Wendish Schafkopf
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Wendish Schafkopf
Wendish Schafkopf (german: Wendischer Schafkopf), Wendisch or Wendsch is a card game for four players that uses a Schafkopf pack of German-suited cards or a Skat pack of French playing cards. Aim The aim of the game is for each partnership of two to score at least 61 card points by taking tricks. Cards Ranking Each suit consists of 6 (24-card game) or 8 cards (32-card game) whose ranking in terms of trick-taking power (beginning with the highest) is: Ace (''Ass'') > Ten (''Zehner'') > King (''König'') > Nine (''Neuner'') > Eight (''Achter'') > Seven (''Siebener''). The Queens (''Damen'') or Obers and Jacks (''Buben'') or Unters do not count as part of their suits, but act as permanent trumps (see below). Card points Danyliuk (2017). pp. 38-39. Trumps The trumps are fixed from the start. If playing with a French-suited pack, the highest trumps are the Queens in the sequence ''Clubs, Spades, Hearts and Diamonds''. Then follow the Jacks in the same ranking order. As ...
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Trumps
A trump is a playing card which is elevated above its usual rank in trick-taking games. Typically, an entire suit is nominated as a ''trump suit''; these cards then outrank all cards of plain (non-trump) suits. In other contexts, the terms ''trump card'' or ''to trump'' refers to any sort of action, authority, or policy which automatically prevails over all others. Etymology The English word ''trump'' derives from '' trionfi'', a type of 15th-century Italian playing cards, from the Latin '' triumphus'' "triumph, victory procession", ultimately (via Etruscan) from Greek θρίαμβος, the term for a hymn to Dionysus sung in processions in his honour. ''Trionfi'' was the 15th-century card game for which tarot cards were designed. ''Trionfi'' were a fifth suit in the card game which acted as permanent trumps. Still in the 15th century, the French game ''triomphe'' (Spanish '' triunfo'') used four suits, one of which was randomly selected as trumps. It was this game that becam ...
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Schneider (cards)
{{italic title ''Schneider'' is a term used in many card games for a low card point score that results in boosting an opponent's game score. The threshold is usually half the total points needed for a win; below the threshold, the player or team is ''Schneider''; above it they are 'out of ''Schneider. Its natural extension is ''Schwarz'', said of a player or team who loses the game without taking a single trick. Origin The term ''Schneider'' ("tailor") is German and comes from the medieval guild of tailors. Tailoring was a trade often associated with financial difficulties. For example, the pejorative remark "a tailor doesn't weigh more than 30 lots", alluding to a tailor being underweight, was a common saying. People who were financially better off were thus "out of ''Schneider''" i.e. "off the hook". In the 19th century, the term was also used by student fraternities. The drinking game "Lustig, meine Sieben", in which a pair of scissors was drawn on the table if one scored under ...
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Trumpfzwang
A trick-taking game is a card or tile-based game in which play of a '' hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a c ...
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Stichzwang
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a car ...
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Farbzwang
A trick-taking game is a card or tile-based game in which play of a '' hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not ...
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Doppelkopf
Doppelkopf (, lit. ''double-head''), sometimes abbreviated to Doko, is a trick-taking game, trick-taking card game for four players. The origins of this game are not well known; it is only recorded from the early 20th century and it is assumed that it originated from the game of Bavarian Schafkopf. In Germany, Doppelkopf is nearly as popular as Skat (card game), Skat, especially in Northern Germany and the Rhein-Main Region. Schafkopf, however, is still the preferred trick-taking variant in Bavaria. As with Skat (card game), Skat, there are numerous variants; unlike Skat, Doppelkopf has no "official" ruleset. Although the German Doppelkopf Association (''Deutscher Doppelkopf-Verband'') has developed standard rules for tournaments, informal sessions are often played in many different variants, and players adopt their own house rules. Before playing with a new group of players, it is advisable to agree on a specific set of rules before the first game. Game rules ''Note: In the ...
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Bells (card Suit)
Bells are a suit in playing cards of the Swiss-suited and German-suited cards. Unlike the other German suits, this suit was not adapted by French card makers. In its place, there was initially a suit of red crescents until the suit of Diamonds was added to the French pack (known as tiles in France). The suit is usually known in German as ''Schellen'', but is sometimes abbreviated to ''Schell''. Cards are referred to as in a French deck e.g. the "9 of Bells", but in German as ''"Schellen 9"'', or the "Unter of Bells" (''Schellunter'' or ''Schell-Unter''). Bells are the lowest suit in Skat, Schafkopf and Doppelkopf, but the second highest in Préférence. The 7 of Bells (''Schellen 7'') or, in South Tyrol the 6 of Bells (''Belle, Weli'') is the second highest trump card in the game of Watten. The gallery below shows a suit of Bells from a German suited pack of 32 cards, plus the ''Weli'' or 6 of Bells which is used in some games as an 'honour' card. The main pack is of the Saxon ...
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Leaves (card Suit)
Leaves are one of the four suits in German-suited packs of playing cards. This suit was invented in 15th century Germany and is a survivor from a large pool of experimental suit signs created to replace the Latin suits. Around 1480, French card makers adapted this sign into Spades in the French pack (known as pikes in France). As its name suggests, the leaf is represented by a stylized green leaf. The left half is lighter than the right half; it can sometimes be yellow. Veins are visible and there is usually a petiole. There may also be smaller leaves. They are usually known in German as ''Laub'' ("foliage"), but also as ''Gras'' ("grass"), ''Blatt'' ("leaf") or ''Grün'' ("green"). Cards are referred to as in a French pack e.g. the "King of Leaves", but in German as ''"Laub-König"'' or ''"Grün-König"'' i.e. "Leaf King". It is the second-highest suit in the games of Skat, Schafkopf and Doppelkopf, and the second lowest in Préférence. The gallery below shows a suit of ...
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Acorns (card Suit)
Acorns (German: ''Eichel'', or more unusually ''Hackl'' or ''Ecker'') is a suit in a deck of German playing cards or Swiss playing cards. This suit was invented in 15th-century German-speaking lands and is a survivor from a large pool of experimental suit signs created to replace the Latin suits. Around 1480, French card makers adapted this sign into clubs in a French deck (known as clovers in France). In English, cards are referred to as in a French deck (e.g. the "10 of Acorns"), but in German as ''Eichel-Zehn''. Acorns are the highest suit in the games of Skat, Schafkopf and Doppelkopf, but the lowest in Préférence. In Watten, the 7 of Acorns (the ''Spitz'' or ''Soach'') is the third highest trump card. The gallery below shows a suit of Acorns from a German-suited deck of 32 cards. The pack is of the Saxonian pattern: File:Saxonian Deck - Acorns - 07.jpg , 7 File:Saxonian Deck - Acorns - 08.jpg , 8 File:Saxonian Deck - Acorns - 09.jpg , 9 File:Saxonian Deck - Acorns - 10 ...
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Ranking
A ranking is a relationship between a set of items such that, for any two items, the first is either "ranked higher than", "ranked lower than" or "ranked equal to" the second. In mathematics, this is known as a weak order or total preorder of objects. It is not necessarily a total order of objects because two different objects can have the same ranking. The rankings themselves are totally ordered. For example, materials are totally preordered by hardness, while degrees of hardness are totally ordered. If two items are the same in rank it is considered a tie. By reducing detailed measures to a sequence of ordinal numbers, rankings make it possible to evaluate complex information according to certain criteria. Thus, for example, an Internet search engine may rank the pages it finds according to an estimation of their relevance, making it possible for the user quickly to select the pages they are likely to want to see. Analysis of data obtained by ranking commonly requires non-par ...
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Diamonds (card Suit)
Diamonds is one of the four suits of playing cards in the standard French deck. It is the only French suit to not have been adapted from the German deck, taking the place of the suit of Bells . The original French name of the suit is Carreau; in German it is known as Karo. In older German-language accounts of card games, Diamonds are frequently referred to as ''Eckstein'' ("cornerstone"). In Switzerland, the suit is still called ''Egge'' (=''Ecke'' i.e. "corner") today. The term "Karo" went into the German language in the 18th century from the French ''carreau'', which goes back to the Latin word, ''quadrum'', meaning "square" or "rectangle". Characteristics The diamond typically has a lozenge shape, a parallelogram with four equal sides, placed on one of its points. The sides are sometimes slightly rounded and the four vertices placed in a square, making the sign look like an astroid. Normally diamonds are red in colour. They can however be depicted in blue, which is t ...
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