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''Hammerfist'' is a side-scrolling
beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
video game developed by Vivid Image and released in 1990 for the Amiga, Atari ST, Commodore 64,
Amstrad CPC The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Si ...
and
ZX Spectrum The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colou ...
.


Plot

In the year 2215 AD, the world is ruled by a corporation called Centro-Holographix ('Metro-Holographix' in some versions), which captures unwilling humans and replaces them with holographic versions which carry out its will. Two of these agents, Hammerfist and Metalisis, have malfunctioned and turned against Centro-Holographix, seeking to destroy it and liberate their original human forms. As part of the malfunction, the two holograms have been merged into a single being who can transform back and forth between their two forms at will. They initially escape from their storage pods in a laboratory at the bottom of the ocean and must fight their way out, after which they must cross the ocean, battling a variety of undersea creatures as they go. Finally, Hammerfist and Metalisis reach a destroyed city and penetrate the Centro-Holographix facility, confronting and eventually destroying the corporation's ruler, a being known only as The Master. Hammerfist and Metalisis, separated into their original bodies, escape Centro-Holographix for good.


Gameplay

The player controls either the male Hammerfist or the female Metalisis; as they occupy the same body, the player can transform from one to the other at any time in order to utilize their distinct skills. Hammerfist is a more powerful combatant, able to sustain more damage and fire energy bolts from his fists, while Metalisis is able to cartwheel (or 'flick-flack') over obstacles and gaps between platforms. Each room consists of a series of challenges, primarily computer screens which must be smashed and enemies which must be destroyed, before they are able to progress to the next room. Virtually all rooms require both characters to be used in order to complete them. The game features separate health bars for Hammerfist and Metalisis, with the player being restricted to one character after the other is killed, as well as one for The Master. As the player defeats enemies and destroys computers, a variety of power-ups drop for them. If the player leaves a room without collecting all the available power-ups, their value is added to The Master's strength; when this is full, all power-ups become negative, and will harm the player character, until a sufficient number of them have been avoided. Some rooms also feature booths within which both characters can recharge their health. Upon the death of both characters, the player is returned to the beginning of the game.


Development

''Hammerfist'' was the first game produced by UK developers Vivid Image, a company formed by Mev Dinc, Hugh Riley and John Twiddy. The three of them worked previously for System 3, leaving immediately upon the completion of '' Last Ninja 2'' in 1988 order to form their own company. A version was developed for the
Konix Multisystem The Konix Multisystem was a cancelled video game system under development by Konix, a British manufacturer of computer peripherals. Background The Konix Multisystem began life in 1988 as an advanced Konix peripheral design intended to build on th ...
, but as that console was never released, neither was the game.


Reception

All versions of ''Hammerfist'' received positive reviews at the time of release. '' A.C.E.'' said that the Amiga version was "graphically superb...a better beat 'em up than many of the mediocre coin-op conversions that are currently available for the Amiga." ''
Amiga Format ''Amiga Format'' was a British computer magazine for Amiga computers, published by Future plc. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when, in the wake of selling '' ACE'' to EMAP, Future split the dual-format ...
'' gave the game a score of 89%, praising its complexity and stating "''Hammerfist'' is definitely a game to keep you busy for a very long time." ''
Zero 0 (zero) is a number representing an empty quantity. In place-value notation such as the Hindu–Arabic numeral system, 0 also serves as a placeholder numerical digit, which works by multiplying digits to the left of 0 by the radix, usual ...
'' gave the game a score of 87 out of 100, stating "combine the tricky but challenging gameplay with some dramatic graphics and an excellect soundtrack and you're looking at a pretty nifty shoot 'em up." ''
The Games Machine ''The Games Machine'' is a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published ''CRASH'', '' Zzap!64'', '' Amtix!'' and other magazines. History The magazine ran head to head wi ...
'' praised the graphics of the Commodore 64 version and stated that it "deserves all the accolades it can grab", and ''
Zzap!64 ''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine ...
'' were similarly positive about this version, identifying its detailed sprites and animation as its best feature, giving the game a total score of 90%. '' Computer and Video Games'' were similarly positive about the Spectrum version, stating that the platform's monochrome graphics " on'tharm the overall game which stands out as one of the better arcade adventures doing the rounds of late."June 1999, tp://ftp.worldofspectrum.org/pub/sinclair/magazines/C+VG/Issue103/Pages/CVG10300073.jpg ''Hammerfist'' review - page scan at World of Spectrum ''Computer and Video Games'', accessed December 13, 2012


References


External links


''Hammerfist''
at Atari Legend
''Hammerfist''
at Lemon Amiga
''Hammerfist''
at Hall of Light {{Authority control 1990 video games Atari ST games Amiga games Amstrad CPC games Beat 'em ups Commodore 64 games Cyberpunk video games Dystopian video games Platform games Video games about cloning Video games about cyborgs Video games about shapeshifting Video games featuring female protagonists Video games set in the 23rd century ZX Spectrum games Video games developed in the United Kingdom