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General Packet Radio Service
General Packet Radio Service (GPRS), also called 2.5G, is a mobile data standard on the 2G cellular communication network's global system for mobile communications (GSM). Networks and mobile devices with GPRS started to roll out around the year 2001; it offered, for the first time on GSM networks, seamless data transmission using packet data for an "always-on" connection (eliminating the need to "dial-up"), so providing improved Internet access for web, email, WAP services, Multimedia Messaging Service (MMS) and others. Up until the rollout of GPRS, only circuit switched data was used in cellular networks, meaning that one or more radio channels were occupied for the entire duration of a data connection. On the other hand, on GPRS networks, data is broken into small packets and transmitted through available channels. This increased efficiency also gives it theoretical data rates of 56–114  kbit/s, significantly faster than the preceding Circuit Switched Data (CSD) ...
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Internet Protocol
The Internet Protocol (IP) is the network layer communications protocol in the Internet protocol suite for relaying datagrams across network boundaries. Its routing function enables internetworking, and essentially establishes the Internet. IP has the task of delivering Packet (information technology), packets from the source Host (network), host to the destination host solely based on the IP addresses in the packet Header (computing), headers. For this purpose, IP defines packet structures that encapsulation (networking), encapsulate the data to be delivered. It also defines addressing methods that are used to label the datagram with source and destination information. IP was the connectionless datagram service in the original ''Transmission Control Program'' introduced by Vint Cerf and Bob Kahn in 1974, which was complemented by a connection-oriented service that became the basis for the Transmission Control Protocol (TCP). The Internet protocol suite is therefore often referre ...
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Point-to-Point Protocol
In computer networking, Point-to-Point Protocol (PPP) is a data link layer (layer 2) communication protocol between two routers directly without any host or any other networking in between. It can provide loop detection, authentication, transmission encryption, and data compression. PPP is used over many types of physical networks, including serial cable, phone line, Trunking#Trunk line, trunk line, cellular telephone, specialized radio links, ISDN, and Fiber-optic communication, fiber optic links such as SONET. Since IP packets cannot be transmitted over a modem line on their own without some data link protocol that can identify where the transmitted frame starts and where it ends, Internet service providers (ISPs) have used PPP for customer dial-up access to the Internet. PPP is used on former dial-up networking lines. Two derivatives of PPP, Point-to-Point Protocol over Ethernet (PPPoE) and Point-to-Point Protocol over ATM (PPPoA), are used most commonly by ISPs to establish a d ...
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IPv6
Internet Protocol version 6 (IPv6) is the most recent version of the Internet Protocol (IP), the communication protocol, communications protocol that provides an identification and location system for computers on networks and routes traffic across the Internet. IPv6 was developed by the Internet Engineering Task Force (IETF) to deal with the long-anticipated problem of IPv4 address exhaustion, and was intended to replace IPv4. In December 1998, IPv6 became a Draft Standard for the IETF, which subsequently ratified it as an Internet Standard on 14 July 2017. Devices on the Internet are assigned a unique IP address for identification and location definition. With the rapid growth of the Internet after commercialization in the 1990s, it became evident that far more addresses would be needed to connect devices than the 4,294,967,296 (232) IPv4 address space had available. By 1998, the IETF had formalized the successor protocol, IPv6 which uses 128-bit addresses, theoretically all ...
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IPv4
Internet Protocol version 4 (IPv4) is the first version of the Internet Protocol (IP) as a standalone specification. It is one of the core protocols of standards-based internetworking methods in the Internet and other packet-switched networks. IPv4 was the first version deployed for production on SATNET in 1982 and on the ARPANET in January 1983. It is still used to route most Internet traffic today, even with the ongoing deployment of Internet Protocol version 6 (IPv6), its successor. IPv4 uses a 32-bit address space which provides 4,294,967,296 (232) unique addresses, but large blocks are reserved for special networking purposes. Purpose The Internet Protocol ("IP") is the protocol that defines and enables internetworking at the internet layer of the Internet Protocol Suite. It gives the Internet a global-scale logical addressing system which allows the routing of IP Network packet, data packets from a source host to the next router that is one Hop (networking), hop closer t ...
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Mobile Browser
A mobile browser is a web browser designed for use on a mobile device such as a mobile phone, PDA, smartphone, or tablet. Mobile browsers are optimized to display web content most effectively on small screens on portable devices. Some mobile browsers, especially older versions, are designed to be small and efficient to accommodate the low memory capacity and low bandwidth of certain wireless handheld devices. Traditional smaller feature phones use stripped-down mobile web browsers; however, most current smartphones have full-fledged browsers that can handle the latest web technologies, such as CSS 3, JavaScript, and Ajax. Websites designed to be usable in mobile browsers may be collectively referred to as the mobile web. Today, over 75% of websites are "mobile friendly", by detecting when a request comes from a mobile device and automatically creating a "mobile" version of the page, designed to fit the device's screen and be usable with a touch interface. Underlying technology ...
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Time-division Multiple Access
Time-division multiple access (TDMA) is a channel access method for shared-medium networks. It allows several users to share the same frequency channel by dividing the signal into different time slots. The users transmit in rapid succession, one after the other, each using its own time slot. This allows multiple stations to share the same transmission medium (e.g. radio frequency channel) while using only a part of its channel capacity. Dynamic TDMA is a TDMA variant that dynamically reserves a variable number of time slots in each frame to variable bit-rate data streams, based on the traffic demand of each data stream. TDMA is used in digital 2G cellular systems such as Global System for Mobile Communications (GSM), IS-136, Personal Digital Cellular (PDC) and iDEN, in the Maritime Automatic Identification System, and in the Digital Enhanced Cordless Telecommunications (DECT) standard for portable phones. TDMA was first used in satellite communication systems by Wester ...
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Quality Of Service
Quality of service (QoS) is the description or measurement of the overall performance of a service, such as a telephony or computer network, or a cloud computing service, particularly the performance seen by the users of the network. To quantitatively measure quality of service, several related aspects of the network service are often considered, such as packet loss, bit rate, throughput, transmission delay, availability, jitter, etc. In the field of computer networking and other packet-switched telecommunication networks, quality of service refers to traffic prioritization and resource reservation control mechanisms rather than the achieved service quality. Quality of service is the ability to provide different priorities to different applications, users, or data Traffic flow (computer networking), flows, or to guarantee a certain level of performance to a data flow. Quality of service is particularly important for the transport of traffic with special requirements. In particula ...
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Circuit Switching
Circuit switching is a method of implementing a telecommunications network in which two network nodes establish a dedicated communications channel ( circuit) through the network before the nodes may communicate. The circuit guarantees the full bandwidth of the channel and remains connected for the duration of the communication session. The circuit functions as if the nodes were physically connected as with an electrical circuit. Circuit switching originated in analog telephone networks where the network created a dedicated circuit between two telephones for the duration of a telephone call. It contrasts with message switching and packet switching used in modern digital networks in which the trunklines between switching centres carry data between many different nodes in the form of data packets without dedicated circuits. Description The defining example of a circuit-switched network is the early analogue telephone network. When a call is made from one telephone to ano ...
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Latency (engineering)
Latency, from a general point of view, is a time delay between the Causality, cause and the effect of some physical change in the system being observed. Lag (video games), Lag, as it is known in Gaming culture, gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. The original meaning of “latency”, as used widely in psychology, medicine and most other disciplines, derives from “latent”, a word of Latin origin meaning “hidden”.  Its different and relatively recent meaning (this topic) of “lateness” or “delay” appears to derive from its superficial similarity to the word “late”, from the old English “laet”. Latency is physically a consequence of the limited velocity at which any Event (relativity), physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical s ...
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Throughput
Network throughput (or just throughput, when in context) refers to the rate of message delivery over a communication channel in a communication network, such as Ethernet or packet radio. The data that these messages contain may be delivered over physical or logical links, or through network nodes. Throughput is usually measured in bits per second (, sometimes abbreviated bps), and sometimes in packets per second ( or pps) or data packets per time slot. The system throughput or aggregate throughput is the sum of the data rates that are delivered over all channels in a network. Throughput represents digital bandwidth consumption. The throughput of a communication system may be affected by various factors, including the limitations of the underlying physical medium, available processing power of the system components, end-user behavior, etc. When taking various protocol overheads into account, the useful rate of the data transfer can be significantly lower than the maximum a ...
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