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WildSnake
''WildSnake'' is a puzzle video game inspired by '' Tetris''. Snakes of varying colors and lengths fall from the top of the screen and slither to the bottom. The goal is to clear out the snakes by touching two of the same color. ''WildSnake'' was designed by Alexey Lysogorov and presented by Alexey Pajitnov. Game Gear and Sega Genesis versions were planned but never released. Gameplay When two snakes of the same color touch they disappear. Sometimes a flashing WildSnake will appear and destroy every snake of the same color it touches. There are also rare uncontrollable purple snakes that destroy everything they touch. The game include 4 backgrounds and 7 grid types and 2 player mode. Reception Reviewing the Game Boy version, ''GamePro'' commented that "''WildSnake'' clones the '' Tetris'' concept and adds a nifty graphic twist." They particularly praised the multiple gameplay modes and the way the snakes loop and twist to fill open spaces at the bottom of the playing field. T ...
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Yojigen
was a Japanese company who published video games. The most notable titles published by the company were the manga-based '' Hana no Keiji: Kumo no Kanata ni'' and '' Super Snakey'' (known in North America as ''WildSnake''), a game endorsed by Alexey Pajitnov. Video games Game Boy *'' Super Snakey'' (1994) *'' Nada Asatarou no Powerful Mahjong: Tsugi no Itte 100 Dai'' (1994) *''Otogi Banashi Taisen'' (1995) Super Famicom *''Mahjong Sengoku Monogatari'' (1994) *'' Hana no Keiji: Kumo no Kanata ni'' (1994) *''Zenkoku Kōkō Soccer'' (1994) *'' Super Snakey'' (1994) *''Zenkoku Kōkō Soccer 2'' (1995) See also *List of fighting game companies *List of video games based on anime or manga External linksYojigenat MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ... Defun ...
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Alexey Pajitnov
Alexey Leonidovich Pajitnov. (born 16 April 1955) is a Russian-born American computer engineer and video game designer. He is best-known for designing and developing ''Tetris'' in 1984 while working at the Dorodnitsyn Computing Centre under the Academy of Sciences of the Soviet Union (now the Russian Academy of Sciences). In 1996, five years after his relocation to the United States from the Soviet Union, Pajitnov founded The Tetris Company alongside Dutch video game designer Henk Rogers; Pajitnov did not receive royalties from ''Tetris'' prior to this time, despite the game's high popularity. Early life and education Pajitnov was born to parents who were both writers; his father was a critic of the arts, and his mother was a journalist who wrote for both newspapers and a film magazine. It was through his parents that Pajitnov gained exposure to the arts, eventually developing a passion for cinema. He accompanied his mother to many film screenings, including the Moscow Film Festi ...
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Blue Planet Software
Blue Planet Software, Inc. is an American video game developer and publisher. Established as Bullet-Proof Software, Inc. in Japan, Blue Planet Software became a separate company founded by Henk Rogers in Honolulu, Hawaii Hawaii ( ; haw, Hawaii or ) is a state in the Western United States, located in the Pacific Ocean about from the U.S. mainland. It is the only U.S. state outside North America, the only state that is an archipelago, and the only stat ... in 1996. Henk's daughter, Maya Rogers, became CEO in 2014. The original , founded in 1983 also by Henk Rogers, closed at the end of March 2001. List of games References External linksBlue Planet Software, Inc. pageBullet Proof Software, Inc. page

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Super Nintendo Entertainment System Games
The Super Nintendo has a library of games, which were released in plastic encased ROM cartridges. The cartridges are shaped differently for different regions; North American cartridges have a rectangular bottom with inset grooves matching protruding tabs in the console, while other regions' cartridges are narrower with a smooth curve on the front and no grooves. The physical incompatibility can be overcome with use of various adapters, or through modification of the console. Internally, a regional lockout chip within the console and in each cartridge prevents PAL region games from being played on Japanese or North American consoles and vice versa. This can be overcome through the use of adapters, typically by inserting the imported cartridge in one slot and a cartridge with the correct region chip in a second slot. Alternatively, disconnecting one pin of the console's lockout chip will prevent it from locking the console, although hardware in later games can detect this situatio ...
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Manley & Associates
Manley & Associates was an independent video game developer founded in 1982, which developed over 70 titles for video game publishers, including Electronic Arts, Activision, Disney, GameTek, Publishing International, and Spectrum HoloByte. Many of the company's early titles were one or two person projects created in founder Ivan Manley's house, but eventually it grew to roughly 60 people working from an office park in Issaquah, Washington. ''Hometown U.S.A.'' (Publishing International) won the Software Publishers' Association's award for the Best Creativity Program, Educational Category, 1988. In the mid-1990s, Manley & Associates did a number of ports for Electronic Arts and was subsequently acquired by EA in 1996. Explaining the decision to sell the company to EA, Ivan Manley said that in order to invest in newer technologies, Manley & Associates had to either become a publisher or merge with an established publisher. The studio was relocated to neighboring Bellevue, Was ...
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as h ...
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Video Games About Reptiles
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Spectrum HoloByte Games
A spectrum (plural ''spectra'' or ''spectrums'') is a condition that is not limited to a specific set of values but can vary, without gaps, across a continuum. The word was first used scientifically in optics to describe the rainbow of colors in visible light after passing through a prism. As scientific understanding of light advanced, it came to apply to the entire electromagnetic spectrum. It thereby became a mapping of a range of magnitudes (wavelengths) to a range of qualities, which are the perceived "colors of the rainbow" and other properties which correspond to wavelengths that lie outside of the visible light spectrum. Spectrum has since been applied by analogy to topics outside optics. Thus, one might talk about the " spectrum of political opinion", or the "spectrum of activity" of a drug, or the "autism spectrum". In these uses, values within a spectrum may not be associated with precisely quantifiable numbers or definitions. Such uses imply a broad range of condition ...
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Blue Planet Software Games
Blue is one of the three primary colours in the RYB colour model (traditional colour theory), as well as in the RGB (additive) colour model. It lies between violet and cyan on the spectrum of visible light. The eye perceives blue when observing light with a dominant wavelength between approximately 450 and 495 nanometres. Most blues contain a slight mixture of other colours; azure contains some green, while ultramarine contains some violet. The clear daytime sky and the deep sea appear blue because of an optical effect known as Rayleigh scattering. An optical effect called Tyndall effect explains blue eyes. Distant objects appear more blue because of another optical effect called aerial perspective. Blue has been an important colour in art and decoration since ancient times. The semi-precious stone lapis lazuli was used in ancient Egypt for jewellery and ornament and later, in the Renaissance, to make the pigment ultramarine, the most expensive of all pigments. In the eight ...
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Manley & Associates Games
Manley may refer to: * Manley (surname) * Manley (given name) * Manley, Cheshire, England, a village and civil parish * Manley, Devon, a location in England * Manley, Illinois, United States, an unincorporated community * Manley, Minnesota, United States, a former community * Manley, Nebraska, United States, a village * USS ''Manley'' (TB-23), a torpedo boat purchased in 1898 * USS ''Manley'' (DD-74), a Caldwell-class destroyer commissioned in 1917 * USS ''Manley'' (DD-940), a Forrest Sherman-class destroyer commissioned in 1957 * Manley Career Academy High School, Chicago, Illinois See also * Manley Hot Springs, Alaska, USA * Manley & Associates, a former video game developer * USS ''Manley'', a list of US Navy ships * Manly (other) Manly may refer to: * Manly, an adjective corresponding to man ** Masculinity, a set of attributes generally associated with boys and men Places Australia * Manly, New South Wales, a suburb of Sydney ** Manly Council, a former local ...
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Game Boy Games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. ...
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Puzzle Video Games
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional, thinking games, such as Hangman and Bulls and Cows (commercialized as ''Mastermind''), were popular targets for computer implementation. Universal Entertainment's ''Space Panic'', released for the arcades in 1980, is a precursor to later puzzle-platform games such as Apple Panic (1981), ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Doki Penguin Land'' (1985). ''Blockbuster'', by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. ''Snark Hunt'' (Atari 8-bit, 1982) is a single-player game of logical deduction, a ...
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