Y-MODEM
   HOME
*





Y-MODEM
YMODEM is a file transfer protocol used between microcomputers connected together using modems. It was primarily used to transfer files to and from bulletin board systems. YMODEM was developed by Chuck Forsberg as an expansion of XMODEM and was first implemented in his CP/M YAM program. Initially also known as YAM, it was formally given the name "YMODEM" in 1985 by Ward Christensen, author of the original XMODEM. YMODEM extended XMODEM in three ways, combining features found in other extended XMODEM varieties. Like XMODEM-CRC, YMODEM replaced the 8-bit checksum with a 16-bit cyclic redundancy check (CRC), but made it the default form of correction instead of optional. From TeLink it added the "block 0" header that sent the filename and size, which allowed batch transfers (multiple files in a single session) and eliminated the need to add padding at the end of the file. Finally, YMODEM allowed the block size to be increased from the original 128 bytes of data to 1024, as in XMO ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


File Transfer
File transfer is the transmission of a computer file through a communication channel from one computer system to another. Typically, file transfer is mediated by a communications protocol. In the history of computing, numerous file transfer protocols have been designed for different contexts. Protocols A file transfer protocol is a convention that describes how to transfer files between two computing endpoints. As well as the stream of bits from a file stored as a single unit in a file system, some may also send relevant metadata such as the filename, file size and timestamp - and even file system permissions and file attributes. Some examples: * FTP is an older cross-platform file transfer protocol * SSH File Transfer Protocol a file transfer protocol secured by the Secure Shell (SSH) protocol * Secure copy (''scp'') is based on the Secure Shell (SSH) protocol * HTTP can support file transfer * Bittorrent, Gnutella and other distributed file transfers systems use peer-to-peer * ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Data Padding
Data structure alignment is the way data is arranged and accessed in computer memory. It consists of three separate but related issues: data alignment, data structure padding, and packing. The Central processing unit, CPU in modern computer hardware performs reads and writes to memory most efficiently when the data is ''naturally aligned'', which generally means that the data's memory address is a multiple of the data size. For instance, in a 32-bit architecture, the data may be aligned if the data is stored in four consecutive bytes and the first byte lies on a 4-byte boundary. ''Data alignment'' is the aligning of elements according to their natural alignment. To ensure natural alignment, it may be necessary to insert some ''padding'' between structure elements or after the last element of a structure. For example, on a 32-bit machine, a data structure containing a 16-bit value followed by a 32-bit value could have 16 bits of ''padding'' between the 16-bit value and the 32-bit ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Buffer Overflow
In information security and programming, a buffer overflow, or buffer overrun, is an anomaly whereby a program, while writing data to a buffer, overruns the buffer's boundary and overwrites adjacent memory locations. Buffers are areas of memory set aside to hold data, often while moving it from one section of a program to another, or between programs. Buffer overflows can often be triggered by malformed inputs; if one assumes all inputs will be smaller than a certain size and the buffer is created to be that size, then an anomalous transaction that produces more data could cause it to write past the end of the buffer. If this overwrites adjacent data or executable code, this may result in erratic program behavior, including memory access errors, incorrect results, and crashes. Exploiting the behavior of a buffer overflow is a well-known security exploit. On many systems, the memory layout of a program, or the system as a whole, is well defined. By sending in data designed to ca ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

16550 UART
The 16550 UART (universal asynchronous receiver/transmitter) is an integrated circuit designed for implementing the interface for serial communications. The corrected -A version was released in 1987 by National Semiconductor. It is frequently used to implement the serial port for IBM PC compatible personal computers, where it is often connected to an RS-232 interface for modems, serial mice, printers, and similar peripherals. It was the first serial chip used in the IBM PS/2 line, which were introduced in 1987. The part was originally made by National Semiconductor. Similarly numbered devices, with varying levels of compatibility with the original National Semiconductor part, are made by other manufacturers. A UART function that is register-compatible with the 16550 is usually a feature of multifunction I/O cards for IBM PC-compatible computers and may be integrated on the motherboard of other compatible computers. Replacement of the factory-installed 8250 UART was a common up ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Microcom Networking Protocol
The Microcom Networking Protocols, almost always shortened to MNP, is a family of error-correcting protocols commonly used on early high-speed (2400 bit/s and higher) modems. Originally developed for use on Microcom's own family of modems, the protocol was later openly licensed and used by most of the modem industry, notably the "big three", Telebit, USRobotics and Hayes. MNP was later supplanted by v.42bis, which was used almost universally starting with the first v.32bis modems in the early 1990s. Overview Although Xmodem was introduced 1977, as late as 1985 ''The New York Times'' described XMODEM first, then discussed ''MNP'' as a leading contender, and that 9600 baud modems "are beginning to make their appearance." By 1988, the ''Times'' was talking about 9600 and 19.2K, and that "At least 100 other brands of modems follow" MNP (compared to Hayes' use of LAP-B). Error correction basics Modems are, by their nature, error-prone devices. Noise on the telephone line, a common oc ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Latency (engineering)
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. Latency is physically a consequence of the limited velocity at which any physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical system with any physical separation (distance) between cause and effect will experience some sort of latency, regardless of the nature of the stimulation at which it has been exposed to. The precise definition of latency depends on the system being observed or the nature of the simulation. In communications, the lower limit of latency is determined by the medium being used to transfer information. In reliable two-way communication syst ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Acknowledge Character
In data networking, telecommunications, and computer buses, an acknowledgment (ACK) is a signal that is passed between communicating processes, computers, or devices to signify acknowledgment, or receipt of message, as part of a communications protocol. The negative-acknowledgement (NAK or NACK) is a signal that is sent to reject a previously received message or to indicate some kind of error. Acknowledgments and negative acknowledgments inform a sender of the receiver's state so that it can adjust its own state accordingly. Many protocols contain checksums to verify the integrity of the payload and header. Checksums are used to detect data corruption. If a message is received with an invalid checksum (that is, the data received would have a different checksum than the message had), the receiver can know that some information was corrupted. Most often, when checksums are employed, a corrupted message received will either not be served an ACK signal, or will be served a NAK sig ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Sliding Window
A sliding window protocol is a feature of packet-based data transmission protocols. Sliding window protocols are used where reliable in-order delivery of packets is required, such as in the data link layer (OSI layer 2) as well as in the Transmission Control Protocol (TCP). They are also used to improve efficiency when the channel may include high latency. Packet-based systems are based on the idea of sending a batch of data, the ''packet'', along with additional data that allows the receiver to ensure it was received correctly, perhaps a checksum. The paradigm is similar to a window sliding sideways to allow entry of fresh packets and reject the ones that have already been acknowledged. When the receiver verifies the data, it sends an acknowledgment signal, or "ACK", back to the sender to indicate it can send the next packet. In a simple automatic repeat request protocol (ARQ), the sender stops after every packet and waits for the receiver to ACK. This ensures packets arrive ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Network Packet
In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the ''payload''. Control information provides data for delivering the payload (e.g., source and destination network addresses, error detection codes, or sequencing information). Typically, control information is found in packet headers and trailers. In packet switching, the bandwidth of the transmission medium is shared between multiple communication sessions, in contrast to circuit switching, in which circuits are preallocated for the duration of one session and data is typically transmitted as a continuous bit stream. Terminology In the seven-layer OSI model of computer networking, ''packet'' strictly refers to a protocol data unit at layer 3, the network layer. A data unit at layer 2, the data link layer, is a ''frame''. In layer 4, the transport layer, the data u ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Cyclic Redundancy Check
A cyclic redundancy check (CRC) is an error-detecting code commonly used in digital networks and storage devices to detect accidental changes to digital data. Blocks of data entering these systems get a short ''check value'' attached, based on the remainder of a polynomial division of their contents. On retrieval, the calculation is repeated and, in the event the check values do not match, corrective action can be taken against data corruption. CRCs can be used for error correction (see bitfilters). CRCs are so called because the ''check'' (data verification) value is a ''redundancy'' (it expands the message without adding information) and the algorithm is based on ''cyclic'' codes. CRCs are popular because they are simple to implement in binary hardware, easy to analyze mathematically, and particularly good at detecting common errors caused by noise in transmission channels. Because the check value has a fixed length, the function that generates it is occasionally used as a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Chuck Forsberg
Charles Alton "Chuck" Forsberg (May 6, 1944 – September 24, 2015) developed two data transmission protocols popular in the 1990s, for uploading and downloading files from dial-up bulletin board systems. He received a Dvorak Award for Excellence in Telecommunications in 1992 for developing ZMODEM. He was also the project engineer on the Tektronix 4010-series graphics terminals. The widely adopted ZMODEM uses a sliding window protocol. Rather than wait for positive acknowledgment after each block is sent, it sends blocks in rapid succession and resends unacknowledged blocks later. By avoiding delays due to latency, the bandwidth usable for transmission more closely approached the bandwidth of the underlying link. ZMODEM could also resume interrupted transfers without retransmitting the already-received blocks. In addition to developing the protocol, Forsberg developed software for sending and receiving files using ZMODEM. Forsberg then wrote a version, Zmodem G, which was f ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]