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Pikmin
is a real-time strategy and puzzle video game series created by Shigeru Miyamoto, and published by Nintendo. The games focus on directing a horde of plant-like creatures called Pikmin to collect items by destroying obstacles, avoiding hazards, and fighting fauna that are hazardous to both the player character and the Pikmin. The ''Pikmin'' series features four main entries, and also two spin-offs. The first two, ''Pikmin (video game), Pikmin'' (2001) and ''Pikmin 2'' (2004), were made and released for the GameCube and later Porting, ported to the Wii as ''New Play Control!'' titles in 2008 and 2009. ''Pikmin 2'' was re-released in the ''Nintendo Selects'' series in 2012. Both titles were remastered for the Nintendo Switch in 2023 as ''Pikmin 1+2''. A third installment, ''Pikmin 3'', was released for the Wii U in 2013. An enhanced port of ''Pikmin 3'' for the Nintendo Switch, ''Pikmin 3 Deluxe'', was released in 2020. The series' first handheld game, ''Hey! Pikmin'', was release ...
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Hey! Pikmin
''Hey! Pikmin'' is an action game in the '' Pikmin'' series developed by Arzest and published by Nintendo for the Nintendo 3DS handheld video game console. It is a standalone sequel to '' Pikmin 3'' and is the series' first installment on a handheld console. ''Hey! Pikmin'' was released worldwide in July 2017, coinciding with the release of the New Nintendo 2DS XL – the fifth and final hardware revision of the 3DS. It received generally mixed reviews from critics. Gameplay ''Hey! Pikmin'' consists of main character Captain Olimar leading a group of Pikmin through 2D levels while collecting items that contain "sparklium", the main source of fuel for Olimar's ship. Unlike other games of the ''Pikmin'' series, players do not choose what Pikmin to bring into levels. Instead, players enter a level and use whatever Pikmin they find while exploring. Olimar is able to swim and use a jetpack to reach new areas. Winged Pikmin are able to carry Olimar while flying. Olimar is incapab ...
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Pikmin 4
''Pikmin 4'' is an upcoming real-time strategy video game developed and published by Nintendo. It will be the fourth main installment of the ''Pikmin'' series and fifth installment overall. The game is set for release on the Nintendo Switch in 2023. Gameplay ''Pikmin 4'' has the standard ''Pikmin'' series gameplay. The player controls a minuscule leader, commanding the smaller Pikmin species. ''Pikmin 4'' adds a new mechanic to deploy Pikmin, and a camera option much closer to the ground. Development On September 7, 2015, ''Pikmin'' creator Shigeru Miyamoto confirmed to ''Eurogamer'' that ''Pikmin 4'' was in development, and "very close to completion". On July 7, 2016, Miyamoto said in an E3 interview with ''Game Rant'' that ''Pikmin 4'' was still in development, though at a lower priority. On June 19, 2017, Miyamoto reassured ''Eurogamer'' that the game was still "progressing". Marketing and Release ''Pikmin 4'' was announced by Shigeru Miyamoto in a Nintendo Direct o ...
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Pikmin (video Game)
is a 2001 real-time strategy puzzle video game developed and published by Nintendo for the GameCube. The game was created and produced by Shigeru Miyamoto, and is the first entry in the ''Pikmin'' series. The game's story focuses on an alien pilot, Captain Olimar, who crash lands on a mysterious planet and must make use of a native species called "Pikmin" to find his ship's missing parts in order to escape within 30 days. Players take control of Olimar and in directing the different varieties of Pikmin to exploring the game's various levels, overcoming obstacles and hostile creatures, in order to find and recover the missing ship parts. The game was a critical and commercial success and spawned a series of sequels, starting with ''Pikmin 2'', which was released in 2004. Gameplay The main goal in the game is to retrieve ship parts by using the three varieties of Pikmin available in different combinations. Captain Olimar discovers multi-colored plant-animal hybrids that willin ...
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Shigeru Miyamoto
is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including ''Mario,'' ''The Legend of Zelda'', ''Donkey Kong'', ''Star Fox'' and ''Pikmin.'' Born in Sonobe, Japan, Miyamoto graduated from Kanazawa Municipal College of Industrial Arts. He originally sought a career as a manga artist, until developing an interest in video games. With the help of his father, he joined Nintendo in 1977 after impressing then-president Hiroshi Yamauchi with his toys. He helped create art for the arcade game '' Sheriff'', and was later tasked with designing a new arcade game, leading to the 1981 game ''Donkey Kong''. Miyamoto's platform game ''Super Mario Bros.'' (1985) and the action-adventure game ''The Legend of Zel ...
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Plant
Plants are predominantly photosynthetic eukaryotes of the kingdom Plantae. Historically, the plant kingdom encompassed all living things that were not animals, and included algae and fungi; however, all current definitions of Plantae exclude the fungi and some algae, as well as the prokaryotes (the archaea and bacteria). By one definition, plants form the clade Viridiplantae (Latin name for "green plants") which is sister of the Glaucophyta, and consists of the green algae and Embryophyta (land plants). The latter includes the flowering plants, conifers and other gymnosperms, ferns and their allies, hornworts, liverworts, and mosses. Most plants are multicellular organisms. Green plants obtain most of their energy from sunlight via photosynthesis by primary chloroplasts that are derived from endosymbiosis with cyanobacteria. Their chloroplasts contain chlorophylls a and b, which gives them their green color. Some plants are parasitic or mycotrophic and have lost the ...
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Action Platformer
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clones an ...
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