In
computer science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
, manual memory management refers to the usage of manual instructions by the programmer to identify and deallocate unused objects, or
garbage
Garbage, trash (American English), rubbish (British English), or refuse is waste material that is discarded by humans, usually due to a perceived lack of utility. The term generally does not encompass bodily waste products, purely liquid or ...
. Up until the mid-1990s, the majority of
programming language
A programming language is a system of notation for writing computer programs.
Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually def ...
s used in industry supported manual memory management, though
garbage collection
Waste collection is a part of the process of waste management. It is the transfer of solid waste from the point of use and disposal to the point of treatment or landfill. Waste collection also includes the curbside collection of recyclable ...
has existed since 1959, when it was introduced with
Lisp
Lisp (historically LISP, an abbreviation of "list processing") is a family of programming languages with a long history and a distinctive, fully parenthesized Polish notation#Explanation, prefix notation.
Originally specified in the late 1950s, ...
. Today, however, languages with garbage collection such as
Java
Java is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea (a part of Pacific Ocean) to the north. With a population of 156.9 million people (including Madura) in mid 2024, proje ...
are increasingly popular and the languages
Objective-C
Objective-C is a high-level general-purpose, object-oriented programming language that adds Smalltalk-style message passing (messaging) to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was ...
and
Swift
Swift or SWIFT most commonly refers to:
* SWIFT, an international organization facilitating transactions between banks
** SWIFT code
* Swift (programming language)
* Swift (bird), a family of birds
It may also refer to:
Organizations
* SWIF ...
provide similar functionality through
Automatic Reference Counting
Automatic Reference Counting (ARC) is a memory management feature of the Clang compiler providing automatic reference counting for the Objective-C and Swift (programming language), Swift programming languages. At compile time, it inserts into the o ...
. The main manually managed languages still in widespread use today are
C and
C++ – see
C dynamic memory allocation
C dynamic memory allocation refers to performing manual memory management for dynamic memory allocation in the C programming language via a group of functions in the C standard library, namely , , , and .
The C++ programming language inclu ...
.
Description
Many programming languages use manual techniques to determine when to ''allocate'' a new object from the free store. C uses the
malloc
C dynamic memory allocation refers to performing manual memory management for dynamic memory allocation in the C programming language via a group of functions in the C standard library, namely , , , and .
The C++ programming language includ ...
function; C++ and Java use the
new
operator; and many other languages (such as Python) allocate all objects from the free store. Determining when an object ought to be created (
object creation
Object may refer to:
General meanings
* Object (philosophy), a thing, being, or concept
** Object (abstract), an object which does not exist at any particular time or place
** Physical object, an identifiable collection of matter
* Goal, an a ...
) is generally trivial and unproblematic, though techniques such as
object pool
The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – a "pool" – rather than allocating and destroying them on demand. A client of the pool will request an object from the ...
s mean an object may be created before immediate use. The real challenge is
object destruction
Object may refer to:
General meanings
* Object (philosophy), a thing, being, or concept
** Object (abstract), an object which does not exist at any particular time or place
** Physical object, an identifiable collection of matter
* Goal, an ai ...
– determination of when an object is no longer needed (i.e. is garbage), and arranging for its underlying storage to be returned to the free store for re-use. In manual memory allocation, this is also specified manually by the programmer; via functions such as
free()
in C, or the
delete
operator in C++ – this contrasts with automatic destruction of objects held in
automatic variable
In computer programming, an automatic variable is a local variable which is allocated and deallocated automatically when program flow enters and leaves the variable's scope. The scope is the lexical context, particularly the function or block in ...
s, notably (non-static)
local variable
In computer science, a local variable is a variable that is given ''local scope''. A local variable reference in the function or block in which it is declared overrides the same variable name in the larger scope. In programming languages with ...
s of functions, which are destroyed at the end of their scope in C and C++.
Manual memory management techniques
For example
* malloc/free
*
Memory arena
* scratch buffer
Manual management and correctness
Manual memory management is known to enable several major classes of bugs into a program when used incorrectly, notably violations of
memory safety
Memory safety is the state of being protected from various software bugs and security vulnerabilities when dealing with memory access, such as buffer overflows and dangling pointers. For example, Java is said to be memory-safe because its ru ...
or
memory leak
In computer science, a memory leak is a type of resource leak that occurs when a computer program incorrectly manages memory allocations in a way that memory which is no longer needed is not released. A memory leak may also happen when an objec ...
s. These are a significant source of
security bug
A security bug or security defect is a software bug that can be exploited to gain unauthorized access or privileges on a computer system. Security bugs introduce security vulnerabilities by compromising one or more of:
* Authentication of users ...
s.
* When an unused object is never released back to the free store, this is known as a
memory leak
In computer science, a memory leak is a type of resource leak that occurs when a computer program incorrectly manages memory allocations in a way that memory which is no longer needed is not released. A memory leak may also happen when an objec ...
. In some cases, memory leaks may be tolerable, such as a program which "leaks" a bounded amount of memory over its lifetime, or a short-running program which relies on an
operating system
An operating system (OS) is system software that manages computer hardware and software resources, and provides common daemon (computing), services for computer programs.
Time-sharing operating systems scheduler (computing), schedule tasks for ...
to deallocate its resources when it terminates. However, in many cases memory leaks occur in long-running programs, and in such cases an ''unbounded'' amount of memory is leaked. When this occurs, the size of the available free store continues to decrease over time; when it is finally exhausted, the program then crashes.
* Catastrophic failure of the
dynamic memory management
Memory management (also dynamic memory management, dynamic storage allocation, or dynamic memory allocation) is a form of resource management applied to computer memory. The essential requirement of memory management is to provide ways to dynam ...
system may result when an object's backing memory is deleted out from under it more than once; an object is explicitly destroyed more than once; when, while using a pointer to manipulate an object ''not'' allocated on the free store, a programmer attempts to release said pointer's target object's backing memory; or when, while manipulating an object via a pointer to another, arbitrary area of memory managed by an unknown external task, thread, or process, a programmer corrupts that object's state, possibly in such a way as to write outside of its bounds and corrupt its memory management data. The result of such actions can include
heap corruption
Memory corruption occurs in a computer program when the contents of a memory location are modified due to programmatic behavior that exceeds the intention of the original programmer or program/language constructs; this is termed as violation of m ...
, premature destruction of a ''different'' (and newly created) object which happens to occupy the same location in memory as the multiply deleted object, program crashes due to a
segmentation fault
In computing, a segmentation fault (often shortened to segfault) or access violation is a Interrupt, failure condition raised by hardware with memory protection, notifying an operating system (OS) the software has attempted to access a restricted ...
(violation of
memory protection
Memory protection is a way to control memory access rights on a computer, and is a part of most modern instruction set architectures and operating systems. The main purpose of memory protection is to prevent a process from accessing memory that h ...
) and other forms of
undefined behavior
In computer programming, a program exhibits undefined behavior (UB) when it contains, or is executing code for which its programming language specification does not mandate any specific requirements. This is different from unspecified behavior, ...
.
* Pointers to deleted objects become
wild pointer
Dangling pointers and wild pointers in computer programming are pointers that do not point to a valid object of the appropriate type. These are special cases of memory safety violations. More generally, dangling references and wild references are ...
s if used post-deletion; attempting to use such pointers can result in difficult-to-diagnose bugs.
Languages which exclusively use
garbage collection
Waste collection is a part of the process of waste management. It is the transfer of solid waste from the point of use and disposal to the point of treatment or landfill. Waste collection also includes the curbside collection of recyclable ...
are known to avoid the last two classes of defects. Memory leaks can still occur (and bounded leaks frequently occur with generational or conservative garbage collection), but are generally less severe than memory leaks in manual systems.
Resource acquisition is initialization
Manual memory management has one correctness advantage, which is that it allows automatic
resource management
In organizational studies, resource management is the efficient and effective development of an organization's resources when they are needed. Such resources may include the financial resources, inventory, human skills, production resources, or ...
via the
resource acquisition is initialization
Resource acquisition is initialization (RAII) is a programming idiom used in several object-oriented, statically typed programming languages to describe a particular language behavior. In RAII, holding a resource is a class invariant, and is tie ...
(RAII) paradigm.
This arises when objects own scarce
system resource
In computing, a system resource, or simply resource, is any physical or virtual component of limited availability that is accessible to a computer. All connected devices and internal system components are resources. Virtual system resources in ...
s (like graphics resources, file handles, or database connections) which must be relinquished when an object is destroyed – when the lifetime of the resource ownership should be tied to the lifetime of the object. Languages with manual management can arrange this by acquiring the resource during object initialization (in the constructor), and releasing during object destruction (in the
destructor), which occurs at a precise time. This is known as Resource Acquisition Is Initialization.
This can also be used with deterministic
reference counting
In computer science, reference counting is a programming technique of storing the number of references, pointers, or handles to a resource, such as an object, a block of memory, disk space, and others.
In garbage collection algorithms, refere ...
. In C++, this ability is put to further use to automate memory deallocation within an otherwise-manual framework, use of the
shared_ptr
template in the language's standard library to perform memory management is a common paradigm.
shared_ptr
is ''not'' suitable for all object usage patterns, however.
This approach is not usable in most garbage collected languages – notably tracing garbage collectors or more advanced reference counting – due to finalization being non-deterministic, and sometimes not occurring at all. That is, it is difficult to define (or determine) when or if a
finalizer
In computer science, a finalizer or finalize method is a special method that performs finalization, generally some form of cleanup. A finalizer is executed during object destruction, prior to the object being deallocated, and is complementary ...
method might be called; this is commonly known as the
finalizer problem. Java and other languages implementing a garbage collector frequently use manual management for scarce system resources ''besides'' memory via the
dispose pattern
In object-oriented programming, the dispose pattern is a design pattern for resource management. In this pattern, a resource is held by an object, and released by calling a conventional method – usually called close, dispose, free, release dep ...
: any object which manages resources is expected to implement the
dispose()
method, which releases any such resources and marks the object as inactive. Programmers are expected to invoke
dispose()
manually as appropriate to prevent "leaking" of scarce graphics resources. For stack resources (resources acquired and released within a single block of code), this can be automated by various language constructs, such as Python's
with
, C#'s
using
or Java's
try
-with-resources.
Performance
Many advocates of manual memory management argue that it affords superior performance when compared to automatic techniques such as
garbage collection
Waste collection is a part of the process of waste management. It is the transfer of solid waste from the point of use and disposal to the point of treatment or landfill. Waste collection also includes the curbside collection of recyclable ...
. Traditionally latency was the biggest advantage, but this is no longer the case. Manual allocation frequently has superior
locality of reference
In computer science, locality of reference, also known as the principle of locality, is the tendency of a processor to access the same set of memory locations repetitively over a short period of time. There are two basic types of reference localit ...
.
Manual allocation is also known to be more appropriate for systems where memory is a scarce resource, due to faster reclamation. Memory systems can and do frequently "thrash" as the size of a program's
working set
Working set is a concept in computer science which defines the amount of memory that a process (computing), process requires in a given time interval.
Definition
Peter_J._Denning, Peter Denning (1968) defines "the working set of information W(t ...
approaches the size of available memory; unused objects in a garbage-collected system remain in an unreclaimed state for longer than in manually managed systems, because they are not immediately reclaimed, increasing the effective working set size.
Manual management has a number of documented performance ''disadvantages'':
* Calls to
delete
and such incur an overhead each time they are made, this overhead can be amortized in garbage collection cycles. This is especially true of multithreaded applications, where delete calls must be synchronized.
* The allocation routine may be more complicated, and slower. Some garbage collection schemes, such as those with
heap compaction, can maintain the free store as a simple array of memory (as opposed to the complicated implementations required by manual management schemes).
Latency is a debated point that has changed over time, with early garbage collectors and simple implementations performing very poorly compared to manual memory management, but sophisticated modern garbage collectors often performing as well or better than manual memory management.
Manual allocation does not suffer from the long "pause" times that occur in simple stop-the-world garbage collection, although modern garbage collectors have collection cycles which are often not noticeable.
Manual memory management and garbage collection both suffer from potentially unbounded deallocation times – manual memory management because deallocating a single object may require deallocating its members, and recursively its members' members, etc., while garbage collection may have long collection cycles. This is especially an issue in
real time systems, where unbounded collection cycles are generally unacceptable; real-time garbage collection is possible by pausing the garbage collector, while real-time manual memory management requires avoiding large deallocations, or manually pausing deallocation.
References
*
See also
*
External links
The Memory Management Reference* Richard Jones and Rafael Lins, ''Garbage Collection: Algorithms for Automated Dynamic Memory Management'', Wiley and Sons (1996),
{{DEFAULTSORT:Manual Memory Management
Memory management