Action-RPG
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Action-RPG
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat while still having a focus on character's Stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and role-playing game mechanics, or MMORPGs with real-time combat systems. History 1970s and early 1980s Allgame listed the following games released prior to 1984 as action RPGs: ''Temple of Apshai'' (1979) and its sequel ''Gateway to Apshai'' (1983), ''Beneath the Pyramids'' for the Apple II (1980), ''Bokosuka Wars'' (1983), and ''Sword of Fargoal'' (1983). Jeremy P ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Sword Of Fargoal
''Sword of Fargoal'' is a dungeon exploration video game by Jeff McCord, published by Epyx for the VIC-20 in 1982 and the Commodore 64 in 1983. The game was originally released on cassette tape and 5¼" floppy disk formats. Gameplay In the game, the player controls a warrior who explores numerous dungeon levels in search of the legendary "Sword of Fargoal" artifact. The levels become progressively harder to complete as the player progresses through the game. The dungeons are initially completely dark and only illuminate as the player explores further. A countdown is initiated when the Sword of Fargoal artefact is found, where the player has to successfully escape the dungeon before the timer runs out, or the sword is lost forever. The warrior gains character levels by gaining experience points, which increase the character's fighting ability and hit points as they progress through the dungeon. There are several items in the dungeon that help the character, which can be found ...
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Pac-Man
originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points. Game development began in early 1979, directed by Toru Iwatani with a nine-man team. Iwatani wanted to create a game that could appeal to women as well as men, because most video games of the time had themes of war or sports. Although the inspiration for the Pac-Man character was the image of a pizza with a slice removed, Iwatani has said he also rounded out the Japanese character for mouth, kuchi ( ja, 口). The in-game characters were made to be cute and colorful to appeal to younger p ...
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The Tower Of Druaga
is a 1984 Arcade game, arcade action role-playing maze game developed and published in Japan by Namco. Controlling the golden-armored knight Gilgamesh, the player is tasked with scaling 60 floors of the titular tower in an effort to rescue the maiden Ki from Druaga, a demon with eight arms and four legs, who plans to use an artifact known as the Blue Crystal Rod to enslave all of mankind. It ran on the Namco Super Pac-Man arcade hardware, modified with a horizontal-scrolling video system used in ''Mappy''. ''Druaga'' was designed by Masanobu Endo, best known for creating ''Xevious'' (1983). It was conceived as a "fantasy ''Pac-Man''" with combat and puzzle solving, taking inspiration from games such as ''Wizardry'' and ''Dungeons & Dragons'', along with Mesopotamian myths, Mesopotamian, Sumerian religion, Sumerian and Babylonian religion, Babylonian mythology. It began as a prototype game called ''Quest'' with interlocking mazes, revised to run on an arcade system; the original ...
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