Yukishiro Enishi
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Yukishiro Enishi
, known in Western order as Enishi Yukishiro in the English language original video animation, OVA Dubbing (filmmaking), dubs, is a Character (arts), fictional character from the ''Rurouni Kenshin'' Fictional universe, universe created by Nobuhiro Watsuki and the main antagonist of the ''Jinchū Story arc, Arc'', the final arc of the series. As a young boy during the pre-Meiji period in a fictional version of Japan, Enishi witnessed the (accidental) killing of his older sister, Yukishiro Tomoe, by her then-husband, Himura Kenshin. Filled with grief and anger, he swore to bring to the man who killed his only sister. Ten years later, during his introduction in the series, a now-adult Enishi encounters Kenshin once again, ready to complete the ''jinchū''. Enishi also forms List of Rurouni Kenshin characters#Six Comrades, "The Six Comrades", a group of six men (himself included), to assist him in his revenge against Kenshin. Enishi, while not featuring in the anime Television prog ...
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Rurouni Kenshin
is a Japanese manga series written and illustrated by Nobuhiro Watsuki. The story begins during the 11th year of the Meiji period in Japan (1878) and follows a former assassin from the Bakumatsu, known as Hitokiri Battosai. After his work against the bakufu, Hitokiri Battosai disappears to become Himura Kenshin: a wandering swordsman who protects the people of Japan with a vow never to take another life. Watsuki wrote the series upon his desire to make a ''shōnen'' manga different from the other ones that were published at the time, with Kenshin being a former assassin and the story taking a more serious tone as it continued. The manga revolves around themes of atonement, peace, and romance. The manga was serialized in Shueisha's ''Weekly Shōnen Jump'' magazine from April 1994 to September 1999. The complete work consists of 28 ''tankōbon'' volumes, while years later it was reprinted into 22 '' kanzenban'' volumes. Studio Gallop, Studio Deen and SPE Visual Works adap ...
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Antagonist
An antagonist is a character in a story who is presented as the chief foe of the protagonist. Etymology The English word antagonist comes from the Greek ἀνταγωνιστής – ''antagonistēs'', "opponent, competitor, villain, enemy, rival," which is derived from ''anti-'' ("against") and ''agonizesthai'' ("to contend for a prize"). Types Heroes and villains The antagonist is commonly positioned against the protagonist and their world order. While most narratives will often portray the protagonist as a hero and the antagonist as a villain, like Harry Potter and Lord Voldemort in '' Harry Potter'', the antagonist does not always appear as the villain. In some narratives, like Light Yagami and L in '' Death Note'', the protagonist is a villain and the antagonist is an opposing hero. Antagonists are conventionally presented as making moral choices less savory than those of protagonists. This condition is often used by an author to create conflict within a story. This is ...
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The Beginning
The Beginning may refer to: Film and television * "The Beginning" (''Eureka Seven'') * " The Beginning...", an episode of ''Gotham'' * "The Beginning" (''Red Dwarf'') * "The Beginning" (''Samurai Jack'') * "The Beginning" (''The X-Files'') * ''The Beginning'' (2007 film), a 2007 skateboarding film * ''The Beginning'' (TV series), a Chinese TV drama series * ''The Beginning'' (1970 film), a 1970 Soviet film * '' Baahubali: The Beginning'', a 2015 Indian film Music Albums * ''The Beginning'' (The Black Eyed Peas album) * ''The Beginning'' (Broiler album), Norwegian DJ and electronic music duo Broiler * ''The Beginning'' (Brooklyn Bounce album), German dance band Brooklyn Bounce * ''The Beginning'' (EP), a 2004 EP by The Features * ''The Beginning'' (Jandek album), 1999 * ''The Beginning'' (JYJ album), South Korean pop group JYJ * ''The Beginning'' (Kevin Borg album), Maltese pop singer Kevin Borg, 2009 * ''The Beginning'' (Mercyful Fate album), 1987 compilation * ''T ...
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The Final
Final, Finals or The Final may refer to: *Final (competition), the last or championship round of a sporting competition, match, game, or other contest which decides a winner for an event ** Another term for playoffs, describing a sequence of contests taking place after a regular season or round-robin tournament, culminating in a final by the first definition. *final (Java), a keyword in the Java programming language *Final case, a grammatical case *Final examination or finals, a test given at the end of a course of study or training *Part of a syllable *Final, a tone of the Gregorian mode Art and entertainment * ''Final'' (film), a science fiction film * ''The Final'' (film), a thriller film * ''Finals'' (film), a 2019 Malayalam sports drama film *Final (band), an English electronic musical group * ''Final'' (Vol. 1), album by Enrique Iglesias * ''The Final'' (album), by Wham! *"The Final", a song by Dir en grey on the album ''Withering to Death'' * ''Finals'' (comics), a four-is ...
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Keychain
A keychain (also key fob or keyring) is a small ring or chain of metal to which several keys can be attached. The length of a keychain allows an item to be used more easily than if connected directly to a keyring. Some keychains allow one or both ends the ability to rotate, keeping the keychain from becoming twisted, while the item is being used. A keychain can also be a connecting link between a keyring and the belt of an individual. It is usually employed by personnel whose job demands frequent use of keys, such as a security guard, prison officer, janitor, or retail store manager. The chain is often retractable, and therefore may be a nylon rope, instead of an actual metal chain. The chain ensures that the keys remain attached to the individual using them, makes accidental loss less likely, and saves on wear and tear on the pockets of the user. Use of keychains Keychains are one of the most common souvenir and advertising items. Keychains are commonly used to promote busine ...
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Action Figure
An action figure is a poseable character (arts), character model figure made most commonly of plastic, and often based upon characters from a film, comic book, military, video game or television program; fictional or historical. These figures are usually marketing, marketed toward boys and adult collectors. The term was coined by Hasbro in 1964 to market G.I. Joe to boys (while competitors called similar offerings ''boy's dolls''). According to a 2005 study in Sweden, action figures which display traditional Masculinity, masculine traits primarily target boys. While most commonly marketed as a child's toy, the action figure has gained widespread acceptance as collecting, collector item for adults. In such a case, the item may be produced and designed on the assumption it will be bought solely for display as a collectible and not played with like a child's toy. History Precursors Articulated dolls go back to at least 200 BCE, with articulated clay and wooden dolls of ancient ...
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Manga
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in the country. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ('' hentai'' and ''ecchi''), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and manga magazi ...
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Media Franchise
A media franchise, also known as a multimedia franchise, is a collection of related media in which several derivative works have been produced from an original creative work of fiction, such as a film, a work of literature, a television program or a video game. Bob Iger, chief executive of the Walt Disney Company, defined the word ''franchise'' as “something that creates value across multiple businesses and across multiple territories over a long period of time.” Transmedia franchise A media franchise often consists of cross-marketing across more than one medium. For the owners, the goal of increasing profit through diversity can extend the commercial profitability of the franchise and create strong feelings of identity and ownership in its consumers. Those large groups of dedicated consumers create the franchise's fandom, which is the community of fans that indulge in many of its mediums and are committed to interacting with and keeping up with other consumers. Large franch ...
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Television Program
Television, sometimes shortened to TV, is a telecommunication medium for transmitting moving images and sound. The term can refer to a television set, or the medium of television transmission. Television is a mass medium for advertising, entertainment, news, and sports. Television became available in crude experimental forms in the late 1920s, but only after several years of further development was the new technology marketed to consumers. After World War II, an improved form of black-and-white television broadcasting became popular in the United Kingdom and the United States, and television sets became commonplace in homes, businesses, and institutions. During the 1950s, television was the primary medium for influencing public opinion.Diggs-Brown, Barbara (2011''Strategic Public Relations: Audience Focused Practice''p. 48 In the mid-1960s, color broadcasting was introduced in the U.S. and most other developed countries. The availability of various types of archival storag ...
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Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ...
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Viz Media
VIZ Media LLC is an American manga publisher, anime distributor and entertainment company headquartered in San Francisco, California. It was founded in 1986 as VIZ LLC. In 2005, VIZ LLC and ShoPro Entertainment merged to form the current VIZ Media LLC, which is owned by Japanese publishing conglomerates Shueisha and Shogakukan, as well as Japanese production company Shogakukan-Shueisha Productions, Shogakukan-Shueisha Productions (ShoPro). In 2017, Viz Media was the largest publisher of graphic novels in the United States, with a 23% share of the market. In 2020, Viz Media saw a 70% growth in the U.S. market, in line with a 43% increase in overall manga sales in the United States the same year. Early history Seiji Horibuchi, originally from Tokushima Prefecture in Shikoku, Japan, moved to California, United States in 1975. After living in the suburbs for almost two years, he moved to San Francisco, where he started a business exporting American cultural items to Japan, and b ...
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Divine Retribution
Divine retribution is supernatural punishment of a person, a group of people, or everyone by a deity in response to some action. Many cultures have a story about how a deity exacted punishment upon previous inhabitants of their land, causing their doom. An example of divine retribution is the story found in many cultures about a great flood destroying all of humanity, as described in the Epic of Gilgamesh, the Hindu Vedas, or Book of Genesis (6:9–8:22), leaving one principal 'chosen' survivor. In the first example, it is Utnapishtim, and in the last example Noah. References in the New Testament and the Quran to a man named Nuh (Noah) who was commanded by God to build an ark also suggest that one man and his followers were saved in a great flood. Other examples in Hebrew religious literature include the dispersion of the builders of the Tower of Babel (Genesis 11:1–9), the destruction of Sodom and Gomorrah (Genesis 18:20–21, 19:23–28) ( Quran 7:80–84), and the Ten Plag ...
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