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Doujin
In Japan, is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as "clique", "fandom", "coterie", "society", or "circle" (as in "sewing circle"). Self-published creative works produced by these groups are also called ''doujin'', including manga, magazines, novels, music ( ''doujin'' music), anime, and video games ( ''doujin'' soft). Print ''doujin'' works are collectively called ''doujinshi''. ''Doujin'' works are typically amateur and derivative in nature, though some professional artists participate in ''doujin'' culture as a way to publish material outside the regular publishing industry. Annual research by the research agency Media Create indicated that of the US$1.65 billion of the otaku industry in 2007, ''doujin'' sales made up 48% (US$792 million). Literary societies Literary circles first appeared in the Meiji period when groups of like-minded ''waka'' writers, poets and novelists met and published l ...
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Doujinshi
, also romanized as ', is the Japanese term for self-published print works, such as magazines, manga, and novels. Part of a wider category of '' doujin'' (self-published) works, ''doujinshi'' are often derivative of existing works and created by amateurs, though some professional artists participate in order to publish material outside the regular industry. Groups of ''doujinshi'' artists refer to themselves as a . Several such groups actually consist of a single artist: they are sometimes called . Since the 1980s, the main method of distribution has been through regular ''doujinshi'' conventions, the largest of which is called Comiket (short for "Comic Market") held in the summer and winter in Tokyo's Big Sight. At the convention, over of ''doujinshi'' are bought, sold, and traded by attendees. ''Doujinshi'' creators who base their materials on other creators' works normally publish in small numbers to maintain a low profile so as to protect themselves against litigation, ma ...
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Doujinshi
, also romanized as ', is the Japanese term for self-published print works, such as magazines, manga, and novels. Part of a wider category of '' doujin'' (self-published) works, ''doujinshi'' are often derivative of existing works and created by amateurs, though some professional artists participate in order to publish material outside the regular industry. Groups of ''doujinshi'' artists refer to themselves as a . Several such groups actually consist of a single artist: they are sometimes called . Since the 1980s, the main method of distribution has been through regular ''doujinshi'' conventions, the largest of which is called Comiket (short for "Comic Market") held in the summer and winter in Tokyo's Big Sight. At the convention, over of ''doujinshi'' are bought, sold, and traded by attendees. ''Doujinshi'' creators who base their materials on other creators' works normally publish in small numbers to maintain a low profile so as to protect themselves against litigation, ma ...
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Dōjin Soft
is software created by Japanese hobbyists or hobbyist groups (referred to as "circles"), more for fun than for profit. The term includes digital , which are essentially the Japanese equivalent of independent video games or fangames (the term "''doujin'' game" also includes things like ''doujin''-made board games and card games, however, which are not covered in this article). ''Doujin'' soft is considered part of ''doujin katsudou'', for which it accounts for 5% of all ''doujin'' works altogether (as of 2015). Doujin soft began with microcomputers in Japan, and spread to platforms such as the MSX and X68000. Since the 1990's, however, they have primarily for Microsoft Windows. Most ''doujin'' soft sales occur at ''doujin'' conventions such as Comiket, with several that deal with doujin soft or doujin games exclusively such as Freedom Game (which further only allows games distributed for free) and Digital Games Expo. There is also a growing number of specialized internet site ...
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Doujin Soft
is software created by Japanese hobbyists or hobbyist groups (referred to as "circles"), more for fun than for profit. The term includes digital , which are essentially the Japanese equivalent of independent video games or fangames (the term "''doujin'' game" also includes things like ''doujin''-made board games and card games, however, which are not covered in this article). ''Doujin'' soft is considered part of ''doujin katsudou'', for which it accounts for 5% of all ''doujin'' works altogether (as of 2015). Doujin soft began with microcomputers in Japan, and spread to platforms such as the MSX and X68000. Since the 1990's, however, they have primarily for Microsoft Windows. Most ''doujin'' soft sales occur at ''doujin'' conventions such as Comiket, with several that deal with doujin soft or doujin games exclusively such as Freedom Game (which further only allows games distributed for free) and Digital Games Expo. There is also a growing number of specialized internet site ...
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Doujin
In Japan, is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as "clique", "fandom", "coterie", "society", or "circle" (as in "sewing circle"). Self-published creative works produced by these groups are also called ''doujin'', including manga, magazines, novels, music ( ''doujin'' music), anime, and video games ( ''doujin'' soft). Print ''doujin'' works are collectively called ''doujinshi''. ''Doujin'' works are typically amateur and derivative in nature, though some professional artists participate in ''doujin'' culture as a way to publish material outside the regular publishing industry. Annual research by the research agency Media Create indicated that of the US$1.65 billion of the otaku industry in 2007, ''doujin'' sales made up 48% (US$792 million). Literary societies Literary circles first appeared in the Meiji period when groups of like-minded ''waka'' writers, poets and novelists met and published l ...
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Dōjin Music
, also called in Japan, is a sub-category of '' doujin'' activity. ''Doujin'' are non-official self-published Japanese works which can be based on official products or completely original creations. Such products are sold online on specialized sites, on the authors' own sites, and in conventions such as the popular Comiket. Genres and production ''Doujin'' music isn't a musical genre in itself, but is indicative of a particular means of publication much in the same way as the term "indie" is used. Often, such music will consist of video game music fan arrangements. Much original ''doujin'' music also exists, and has been created both for ''doujin'' games and independently, spanning many musical genres such as pop, rock, techno, trance, hardcore and many more. By nature, ''doujin'' music is self-produced at low cost by independent artists. Home-studio software is typically advantageous to ''doujin'' music composers, as it is cheaper than studio-mastering live instruments. As ...
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Doujin Music
, also called in Japan, is a sub-category of '' doujin'' activity. ''Doujin'' are non-official self-published Japanese works which can be based on official products or completely original creations. Such products are sold online on specialized sites, on the authors' own sites, and in conventions such as the popular Comiket. Genres and production ''Doujin'' music isn't a musical genre in itself, but is indicative of a particular means of publication much in the same way as the term "indie" is used. Often, such music will consist of video game music fan arrangements. Much original ''doujin'' music also exists, and has been created both for ''doujin'' games and independently, spanning many musical genres such as pop, rock, techno, trance, hardcore and many more. By nature, ''doujin'' music is self-produced at low cost by independent artists. Home-studio software is typically advantageous to ''doujin'' music composers, as it is cheaper than studio-mastering live instruments. As ...
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Comiket
, more commonly known as or , is a semiannual ''doujinshi'' convention in Tokyo, Japan. A grassroots market focused on the sale of '' doujin'' (self-published) works, Comiket is a not-for-profit fan convention administered by the volunteer-run Comic Market Preparatory Committee (ComiketPC). Inaugurated on 21 December 1975 with an estimated 700 attendees, Comiket has since grown to become the largest fan convention in the world, with an estimated turnstile attendance of 750,000 in 2019. Comiket is typically held at Tokyo Big Sight in August and December, with the two events distinguished as and , respectively. Programme ''Dōjin'' marketplace Comiket is focused primarily on the sale of ''dōjin'': non-commercial, self-published works. Approximately 35,000 circles (a term for groups or individuals who create ''dōjin'') participate in each edition of Comiket. Different circles exhibit on each day of Comiket; circles producing works on a common subject, such as a particular medi ...
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Kamen Rider
The , also known as ''Masked Rider Series'' (until Decade), is a Japanese superhero media franchise consisting of tokusatsu television programs, films, manga, and anime, created by manga artist Shotaro Ishinomori. ''Kamen Rider'' media generally features a motorcycle-riding superhero with an insect motif who fights supervillains, often known as . The franchise began in 1971 with the '' Kamen Rider'' television series, which followed college student Takeshi Hongo and his quest to defeat the world-conquering Shocker organization. The original series spawned television and film sequels and launched the Second Kaiju Boom (also known as the Henshin Boom) on Japanese television during the early 1970s, impacting the superhero and action-adventure genres in Japan. Bandai owns the toy rights to Kamen Rider Japan (and some Asia regions). Bluefin Distribution, a subsidiary of Bandai Namco, distributes Kamen Rider merchandise in North America. Series overview The ''Kamen Rider'' franchi ...
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Fan Fiction
Fan fiction or fanfiction (also abbreviated to fan fic, fanfic, fic or FF) is fictional writing written in an amateur capacity by fans, unauthorized by, but based on an existing work of fiction. The author uses copyrighted characters, settings, or other intellectual properties from the original creator(s) as a basis for their writing. Fan fiction ranges from a couple of sentences to an entire novel, and fans can retain the creator's characters and settings and/or add their own. It is a form of fan labor. Fan fiction can be based on any fictional (and occasional non-fictional) subject. Common bases for fan fiction include novels, movies, musical groups, cartoons, anime, manga, and video games. Fan fiction is rarely commissioned or authorized by the original work's creator or publisher and is rarely professionally published. It may infringe on the original author's copyright, depending on the jurisdiction and on legal questions such as whether or not it qualifies as "fair use ...
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Tokyo Big Sight
, officially known as , is a convention and exhibition center in Tokyo, Japan, and the largest one in the country. Opened in April 1996, the center is located in the Ariake Minami district of on the Tokyo Bay waterfront. Its most iconic feature is the visually distinctive Conference Tower. The name Tokyo Big Sight in Japanese eventually became the official name, and it also became the name of the operator in April 2003. The center was a planned venue for the 2020 Summer Olympics hosting wrestling, fencing and taekwondo events, but the reduction of public funds forced the organization committee to choose an alternative location for these events; it instead served as the main broadcasting and press center for the Games. Location and components Located on the shore of Tokyo Bay, about 30 minutes by rail from Tokyo Station, Big Sight is Japan's largest international convention venue. Its most distinctive feature is the unique architecture of its high eight-storey Conference Tower. ...
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