First Samurai
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First Samurai
''First Samurai'', alternatively titled ''The First Samurai'', is a 1991 beat 'em up platform game developed by Vivid Image and published by Image Works. ''The First Samurai'' was originally released in September 1991 for the Amiga and Atari ST, and was later ported to the Commodore 64, MS-DOS and the Super Nintendo Entertainment System. It was followed by a sequel, '' Second Samurai'', in 1994. In 2011 a port was released for iOS. Plot In ''The First Samurai'', the protagonist undertakes a quest as the first samurai in the history of feudal Japan, and must compete against rival swordsmen. Gameplay Eating food and drinking sake will help the player get stronger, while fire and enemy contact will weaken the samurai. The main objective in a level is to collect a set of four items which must be used to get access to the area with the end of level boss. Magic pots serve as checkpoints and are activated with the energy of the player's sword. Killing a monster releases a portion of s ...
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Vivid Image
Mevlüt Dinç (born May 1957), better known as Mev Dinc, is a Turkish-British video game designer. Born and raised in Turkey, he moved to England in 1979 while finishing his studies, intending to pursue a master's degree there. Unable to pay the high tuition fees for international students, Dinc worked in a cable factory in Southampton, where a colleague introduced him to video games and got him a ZX Spectrum when it was released in 1982. Dinc taught himself to program via magazines and began working in the video game industry in 1983, starting with assisting on the Commodore 64 conversion of ''Ant Attack'', released in 1984. After his first original game, ''Gerry the Germ Goes Body Poppin''', in 1985, he worked with Electric Dreams Software on another original game, ''Prodigy'', the Amstrad CPC port of ''Enduro Racer'', and various tie-ins with films and TV series. After leaving Electric Dreams, Dinc co-developed ''Last Ninja 2'' for System 3 and, together with former System 3 ...
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Kamakura Period
The is a period of Japanese history that marks the governance by the Kamakura shogunate, officially established in 1192 in Kamakura by the first ''shōgun'' Minamoto no Yoritomo after the conclusion of the Genpei War, which saw the struggle between the Taira and Minamoto clans. The period is known for the emergence of the samurai, the warrior caste, and for the establishment of feudalism in Japan. During the early Kamakura period, the shogunate continued warfare against the Northern Fujiwara which was only defeated in 1189. Then, the authority to the Kamakura rulers waned in the 1190s and power was transferred to the powerful Hōjō clan in the early 13th century with the head of the clan as regent (Shikken) under the shogun which became a powerless figurehead. The later Kamakura period saw the invasions of the Mongols in 1274 and again in 1281. To reduce the amount of chaos, the Hōjō rulers decided to decentralize power by allowing two imperial lines – Northern and Southern ...
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Collision Detection
Collision detection is the computational problem of detecting the intersection (Euclidean geometry), intersection of two or more objects. Collision detection is a classic issue of computational geometry and has applications in various computing fields, primarily in computer graphics, computer games, computer simulations, robotics and computational physics. Collision detection algorithms can be divided into operating on 2D and 3D objects. Overview In physical simulation, experiments such as playing billiards, are conducted. The physics of bouncing billiard balls are well understood, under the umbrella of rigid body motion and elastic collisions. An initial description of the situation would be given, with a very precise physical description of the billiard table and balls, as well as initial positions of all the balls. Given a force applied to the cue ball (probably resulting from a player hitting the ball with their cue stick), we want to calculate the trajectories, precise ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor or telev ...
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Joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal control device in the cockpit of many civilian and military aircraft, either as a centre stick or side-stick. It often has supplementary switches to control various aspects of the aircraft's flight. Joysticks are often used to control video games, and usually have one or more push-buttons whose state can also be read by the computer. A popular variation of the joystick used on modern video game consoles is the analog stick. Joysticks are also used for controlling machines such as cranes, trucks, underwater unmanned vehicles, wheelchairs, surveillance cameras, and zero turning radius lawn mowers. Miniature finger-operated joysticks have been adopted as input devices for smaller electronic equipment such as mobile phones. Aviation Joystic ...
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Sprite (computer Graphics)
Sprite commonly refers to: * Sprite (drink), a lemon-lime beverage produced by the Coca-Cola Company * Sprite (computer graphics), a smaller bitmap composited onto another by hardware or software * Sprite (folklore), a type of legendary creature including elves, fairies, and pixies Sprite may also refer to: Comics *Sprite (Eternal), a fictional member of the race of Eternals in the Marvel Universe * ''Sprite'' (manga), a 2009 Japanese manga series *Sprite, alias of the Marvel Comics character Kitty Pryde *Sprite comic, a webcomic that consists primarily of computer sprites from video games Computing and technology * Sprite (operating system), an operating system developed at the University of California, Berkeley * SPRITE (spacecraft), a proposed Saturn atmospheric probe mission * SPRITE infrared detector, a specialist detector device using a process known as signal processing in the element * De Havilland Sprite, a British rocket engine Vehicles * Sprite (motorcycle), a ...
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Special Effect
Special effects (often abbreviated as SFX, F/X or simply FX) are illusions or visual tricks used in the theatre, film, television, video game, amusement park and simulator industries to simulate the imagined events in a story or virtual world. Special effects are traditionally divided into the categories of mechanical effects and optical effects. With the emergence of digital film-making a distinction between special effects and visual effects has grown, with the latter referring to digital post-production and optical effects, while "special effects" refers to mechanical effects. Mechanical effects (also called practical or physical effects) are usually accomplished during the live-action shooting. This includes the use of mechanized props, scenery, scale models, animatronics, pyrotechnics and atmospheric effects: creating physical wind, rain, fog, snow, clouds, making a car appear to drive by itself and blowing up a building, etc. Mechanical effects are also often inco ...
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The Last Ninja
''The Last Ninja'' is an action-adventure game originally developed and published by System 3 in 1987 for the Commodore 64. It was converted to the Apple IIGS, MS-DOS, BBC Micro, and Acorn Electron in 1988, the Apple II in 1989, the Amiga, and Atari ST (as ''Last Ninja Remix'') in 1990, and the Acorn Archimedes in 1991. It is one of the most successful games released on the Commodore 64. It was followed by ''Last Ninja 2'' and '' Last Ninja 3''. Gameplay ''The Last Ninja'' contains a blend of exploration, puzzle solving, and combat. The object of the game is to guide the ninja protagonist Armakuni on his journey to the palace of the evil shogun Kunitoki to assassinate him, avenging his clan, and retrieve the sacred scrolls. As the player progresses, Kunitoki's henchmen become more challenging as they learn the ways of the ninja. The interface consists of the opponents' energy and collected inventory (on the right) and player's health (on the bottom). The world is viewed in ...
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Them!
''Them!'' is a 1954 American black-and-white science fiction film, science fiction monster film from Warner Bros. Pictures, produced by David Weisbart, directed by Gordon Douglas (director), Gordon Douglas, and starring James Whitmore, Edmund Gwenn, Joan Weldon, and James Arness. The film is based on an original story treatment by George Worthing Yates, which was then developed into a screenplay by Ted Sherdeman and adaptation by Russell S. Hughes, Russell Hughes. ''Them!'' is one of the first of the 1950s "nuclear monster" films, and the first "arthropods in film, big bug" feature film to use insects as the monster. A nest of Enlargement (in fiction)#Excessive growth, gigantic irradiated ants is discovered in the New Mexico desert; they quickly become a national threat when it is discovered that two young queen ants and their consorts have escaped to establish new nests. The national search that follows finally culminates in a battle with ''Them'' in the concrete spillways a ...
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