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Ambient Device
Ambient devices are a type of consumer electronics, characterized by their ability to be perceived at-a-glance, also known as "glanceable". Ambient devices use pre-attentive processing to display information and are aimed at minimizing mental effort. Associated fields include ubiquitous computing and calm technology. The concept is closely related to the Internet of Things. ''The New York Times Magazine'' announced ambient devices as one of its Ideas of the Year in 2002. The award recognized a start-up company, Ambient Devices, whose first product Ambient Orb, was a frosted-glass ball lamp, which maps information to a linear color spectrum and displays the trend in the data. Other products in the genre include the 2008 Chumby, and the 2012 52- LED device MooresCloud (a reference to Moore's Law) from Australia. Research on ambient devices began at Xerox Parc, with a paper co-written by Mark Weiser and John Seely Brown, entitled ''Calm Computing''. Purpose The purpose of ambi ...
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Ubiquitous Computing
Ubiquitous computing (or "ubicomp") is a concept in software engineering, hardware engineering and computer science where computing is made to appear anytime and everywhere. In contrast to desktop computing, ubiquitous computing can occur using any device, in any location, and in any format. A user interacts with the computer, which can exist in many different forms, including laptop computers, tablets, smart phones and terminals in everyday objects such as a refrigerator or a pair of glasses. The underlying technologies to support ubiquitous computing include Internet, advanced middleware, operating system, mobile code, sensors, microprocessors, new I/O and user interfaces, computer networks, mobile protocols, location and positioning, and new materials. This paradigm is also described as pervasive computing, ambient intelligence, or "everyware". Each term emphasizes slightly different aspects. When primarily concerning the objects involved, it is also known as physical compu ...
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Cognitive Load
In cognitive psychology, cognitive load refers to the amount of working memory resources used. There are three types of cognitive load: ''intrinsic'' cognitive load is the effort associated with a specific topic; ''extraneous'' cognitive load refers to the way information or tasks are presented to a learner; and ''germane'' cognitive load refers to the work put into creating a permanent store of knowledge (a schema). Cognitive load theory was developed in the late 1980s out of a study of problem solving by John Sweller. Sweller argued that instructional design can be used to reduce cognitive load in learners. Much later, other researchers developed a way to measure perceived mental effort which is indicative of cognitive load. Task-invoked pupillary response is a reliable and sensitive measurement of cognitive load that is directly related to working memory. Information may only be stored in long term memory after first being attended to, and processed by, working memory. Workin ...
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YouTube
YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the List of most visited websites, second most visited website, after Google Search. YouTube has more than 2.5 billion monthly users who collectively watch more than one billion hours of videos each day. , videos were being uploaded at a rate of more than 500 hours of content per minute. In October 2006, YouTube was bought by Google for $1.65 billion. Google's ownership of YouTube expanded the site's business model, expanding from generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by YouTube. It also offers YouTube Premium, a paid subscription option for watching content without ads. YouTube also approved creators to participate in Google's Google AdSens ...
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Information Appliance
An information appliance (IA) is an appliance that is designed to easily perform a specific electronic function such as playing music, photography, or editing text. Typical examples are smartphones and personal digital assistants (PDAs). Information appliances partially overlap in definition with, or are sometimes referred to as, smart devices, embedded systems, mobile devices or wireless devices. Appliance vs computer The term ''information appliance'' was coined by Jef Raskin around 1979. As later explained by Donald Norman in his influential ''The Invisible Computer'', the main characteristics of IA, as opposed to any normal computer, were: * designed and pre-configured for a single application (like a toaster appliance, which is designed only to make toast), * so easy to use for untrained people, that it effectively becomes unnoticeable, "invisible" to them, * able to automatically share information with any other IAs. This definition of IA was different from today's. ...
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Amazon Alexa
Amazon Alexa, also known simply as Alexa, is a virtual assistant technology largely based on a Polish speech synthesiser named Ivona, bought by Amazon in 2013. It was first used in the Amazon Echo smart speaker and the Echo Dot, Echo Studio and Amazon Tap speakers developed by Amazon Lab126. It is capable of voice interaction, music playback, making to-do lists, setting alarms, streaming podcasts, playing audiobooks, and providing weather, traffic, sports, and other real-time information, such as news. Alexa can also control several smart devices using itself as a home automation system. Users are able to extend the Alexa capabilities by installing "skills" (additional functionality developed by third-party vendors, in other settings more commonly called apps) such as weather programs and audio features. It uses automatic speech recognition, natural language processing, and other forms of weak AI to perform these tasks. Most devices with Alexa allow users to activate the devi ...
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NASDAQ
The Nasdaq Stock Market () (National Association of Securities Dealers Automated Quotations Stock Market) is an American stock exchange based in New York City. It is the most active stock trading venue in the US by volume, and ranked second on the list of stock exchanges by market capitalization of shares traded, behind the New York Stock Exchange. The exchange platform is owned by Nasdaq, Inc., which also owns the Nasdaq Nordic stock market network and several U.S.-based stock and options exchanges. History 1971–2000 "Nasdaq" was initially an acronym for the National Association of Securities Dealers Automated Quotations. It was founded in 1971 by the National Association of Securities Dealers (NASD), now known as the Financial Industry Regulatory Authority (FINRA). On February 8, 1971, the Nasdaq stock market began operations as the world's first electronic stock market. At first, it was merely a "quotation system" and did not provide a way to perform electronic trade ...
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Stock Market
A stock market, equity market, or share market is the aggregation of buyers and sellers of stocks (also called shares), which represent ownership claims on businesses; these may include ''securities'' listed on a public stock exchange, as well as stock that is only traded privately, such as shares of private companies which are sold to investors through equity crowdfunding platforms. Investment is usually made with an investment strategy in mind. Size of the market The total market capitalization of all publicly traded securities worldwide rose from US$2.5 trillion in 1980 to US$93.7 trillion at the end of 2020. , there are 60 stock exchanges in the world. Of these, there are 16 exchanges with a market capitalization of $1 trillion or more, and they account for 87% of global market capitalization. Apart from the Australian Securities Exchange, these 16 exchanges are all in North America, Europe, or Asia. By country, the largest stock markets as of January 2022 are in th ...
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MIT Media Lab's CityCar
The CityCar or MIT CityCar is an urban all-electric concept car designed at the Massachusetts Institute of Technology Media Lab. The project was conceived by William J. Mitchell and his Smart Cities Research Group. It is now led by Kent Larson, Director of the Changing Places Research Group at the Media Lab. The project came into reality in 2003 under the support of General Motors. ''Time'' magazine choose the CityCar to be one of the "Best Inventions of 2007". Hiriko Driving Mobility, a Basque consortium, created a commercial version based on the CityCar and began manufacturing of test pre-production cars in 2012. The production car, called Hiriko, is scheduled to begin a trial in Vitoria-Gasteiz by late July 2012 as part of a carsharing program. Other trials are expected to follow in Bilbao, Boston, Malmö, and the Hiriko Fold, one of the three models planned for production, is scheduled to go on sale in 2013. History The MIT CityCar is a concept car project conceived a ...
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John Seely Brown
John Seely Brown (born 1940), also known as "JSB", is an American researcher who specializes in organizational studies with a particular bend towards the organizational implications of computer-supported activities. Brown served as Director of Xerox PARC from 1990 to 2000 and as Chief Scientist at Xerox from 1992 to 2002; during this time the company played a leading role in the development of numerous influential computer technologies. Brown is the co-author of ''The Social Life of Information,'' a 2000 book which analyzes the adoption of information technologies. Early life John Seely Brown was born in 1940 in Utica, New York. Brown graduated from Brown University in 1962 with degrees in physics and mathematics. He received a Ph.D. from the University of Michigan in computer and communication sciences in 1970. Career His research interests include the management of radical innovation, digital culture, ubiquitous computing, autonomous computing and organizational learning. JSB i ...
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Calm Technology
Calm technology or calm design is a type of information technology where the interaction between the technology and its user is designed to occur in the user's periphery rather than constantly at the center of attention. Information from the technology smoothly shifts to the user's attention when needed but otherwise stays calmly in the user's periphery. Mark Weiser and John Seely Brown describe calm technology as "that which informs but doesn't demand our focus or attention." The use of calm technology is paired with ubiquitous computing as a way to minimize the perceptible invasiveness of computers in everyday life.Tugui, Alexandru (2004)"Calm Technologies In A Multimedia World" ACM Digital Library. Principles For a technology to be considered calm technology, there are three core principles it should adhere to: # The user's attention to the technology must reside mainly in the periphery. This means that either the technology can easily shift between the center of attention and ...
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Mark Weiser
Mark D. Weiser (July 23, 1952 – April 27, 1999) was a computer scientist and chief technology officer (CTO) at Xerox PARC. Weiser is widely considered to be the father of ubiquitous computing, a term he coined in 1988. Within Silicon Valley, Weiser was broadly viewed as a visionary and computer pioneer, and his ideas have influenced many of the world's leading computer scientists. Early life and education Weiser was born in Chicago, Illinois, to David and Audra Weiser. He grew up in Stony Brook, New York. He moved to Sarasota, Florida, to study philosophy at New College of Florida but dropped out in his second year when he ran out of money. He then moved to Ann Arbor, Michigan, where he found a job as a computer programmer. While working as a computer programmer he began taking computer science classes and excelled to the point that he was directly admitted into a master's program at the University of Michigan. He studied Computer and Communication Science at the University ...
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Xerox Parc
PARC (Palo Alto Research Center; formerly Xerox PARC) is a research and development company in Palo Alto, California. Founded in 1969 by Jacob E. "Jack" Goldman, chief scientist of Xerox Corporation, the company was originally a division of Xerox, tasked with creating computer technology-related products and hardware systems. Xerox PARC has been at the heart of numerous revolutionary computer developments, including laser printing, Ethernet, the modern personal computer, GUI (graphical user interface) and desktop paradigm, object-oriented programming, ubiquitous computing, electronic paper, a-Si (amorphous silicon) applications, the computer mouse, and VLSI ( very-large-scale integration) for semiconductors. Unlike Xerox's existing research laboratory in Rochester, New York, which focused on refining and expanding the company's copier business, Goldman's “Advanced Scientific & Systems Laboratory” aimed to pioneer new technologies in advanced physics, materials science, and ...
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