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Wing Commander Collectible Trading Card Game
The Wing Commander Collectible Trading Card Game is a collectible card game based on the Wing Commander video games by Chris Roberts, published by Mag Force 7. Development ''Wing Commander Collectible Trading Card Game'' was designed by Don Perrin Don Perrin (born 1 October 1964) is a Canadian writer and former military officer. Early life and education Born in Iserlohn, Germany, Perrin grew up in Kingston, ON, Canada, McMasterville, QC, Canada, Bromley, Kent, England, and Ottawa, ON, Can .... Reviews *'' Inquest Gamer'' #9 *'' The Duelist'' #8 References External links * Card games introduced in 1995 Collectible card games Collectible Trading Card Game {{card-game-stub ...
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Jeff Grubb
Jeff Grubb (born August 27, 1957) is an author who writes novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the ''Forgotten Realms'' setting with Ed Greenwood. His written works include '' The Finder's Stone Trilogy'', the ''Spelljammer'' and '' Jakandor'' campaign settings, and contributions to ''Dragonlance'' and the computer game ''Guild Wars Nightfall'' (2006). Personal life Grubb was born in Pittsburgh, Pennsylvania. He met Kate Novak in high school, and married her in 1983. His first year of employment involved work with air pollution control devices. Beginnings in role-playing games Grubb became a wargaming enthusiast during his high school years. He started to play Avalon Hill wargames including ''PanzerBlitz'' and ''Blitzkrieg'', and the SPI game, ''Frigate''. As a freshman, he attended the campus war-gaming club and was introduced to the r ...
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Don Perrin
Don Perrin (born 1 October 1964) is a Canadian writer and former military officer. Early life and education Born in Iserlohn, Germany, Perrin grew up in Kingston, ON, Canada, McMasterville, QC, Canada, Bromley, Kent, England, and Ottawa, ON, Canada. Perrin served in the Canadian Corps of Electrical and Mechanical Engineers, in the Canadian Department of National Defence. He holds a Bachelor of Science in Mathematics and Physics from the Royal Military College of Canada in 1987. Career Don Perrin was Vice President of Operations with Mag Force 7, Inc. He wrote a series of novels in the Mag Force 7 series, with the first hitting the shelf in April 1995. He has three successful collectible game designs to his credit with Star of the Guardians Collectible Trading Card Game and Wing Commander Collectible Trading Card Game, and the Star Trek: the Card Game. Perrin has also designed role playing products for Imperium Games's Traveller RPG Universe. For Imperium's fourth edition of ''T ...
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Mag Force 7
Star of the Guardians is a series of four science fiction/space opera novels written by Margaret Weis without assistance from usual co-author Tracy Hickman. The original trilogy, ''The Lost King'', '' King's Test'', and '' King's Sacrifice'', concerns Dion's adventures and eventual rise to the throne. A few years later, Margaret Weis realized that, while Dion had achieved his goals, the main characters of the series (sundered lovers Sagan and Maigrey) had not achieved peace, and penned the fourth book, '' Ghost Legion''. She has since completed a trilogy of spin-offs concerning the mercenary team Mag Force 7 introduced in '' King's Sacrifice''. Based originally on The Magnificent Seven, the team developed a much more varied membership just in time to star in their own novels: ''The Knights of the Black Earth'', ''Robot Blues'', and ''Hung Out''. Weis and Don Perrin released a collectible card game under the name ''Mag Force 7''. The Lost King Seventeen-year-old Dion Starfire ha ...
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Collectible Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a Player (game), player may begin playing a CCG with a pre-made Booster pack#Starter deck, starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though Multiplayer game, multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, ...
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Mathematics
Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics with the major subdisciplines of number theory, algebra, geometry, and analysis, respectively. There is no general consensus among mathematicians about a common definition for their academic discipline. Most mathematical activity involves the discovery of properties of abstract objects and the use of pure reason to prove them. These objects consist of either abstractions from nature orin modern mathematicsentities that are stipulated to have certain properties, called axioms. A ''proof'' consists of a succession of applications of deductive rules to already established results. These results include previously proved theorems, axioms, andin case of abstraction from naturesome basic properties that are considered true starting points of ...
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Collectible Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a Player (game), player may begin playing a CCG with a pre-made Booster pack#Starter deck, starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though Multiplayer game, multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, ...
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Wing Commander (computer Game)
''Wing Commander'' is the first game in Chris Roberts' space flight simulation ''Wing Commander'' franchise'' by Origin Systems. The game was first released for MS-DOS on September 26, 1990 and was later ported to the Amiga, CD32 ( 256-color), Sega CD and the Super Nintendo Entertainment System, and re-released for the PC as ''Wing Commander I'' in 1994. An enhanced remake ''Super Wing Commander'' was made for the 3DO in 1994, and later ported to the Macintosh. Two expansion packs for the game were released: ''Wing Commander: The Secret Missions'' in November 1990 and ''Wing Commander: The Secret Missions 2: Crusade'' in March 1991. The game was considered a major step forward for space dogfight games, featuring graphics, audio, and a story campaign that invited comparison to the '' Star Wars'' films. Set in the year 2654 and characterized by Chris Roberts as "World War II in space", it features a multinational cast of pilots from the " Terran Confederation" flying missi ...
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Chris Roberts (video Game Developer)
Chris Roberts (born May 27, 1968) is a British-American video game designer, programmer, film producer and film director. He created the ''Wing Commander'' series while at Origin Systems and as of 2011 has been working on the crowdfunded space simulator ''Star Citizen''. Early life Roberts was born in Redwood City, California to a British father and an American mother, and grew up in Manchester, England. He attended Parrs Wood High School, the same school as computer music composer Martin Galway. As a teenager, he created several video games for the BBC Micro, including '' Stryker's Run'', ''Wizadore'', and ''King Kong''. Career Origin Systems Roberts returned to the United States in 1986 to visit his parents, who had settled in Austin, Texas. He found a job at Origin Systems, where he created '' Times of Lore'', published in 1988. The game's interface had a strong influence on other Origin products such as the popular '' Ultima'' series. A similar game system was used i ...
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Inquest Gamer
''InQuest Gamer'' was a monthly magazine for game reviews and news that was published from 1995 to 2007. Originally, the magazine was named ''InQuest'' and focused solely on collectible card games (CCGs); ''InQuest'', along with its competitor ''Scrye'', were the two major CCG magazines. Later, the magazine changed its focus to cover a wider range of games, including role-playing games, computer and video games, collectible miniature games, board games, and others. The magazine was published by Wizard Entertainment (not to be confused with Wizards of the Coast, which produced its own CCG magazine, '' The Duelist''). History and profile ''InQuest'' #0, the first issue, was published in April 1995. For issue #46 (February 1999), ''InQuest'' changed its name to ''InQuest Gamer'' (with ''Gamer'' in large text on the cover), clearly announcing that it was a magazine about games. Issue #53 made the ''InQuest'' title more prominent on the cover again and it had not been changed since then ...
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The Duelist (magazine)
''The Duelist'' (or simply ''Duelist'' as it was renamed) was a trading card game magazine published by Wizards of the Coast. History The first full issue was distributed in Fall 1993 as a quarterly magazine to accompany the increasingly popular ''Magic: The Gathering'' trading card game. Prior the 1st issue, a special one-time Duelist Issue #0 was released and given away at Gen Con 1993. It later became a monthly gaming magazine in March 1995 with simply a focus on the collectible card game and trading card game industry before publication ceased in September 1999. The magazine was based in Renton, Washington. As Magic grew, a companion newsletter (''The Duelist Companion'') was sent out to ''The Duelist'' subscribers in between magazine releases; eventually this was dropped in favor of bimonthly magazine circulation, and still later a monthly magazine. ''The Duelist'' ran for 41 issues (42 if Duelist #0 is counted). The magazine was replaced with ''Topdeck'', which was cance ...
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Card Games Introduced In 1995
Card or The Card may refer to: * Various types of plastic cards: **By type ***Magnetic stripe card *** Chip card *** Digital card **By function ***Payment card ****Credit card **** Debit card ****EC-card ****Identity card ****European Health Insurance Card ****Driver's license * Playing card, a card used in games * Printed circuit board * Punched card, a piece of stiff paper that holds digital data represented by the presence or absence of holes in predefined positions. *In communications ** Postcard ** Greeting card, an illustrated piece of card stock featuring an expression of friendship or other sentiment * \operatorname, in mathematical notation, a function that returns the cardinality of a set * Card, a tool for carding, the cleaning and aligning of fibers * Sports terms ** Card (sports), the lineup of the matches in an event ** Penalty card As a proper name People with the name * Card (surname) Companies * Cards Corp, a South Korean internet company Arts and entertainm ...
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Collectible Card Games
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a player may begin playing a CCG with a pre-made starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, drawing and playing cards to attack the other player and reduce their h ...
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