WCW Sin
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WCW Sin
Sin was a professional wrestling pay-per-view (PPV) event produced by World Championship Wrestling (WCW). It took place on January 14, 2001, from the Conseco Fieldhouse in Indianapolis, Indiana. Sin replaced WCW's January PPV event, Souled Out, which was held from 1997 to 2000. The main event was for the WCW World Heavyweight Championship between Scott Steiner, Sid Vicious, Jeff Jarrett, and a mystery man that turned out to be Animal in a Four Corners match. The WCW champion heading into Sin was Scott Steiner, who retained the title after pinning Sid Vicious, who had fractured his leg after attempting an aerial attack. The main match on the undercard was between Totally Buff (Lex Luger and Buff Bagwell) and Goldberg and DeWayne Bruce, in a match where if Goldberg lost, he would be (kayfabe) forced to leave WCW. Totally Buff won the match when Lex Luger pinned Goldberg after a Buff Blockbuster from Bagwell with Goldberg on Luger's shoulders. As a result, Goldberg was forced to l ...
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Sting (wrestler)
Steve Borden (born March 20, 1959), better known by the ring name Sting, is an American professional wrestler and former bodybuilder, currently signed to All Elite Wrestling (AEW) as the mentor of Darby Allin. He is regarded as one of the greatest professional wrestlers of all time, having cultivated a legacy over a career spanning five decades. Throughout his career, he won a total of fourteen world championships. Sting is widely known for his time spent as the public face of two major American professional wrestling promotions: the now-defunct World Championship Wrestling (WCW), which was bought by the World Wrestling Federation (WWF, now WWE) in 2001, and Total Nonstop Action Wrestling (TNA, now Impact Wrestling). Although the WWF had purchased WCW, Sting did not sign with them at that time. Prior to WCW, he also wrestled for the National Wrestling Alliance (NWA), the Universal Wrestling Federation (UWF), and Mid South. Sting's 14-year association with WCW and its predecess ...
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Professional Wrestling Match Types
Many types of wrestling matches, sometimes called "concept" or " gimmick matches" in the jargon of the business, are performed in professional wrestling. Some gimmick matches are more common than others and are often used to advance or conclude a storyline. Throughout professional wrestling's decades long history, some gimmick matches have spawned many variations of the core concept. Singles match The singles match is the most common of all professional wrestling matches, which involves only two competitors competing for one fall. A victory is obtained by pinfall, submission, knockout, countout, or disqualification. Some of the most common variations on the singles match is to restrict the possible means for victory. Duchess of Queensbury Rules match A Duchess of Queensbury Rules match is a singles match contested under specific, often disclosed rules is replaced by a title usually meant to sound traditional for one combatant. A wrestler challenging another wrestler to a ma ...
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WCW Thunder
''WCW Thunder'', or simply ''Thunder'', is an American professional wrestling show that was produced by World Championship Wrestling (WCW) which aired on TBS from January 8, 1998 to March 21, 2001. The popularity of WCW in 1996 and 1997 allowed for the creation of a new show, which became ''WCW Thunder''. ''Thunder'' was taped on Tuesday nights and then aired on Thursday, a change for WCW as producer Eric Bischoff was very keen on its primary show ''WCW Monday Nitro'' being aired live every week. The rights to ''WCW Thunder'' now belong to WWE, who purchased WCW properties in 2001. The trademark for "WCW Thunder" was renewed by WWE in 2018. As of November 2019, all 156 episodes of ''Thunder'' are available to stream on the WWE Network and Peacock. History Creation The popularity of World Championship Wrestling (WCW)'s primary show, ''WCW Monday Nitro'' on TNT, led Ted Turner to create a new show, which would eventually be named ''Thunder'', that would air Thursdays on TBS. ...
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Feud (professional Wrestling)
In professional wrestling, a feud is a staged rivalry between multiple wrestlers or groups of wrestlers. They are integrated into ongoing storylines, particularly in events which are televised. Feuds may last for months or even years or be resolved with implausible speed, perhaps during a single match. WWE's terminology discouraged the use of the term along with the word "war". Definition Feuds are often the result of the friction that is created between faces (the heroic figures) and heels (the malevolent, "evil" participants). Common causes of feuds are a purported slight or insult, although they can be based on many other things, including conflicting moral codes or simple professional one-upmanship such as the pursuit of a championship. Some of the more popular feuds with audiences involve pitting former allies, particularly tag team partners, against each other. Depending on how popular and entertaining the feud may be, it is usually common practice for a feud to continue on ...
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Discovery Communications
Discovery, Inc. was an American multinational mass media factual television conglomerate based in New York City. Established in 1985, the company operated a group of factual and lifestyle television brands, such as the namesake Discovery Channel, Animal Planet, Science Channel, and TLC. In 2018, the company acquired Scripps Networks Interactive, adding networks such as Food Network, HGTV, and Travel Channel to its portfolio. Since the purchase, Discovery described itself as serving members of "passionate" audiences, and also placed a larger focus on streaming services built around its properties. Discovery owned or had interests in local versions of its channel brands in international markets, in addition to its other major regional operations such as Eurosport (a pan-European group of sports channels, most prominently the rightsholder of the Olympic Games throughout most of Europe), GolfTV (an international golf-focused streaming service, which is the international digital ...
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Glossary Of Professional Wrestling Terms
Professional wrestling has accrued a considerable amount of jargon throughout its existence. Much of it stems from the industry's origins in the days of carnivals and circuses. In the past, professional wrestlers used such terms in the presence of fans so as not to reveal the nature of the business. Into the 21st century, widespread discussion on the Internet has popularized these terms. Many of the terms refer to the financial aspects of professional wrestling in addition to in-ring terms. A B C D E F G H I J K L M mic work, mic skills, microphone work The ability to generate reaction from the audience using words, and generally by speak ...
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Face (professional Wrestling)
In professional wrestling, a face (babyface) is a heroic, "good guy" or "fan favorite" wrestler, booked (scripted) by the promotion with the aim of being cheered by fans, and acts as a protagonist to the heels, who are the villainous antagonist or "bad guy" characters. Traditionally, they wrestle within the rules and avoid cheating (in contrast to the villains who use illegal moves and call in additional wrestlers to do their work for them) while behaving positively towards the referee and the audience. Such characters are also referred to as blue-eyes in British wrestling and ''técnicos'' in ''lucha libre''. The face character is portrayed as a hero relative to the heel wrestlers, who are analogous to villains. Not everything a face wrestler does must be heroic: faces need only to be clapped or cheered by the audience to be effective characters. When the magazine ''Pro Wrestling Illustrated'' went into circulation in the late 1970s, the magazine referred to face wrestlers as " ...
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Heel (professional Wrestling)
In professional wrestling, a heel (also known as a ''rudo'' in '' lucha libre'') is a wrestler who portrays a villain, "bad guy", or "rulebreaker", and acts as an antagonist to the faces, who are the heroic protagonist or "good guy" characters. Not everything a heel wrestler does must be villainous: heels need only to be booed or jeered by the audience to be effective characters, although most truly successful heels embrace other aspects of their devious personalities, such as cheating to win or using foreign objects. "The role of a heel is to get 'heat,' which means spurring the crowd to obstreperous hatred, and generally involves cheating and pretty much any other manner of socially unacceptable behavior that will get the job done." To gain heat (with boos and jeers from the audience), heels are often portrayed as behaving in an immoral manner by breaking rules or otherwise taking advantage of their opponents outside the bounds of the standards of the match. Others do not (or ...
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Narrative Thread
A narrative thread, or plot thread (or, more ambiguously, a storyline), refers to particular elements and techniques of writing to center the story in the action or experience of characters rather than to relate a matter in a dry "all-knowing" sort of narration. Thus the narrative threads experienced by different but specific characters or sets of characters are those seen in the eyes of those characters that together form a plot element or subplot in the work of fiction. In this sense, each narrative thread is the narrative A narrative, story, or tale is any account of a series of related events or experiences, whether nonfictional (memoir, biography, news report, documentary, travel literature, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller (ge ... portion of a work that pertains to the world view of the participating characters cognizant of their piece of the whole, and they may be the villains, the protagonists, a supporting character, or a relatively di ...
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World Wrestling Entertainment
World Wrestling Entertainment, Inc., d/b/a as WWE, is an American professional wrestling promotion. A global integrated media and entertainment company, WWE has also branched out into other fields, including film, American football, and various other business ventures. The company is additionally involved in licensing its intellectual property to companies to produce video games and action figures. The promotion was founded in 1953 as the Capitol Wrestling Corporation. It is the largest wrestling promotion in the world with its main roster divided up into two primary touring groups, along with a developmental roster based in Orlando, Florida (referred to by WWE as "brands"). Overall, WWE is available in more than 1 billion homes worldwide in 30 languages. The company's global headquarters is located in Stamford, Connecticut, with offices in New York, Los Angeles, Mexico City, Mumbai, Shanghai, Singapore, Dubai and Munich. As in other professional wrestling promotions, WWE sh ...
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Professional Wrestling Aerial Techniques
Aerial techniques, also known as "high-flying moves" are maneuvers in professional wrestling using the ring's posts and ropes as aids, in many cases to demonstrate the speed and agility of smaller, nimble and acrobatically inclined wrestlers preferring this style instead of throwing or locking the opponent. Due to injuries caused by these high risk moves, some promotions have banned the use of some of them. The next list of maneuvers was made under general categories whenever possible. Attacks 187 This move sees a wrestler jumping forward from an elevated position while holding a steel chair or other weapon, driving the weapon onto an opponent lying prone on the mat. This move was innovated by New Jack and named in reference to the prison slang term 187. Diving chops Arm twist ropewalk chop The wrestler takes hold of one of the opponent's wrists, twisting the arm into an arm wrench. The wrestler then climbs up the corner turnbuckles and takes a walk on the top rope befor ...
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Kayfabe
In professional wrestling, kayfabe, as a noun, is the portrayal of staged events within the industry as "real" or "true", specifically the portrayal of competition, rivalries, and relationships between participants as being genuine and not staged. The term ''kayfabe'' has evolved to also become a code word of sorts for maintaining this "reality" within the direct or indirect presence of the general public. Kayfabe, in the United States, is often seen as the suspension of disbelief that is used to create the non-wrestling aspects of promotions, such as feuds, angles, and gimmicks in a manner similar to other forms of fictional entertainment. In relative terms, a wrestler breaking kayfabe during a show would be likened to an actor breaking character on-camera. Also, since wrestling is performed in front of a live audience, whose interaction with the show is crucial to its success, kayfabe can be compared to the fourth wall in acting, since hardly any conventional fourth wall exists ...
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