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Windmill Software
Windmill Software is a Canadian software company. Windmill Software today publishes property management software and management information system software, but the company is more notable for its past role as a video game developer, developer, marketer, video game publisher, publisher, and distributor of Video game, computer and video games. The company developed several games for the IBM PC in the early 1980s. Windmill Software was acquired by Dude Solutions in March 2015. Games *Floppy Frenzy' (1982) *''Video Trek 88'' (1982) *Attack on Altair' (1983) *''Conquest'' (1983) *''Digger (computer game), Digger'' (1983)''The Exterminator''(1983) *Moonbugs' (1983) -- a rare example of a 16-color RGBI Color Graphics Adapter, CGA titl*''Rollo And The Brush Bros'' (1983) *''Styx (Windmill game), Styx'' (1983) Unreleased *''Vortex'' (a ''Tempest (arcade game), Tempest'' clone) *''PeeWee'' (a ''Q*bert'' clone) *A version of ''Asteroids (video game), Asteroids'' References External l ...
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Canada
Canada is a country in North America. Its ten provinces and three territories extend from the Atlantic Ocean to the Pacific Ocean and northward into the Arctic Ocean, covering over , making it the world's second-largest country by total area. Its southern and western border with the United States, stretching , is the world's longest binational land border. Canada's capital is Ottawa, and its three largest metropolitan areas are Toronto, Montreal, and Vancouver. Indigenous peoples have continuously inhabited what is now Canada for thousands of years. Beginning in the 16th century, British and French expeditions explored and later settled along the Atlantic coast. As a consequence of various armed conflicts, France ceded nearly all of its colonies in North America in 1763. In 1867, with the union of three British North American colonies through Confederation, Canada was formed as a federal dominion of four provinces. This began an accretion of provinces an ...
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Digger (computer Game)
''Digger'' is a maze game released by Canadian developer Windmill Software as a self-booting disk for IBM PC compatibles. It is similar to the 1982 arcade game ''Mr. Do!'' ''Digger'' was developed by Rob Sleath, the primary developer of Windmill games. In 1984, ''Digger'' was converted to run on IBM PCjr and IBM JX. Gameplay Features of ''Digger'' are similar to those in the arcade games ''Mr. Do!'' and ''Dig Dug''. The player is placed in an underground maze and can dig horizontal and vertical tunnels through it. At least one tunnel already exists at the start of play. At various points on the board are emeralds (usually in clusters) and bags of gold. Monsters (initially in the "nobbin" form) appear at the top-right corner. If earth is excavated from under a gold bag, then the bag will wobble for a few seconds and then drop; if it falls more than one row, it will break open after falling, releasing gold, which can be collected. Bags can be pushed left or right into vertica ...
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Asteroids (video Game)
''Asteroids'' is a space-themed multidirectional shooter arcade game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases. ''Asteroids'' was conceived during a meeting between Logg and Rains, who decided to use hardware developed by Howard Delman previously used for '' Lunar Lander''. Asteroids was based on an unfinished game titled ''Cosmos''; its physics model, control scheme, and gameplay elements were derived from '' Spacewar!'', '' Computer Space'', and ''Space Invaders'' and refined through trial and error. The game is rendered on a vector display in a two-dimensional view that wraps around both screen axes. ''Asteroids'' was one ...
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Q*bert
''Q*bert'' (also known as ''Qbert'') is an arcade video game developed and published for the North American market by Gottlieb in 1982. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective of each level in the game is to change every cube in a pyramid to a target color by making Q*bert, the on-screen character, hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character. The game was conceived by Warren Davis and Jeff Lee. Lee designed the title character and original concept, which was further developed and implemented by Davis. ''Q*bert'' was developed under the project name ''Cubes''. ''Q*bert'' was well-received in arcades and among critics. The game was Gottlieb's most successful video game and is among the most recognized brands from the golden age of arcade games. It has been ported to numerous platforms. The game's success resulted in sequels and the use ...
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Tempest (arcade Game)
''Tempest'' is a 1981 arcade game by Atari, Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. The player controls a claw-shaped "blaster" that sits on the edge of the surface, snapping from segment to segment as a rotary knob is turned. ''Tempest'' was one of the first games to use Atari's Color-QuadraScan vector graphics, vector display technology. It was also the first to let players choose their starting level (a system Atari called "SkillStep"). This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to Continue (video games), continue the previous game. ''Tempest'' was one of the first video games with a progressive level design where the levels themselves varied rather than giving the player the same layout with increasing difficulty. Gameplay The goal in ''Tempest'' i ...
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