankruptcy is a legal process through which people or other entities who cannot repay debts to creditors may seek relief from some or all of their debts. In most jurisdictions, bankruptcy is imposed by a court order, often initiated by the debtor ...
. Looking to generate revenue quickly, Vivid Image struck a deal with Ubi Soft to publish ''First Samurai'' on personal computers and developed a port within three months. Furthermore, the developer reached out to Cousens, who was now heading Acclaim Entertainment's European branch, for help. Through Acclaim, Vivid Image was able to work with Japanese publisher Kemco to secure a deal for a ''First Samurai'' port on the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
. After several meetings with Kemco's managing director, Masahiro Ishii, they reached an agreement crucial to the Vivid Image's survival. Riley eventually left the company in 1993 and John Twiddy returned to System 3 shortly thereafter. Vivid Image collaborated with Ubi Soft on two racing games: '' Street Racer'' and '' S.C.A.R.S.''. The former, published in 1994, was designed after ''
Super Mario Kart ''Super Mario Kart'' is a Kart racing game, kart racing video game developed and published by Nintendo for the Super Nintendo Entertainment System. The first game in the Mario Kart, ''Mario Kart'' series, it was released in Japan and North Ameri ...
'' and incorporated original characters, including one based on Nasreddin Hodja, a historical satirist well known in Turkey. Dinc had envisioned a 3D
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
for the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
revolving around Hodja, which he was to develop with
Raffaele Cecco Raffaele Cecco, born 10 May 1967, is a British video games developer who has created numerous video games since 1984, including ''Cybernoid'' and '' Exolon''. He grew up in Tottenham in North London. Spurred by an interest in computers, he receive ...
, the Rowlands brothers, and others. However, the game was never released and led to Dinc falling out with some of those involved. ''S.C.A.R.S.'' was released in 1998. According to Dinc, the game's graphics, including the race track designs, were produced in-house by Ubi Soft, making them "too short and too difficult", which "ruined the game". Also in 1998, Vivid Image began work on Actor, a 3D game demo, using the Dynamic Toolkit by MathEngine, an Oxford software company. The demo was first shown off in 2000 as part of a promotion of the Pentium 4 line of central processing units. A "mystery-and-adventure game" also called ''Actor'' was to be released for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
in 2001. By 2000, Dinc felt as though he had reached the peak of his career in the UK.
Eidos Interactive Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in ...
had decided to cancel all of its PlayStation projects, resulting in the cancellation of ''Street Racer 2''. Dinc had to decide whether he should take on further projects and raise his family in the UK or return to Turkey. He chose to return to Turkey, which at the time lacked a professional games industry, and believed that establishing a games scene there would make him "feel proud again". Vivid Image became formally based in Istanbul and developed ''
Dual Blades Dual Blades is a fighting video game published by Metro3D for the Game Boy Advance. It is a fighting game with single player and player versus player modes. It features a "power combining system" which was very new for the genre at that time. This ...
'' for the Game Boy Advance, published by
Metro3D Metro3D, Inc. (formerly Metropolis Digital, Inc.) was an American video game developer and Video game publisher, publisher. Based in San Jose, California, and founded in 1998 , the company released several games for the Dreamcast, Game Boy Color ...
in October 2002.


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Working out of the Software Development Centre at the Istanbul Technical University, Dinc founded Dinç İnteraktif in 2000. By April 2001, Dinc had hired Will Cowling and Ben Donnelly, who joined him from England, as well as Engin Cilasun and Bager Akbay; Dinc expected to eventually grow the studio to 45–50 people. Dinç İnteraktif was renamed Sobee Studios in 2004. In association with MyNet, Sobee developed two of Turkey's first major online games, one about
football club A football team is a group of players selected to play together in the various team sports known as football. Such teams could be selected to play in a match against an opposing team, to represent a football club, group, state or nation, an all- ...
management and one about billiards. The latter saw contributions from Turkish professional billiards player
Semih Saygıner Semih Saygıner (born on November 12, 1964), nicknamed Mr. Magic or The Turkish Prince, is a Turkish people, Turkish world champion professional carom billiards player specialized in three-cushion billiards, three-cushion event. Family life Se ...
. Upon release in 2004, the two games attracted 1 million users. Further games included , Turkey's first massively multiplayer online game in 2006, and the football game ''
I Can Football ''I Can Football'' is a 3D multiplayer online soccer game created by the Turkish development house Sobee. The game was supported by Vestel at the beta stage. After Sobee had purchased by Türk Telekom, the game was published by TTnet in 2009. S ...
'' in 2009. Dinc sold Sobee to Türk Telekom, at the time under Paul Doany's management, in March 2009 and continued as the studio's general manager. Under Dinc, Sobee developed '' Süpercan'', ''I Can Football 2'', and ''Süpercan 2''. As Doany was replaced shortly after the acquisition, Dinc, unhappy with the new management's stance towards Sobee, left the studio in 2013.


Later work

Dinc was the founder and first elected president of the , established as part of the Turkish Ministry of Youth and Sports in August 2011. This federation was eventually folded into the ministry's Emerging Sports Branches Federation. In 2016, Dinc moved to London, where he established Pixel Age Studios with the intent of remaking his earlier games. That studio was dissolved in June 2021. In 2020, Dinc published a Turkish-language
autobiography An autobiography, sometimes informally called an autobio, is a self-written account of one's own life. It is a form of biography. Definition The word "autobiography" was first used deprecatingly by William Taylor in 1797 in the English peri ...
, ''Life Is a Game'', donating all proceeds to
Darüşşafaka Society Darüşşafaka Society, the first non-governmental organization in Turkish history in the field of education, was founded in 1863 with the mission of providing “equity in education.” Bright and talented children who have lost one of their paren ...
. An English version was released in 2021. Dinc co-founded Inventuna Games, a
blockchain A blockchain is a type of distributed ledger technology (DLT) that consists of growing lists of records, called ''blocks'', that are securely linked together using cryptography. Each block contains a cryptographic hash of the previous block, a ...
games startup, in April 2021.


Games


Books

* *


References


External links

* {{DEFAULTSORT:Dinc, Mev 1957 births British video game designers Living people People from Ordu Turkish emigrants to the United Kingdom