War Of The Vikings
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War Of The Vikings
''War of the Vikings'' was a multiplayer hack and slash video game developed by Fatshark and published by Paradox Interactive. The game was announced at the Paradox Platypus Homecoming Event on 7 August 2013 in Sydney, Australia. The game is a follow-up to the 2012 Fatshark game ''War of the Roses''. The announcement notice said that "''War of the Vikings'' is a new standalone entry into the War-franchise that will pull players into the brutal and bloody Viking Age, challenging them to design a personalized warrior and sack England as a mighty Norseman – or defend it as a brave Saxon. Built on the same close quarter combat-tech as ''War of the Roses'', ''War of the Vikings'' delivers the next generation of Paradox's close quarter combat focused brands that moves the setting to the Viking Age. All of these factors enabled us to create a game experience that has an increased intensity, improved accessibility, and more intuitive combat experiences ensuring you're always presented wi ...
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Fatshark
Fatshark is a Swedish video game development studio based in Stockholm, Sweden. The studio is located in Stockholm. Fatshark acted as a subcontractor for several AAA titles for PC and consoles, and the studio also develops its own games. In January 2021, Tencent acquired majority control of the studio. History Fatshark originated from a company called Northplay, which subcontracted for various Swedish companies between 2003 and 2008. The company is best known for its involvement with the PlayStation 3 and the Xbox 360; developing for both, ''Bionic Commando Rearmed 2'' and versions of their PC game '' Lead and Gold: Gangs of the Wild West''. In January 2019, Tencent acquired about a 36% stake in Fatshark in a deal worth approximately (around ). Later, in January 2021, it was reported that Tencent had acquired a majority stake in the company valued at around 2.2 billion sek (around million). Released and future games As a recent and smaller developer, Fatshark has had so ...
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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Video Games Developed In Sweden
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Paradox Interactive Games
A paradox is a logically self-contradictory statement or a statement that runs contrary to one's expectation. It is a statement that, despite apparently valid reasoning from true premises, leads to a seemingly self-contradictory or a logically unacceptable conclusion. A paradox usually involves contradictory-yet-interrelated elements that exist simultaneously and persist over time. They result in "persistent contradiction between interdependent elements" leading to a lasting "unity of opposites". In logic, many paradoxes exist that are known to be invalid arguments, yet are nevertheless valuable in promoting critical thinking, while other paradoxes have revealed errors in definitions that were assumed to be rigorous, and have caused axioms of mathematics and logic to be re-examined. One example is Russell's paradox, which questions whether a "list of all lists that do not contain themselves" would include itself, and showed that attempts to found set theory on the identification ...
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Multiplayer Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's '' Tennis For Two'' and 1972's ''Pong''), ear ...
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Hack And Slash Games
Hack may refer to: Arts, entertainment, and media Games * ''Hack'' (Unix video game), a 1984 roguelike video game * ''.hack'' (video game series), a series of video games by the multimedia franchise ''.hack'' Music * ''Hack'' (album), a 1990 album by Information Society Film * ''Hack!'', a 2007 film starring Danica McKellar * ''Hacked'' (film), a 2011 Bollywood thriller film * ''The Den'' (2013 film), a 2013 American film also known as ''Hacked'' Other uses in arts, entertainment, and media * Hack (comedy), a joke that is considered obvious, frequently used, or stolen * Hack (comics), a Marvel Comics Universe mutant character * ''Hack'' (radio program), an Australian current affairs program * ''Hack'' (TV series), an American television series * .hack, a Japanese multimedia franchise * Lifehacker, a weblog about life hacks and software Computing * Hack (computer science), an inelegant but effective solution to a computing problem * Hack (computer security), to break i ...
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Fatshark Games
Fatshark is a Swedish video game development studio based in Stockholm, Sweden. The studio is located in Stockholm. Fatshark acted as a subcontractor for several AAA titles for PC and consoles, and the studio also develops its own games. In January 2021, Tencent acquired majority control of the studio. History Fatshark originated from a company called Northplay, which subcontracted for various Swedish companies between 2003 and 2008. The company is best known for its involvement with the PlayStation 3 and the Xbox 360; developing for both, ''Bionic Commando Rearmed 2'' and versions of their PC game '' Lead and Gold: Gangs of the Wild West''. In January 2019, Tencent acquired about a 36% stake in Fatshark in a deal worth approximately (around ). Later, in January 2021, it was reported that Tencent had acquired a majority stake in the company valued at around 2.2 billion sek (around million). Released and future games As a recent and smaller developer, Fatshark has had so ...
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Early Access Video Games
Early may refer to: History * The beginning or oldest part of a defined historical period, as opposed to middle or late periods, e.g.: ** Early Christianity ** Early modern Europe Places in the United States * Early, Iowa * Early, Texas * Early Branch, a stream in Missouri * Early County, Georgia Other uses * ''Early'' (Scritti Politti album), 2005 * ''Early'' (A Certain Ratio album), 2002 * Early (name) * Early effect, an effect in transistor physics * Early Records, a record label * the early part of the morning See also * Earley (other) Earley is a town in England. Earley may also refer to: * Earley (surname), a list of people with the surname Earley * Earley (given name), a variant of the given name Earlene * Earley Lake, a lake in Minnesota *Earley parser, an algorithm *Earley ...
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2014 Video Games
Fourteen or 14 may refer to: * 14 (number), the natural number following 13 and preceding 15 * one of the years 14 BC, AD 14, 1914, 2014 Music * 14th (band), a British electronic music duo * ''14'' (David Garrett album), 2013 *''14'', an unreleased album by Charli XCX * "14" (song), 2007, from ''Courage'' by Paula Cole Other uses * ''Fourteen'' (film), a 2019 American film directed by Dan Sallitt * ''Fourteen'' (play), a 1919 play by Alice Gerstenberg * ''Fourteen'' (manga), a 1990 manga series by Kazuo Umezu * ''14'' (novel), a 2013 science fiction novel by Peter Clines * ''The 14'', a 1973 British drama film directed by David Hemmings * Fourteen, West Virginia, United States, an unincorporated community * Lot Fourteen, redevelopment site in Adelaide, South Australia, previously occupied by the Royal Adelaide Hospital * "The Fourteen", a nickname for NASA Astronaut Group 3 * Fourteen Words, a phrase used by white supremacists and Nazis See also * 1/4 (other) * Fo ...
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Internet Archive
The Internet Archive is an American digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, including websites, software applications/games, music, movies/videos, moving images, and millions of books. In addition to its archiving function, the Archive is an activist organization, advocating a free and open Internet. , the Internet Archive holds over 35 million books and texts, 8.5 million movies, videos and TV shows, 894 thousand software programs, 14 million audio files, 4.4 million images, 2.4 million TV clips, 241 thousand concerts, and over 734 billion web pages in the Wayback Machine. The Internet Archive allows the public to upload and download digital material to its data cluster, but the bulk of its data is collected automatically by its web crawlers, which work to preserve as much of the public web as possible. Its web archiving, web archive, the Wayback Machine, contains hu ...
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Anglo-Saxons
The Anglo-Saxons were a Cultural identity, cultural group who inhabited England in the Early Middle Ages. They traced their origins to settlers who came to Britain from mainland Europe in the 5th century. However, the ethnogenesis of the Anglo-Saxons happened within Britain, and the identity was not merely imported. Anglo-Saxon identity arose from interaction between incoming groups from several Germanic peoples, Germanic tribes, both amongst themselves, and with Celtic Britons, indigenous Britons. Many of the natives, over time, adopted Anglo-Saxon culture and language and were assimilated. The Anglo-Saxons established the concept, and the Kingdom of England, Kingdom, of England, and though the modern English language owes somewhat less than 26% of its words to their language, this includes the vast majority of words used in everyday speech. Historically, the Anglo-Saxon period denotes the period in Britain between about 450 and 1066, after Anglo-Saxon settlement of Britain, th ...
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