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Codename 47
''Hitman: Codename 47'' is a stealth video game developed by IO Interactive and published by Eidos Interactive for Microsoft Windows in November 2000. In the game, players control Agent 47, a genetically enhanced human clone who is rigorously trained in methods of murder. Upon escaping from his testing facility, 47 is hired by the International Contract Agency (ICA), a global contract killing organisation. His missions take him to locations in Asia, Europe, and South America to assassinate wealthy and decadent criminals, who at first seem to share no connections with each other, but are soon revealed to have all played a role in a larger conspiracy. The gameplay revolves around finding ways to stealthily reach and eliminate each target; to this end, players can make use of various tools, including disguises and suppressed weaponry. However, some levels are more action-focused and do not feature stealth as a possibility, instead playing like a traditional third-person shooter ...
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IO Interactive
IO Interactive A/S (IOI) is a Danish video game developer based in Copenhagen, best known for creating and developing the ''Hitman'' and ''Kane and Lynch'' franchises. IO Interactive's most recent game is ''Hitman 3'', which was released in January 2021. The company was founded in September 1998 as a joint venture between the seven-man development team of Reto-Moto and film studio Nordisk Film. IO Interactive was acquired by publisher Eidos Interactive for in March 2004, which saw itself acquired by Square Enix and renamed as Square Enix Europe in 2009. In May 2017, Square Enix ceased funding for IO Interactive and started seeking a buyer for the studio. IO Interactive performed a management buyout in June 2017, becoming independent and regaining the rights to their ''Hitman'' and '' Freedom Fighters'' franchises. IO Interactive employs 200 people as of January 2021 and operates two subsidiary studios: IOI Malmö in Malmö, Sweden; and IOI Barcelona in Barcelona, Spain. Histo ...
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First-person Shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced back to ''Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom'' (1993), often considered the most influential game in this genre; for some years, the term ''Doom'' clone was used to designate this genre due to ''Doom''s i ...
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Sniper Rifle
A sniper rifle is a high-precision, long-range rifle. Requirements include accuracy, reliability, mobility, concealment and optics for anti-personnel, anti-materiel and surveillance uses of the military sniper. The modern sniper rifle is a portable shoulder-fired weapon system with a choice between bolt-action or semi-automatic action, fitted with a telescopic sight for extreme accuracy and chambered for a high-ballistic performance centerfire cartridge. History The Whitworth rifle was arguably the first long-range sniper rifle in the world. Designed by Sir Joseph Whitworth, a prominent British engineer, it used barrels with hexagonal polygonal rifling, which meant that the projectile did not have to bite into the rifling grooves as was done with conventional rifling. His rifle was far more accurate than the Pattern 1853 Enfield, which had shown some weaknesses during the recent Crimean War. At trials in 1857, which tested the accuracy and range of both weapons, Whitworth' ...
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Machine Gun
A machine gun is a fully automatic, rifled autoloading firearm designed for sustained direct fire with rifle cartridges. Other automatic firearms such as automatic shotguns and automatic rifles (including assault rifles and battle rifles) are typically designed more for firing short bursts rather than continuous firepower, and are not considered true machine guns. As a class of military kinetic projectile weapon, machine guns are designed to be mainly used as infantry support weapons and generally used when attached to a bipod or tripod, a fixed mount or a heavy weapons platform for stability against recoils. Many machine guns also use belt feeding and open bolt operation, features not normally found on other infantry firearms. Machine guns can be further categorized as light machine guns, medium machine guns, heavy machine guns, general purpose machine guns and squad automatic weapons. Similar automatic firearms of caliber or more are classified as autocannons, rat ...
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Automatic Rifle
An automatic rifle is a type of autoloading rifle that is capable of fully automatic fire. Automatic rifles are generally select-fire weapons capable of firing in semi-automatic and automatic firing modes (some automatic rifles are capable of burst-fire as well). Automatic rifles are distinguished from semi-automatic rifles in their ability to fire more than one shot in succession once the trigger is pulled. Most automatic rifles are further subcategorized as battle rifles or assault rifles. History Mannlicher In 1885 Ferdinand Mannlicher made an experimental self-loader based on work begun in 1883 in both semi-automatic and fully automatic modes. It was an impractical failure due to fouling by its black powder ammunition, but it influenced later designs. Furthermore, Mannlicher produced smokeless powder automatic rifles from the early 1890s onwards until his death in 1904. Cei-Rigotti One of the world's first automatic rifles was the Italian Cei-Rigotti. Introduced in ...
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Handgun
A handgun is a short- barrelled gun, typically a firearm, that is designed to be usable with only one hand. It is distinguished from a long gun (i.e. rifle, shotgun or machine gun, etc.), which needs to be held by both hands and also braced against the shoulder to be used properly. The two most common types of handguns in modern times are revolvers and semi-automatic pistols, although other types such as derringers and machine pistols also see infrequent usage. Before commercial mass production, handguns were often considered a badge of office, comparable to a ceremonial sword. As they had limited utility and were more expensive than the long guns of the era, the few who could only afford to purchase them carried these handguns. However, in 1836, Samuel Colt patented the Colt Paterson, the first practical mass-produced revolver, which was capable of firing five shots in rapid succession and very quickly became a popular defensive weapon, giving rise to the saying, "God cre ...
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Garrote
A garrote or garrote vil (a Spanish word; alternative spellings include garotte and similar variants''Oxford English Dictionary'', 11th Ed: garrotte is normal British English spelling, with single r alternate. Article title is US English spelling variant.) is a weapon, usually a handheld ligature of chain, rope, scarf, wire or fishing line, used to strangle a person.Newquist, H.P. and Maloof, Rich, ''This Will Kill You: A Guide to the Ways in Which We Go'', New York: St. Martin's Press, (2009), pp. 133-6 Assassination weapon A garrote can be made out of many different materials, including ropes, cloth, cable ties, fishing lines, nylon, guitar strings, telephone cord or piano wire.Whittaker, Wayne, ''Tough Guys'', Popular Mechanics, February 1943, Vol. 79 No. 2, pp. 44Steele, David E., ''Silent Sentry Removal'', Black Belt Magazine, August 1986, Vol. 24 No. 8, pp. 48–49 A stick may be used to tighten the garrote; the Spanish word refers to the stick itself. In Spanish, the t ...
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Ballistic Vest
A bulletproof vest, also known as a ballistic vest or a bullet-resistant vest, is an item of body armor that helps absorb the impact and reduce or stop penetration to the torso from firearm-fired projectiles and fragmentation from explosions. The vest may come in a soft form, as worn by many police officers, prison guards, security guards, and some private citizens, used to protect against stabbing attacks or light projectiles, using metallic or para-aramid components. Soldiers, police tactical units, marines, and special operations forces wear hard armors, either in conjunction with soft armor or alone, to protect against rifle ammunition or fragmentation. History Early modern era In 1538, Francesco Maria della Rovere commissioned Filippo Negroli to create a bulletproof vest. In 1561, Maximilian II, Holy Roman Emperor is recorded as testing his armor against gun-fire. Similarly, in 1590 Sir Henry Lee expected his Greenwich armor to be "pistol proof". Its actual effective ...
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Ammunition
Ammunition (informally ammo) is the material fired, scattered, dropped, or detonated from any weapon or weapon system. Ammunition is both expendable weapons (e.g., bombs, missiles, grenades, land mines) and the component parts of other weapons that create the effect on a target (e.g., bullets and warheads). The purpose of ammunition is to project a force against a selected target to have an effect (usually, but not always, lethal). An example of ammunition is the firearm cartridge, which includes all components required to deliver the weapon effect in a single package. Until the 20th century, black powder was the most common propellant used but has now been replaced in nearly all cases by modern compounds. Ammunition comes in a great range of sizes and types and is often designed to work only in specific weapons systems. However, there are internationally recognized standards for certain ammunition types (e.g., 5.56×45mm NATO) that enable their use across different weapo ...
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Health (game Mechanic)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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HUD (video Gaming)
In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. It takes its name from the head-up displays used in modern aircraft. The HUD is frequently used to simultaneously display several pieces of information including the main character's health, items, and an indication of game progression (such as score or level). Shown on the HUD While the information that is displayed on the HUD depends greatly on the game, there are many features that players recognize across many games. Most of them are static onscreen so that they stay visible during gameplay. Common features include: * Health/lives – this might include the player's character and possibly other important characters, such as allies or bosses. Real-time strategy games usually show the health of every unit visible on screen. Also, in many (but not all) first- and third-person shooters, when the player is damage ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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