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Manic Miner
''Manic Miner'' is a Platform game, platform video game originally written for the ZX Spectrum by Matthew Smith (games programmer), Matthew Smith and released by Bug-Byte in 1983 in video gaming, 1983 (later re-released by Software Projects). It is the first game in the Miner Willy series and among the early titles in the platform game genre. The game itself was inspired by the Atari 8-bit family game ''Miner 2049er''. It is considered one of the most influential platform games of all time and has been ported to numerous home computers, video game consoles and mobile phones. Original artwork was created by Les Harvey. Later Software Projects artwork was supplied by Roger Tissyman. Gameplay At the time, its stand-out features included Computer and video game music, in-game music and sound effects, high replay value, and colourful graphics, which were well designed for the Attribute clash, graphical limitations of the ZX Spectrum. The Spectrum's video display allowed the backgr ...
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Matthew Smith (games Programmer)
Matthew Smith (born 1966) is a British computer game programmer. He created the games ''Manic Miner'' and ''Jet Set Willy'' for the ZX Spectrum, released in 1983 and 1984 respectively. Smith left the games industry in 1988 and later moved to the Netherlands. He has since returned to the UK and has worked on some games as well as appearing at conventions and in documentaries. Early life Smith was born in Penge. His family moved to Wallasey when he was seven years old. Programming career 1980s He started out programming when he received a TRS-80 for Christmas in 1979. His first commercial game was a ''Galaxian'' clone for the TRS-80 called ''Delta Tau One''. He then went on to produce ''Monster Muncher'' on the VIC-20. Smith has said that he wrote Monster Muncher in 3 hours. He obtained a ZX Spectrum on loan from Bug-Byte Software Ltd. in return for a freelance contract for three games. The first of these was '' Styx'' in 1983 for which Matthew received £3,000. He wrote ' ...
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Memotech MTX
The Memotech MTX500, MTX512 and RS128 are a series of Zilog Z80A processor-based home computers released by Memotech in 1983 and 1984. Design The MTX500 had 32 KB of RAM, the MTX512 had 64KB, and the RS128 had 128KB. Although the Z80A could only address a maximum of 64KB at a time, the MTX and RS128's extra memory, up to a maximum of 768KB, was accessible through the technique of page switching. All models had 24KB of ROM accessible in the first 16KB of address space. The extra 8KB of ROM was available through page switching. The ROM could be switched out entirely, allowing the full 16-bit address space to be used for RAM. The computers featured an all-aluminum case and full-size keyboard with real keys (unlike the chiclet keyboard used on the ZX Spectrum). In addition to the standard (for the time) BASIC language interpreter (with rudimentary windowing support and LOGO commands support), it included some other software: an assembler, the ''Panel'' disassembler/debugger a ...
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Attribute Clash
Attribute may refer to: * Attribute (philosophy), an extrinsic property of an object * Attribute (research), a characteristic of an object * Grammatical modifier, in natural languages * Attribute (computing), a specification that defines a property of an object, element, or file * Attribute (role-playing games), a type of statistic for a fictional character See also * Attribute clash, a display artefact on some home computers * Attribute hierarchy method, a cognitively based psychometric procedure * Attribution (other) Attribution may refer to: * Attribution (copyright), concept in copyright law requiring an author to be credited * Attribution (journalism), the identification of the source of reported information * Attribution (law), legal doctrines by which li ... * Property (other) {{disambiguation ...
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Computer And Video Game Music
Video game music (or VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games. With technological advances, video game music has grown to include a wider range of sounds. Players can hear music in video games over a game's title screen, menus, and gameplay. Game soundtracks can also change depending on a player's actions or situation, such as indicating missed actions in rhythm games, informing the player they are in a dangerous situation, or rewarding them for specific achievements. Video game music can be one of two kinds: original or licensed. The popularity of video game music has created education and job opportunities, generated awards, and led video game soundtracks to be commercially sold and performed in concerts. ...
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Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became a monthly. In 2005, a general decline in gaming and computer magazine readership led to the closure of its publishers, Live Publishing, and the rights to the magazine were later purchased by Imagine Publishing. It was taken over by Future plc on 21 October 2016, following Future's acquisition of Imagine Publishing. History The first 18 issues of the magazine came with a coverdisk. It usually contained freeware remakes of retro video games and emulators, but also videos and free commercial PC software such as ''The Games Factory'' and '' The Elder Scrolls: Arena''. Some issues had themed CDs containing the entire back catalogue of a publisher such as Durell, Llamasoft and Gremlin Graphics. On 27 September 2005, the magazine's original p ...
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Miner 2049er
''Miner 2049er'' is a platform game created by Bill Hogue that was released in 1982 by Big Five Software. It was developed for the Atari 8-bit family and widely converted to other systems. The title "Miner 2049er" evokes a 21st-century take on the circa-1849 California Gold Rush in which the gold miners and prospectors were nicknamed "49ers". It was the first Atari computer game, and by far the biggest release, from the previously TRS-80 focused company. A key selling point was having ten different screens, which was a large number for a platform game at the time. For comparison, ''Donkey Kong'' (1981) has four screens (and its console versions only two or three). Unlike most of the home computer ports, ''Miner 2049er'' for the Atari 8-bit family was released on 16K ROM cartridge with the high price of . An Atari 8-bit sequel with 25 screens, '' Bounty Bob Strikes Back'', was published in 1984. It was ported to fewer systems than the original. Plot Bounty Bob is a member of the ...
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Atari 8-bit Family
The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, and Atari XEGS, the last discontinued in 1992. They differ primarily in packaging, each based on the MOS Technology 6502 central processing unit, CPU at and the same custom coprocessor chips. As the first home computer architecture with coprocessors, it has graphics and sound more advanced than most contemporary machines. Video games were a major draw, and first-person space combat simulator ''Star Raiders'' is considered the platform's killer app. The plug-and-play peripherals use the Atari SIO serial bus, with one developer eventually also co-patenting USB. While using the same internal technology, the Atari 800 was sold as a high-end model, while the 400 was more affordable. The 400 has a pressure-sensitive, spillproof membrane keyboar ...
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Miner Willy
Miner Willy is the protagonist in a series of platform games for the ZX Spectrum, MSX, Amstrad CPC and the Commodore 64 home computers. The first two games - ''Manic Miner'' and ''Jet Set Willy'' were written by Matthew Smith during the early 1980s. The Willy saga was to be a trilogy and a third game in the series was planned, ''Miner Willy Meets The Taxman''. The series started in 1983 with the release of ''Manic Miner'', and was followed up a year later with ''Jet Set Willy'' and ''Jet Set Willy II''. Another game in the series, ''The Perils of Willy'', was released solely for the VIC-20. ''Andre's Night Off'' was published as a type-in listing in the June 1984 issue of Computer & Video Games. In addition, quite a few unofficial sequels, remakes, homages and updates have been released.World of Spectrum
listing, showing the large number of fan-m ...
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Popular Computing Weekly
''Popular Computing Weekly'' was a computer magazine in the UK published from 1982 to 1990. It was sometimes referred to as ''PCW'' (although that abbreviation is more commonly associated with ''Personal Computer World'' magazine). Overview The magazine was first published on 23 April 1982. Its subject range was general, covering gaming, business, and productivity software. The founding company was Sunshine Publications based in London and the launch editor was Duncan Scot. During 1989 it incorporated '' Computer Gamesweek''. It was noteworthy for being the UK's only national weekly computer magazine of the time, and for its back page being dominated by an advertisement in the form of a comic strip, ''Piman'', by the firm Automata UK between the years 1983 and 1986. A further noteworthy feature of the early editions was the high-quality artwork on the magazine covers. These had disappeared by 1983. One other noteworthy and regular column was about adventure games, notably te ...
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1983 In Video Gaming
1983 has seen many sequels and prequels in video games, such as ''Mario Bros.'' and '' Pole Position II'', along with new titles such as '' Astron Belt'', ''Champion Baseball'', ''Dragon's Lair'', ''Elevator Action'', ''Spy Hunter'' and ''Track & Field''. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game ''Pole Position'', while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980. Financial performance * In the United States, arcade video game revenues are worth $2.9 billion (equivalent to $ adjusted for inflation). * In the United States, home video game sales are worth $2 billion (equivalent to $ adjusted for inflation). * In Japan, home video game sales approach ¥400 billion (equivalent to at the time, or $ a ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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