Zener Pinning
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Zener Pinning
Zener pinning is the influence of a dispersion of fine particles on the movement of low- and high-angle grain boundaries through a polycrystalline material. Small particles act to prevent the motion of such boundaries by exerting a pinning pressure which counteracts the driving force pushing the boundaries. Zener pinning is very important in materials processing as it has a strong influence on recovery, recrystallization and grain growth. Origin of the pinning force A boundary is an imperfection in the crystal structure and as such is associated with a certain quantity of energy. When a boundary passes through an incoherent particle then the portion of boundary that would be inside the particle essentially ceases to exist. In order to move past the particle some new boundary must be created, and this is energetically unfavourable. While the region of boundary near the particle is pinned, the rest of the boundary continues trying to move forward under its own driving force. This re ...
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Colloid
A colloid is a mixture in which one substance consisting of microscopically dispersed insoluble particles is suspended throughout another substance. Some definitions specify that the particles must be dispersed in a liquid, while others extend the definition to include substances like aerosols and gels. The term colloidal suspension refers unambiguously to the overall mixture (although a narrower sense of the word ''suspension'' is distinguished from colloids by larger particle size). A colloid has a dispersed phase (the suspended particles) and a continuous phase (the medium of suspension). The dispersed phase particles have a diameter of approximately 1 nanometre to 1 micrometre. Some colloids are translucent because of the Tyndall effect, which is the scattering of light by particles in the colloid. Other colloids may be opaque or have a slight color. Colloidal suspensions are the subject of interface and colloid science. This field of study was introduced in 1845 by Itali ...
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Clarence Zener
Clarence Melvin Zener (December 1, 1905 – July 2, 1993) was the American physicist who first (1934) described the property concerning the breakdown of electrical insulators. These findings were later exploited by Bell Labs in the development of the Zener diode, which was duly named after him. Zener was a theoretical physicist with a background in mathematics who conducted research in a wide range of subjects including: superconductivity, metallurgy, ferromagnetism, elasticity, fracture mechanics, diffusion, and geometric programming. Life Zener was born in Indianapolis, Indiana and earned his PhD in physics under Edwin Kemble at Harvard in 1929. His thesis was titled ''Quantum Mechanics of the Formation of Certain Types of Diatomic Molecules''. In 1957 he received the Bingham Medal for his work in rheology, in 1959 the John Price Wetherill Medal from The Franklin Institute, in 1965 the Albert Souveur Achievement Award, in 1974 the Gold Medal from American Society for Metals ...
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Particle Interface Interaction
In the physical sciences, a particle (or corpuscule in older texts) is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. They vary greatly in size or quantity, from subatomic particles like the electron, to microscopic particles like atoms and molecules, to macroscopic particles like powders and other granular materials. Particles can also be used to create scientific models of even larger objects depending on their density, such as humans moving in a crowd or celestial bodies in motion. The term ''particle'' is rather general in meaning, and is refined as needed by various scientific fields. Anything that is composed of particles may be referred to as being particulate. However, the noun ''particulate'' is most frequently used to refer to pollutants in the Earth's atmosphere, which are a suspension of unconnected particles, rather than a connected particle aggregation. Conceptual properties The con ...
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Phase Field Models
A phase-field model is a mathematical model for solving interfacial problems. It has mainly been applied to solidification dynamics, but it has also been applied to other situations such as viscous fingering, fracture mechanics, hydrogen embrittlement, and vesicle dynamics. The method substitutes boundary conditions at the interface by a partial differential equation for the evolution of an auxiliary field (the phase field) that takes the role of an order parameter. This phase field takes two distinct values (for instance +1 and −1) in each of the phases, with a smooth change between both values in the zone around the interface, which is then diffuse with a finite width. A discrete location of the interface may be defined as the collection of all points where the phase field takes a certain value (e.g., 0). A phase-field model is usually constructed in such a way that in the limit of an infinitesimal interface width (the so-called sharp interface limit) the correct interfacial ...
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Monte Carlo Method
Monte Carlo methods, or Monte Carlo experiments, are a broad class of computational algorithms that rely on repeated random sampling to obtain numerical results. The underlying concept is to use randomness to solve problems that might be deterministic in principle. They are often used in physical and mathematical problems and are most useful when it is difficult or impossible to use other approaches. Monte Carlo methods are mainly used in three problem classes: optimization, numerical integration, and generating draws from a probability distribution. In physics-related problems, Monte Carlo methods are useful for simulating systems with many coupled degrees of freedom, such as fluids, disordered materials, strongly coupled solids, and cellular structures (see cellular Potts model, interacting particle systems, McKean–Vlasov processes, kinetic models of gases). Other examples include modeling phenomena with significant uncertainty in inputs such as the calculation of ris ...
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Plane (mathematics)
In mathematics, a plane is a Euclidean space, Euclidean (flatness (mathematics), flat), two-dimensional surface (mathematics), surface that extends indefinitely. A plane is the two-dimensional analogue of a point (geometry), point (zero dimensions), a line (geometry), line (one dimension) and three-dimensional space. Planes can arise as Euclidean subspace, subspaces of some higher-dimensional space, as with one of a room's walls, infinitely extended, or they may enjoy an independent existence in their own right, as in the setting of two-dimensional Euclidean geometry. Sometimes the word ''plane'' is used more generally to describe a two-dimensional surface (mathematics), surface, for example the hyperbolic plane and elliptic plane. When working exclusively in two-dimensional Euclidean space, the definite article is used, so ''the'' plane refers to the whole space. Many fundamental tasks in mathematics, geometry, trigonometry, graph theory, and graph of a function, graphing are p ...
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Uniform Distribution (continuous)
In probability theory and statistics, the continuous uniform distribution or rectangular distribution is a family of symmetric probability distributions. The distribution describes an experiment where there is an arbitrary outcome that lies between certain bounds. The bounds are defined by the parameters, ''a'' and ''b'', which are the minimum and maximum values. The interval can either be closed (e.g. , b or open (e.g. (a, b)). Therefore, the distribution is often abbreviated ''U'' (''a'', ''b''), where U stands for uniform distribution. The difference between the bounds defines the interval length; all intervals of the same length on the distribution's support are equally probable. It is the maximum entropy probability distribution for a random variable ''X'' under no constraint other than that it is contained in the distribution's support. Definitions Probability density function The probability density function of the continuous uniform distribution is: : f(x)=\begin ...
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Number Density
The number density (symbol: ''n'' or ''ρ''N) is an intensive quantity used to describe the degree of concentration of countable objects (particles, molecules, phonons, cells, galaxies, etc.) in physical space: three-dimensional volumetric number density, two-dimensional areal number density, or one-dimensional linear number density. ''Population density'' is an example of areal number density. The term number concentration (symbol: lowercase ''n'', or ''C'', to avoid confusion with amount of substance indicated by uppercase '' N'') is sometimes used in chemistry for the same quantity, particularly when comparing with other concentrations. Definition Volume number density is the number of specified objects per unit volume: :n = \frac, where ''N'' is the total number of objects in a volume ''V''. Here it is assumed that ''N'' is large enough that rounding of the count to the nearest integer does not introduce much of an error, however ''V'' is chosen to be small enough that the r ...
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Random
In common usage, randomness is the apparent or actual lack of pattern or predictability in events. A random sequence of events, symbols or steps often has no :wikt:order, order and does not follow an intelligible pattern or combination. Individual random events are, by definition, unpredictable, but if the probability distribution is known, the frequency of different outcomes over repeated events (or "trials") is predictable.Strictly speaking, the frequency of an outcome will converge almost surely to a predictable value as the number of trials becomes arbitrarily large. Non-convergence or convergence to a different value is possible, but has probability zero. For example, when throwing two dice, the outcome of any particular roll is unpredictable, but a sum of 7 will tend to occur twice as often as 4. In this view, randomness is not haphazardness; it is a measure of uncertainty of an outcome. Randomness applies to concepts of chance, probability, and information entropy. T ...
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Spherical
A sphere () is a geometrical object that is a three-dimensional analogue to a two-dimensional circle. A sphere is the set of points that are all at the same distance from a given point in three-dimensional space.. That given point is the centre of the sphere, and is the sphere's radius. The earliest known mentions of spheres appear in the work of the ancient Greek mathematicians. The sphere is a fundamental object in many fields of mathematics. Spheres and nearly-spherical shapes also appear in nature and industry. Bubbles such as soap bubbles take a spherical shape in equilibrium. The Earth is often approximated as a sphere in geography, and the celestial sphere is an important concept in astronomy. Manufactured items including pressure vessels and most curved mirrors and lenses are based on spheres. Spheres roll smoothly in any direction, so most balls used in sports and toys are spherical, as are ball bearings. Basic terminology As mentioned earlier is the sphere's r ...
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Circle
A circle is a shape consisting of all points in a plane that are at a given distance from a given point, the centre. Equivalently, it is the curve traced out by a point that moves in a plane so that its distance from a given point is constant. The distance between any point of the circle and the centre is called the radius. Usually, the radius is required to be a positive number. A circle with r=0 (a single point) is a degenerate case. This article is about circles in Euclidean geometry, and, in particular, the Euclidean plane, except where otherwise noted. Specifically, a circle is a simple closed curve that divides the plane into two regions: an interior and an exterior. In everyday use, the term "circle" may be used interchangeably to refer to either the boundary of the figure, or to the whole figure including its interior; in strict technical usage, the circle is only the boundary and the whole figure is called a '' disc''. A circle may also be defined as a special ki ...
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