Wagner–Fischer Algorithm
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Wagner–Fischer Algorithm
In computer science, the Wagner–Fischer algorithm is a dynamic programming algorithm that computes the edit distance between two strings of characters. History The Wagner–Fischer algorithm has a history of multiple invention. Navarro lists the following inventors of it, with date of publication, and acknowledges that the list is incomplete: * Vintsyuk, 1968 * Needleman and Wunsch, 1970 * Sankoff, 1972 * Sellers, 1974 * Wagner and Fischer, 1974 * Lowrance and Wagner, 1975 Calculating distance The Wagner–Fischer algorithm computes edit distance based on the observation that if we reserve a matrix to hold the edit distances between all prefixes of the first string and all prefixes of the second, then we can compute the values in the matrix by flood filling the matrix, and thus find the distance between the two full strings as the last value computed. A straightforward implementation, as pseudocode for a function ''Distance'' that takes two strings, ''s'' of length ''m'', and ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Levenshtein Distance
In information theory, linguistics, and computer science, the Levenshtein distance is a string metric for measuring the difference between two sequences. Informally, the Levenshtein distance between two words is the minimum number of single-character edits (insertions, deletions or substitutions) required to change one word into the other. It is named after the Soviet mathematician Vladimir Levenshtein, who considered this distance in 1965. Levenshtein distance may also be referred to as ''edit distance'', although that term may also denote a larger family of distance metrics known collectively as edit distance. It is closely related to pairwise string alignments. Definition The Levenshtein distance between two strings a, b (of length , a, and , b, respectively) is given by \operatorname(a, b) where : \operatorname(a, b) = \begin , a, & \text , b, = 0, \\ , b, & \text , a, = 0, \\ \operatorname\big(\operatorname(a),\operatorname(b)\big) & \text a = b \\ 1 + \min ...
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European Summer School In Logic, Language And Information
The European Summer School in Logic, Language and Information (ESSLLI) is an annual academic conference organized by the European Association for Logic, Language and Information. The focus of study is the "interface between linguistics, logic and computation, with special emphasis on human linguistic and cognitive ability"."ESSLLI – Aims"
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The conference is held over two weeks of the European Summer, and offers about 50 courses at introductory and advanced levels. It attracts around 500 participants from all over the world. ...
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Fuzzy String Searching
In computer science, approximate string matching (often colloquially referred to as fuzzy string searching) is the technique of finding strings that match a pattern approximately (rather than exactly). The problem of approximate string matching is typically divided into two sub-problems: finding approximate substring matches inside a given string and finding dictionary strings that match the pattern approximately. Overview The closeness of a match is measured in terms of the number of primitive operations necessary to convert the string into an exact match. This number is called the edit distance between the string and the pattern. The usual primitive operations are: * insertion: ''cot'' → ''coat'' * deletion: ''coat'' → ''cot'' * substitution: ''coat'' → ''cost'' These three operations may be generalized as forms of substitution by adding a NULL character (here symbolized by *) wherever a character has been deleted or inserted: * insertion: ''co*t'' → ''coat'' * delet ...
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Lazy Evaluation
In programming language theory, lazy evaluation, or call-by-need, is an evaluation strategy which delays the evaluation of an expression until its value is needed (non-strict evaluation) and which also avoids repeated evaluations (sharing). The benefits of lazy evaluation include: * The ability to define control flow (structures) as abstractions instead of primitives. * The ability to define potentially infinite data structures. This allows for more straightforward implementation of some algorithms. * The ability to define partially-defined data structures where some elements are errors. This allows for rapid prototyping. Lazy evaluation is often combined with memoization, as described in Jon Bentley's ''Writing Efficient Programs''. After a function's value is computed for that parameter or set of parameters, the result is stored in a lookup table that is indexed by the values of those parameters; the next time the function is called, the table is consulted to determine whe ...
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Data Dependency
A data dependency in computer science is a situation in which a program statement (instruction) refers to the data of a preceding statement. In compiler theory, the technique used to discover data dependencies among statements (or instructions) is called dependence analysis. There are three types of dependencies: data, name, and control. Data dependencies Assuming statement S_1 and S_2, S_2 depends on S_1 if: :\left (S_1) \cap O(S_2)\right\cup \left (S_1) \cap I(S_2)\right\cup \left (S_1) \cap O(S_2)\right\neq \varnothing where: * I(S_i) is the set of memory locations read by * O(S_j) is the set of memory locations written by and * there is a feasible run-time execution path from S_1 to This Condition is called Bernstein Condition, named by A. J. Bernstein. Three cases exist: * Anti-dependence: I(S_1) \cap O(S_2) \neq \varnothing, S_1 \rightarrow S_2 and S_1 reads something before S_2 overwrites it * Flow (data) dependence: O(S_1) \cap I(S_2) \neq \varnothing, S_1 \right ...
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Parallel Computing
Parallel computing is a type of computation in which many calculations or processes are carried out simultaneously. Large problems can often be divided into smaller ones, which can then be solved at the same time. There are several different forms of parallel computing: bit-level, instruction-level, data, and task parallelism. Parallelism has long been employed in high-performance computing, but has gained broader interest due to the physical constraints preventing frequency scaling.S.V. Adve ''et al.'' (November 2008)"Parallel Computing Research at Illinois: The UPCRC Agenda" (PDF). Parallel@Illinois, University of Illinois at Urbana-Champaign. "The main techniques for these performance benefits—increased clock frequency and smarter but increasingly complex architectures—are now hitting the so-called power wall. The computer industry has accepted that future performance increases must largely come from increasing the number of processors (or cores) on a die, rather than m ...
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Big O Notation
Big ''O'' notation is a mathematical notation that describes the limiting behavior of a function when the argument tends towards a particular value or infinity. Big O is a member of a family of notations invented by Paul Bachmann, Edmund Landau, and others, collectively called Bachmann–Landau notation or asymptotic notation. The letter O was chosen by Bachmann to stand for ''Ordnung'', meaning the order of approximation. In computer science, big O notation is used to classify algorithms according to how their run time or space requirements grow as the input size grows. In analytic number theory, big O notation is often used to express a bound on the difference between an arithmetical function and a better understood approximation; a famous example of such a difference is the remainder term in the prime number theorem. Big O notation is also used in many other fields to provide similar estimates. Big O notation characterizes functions according to their growth rates: d ...
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Reductio Ad Absurdum
In logic, (Latin for "reduction to absurdity"), also known as (Latin for "argument to absurdity") or ''apagogical arguments'', is the form of argument that attempts to establish a claim by showing that the opposite scenario would lead to absurdity or contradiction. This argument form traces back to Ancient Greek philosophy and has been used throughout history in both formal mathematical and philosophical reasoning, as well as in debate. Examples The "absurd" conclusion of a ''reductio ad absurdum'' argument can take a range of forms, as these examples show: * The Earth cannot be flat; otherwise, since Earth assumed to be finite in extent, we would find people falling off the edge. * There is no smallest positive rational number because, if there were, then it could be divided by two to get a smaller one. The first example argues that denial of the premise would result in a ridiculous conclusion, against the evidence of our senses. The second example is a mathematical proof ...
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Invariant (mathematics)
In mathematics, an invariant is a property of a mathematical object (or a class of mathematical objects) which remains unchanged after operations or transformations of a certain type are applied to the objects. The particular class of objects and type of transformations are usually indicated by the context in which the term is used. For example, the area of a triangle is an invariant with respect to isometries of the Euclidean plane. The phrases "invariant under" and "invariant to" a transformation are both used. More generally, an invariant with respect to an equivalence relation is a property that is constant on each equivalence class. Invariants are used in diverse areas of mathematics such as geometry, topology, algebra and discrete mathematics. Some important classes of transformations are defined by an invariant they leave unchanged. For example, conformal maps are defined as transformations of the plane that preserve angles. The discovery of invariants is an important ...
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Pseudocode
In computer science, pseudocode is a plain language description of the steps in an algorithm or another system. Pseudocode often uses structural conventions of a normal programming language, but is intended for human reading rather than machine reading. It typically omits details that are essential for machine understanding of the algorithm, such as variable declarations and language-specific code. The programming language is augmented with natural language description details, where convenient, or with compact mathematical notation. The purpose of using pseudocode is that it is easier for people to understand than conventional programming language code, and that it is an efficient and environment-independent description of the key principles of an algorithm. It is commonly used in textbooks and scientific publications to document algorithms and in planning of software and other algorithms. No broad standard for pseudocode syntax exists, as a program in pseudocode is not an executa ...
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Dynamic Programming
Dynamic programming is both a mathematical optimization method and a computer programming method. The method was developed by Richard Bellman in the 1950s and has found applications in numerous fields, from aerospace engineering to economics. In both contexts it refers to simplifying a complicated problem by breaking it down into simpler sub-problems in a recursive manner. While some decision problems cannot be taken apart this way, decisions that span several points in time do often break apart recursively. Likewise, in computer science, if a problem can be solved optimally by breaking it into sub-problems and then recursively finding the optimal solutions to the sub-problems, then it is said to have ''optimal substructure''. If sub-problems can be nested recursively inside larger problems, so that dynamic programming methods are applicable, then there is a relation between the value of the larger problem and the values of the sub-problems.Cormen, T. H.; Leiserson, C. E.; Rives ...
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