Wagner–Fischer Algorithm
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Wagner–Fischer Algorithm
In computer science, the Wagner–Fischer algorithm is a dynamic programming algorithm that computes the edit distance between two strings of characters. History The Wagner–Fischer algorithm has a history of multiple invention. Navarro lists the following inventors of it, with date of publication, and acknowledges that the list is incomplete: * Vintsyuk, 1968 * Needleman and Wunsch, 1970 * Sankoff, 1972 * Sellers, 1974 * Wagner and Fischer, 1974 * Lowrance and Wagner, 1975 * P. Pletyuhin, 1996 Calculating distance The Wagner–Fischer algorithm computes edit distance based on the observation that if we reserve a matrix to hold the edit distances between all prefixes of the first string and all prefixes of the second, then we can compute the values in the matrix by flood filling the matrix, and thus find the distance between the two full strings as the last value computed. A straightforward implementation, as pseudocode for a function ''Distance'' that takes two strings, '' ...
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Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ...
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Levenshtein Distance
In information theory, linguistics, and computer science, the Levenshtein distance is a string metric for measuring the difference between two sequences. The Levenshtein distance between two words is the minimum number of single-character edits (insertions, deletions or substitutions) required to change one word into the other. It is named after Soviet mathematician Vladimir Levenshtein, who defined the metric in 1965. Levenshtein distance may also be referred to as ''edit distance'', although that term may also denote a larger family of distance metrics known collectively as edit distance. It is closely related to pairwise string alignments. Definition The Levenshtein distance between two strings a, b (of length , a, and , b, respectively) is given by \operatorname(a, b) where : \operatorname(a, b) = \begin , a, & \text , b, = 0, \\ , b, & \text , a, = 0, \\ \operatorname\big(\operatorname(a),\operatorname(b)\big) & \text \operatorname(a)= \operatorname(b), \\ 1 ...
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European Summer School In Logic, Language And Information
The European Summer School in Logic, Language and Information (ESSLLI) is an annual academic conference organized by the European Association for Logic, Language and Information. The focus of study is the "interface between linguistics, logic and computation, with special emphasis on human linguistic and cognitive ability"."ESSLLI – Aims"
, ( Association for Logic, Language and Information website).
The conference is held over two weeks of the European Summer, and offers about 50 courses at introductory and advanced levels. It attracts around 500 participants from all over the world.


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Fuzzy String Searching
In computer science, approximate string matching (often colloquially referred to as fuzzy string searching) is the technique of finding strings that match a pattern approximately (rather than exactly). The problem of approximate string matching is typically divided into two sub-problems: finding approximate substring matches inside a given string and finding dictionary strings that match the pattern approximately. Overview The closeness of a match is measured in terms of the number of primitive operations necessary to convert the string into an exact match. This number is called the edit distance between the string and the pattern. The usual primitive operations are: * insertion: ''cot'' → ''coat'' * deletion: ''coat'' → ''cot'' * substitution: ''coat'' → ''cost'' These three operations may be generalized as forms of substitution by adding a NULL character (here symbolized by *) wherever a character has been deleted or inserted: * insertion: ''co*t'' → ''coat'' * dele ...
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Lazy Evaluation
In programming language theory, lazy evaluation, or call-by-need, is an evaluation strategy which delays the evaluation of an Expression (computer science), expression until its value is needed (non-strict evaluation) and which avoids repeated evaluations (by the use of Sharing (computer science), sharing). The benefits of lazy evaluation include: * The ability to define control flow (structures) as abstractions instead of Language primitive, primitives. * The ability to define actual infinity, potentially infinite data structures. This allows for more straightforward implementation of some algorithms. * The ability to define partly-defined data structures where some elements are errors. This allows for rapid prototyping. Lazy evaluation is often combined with memoization, as described in Jon Bentley (computer scientist), Jon Bentley's ''Writing Efficient Programs''. After a function's value is computed for that Parameter (computer programming), parameter or set of parameters, th ...
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Data Dependency
A data dependency in computer science is a situation in which a program statement (instruction) refers to the data of a preceding statement. In compiler theory, the technique used to discover data dependencies among statements (or instructions) is called dependence analysis. Description Assuming statement S_1 and S_2, S_2 depends on S_1 if: :\left (S_1) \cap O(S_2)\right\cup \left (S_1) \cap I(S_2)\right\cup \left (S_1) \cap O(S_2)\right\neq \varnothing where: * I(S_i) is the set of memory locations read by * O(S_j) is the set of memory locations written by and * there is a feasible run-time execution path from S_1 to These conditions are called Bernstein's Conditions, named after Arthur J. Bernstein. Three cases exist: * Anti-dependence: I(S_1) \cap O(S_2) \neq \varnothing, S_1 \rightarrow S_2 and S_1 reads something before S_2 overwrites it * Flow (data) dependence: O(S_1) \cap I(S_2) \neq \varnothing, S_1 \rightarrow S_2 and S_1 writes before something read by S_2 ...
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Parallel Computing
Parallel computing is a type of computing, computation in which many calculations or Process (computing), processes are carried out simultaneously. Large problems can often be divided into smaller ones, which can then be solved at the same time. There are several different forms of parallel computing: Bit-level parallelism, bit-level, Instruction-level parallelism, instruction-level, Data parallelism, data, and task parallelism. Parallelism has long been employed in high-performance computing, but has gained broader interest due to the physical constraints preventing frequency scaling.S.V. Adve ''et al.'' (November 2008)"Parallel Computing Research at Illinois: The UPCRC Agenda" (PDF). Parallel@Illinois, University of Illinois at Urbana-Champaign. "The main techniques for these performance benefits—increased clock frequency and smarter but increasingly complex architectures—are now hitting the so-called power wall. The computer industry has accepted that future performance inc ...
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Big O Notation
Big ''O'' notation is a mathematical notation that describes the asymptotic analysis, limiting behavior of a function (mathematics), function when the Argument of a function, argument tends towards a particular value or infinity. Big O is a member of a #Related asymptotic notations, family of notations invented by German mathematicians Paul Gustav Heinrich Bachmann, Paul Bachmann, Edmund Landau, and others, collectively called Bachmann–Landau notation or asymptotic notation. The letter O was chosen by Bachmann to stand for '':wikt:Ordnung#German, Ordnung'', meaning the order of approximation. In computer science, big O notation is used to Computational complexity theory, classify algorithms according to how their run time or space requirements grow as the input size grows. In analytic number theory, big O notation is often used to express a bound on the difference between an arithmetic function, arithmetical function and a better understood approximation; one well-known exam ...
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Reductio Ad Absurdum
In logic, (Latin for "reduction to absurdity"), also known as (Latin for "argument to absurdity") or ''apagogical argument'', is the form of argument that attempts to establish a claim by showing that the opposite scenario would lead to absurdity or contradiction. This argument form traces back to Ancient Greek philosophy and has been used throughout history in both formal mathematical and philosophical reasoning, as well as in debate. In mathematics, the technique is called ''proof by contradiction''. In formal logic, this technique is captured by an axiom for "Reductio ad Absurdum", normally given the abbreviation RAA, which is expressible in propositional logic. This axiom is the introduction rule for negation (see ''negation introduction''). Examples The "absurd" conclusion of a ''reductio ad absurdum'' argument can take a range of forms, as these examples show: * The Earth cannot be flat; otherwise, since the Earth is assumed to be finite in extent, we would find peo ...
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Invariant (mathematics)
In mathematics, an invariant is a property of a mathematical object (or a class of mathematical objects) which remains unchanged after operations or transformations of a certain type are applied to the objects. The particular class of objects and type of transformations are usually indicated by the context in which the term is used. For example, the area of a triangle is an invariant with respect to isometries of the Euclidean plane. The phrases "invariant under" and "invariant to" a transformation are both used. More generally, an invariant with respect to an equivalence relation is a property that is constant on each equivalence class. Invariants are used in diverse areas of mathematics such as geometry, topology, algebra and discrete mathematics. Some important classes of transformations are defined by an invariant they leave unchanged. For example, conformal maps are defined as transformations of the plane that preserve angles. The discovery of invariants is an import ...
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Pseudocode
In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions. Although pseudocode shares features with regular programming languages, it is intended for human reading rather than machine control. Pseudocode typically omits details that are essential for machine implementation of the algorithm, meaning that pseudocode can only be verified by hand. The programming language is augmented with natural language description details, where convenient, or with compact mathematical notation. The reasons for using pseudocode are that it is easier for people to understand than conventional programming language code and that it is an efficient and environment-independent description of the key principles of an algorithm. It is commonly used in textbooks and scientific publications to document ...
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