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Code Motion
In computer science, code motion, also known as code hoisting, code sinking, loop-invariant code motion, or code factoring, is a blanket term for any process that moves code within a program for performance or size benefits, and is a common optimization performed in most optimizing compilers. It can be difficult to differentiate between different types of code motion, due to the inconsistent meaning of the terms surrounding it. Uses Code motion has a variety of uses and benefits, many of which overlap each other in their implementation. Removing unused/useless operations Code Sinking, also known as lazy code motion, is a term for a technique that reduces wasted instructions by moving instructions to branches in which they are used: If an operation is executed before a branch, and only one of the branch paths use the result of that operation, then code sinking entails moving that operation into the branch where it will be used. This technique is a form of dead code eliminatio ...
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Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ...
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Branch Predictor
In computer architecture, a branch predictor is a digital circuit that tries to guess which way a branch (e.g., an if–then–else structure) will go before this is known definitively. The purpose of the branch predictor is to improve the flow in the instruction pipeline. Branch predictors play a critical role in achieving high performance in many modern pipelined microprocessor architectures. Two-way branching is usually implemented with a conditional jump instruction. A conditional jump can either be "taken" and jump to a different place in program memory, or it can be "not taken" and continue execution immediately after the conditional jump. It is not known for certain whether a conditional jump will be taken or not taken until the condition has been calculated and the conditional jump has passed the execution stage in the instruction pipeline (see fig. 1). Without branch prediction, the processor would have to wait until the conditional jump instruction has passed the ...
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Dependency Graph
In mathematics, computer science and digital electronics, a dependency graph is a directed graph representing dependencies of several objects towards each other. It is possible to derive an evaluation order or the absence of an evaluation order that respects the given dependencies from the dependency graph. Definition Given a set of objects S and a transitive relation R \subseteq S \times S with (a,b) \in R modeling a dependency "''a'' depends on ''b''" ("''a'' needs ''b'' evaluated first"), the dependency graph is a graph G = (S, T) with T \subseteq R the transitive reduction of ''R''. For example, assume a simple calculator. This calculator supports assignment of constant values to variables and assigning the sum of exactly two variables to a third variable. Given several equations like "''A'' = ''B''+''C''; ''B'' = 5+''D''; ''C''=4; ''D''=2;", then S=\ and R=\. You can derive this relation directly: ''A'' depends on ''B'' and ''C'', because you can add two variables if and o ...
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Loop-invariant Code Motion
In computer programming, loop-invariant code consists of statements or expressions (in an imperative programming, imperative programming language) that can be moved outside the body of a loop without affecting the semantics of the program. Loop-invariant code motion (also called hoisting or scalar promotion) is a compiler optimization that performs this movement automatically. Example In the following code sample, two optimizations can be applied. int i = 0; while (i < n) Although the calculation x = y + z and x * x is loop-invariant, precautions must be taken before moving the code outside the loop. It is possible that the loop condition is false (for example, if n holds a negative value), and in such case, the loop body should not be executed at all. One way of guaranteeing correct behaviour is using a conditional branch outside of the loop. Evaluating the loop condition can have Side effect (computer sci ...
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Heap Allocation
In computer science, manual memory management refers to the usage of manual instructions by the programmer to identify and deallocate unused objects, or garbage. Up until the mid-1990s, the majority of programming languages used in industry supported manual memory management, though garbage collection has existed since 1959, when it was introduced with Lisp. Today, however, languages with garbage collection such as Java are increasingly popular and the languages Objective-C and Swift provide similar functionality through Automatic Reference Counting. The main manually managed languages still in widespread use today are C and C++ – see C dynamic memory allocation. Description Many programming languages use manual techniques to determine when to ''allocate'' a new object from the free store. C uses the malloc function; C++ and Java use the new operator; and many other languages (such as Python) allocate all objects from the free store. Determining when an object ought to be cr ...
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LuaJIT
LuaJIT is a tracing just-in-time compiler and interpreter for the Lua programming language. History The LuaJIT project was started in 2005 by developer Mike Pall, released under the MIT open source license. The second major release of the compiler, 2.0.0, featured major performance increases. LuaJIT uses rolling releases. Mike Pall, the creator and maintainer recommends using the tip of the v2.1 branch, and does not believe in releases. Mike Pall resigned in 2015 making only occasional patching to the future 2.1 version since then. Notable users * CERN, for their Methodical Accelerator Design 'next-generation' software for describing and simulating particle accelerators * OpenResty, a fork of nginx with Lua scripting * Neovim, a text editor based on vim that allows the use of Lua for plugins and configuration * Kong, a web API gateway * Cloudflare, who use LuaJIT in their web application firewall service Performance LuaJIT is often the fastest Lua runtime. LuaJIT h ...
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GNU Compiler Collection
The GNU Compiler Collection (GCC) is a collection of compilers from the GNU Project that support various programming languages, Computer architecture, hardware architectures, and operating systems. The Free Software Foundation (FSF) distributes GCC as free software under the GNU General Public License (GNU GPL). GCC is a key component of the GNU toolchain which is used for most projects related to GNU and the Linux kernel. With roughly 15 million lines of code in 2019, GCC is one of the largest free programs in existence. It has played an important role in the growth of free software, as both a tool and an example. When it was first released in 1987 by Richard Stallman, GCC 1.0 was named the GNU C Compiler since it only handled the C (programming language), C programming language. It was extended to compile C++ in December of that year. Compiler#Front end, Front ends were later developed for Objective-C, Objective-C++, Fortran, Ada (programming language), Ada, Go (programming la ...
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LLVM
LLVM, also called LLVM Core, is a target-independent optimizer and code generator. It can be used to develop a Compiler#Front end, frontend for any programming language and a Compiler#Back end, backend for any instruction set architecture. LLVM is designed around a language-independent specification, language-independent intermediate representation (IR) that serves as a Software portability, portable, high-level assembly language that can be optimizing compiler, optimized with a variety of transformations over multiple passes. The name ''LLVM'' originally stood for ''Low Level Virtual Machine.'' However, the project has since expanded, and the name is no longer an acronym but an orphan initialism. LLVM is written in C++ and is designed for compile-time, Linker (computing), link-time, runtime (program lifecycle phase), runtime, and "idle-time" optimization. Originally implemented for C (programming language), C and C++, the language-agnostic design of LLVM has since spawned a wide ...
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Loop Invariant Code Motion
Loop or LOOP may refer to: Brands and enterprises * Loop (mobile), a Bulgarian virtual network operator and co-founder of Loop Live * Loop, clothing, a company founded by Carlos Vasquez in the 1990s and worn by Digable Planets * Loop Mobile, an Indian mobile phone operator * Loop Internet, an internet service provider in Pennsylvania, United States * Loop, a reusable container program announced in 2019 by TerraCycle Geography * Loop, Germany, a municipality in Schleswig-Holstein * Loop (Texarkana), a roadway loop around Texarkana, Arkansas, United States * Loop, Blair County, Pennsylvania, United States * Loop, Indiana County, Pennsylvania, United States * Loop, West Virginia, United States * Loop 101, a semi-beltway of the Phoenix Metropolitan Area * Loop 202, a semi-beltway of the Phoenix Metropolitan Area * Loop 303, a semi-beltway of the Phoenix Metropolitan Area * Chicago Loop, the downtown neighborhood of Chicago bounded by the elevated railway The Loop ** Loop Reta ...
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Itanium
Itanium (; ) is a discontinued family of 64-bit computing, 64-bit Intel microprocessors that implement the Intel Itanium architecture (formerly called IA-64). The Itanium architecture originated at Hewlett-Packard (HP), and was later jointly developed by HP and Intel. Launching in June 2001, Intel initially marketed the processors for enterprise servers and high-performance computing systems. In the concept phase, engineers said "we could run circles around PowerPC...we could kill the x86". Early predictions were that IA-64 would expand to the lower-end servers, supplanting Xeon, and eventually penetrate into the personal computers, eventually to supplant Reduced instruction set computer, reduced instruction set computing (RISC) and complex instruction set computing (CISC) architectures for all general-purpose applications. When first released in 2001 after a decade of development, Itanium's performance was disappointing compared to better-established RISC and CISC processors. Em ...
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Optimization
Mathematical optimization (alternatively spelled ''optimisation'') or mathematical programming is the selection of a best element, with regard to some criteria, from some set of available alternatives. It is generally divided into two subfields: discrete optimization and continuous optimization. Optimization problems arise in all quantitative disciplines from computer science and engineering to operations research and economics, and the development of solution methods has been of interest in mathematics for centuries. In the more general approach, an optimization problem consists of maxima and minima, maximizing or minimizing a Function of a real variable, real function by systematically choosing Argument of a function, input values from within an allowed set and computing the Value (mathematics), value of the function. The generalization of optimization theory and techniques to other formulations constitutes a large area of applied mathematics. Optimization problems Opti ...
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Out-of-order Execution
In computer engineering, out-of-order execution (or more formally dynamic execution) is an instruction scheduling paradigm used in high-performance central processing units to make use of instruction cycles that would otherwise be wasted. In this paradigm, a processor executes instructions in an order governed by the availability of input data and execution units, rather than by their original order in a program. In doing so, the processor can avoid being idle while waiting for the preceding instruction to complete and can, in the meantime, process the next instructions that are able to run immediately and independently. History Out-of-order execution is a restricted form of dataflow architecture, which was a major research area in computer architecture in the 1970s and early 1980s. Early use in supercomputers The first machine to use out-of-order execution was the CDC 6600 (1964), designed by James E. Thornton, which uses a scoreboard to avoid conflicts. It permits ...
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