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Wild Arms 3
''Wild Arms 3'', known in Japan as , is a role-playing video game developed by Media.Vision for the PlayStation 2. It is a sequel to ''Wild Arms'' and '' Wild Arms 2''. Sony Computer Entertainment released it in Japan and North America in 2002 and Ubi Soft published it in Europe in 2003. In May 2016 the game was released for PlayStation 4 through PlayStation Network. The story follows Virginia Maxwell, an amateur Drifter (adventurer) looking for adventure on Filgaia, a desert planet with wild west motifs. After foiling an attempted train robbery of a valuable treasure, Virginia joins forces with three other Drifters as they travel the world and unravel a mysterious plot involving the ancient history of the planet. Gameplay ''Wild Arms 3 ''is the first game in the ''Wild Arms'' series in which all party members are able to use ARMs (magical firearms). It also replaces equippable armor and weapons with Personal Skills via Guardian (Mediums) invocation. The battle graphics use ...
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Media
Media may refer to: Communication * Media (communication), tools used to deliver information or data ** Advertising media, various media, content, buying and placement for advertising ** Broadcast media, communications delivered over mass electronic communication networks ** Digital media, electronic media used to store, transmit, and receive digitized information ** Electronic media, communications delivered via electronic or electromechanical energy ** Hypermedia, media with hyperlinks ** Interactive media, media that is interactive ** Mass media, technologies that reach a large audience via mass communication ** MEDIA Programme, a European Union initiative to support the European audiovisual sector ** Multimedia, communications that incorporate multiple forms of information content and processing ** New media, the combination of traditional media and computer and communications technology ** News media, mass media focused on communicating news ** Print media, communications ...
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Turn Based
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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Bee Train
, commonly referred to simply as Bee Train, is a Japanese animation studio founded by Kōichi Mashimo in 1997. Since their involvement with '' Noir'', '' .hack//Sign'', and ''Madlax'' (among other series) they have a strong following in the yuri fandom for being involved in series portraying strong female leads with speculatively ambiguous relationships. History The studio Bee Train was founded on June 5, 1997, by Kōichi Mashimo, who was previously a director at Tatsunoko Productions and the founder of Mashimo Jimusho, a small freelance staff working for other studios. Originally, Bee Train was a subsidiary of Production I.G along with Xebec but in February 2006, it ended its relationship and became independent. Koichi Mashimo's goal when he founded Bee Train was to create a "hospital for animators", an animation studio interested in nurturing young talents and artistic quality of production rather than in corporate strategies and profit. This studio-as-hospital approach was alle ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Yggdrasil
Yggdrasil (from Old Norse ), in Norse cosmology, is an immense and central sacred tree. Around it exists all else, including the Nine Worlds. Yggdrasil is attested in the ''Poetic Edda'' compiled in the 13th century from earlier traditional sources, and in the ''Prose Edda'' compiled in the 13th century by Snorri Sturluson. In both sources, Yggdrasil is an immense ash tree that is central to the cosmos and considered very holy. The gods go to Yggdrasil daily to assemble at their traditional governing assemblies, called things. The branches of Yggdrasil extend far into the heavens, and the tree is supported by three roots that extend far away into other locations; one to the well Urðarbrunnr in the heavens, one to the spring Hvergelmir, and another to the well Mímisbrunnr. Creatures live within Yggdrasil, including the dragon Níðhöggr, an unnamed eagle, and the stags Dáinn, Dvalinn, Duneyrr and Duraþrór. Scholars generally consider ''Hoddmímis holt'', ''Mímameiðr'' ...
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Transformers
''Transformers'' is a media franchise produced by American toy company Hasbro and Japanese toy company Takara Tomy. It primarily follows the Autobots and the Decepticons, two alien robot factions at war that can transform into other forms, such as vehicles and animals. The franchise encompasses toys, animation, comic books, video games and films. As of 2011, it generated more than () in revenue, making it one of the highest-grossing media franchises of all time. The franchise began in 1984 with the ''Transformers'' toy line, comprising transforming mecha toys from Takara's '' Diaclone'' and ''Micro Change'' toylines rebranded for Western markets. The term " Generation 1" covers both the animated television series '' The Transformers'' and the comic book series of the same name, which are further divided into Japanese, British and Canadian spin-offs, respectively. Sequels followed, such as the '' Generation 2'' comic book and '' Beast Wars'' TV series, which became its own ...
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Dragon
A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as winged, horned, and capable of breathing fire. Dragons in eastern cultures are usually depicted as wingless, four-legged, serpentine creatures with above-average intelligence. Commonalities between dragons' traits are often a hybridization of feline, reptilian and avian features. Scholars believe huge extinct or migrating crocodiles bear the closest resemblance, especially when encountered in forested or swampy areas, and are most likely the template of modern Oriental dragon imagery. Etymology The word ''dragon'' entered the English language in the early 13th century from Old French ''dragon'', which in turn comes from la, draconem (nominative ) meaning "huge serpent, dragon", from Ancient Greek , (genitive , ) "serpent, giant s ...
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Golem
A golem ( ; he, , gōlem) is an animated, anthropomorphic being in Jewish folklore, which is entirely created from inanimate matter (usually clay or mud). The most famous golem narrative involves Judah Loew ben Bezalel, the late 16th-century rabbi of Prague. According to '' Moment'' magazine, "the golem is a highly mutable metaphor with seemingly limitless symbolism. It can be a victim or villain, Jew or non-Jew, man or woman—or sometimes both. Over the centuries, it has been used to connote war, community, isolation, hope, and despair."Cooper, MarilynJewish Word , Golem" '' Moment''. 17 July 2017. 24 August 2017. Etymology The word ''golem'' occurs once in the Bible in Psalm 139:16, which uses the word (; my golem), that means "my light form", "raw" material, connoting the unfinished human being before God's eyes. The Mishnah uses the term for an uncultivated person: "Seven characteristics are in an uncultivated person, and seven in a learned one", () (Pirkei Avot 5:7 ...
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Schrödinger's Cat
In quantum mechanics, Schrödinger's cat is a thought experiment that illustrates a paradox of quantum superposition. In the thought experiment, a hypothetical cat may be considered simultaneously both alive and dead, while it is unobserved in a closed box, as a result of its fate being linked to a random subatomic event that may or may not occur. This thought experiment was devised by physicist Erwin Schrödinger in 1935, in a discussion with Albert Einstein, to illustrate what Schrödinger saw as the problems of the Copenhagen interpretation of quantum mechanics. The scenario is often featured in theoretical discussions of the interpretations of quantum mechanics, particularly in situations involving the measurement problem. Origin and motivation Schrödinger intended his thought experiment as a discussion of the EPR article—named after its authors Einstein, Podolsky, and Rosen—in 1935. The EPR article highlighted the counterintuitive nature of quantum superposition ...
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Iaido
, abbreviated , is a Japanese martial art that emphasizes being aware and capable of quickly drawing the sword and responding to sudden attacks.Christensen, Karen and Allen Guttmann et.al (2001) ''International Encyclopedia of Women and Sports: H-R''. Macmillan Reference USA, Page 553. Iaido consists of four main components: the smooth, controlled movements of drawing the sword from its scabbard (or saya), striking or cutting an opponent, shaking blood from the blade, and replacing the sword in the scabbard.John Nauright, Charles Parrish, edited (2012) ''Sports Around the World: History, Culture, and Practice''. ABC-CLIO. Page 226. While beginning practitioners of iaido may start learning with a wooden sword (''bokken'') depending on the teaching style of a particular instructor, most of the practitioners use a blunt-edged sword called an iaitō or ''mogitō''.Armstrong, Hunter B. (1995) ''The koryu Bujutsu Experience'' in Koryu Bujutsu: Classical Warrior Traditions of Japan ...
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Calamity Jane
Martha Jane Cannary (May 1, 1852 – August 1, 1903), better known as Calamity Jane, was an American frontierswoman, sharpshooter, and storyteller. In addition to many exploits she was known for being an acquaintance of Wild Bill Hickok. Late in her life, she appeared in Buffalo Bill's Wild West show and at the 1901 Pan-American Exposition. She is said to have exhibited compassion to others, especially to the sick and needy. This facet of her character contrasted with her daredevil ways and helped to make her a noted frontier figure. She was also known for her habit of wearing men's attire. Early life Much of the information about the early years of Calamity Jane's life comes from an autobiographical booklet that she dictated in 1896, written for publicity purposes. It was intended to help attract audiences to a tour she was about to begin, in which she appeared in dime museums around the United States. Some of the information in the pamphlet is exaggerated or even complet ...
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Kabbalah
Kabbalah ( he, קַבָּלָה ''Qabbālā'', literally "reception, tradition") is an esoteric method, discipline and Jewish theology, school of thought in Jewish mysticism. A traditional Kabbalist is called a Mekubbal ( ''Məqūbbāl'' "receiver"). The definition of Kabbalah varies according to the tradition and aims of those following it, from its origin in medieval Judaism to its later adaptations in Western esotericism (Christian Kabbalah and Hermetic Qabalah). Jewish Kabbalah is a set of esoteric teachings meant to explain the relationship between the unchanging, eternal God in Judaism, God—the mysterious ''Ein Sof'' (, ''"The Infinite"'')—and the mortal, finite universe (God's Genesis creation narrative, creation). It forms the foundation of Mysticism, mystical religious interpretations within Judaism. List of Jewish Kabbalists, Jewish Kabbalists originally developed their own transmission of Primary texts of Kabbalah, sacred texts within the realm of Jewish traditio ...
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