Last Ninja 2
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Last Ninja 2
''Last Ninja 2: Back with a Vengeance'' is an action-adventure video game developed and published by System 3 for the Commodore 64, ZX Spectrum and Amstrad CPC in 1988 as a sequel to the 1987 game '' The Last Ninja''. The Acorn Electron, BBC Micro, 1990: Amiga, Atari ST, MS-DOS and NES ports followed in 1989. The NES version of the game was named simply ''The Last Ninja''. In 1990, the ''Last Ninja Remix'' edition of the game was re-released for 8-bit systems. Gameplay The player, controlling a ninja, must fight his way through various levels populated by opponents, collecting necessary items in the process. Each level depicts a different locale and is divided into several screens. The game is presented in an isometric view and the ninja can move in eight different directions and jump. Enemies, armed with fists and various ninja weapons, wander around the levels. The ninja must fight them either bare-handed or with the weaponry he finds along the way; in either case, h ...
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Joe Roth
Joseph Emanuel Roth is an American film executive, producer and director. He co-founded Morgan Creek Productions in 1988 and was chairman of 20th Century Fox (1989–1993), Caravan Pictures (1993–1994), and Walt Disney Studios (1994–2000) before founding Revolution Studios in 2000, then Roth Films. Early life Roth was born to Frances and Lawrence Roth. He has stated that his Jewish family faced various forms of harassment growing up in a heavily Catholic part of Long Island, New York. This involved incidents like "a cross being burned on the lawn and some of Roth's schoolmates crossed themselves before they would speak to him." In 1959, Roth's father volunteered his son to be a plaintiff in the ACLU's effort to abolish mandatory prayer in public schools. The case, filed in New York, went through several appeals, finally reaching the U.S. Supreme Court in 1962. The Court ruled that such prayer was unconstitutional under the First Amendment, in the landmark case of ...
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Atari ST
The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first personal computer with a bitmapped color GUI, using a version of Digital Research's GEM from February 1985. The Atari 1040ST, released in 1986 with 1 MB of RAM, was the first home computer with a cost-per-kilobyte of less than US$1. "ST" officially stands for "Sixteen/Thirty-two", referring to the Motorola 68000's 16-bit external bus and 32-bit internals. The system was designed by a small team led by Shiraz Shivji. Alongside the Macintosh, Amiga, Apple IIGS, and Acorn Archimedes, the ST is part of a mid-1980s generation of computers with 16- or 32-bit processors, 256 Kilobyte, KB or more of RAM, and computer mouse, mouse-controlled graphical user interfaces. The ST was sold with either Atari's color monitor or less expensive ...
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Golden Joystick Award
The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be voted online via ''GamesRadar+''. , the ceremony was in its 39th year. It is the longest-running video game award ceremony, launched in 1983, and the second-oldest video game award ceremony after the Arcade Awards, launched in 1981. The awards were initially focused on PC games, but were later extended to include console games as well, owing to the success of video game consoles such as the Sega Master System and the Sega Mega Drive in the United Kingdom. The ceremony is not directly related to the golden joystick prize given away to successful contestants on ''GamesMaster'', a British television show, but both properties belong to Future plc. In 2021, the Golden Joystick Awards celebrated 50 Years Of Games by asking the public to vote for t ...
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List Of Game Of The Year Awards
Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) The British Academy Games Awards are an annual British awards ceremony honoring "outstanding creative achievement" in the video game industry. First presented in 2004 following the restructuring of the BAFTA Interactive Entertainment Awards, the awards are presented by the British Academy of Film and Television Arts (BAFTA), and are thus commonly referred to as the BAFTA Games Awards. Czech Game of the Year Awards The Czech Game of the Year Awards are annual awards that recognize accomplishments in video game development. D.I.C.E. Awards The D.I.C.E. Awards are awarded by the Academy of Interactive Arts & Sciences (AIAS), a non-profit organization of industry professionals. The awards were previously known as the Interactive Ac ...
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New York City
New York, often called New York City or NYC, is the most populous city in the United States. With a 2020 population of 8,804,190 distributed over , New York City is also the most densely populated major city in the United States, and is more than twice as populous as second-place Los Angeles. New York City lies at the southern tip of New York State, and constitutes the geographical and demographic center of both the Northeast megalopolis and the New York metropolitan area, the largest metropolitan area in the world by urban landmass. With over 20.1 million people in its metropolitan statistical area and 23.5 million in its combined statistical area as of 2020, New York is one of the world's most populous megacities, and over 58 million people live within of the city. New York City is a global cultural, financial, entertainment, and media center with a significant influence on commerce, health care and life sciences, research, technology, educa ...
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Kōga-ryū
Kōka-ryū (甲賀流, "School of Kōka"; occasionally transliterated as "Kōga") is an umbrella term for a set of traditions of ninjutsu that originated from the region of Kōka (modern Kōka City in Shiga Prefecture). The samurai of Kōka-ryū were known as "Kōka-no-mono", and operated as ''shinobi'' throughout Japan's turbulent Sengoku period. History The beginnings of the Kōka-ryū may be traced to near the end of the Muromachi period. While the district of Kōka, in Ōmi Province, was under the jurisdiction of the Rokkaku clan, it was a kind of autonomous municipality, composed of localized unions called ''sō'' (). All important decisions in the municipality were made by a majority vote from the union representatives. This kind of system was uncommon for the period in question. At this time, the leaders of the Rokkaku clan, using Kannonji Castle as a base, started to steadily build up military might. They made light of commands from the Ashikaga shogunate and eventually ...
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Ninja
A or was a covert agent or mercenary in feudal Japan. The functions of a ninja included reconnaissance, espionage, infiltration, deception, ambush, bodyguarding and their fighting skills in martial arts, including ninjutsu.Kawakami, pp. 21–22 Their covert methods of waging irregular warfare were deemed dishonorable and beneath the honor of the samurai. Though ''shinobi'' proper, as specially trained spies and mercenaries, appeared in the 15th century during the Sengoku period, antecedents may have existed as early as the 12th century. In the unrest of the Sengoku period, mercenaries and spies for hire became active in Iga Province and the adjacent area around the village of Kōga. It is from these areas that much of the knowledge regarding the ninja is drawn. Following the unification of Japan under the Tokugawa shogunate in the 17th century, the ninja faded into obscurity. A number of ''shinobi'' manuals, often based on Chinese military philosophy, were written i ...
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8-bit
In computer architecture, 8-bit integers or other data units are those that are 8 bits wide (1 octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers or data buses of that size. Memory addresses (and thus address buses) for 8-bit CPUs are generally larger than 8-bit, usually 16-bit. 8-bit microcomputers are microcomputers that use 8-bit microprocessors. The term '8-bit' is also applied to the character sets that could be used on computers with 8-bit bytes, the best known being various forms of extended ASCII, including the ISO/IEC 8859 series of national character sets especially Latin 1 for English and Western European languages. The IBM System/360 introduced byte-addressable memory with 8-bit bytes, as opposed to bit-addressable or decimal digit-addressable or word-addressable memory, although its general-purpose registers were 32 bits wide, and addresses were contained in the lower 24 bits of thos ...
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The Last Ninja
''The Last Ninja'' is an action-adventure game originally developed and published by System 3 in 1987 for the Commodore 64. It was converted to the Apple IIGS, MS-DOS, BBC Micro, and Acorn Electron in 1988, the Apple II in 1989, the Amiga, and Atari ST (as ''Last Ninja Remix'') in 1990, and the Acorn Archimedes in 1991. It is one of the most successful games released on the Commodore 64. It was followed by ''Last Ninja 2'' and '' Last Ninja 3''. Gameplay ''The Last Ninja'' contains a blend of exploration, puzzle solving, and combat. The object of the game is to guide the ninja protagonist Armakuni on his journey to the palace of the evil shogun Kunitoki to assassinate him, avenging his clan, and retrieve the sacred scrolls. As the player progresses, Kunitoki's henchmen become more challenging as they learn the ways of the ninja. The interface consists of the opponents' energy and collected inventory (on the right) and player's health (on the bottom). The world is viewed i ...
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Sequel
A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work. In many cases, the sequel continues elements of the original story, often with the same characters and settings. A sequel can lead to a series, in which key elements appear repeatedly. Although the difference between more than one sequel and a series is somewhat arbitrary, it is clear that some media franchises have enough sequels to become a series, whether originally planned as such or not. Sequels are attractive to creators and to publishers because there is less risk involved in returning to a story with known popularity rather than developing new and untested characters and settings. Audiences are sometimes eager for more stories abo ...
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1988 In Video Gaming
1988 saw many sequels and prequels in video games, such as ''Dragon Quest III'', ''Super Contra'', '' Super Mario Bros. 2'', ''Mega Man 2'', '' Double Dragon II: The Revenge'', and ''Super Mario Bros. 3'', along with new titles such as ''Assault'', '' Altered Beast'', ''Capcom Bowling'', '' Ninja Gaiden'', ''RoboCop'', '' Winning Run'' and '' Chase H.Q.'' The year's highest-grossing arcade games were '' After Burner'' and '' After Burner II'' in Japan, '' Double Dragon'' in the United States, '' Operation Wolf'' in the United Kingdom, and ''RoboCop'' in Hong Kong. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the fifth year in a row, while the year's best-selling home video games were ''Dragon Quest III'' in Japan and '' Super Mario Bros./Duck Hunt'' in the United States. Events * ''Out Run'' wins Game of the Year at the 5th Golden Joystick Awards, for the year 1987. *June – Nintendo releases the last issue (#7) of ''Nintendo Fun Cl ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are faster- ...
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