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X-Ray Engine
''S.T.A.L.K.E.R.: Shadow of Chernobyl'' is a first-person shooter survival horror video game developed by GSC Game World and published by THQ in 2007 following a long development. The game is set in an alternative reality, where a second disaster of mysterious origin occurred at the Chernobyl Exclusion Zone, causing strange changes in the area around it. The game features a non-linear storyline and includes role-playing gameplay elements such as trading and two-way communication with non-player characters. In the game, the player assumes the identity of the Marked One, an amnesiac man trying to find and kill the mysterious Strelok within the Zone, a forbidden territory surrounding the Chernobyl Nuclear Power Plant. It is set after a fictitious second Chernobyl disaster, which further contaminated the surrounding area with radiation, and caused strange otherworldly changes in local fauna, flora, and the laws of physics. The background and some terminology of the game are borrowed ...
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GSC Game World
GSC Game World is a Ukrainian video game developer based in Prague. Founded in Kyiv in 1995 by Sergiy Grygorovych, it is best known for the ''Cossacks'' and ''S.T.A.L.K.E.R.'' series of games. GSC Game World was the first company in Ukraine to localize PC games to the Russian language. In 2002, it became a publishing house, GSC World Publishing. History Founding and early activity The company was founded in 1995 by Sergiy Grygorovych ( uk, Сергій Костянтинович Григорович, Serhiy Kostyantynovych Hryhorovych), who became chief executive officer (CEO). He came up with the company name and emblem while at school, in 1990, at age 12. "GSC" are the initials of his name in the transliteration "Grygorovych Sergiy Constantinovich". Later Grygorovych explained this decision: By 1996, when Grygorovych was sixteen company employed fifteen people in a two-room apartment. Early employees included Grygorovych's younger brother, Evgeniy, and Andrew Prokhorov. ...
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Dragunov Sniper Rifle
The SVD (russian: Сна́йперская Винто́вка систе́мы Драгуно́ва образца́ 1963 года, lit=Sniper Rifle, System of Dragunov, Model of the Year 1963, translit=Snáyperskaya Vintóvka sistém'y Dragunóva obraz'tsá 1963 goda), GRAU index 6V1, is a semi-automatic marksman rifle chambered in the fully-powered 7.62×54mmR cartridge, developed in the Soviet Union. The SVD was designed to serve a squad support role to provide precise long-range engagement capabilities to ordinary troops following the Warsaw Pact adoption of the 7.62×39mm intermediate cartridge and assault rifles as standard infantry weapon systems. At the time, NATO used battle rifles chambered in 7.62×51mm NATO as standard infantry weapon systems and had not yet adopted an intermediate cartridge and assault rifle of their own, allowing them to outrange their Warsaw Pact counterparts. It was developed through 1958–1963 and selected as the winner of a contest that in ...
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RPG-7
The RPG-7 (russian: link=no, РПГ-7, Ручной Противотанковый Гранатомёт, Ruchnoy Protivotankoviy Granatomyot) is a portable, reusable, unguided, shoulder-launched, anti-tank, rocket-propelled grenade launcher. The RPG-7 and its predecessor, the RPG-2, were designed by the Soviet Union, and are now manufactured by the Russian company Bazalt. The weapon has the GRAU index (Russian armed forces index) 6G3. The ruggedness, simplicity, low cost, and effectiveness of the RPG-7 has made it the most widely used anti-armor weapon in the world. Currently around 40 countries use the weapon; it is manufactured in several variants by nine countries. It is popular with irregular and guerrilla forces. The RPG has been used in almost all conflicts across the world since the mid-1960s from the Vietnam War to the 2022 Russo-Ukrainian War. Widely produced, the most commonly seen major variations are the RPG-7D (десантник – ''desantnik'' – paratro ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Artificial Intelligence In Video Games
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes i ...
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Chernobyl Nuclear Power Plant Sarcophagus
, image = Chernobylreactor 1.jpg , caption = The sarcophagus in 2006. The tall chimney is an original part of the reactor building. , location = Covering Reactor 4 of the Chernobyl Nuclear Power Plant, within the Chernobyl Exclusion Zone, near Pripyat , location_town = , location_country = Ukraine , coordinates = , start_date = June 1986 , completion_date = November 1986 , demolition_date = TBC 2020 , status = Deteriorated; succeeded by Chernobyl New Safe Confinement , cost = , references = , map_type = Ukraine , map_caption = Location in Ukraine , building_type = Confinement shelter , height = , alternate_name = Chernobyl Nuclear Power Plant Shelter Structure The Chernobyl Nuclear Power Plant sarcophagus or Shelter Structure ( uk, Об'єкт "Укриття") is a massive steel and concrete structure covering the nuclear reactor number 4 building of the Ch ...
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Pripyat
Pripyat ( ; russian: При́пять), also known as Prypiat ( uk, При́пʼять, , ), is an abandoned city in northern Ukraine, located near the border with Belarus. Named after the nearby river, Pripyat, it was founded on 4 February 1970 as the ninth ''atomgrad'' (a type of closed town in the Soviet Union) to serve the nearby Chernobyl Nuclear Power Plant, which is located in the adjacent ghost city of Chernobyl. Pripyat was officially proclaimed a city in 1979 and had grown to a population of 49,360 by the time it was evacuated on the afternoon of 27 April 1986, one day after the Chernobyl disaster. Although it was located within the administrative district of Ivankiv Raion (now Vyshhorod Raion since the 2020 raion reform), the abandoned municipality now has the status of city of regional significance within the larger Kyiv Oblast, and is administered directly from the capital of Kyiv. Pripyat is also supervised by the State Emergency Service of Ukraine, which manage ...
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Chernobyl
Chernobyl ( , ; russian: Чернобыль, ) or Chornobyl ( uk, Чорнобиль, ) is a partially abandoned city in the Chernobyl Exclusion Zone, situated in the Vyshhorod Raion of northern Kyiv Oblast, Ukraine. Chernobyl is about north of Kyiv, and southwest of the Belarusian city of Gomel. Before its evacuation, the city had about 14,000 residents, while around 1,000 people live in the city today. First mentioned as a ducal hunting lodge in 1193, the city has changed hands multiple times over the course of history. Jews moved into the city in the 16th century, and a now-defunct monastery was established in the area in 1626. By the end of the 18th century, Chernobyl was a major centre of Hasidic Judaism under the Twersky Dynasty, who left Chernobyl after the city was subject to pogroms in the early 20th century. The Jewish community was later murdered during the Holocaust. Chernobyl was chosen as the site of Ukraine's first nuclear power plant in 1972, locat ...
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Andrei Tarkovsky
Andrei Arsenyevich Tarkovsky ( rus, Андрей Арсеньевич Тарковский, p=ɐnˈdrʲej ɐrˈsʲenʲjɪvʲɪtɕ tɐrˈkofskʲɪj; 4 April 1932 – 29 December 1986) was a Russian filmmaker. Widely considered one of the greatest and most influential filmmakers of all time, his films explore spiritual and metaphysical themes, and are noted for their Slow cinema, slow pacing and long takes, dreamlike visual imagery, and preoccupation with nature and memory. Tarkovsky studied film at Moscow's Gerasimov Institute of Cinematography, VGIK under filmmaker Mikhail Romm, and subsequently directed his first five feature film, features in the Soviet Union: ''Ivan's Childhood'' (1962), ''Andrei Rublev (film), Andrei Rublev'' (1966), ''Solaris (1972 film), Solaris'' (1972), ''Mirror (1975 film), Mirror'' (1975), and ''Stalker (1979 film), Stalker'' (1979). A number of his films from this period are ranked among the List of films considered the best, best films ever made. Aft ...
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