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ZX Spectrum Software
The ZX Spectrum's software library was very diverse. While the majority of the software produced for the system was video games, others included programming language implementations, Sinclair BASIC extensions, databases, word processors, spread sheets, drawing and painting tools, and 3D modelling tools. Games ''Your Sinclair'' top 10 Between October 1991 and February 1992 ''Your Sinclair'' published a list of what they considered to be the top 100 games for the ZX Spectrum. Their top 10 were: # ''Deathchase'' # '' Rebelstar'' # ''All or Nothing'' # '' Stop the Express'' # '' Head Over Heels'' # ''R-Type'' # '' The Sentinel'' # '' Rainbow Islands'' # ''Boulder Dash'' # ''Tornado Low Level'' CRASH top 10 Between August and December 1991 '' CRASH'' published their list of the top 100 ZX Spectrum games, including in the top 10: # '' Rainbow Islands'' # '' Chase H.Q.'' # ''RoboCop'' # '' RoboCop 2'' # ''Dizzy'' # '' Target: Renegade'' # ''Magicland Dizzy'' # '' Batman: The Mo ...
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ZX Spectrum
The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colour'' and ''ZX82'', it was launched as the ''ZX Spectrum'' to highlight the machine's colour display, which differed from the black and white display of its predecessor, the ZX81. The Spectrum was released as six different models, ranging from the entry level with 16  KB RAM released in 1982 to the ZX Spectrum +3 with 128 KB RAM and built in floppy disk drive in 1987; altogether they sold over 5 million units worldwide (not counting unofficial clones). The Spectrum was among the first home computers in the United Kingdom aimed at a mainstream audience, and it thus had similar significance to the Commodore 64 in the US and the Thomson MO5 in France. The introduction of the ZX Spectrum led to a boom in companies producing softwar ...
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The Ultimate Cartoon Adventure
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic p ...
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Lunar Jetman
''Lunar Jetman'' is a horizontally scrolling shooter developed and published by Ultimate Play the Game. It was released for the ZX Spectrum in 1983 and later on the BBC Micro. In this sequel to ''Jetpac'', the second installment of the ''Jetman'' series, Jetman has to destroy alien bases whilst simultaneously defending himself, along with Earth, from a hostile alien race. It was met with critical acclaim upon release for its addictive gameplay and range of colours. The game was followed by a third episode, '' Solar Jetman: Hunt for the Golden Warpship'', released for the NES in 1990. It was later included in Rare's 2015 Xbox One retrospective compilation, '' Rare Replay''. Gameplay Once again taking on the role of Jetman, players find themselves on the surface of a small purple moon. Similarly to its predecessor, the player can move around slowly on foot, or use a jetpack to leave the ground and navigate the moon faster. However, unlike ''Jetpac'', Jetman's jetpack has limite ...
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Football Manager (1982 Series)
''Football Manager'' is a video game series published and developed by Addictive Games, the label set up by the game's creator Kevin Toms. The first game was released in 1982.Press advertisement
from , May 1982
It was then ported to most home computers during the 1980s and spawned several sequels: ''Football Manager 2''''Football Manager 2''
at ysrnry.co.uk
(1988) and ''Football Manager Wor ...
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Back To Skool
''Back to Skool'' is a video game, sequel to the '' Skool Daze'', created by David Reidy (whose wife Helen was a school teacher at the time) with graphics by Keith Warrington for the ZX Spectrum and released by Microsphere in 1985. The gameplay is very similar to - if more advanced than - ''Skool Daze'', incorporating most of the same characters, gameplay elements and graphics. The game is ranked 19th in the "Your Sinclair official top 100" Spectrum games of all time. Gameplay The game differs from its predecessor by an increase in the size of the play area (including a neighbouring girls' school) and a number of gameplay changes. The girls' school incorporates its own new characters including undistinguished girls with hockey sticks, Hayley (girlfriend of the main character Eric) and Miss Take (the headmistress). Only at break time and lunch times are the girls allowed to mingle with the boys, in the central grassy playground, separated at other times by a high gate. The open ...
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Knight Lore
''Knight Lore'' is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in video games. In ''Knight Lore'', the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve. Ultimate released ''Knight Lore'' third in the Sabreman series despite having completed it first. The Stamper brothers withheld its release for a year to position the company advantageously in anticipation of the game's effect on the market. ''Knight Lore'' novel image masking technique, Filmation, let images appear to pass atop and behind each other without their contents colliding. This created the illusion of depth priority, which the computer did no ...
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