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Doppelkopf (, lit. ''double-head''), sometimes abbreviated to Doko, is a
trick-taking card game A trick-taking game is a card game, card or tile-based game in which play of a ''Hand (card games), hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of th ...
for four players. The origins of this game are not well known; it is only recorded from the early 20th century and it is assumed that it originated from the game of Bavarian
Schafkopf Schafkopf (), also called Bavarian Schafkopf, is a popular German Trick-taking game, trick-taking card game of the Ace-Ten family for four players that evolved, towards the end of the 19th century, from German Schafkopf. It is still very popular i ...
. In
Germany Germany,, officially the Federal Republic of Germany, is a country in Central Europe. It is the second most populous country in Europe after Russia, and the most populous member state of the European Union. Germany is situated betwe ...
, Doppelkopf is nearly as popular as Skat, especially in
Northern Germany Northern Germany (german: link=no, Norddeutschland) is a linguistic, geographic, socio-cultural and historic region in the northern part of Germany which includes the coastal states of Schleswig-Holstein, Mecklenburg-Vorpommern and Lower Saxony an ...
and the
Rhein-Main Region The Rhine-Main Metropolitan Region, often simply referred to as Frankfurt Rhine-Main, Frankfurt Rhine-Main area or Rhine-Main area (German: ''Rhein-Main-Gebiet'' or ''Frankfurt/Rhein-Main'', abbreviated FRM), is the second-largest metropolitan re ...
. Schafkopf, however, is still the preferred trick-taking variant in
Bavaria Bavaria ( ; ), officially the Free State of Bavaria (german: Freistaat Bayern, link=no ), is a state in the south-east of Germany. With an area of , Bavaria is the largest German state by land area, comprising roughly a fifth of the total lan ...
. As with Skat, there are numerous variants; unlike Skat, Doppelkopf has no "official" ruleset. Although the German Doppelkopf Association (''Deutscher Doppelkopf-Verband'') has developed standard rules for tournaments, informal sessions are often played in many different variants, and players adopt their own house rules. Before playing with a new group of players, it is advisable to agree on a specific set of rules before the first game.


Game rules

''Note: In the following section, the most common rules are described.''


General principles

Doppelkopf is a team game, often with two players per team. As with
Schafkopf Schafkopf (), also called Bavarian Schafkopf, is a popular German Trick-taking game, trick-taking card game of the Ace-Ten family for four players that evolved, towards the end of the 19th century, from German Schafkopf. It is still very popular i ...
, the pairing is not known from the start. The card deck consists of either 48 or 40 cards: * Eight
Ace An ace is a playing card, Dice, die or domino with a single Pip (counting), pip. In the standard French deck, an ace has a single suit (cards), suit symbol (a heart, diamond, spade, or club) located in the middle of the card, sometimes large a ...
s or deuces worth 11 points each * Eight tens worth 10 points each * Eight
king King is the title given to a male monarch in a variety of contexts. The female equivalent is queen, which title is also given to the consort of a king. *In the context of prehistory, antiquity and contemporary indigenous peoples, the tit ...
s worth four points each * Eight
queens Queens is a borough of New York City, coextensive with Queens County, in the U.S. state of New York. Located on Long Island, it is the largest New York City borough by area. It is bordered by the borough of Brooklyn at the western tip of Long ...
or obers worth three points each * Eight jacks or Unters worth two points each * Eight nines worth zero points each (these may be dropped) Each set of eight cards consists of two cards from each suit. Thus, each card exists ''twice'' in the deck (hence the name ''Doppelkopf''), resulting in a total number of 240 points. In the ensuing description, the more common 48-card version is assumed. The rules for the 40-card variant are the same; the only difference is that the nines are removed. If
French-suited cards French-suited playing cards or French-suited cards are cards that use the French suits of (clovers or clubs ), (tiles or diamonds ), (hearts ), and (pikes or spades ). Each suit contains three or four face/court cards. I ...
are used, the suits are
diamonds Diamond is a solid form of the element carbon with its atoms arranged in a crystal structure called diamond cubic. Another solid form of carbon known as graphite is the chemically stable form of carbon at room temperature and pressure, b ...
, hearts ,
spades SPAdes (St. Petersburg genome assembler) is a genome assembly algorithm which was designed for single cell and multi-cells bacterial data sets. Therefore, it might not be suitable for large genomes projects. SPAdes works with Ion Torrent, PacBio ...
and
clubs Club may refer to: Arts, entertainment, and media * ''Club'' (magazine) * Club, a ''Yie Ar Kung-Fu'' character * Clubs (suit), a suit of playing cards * Club music * "Club", by Kelsea Ballerini from the album ''kelsea'' Brands and enterprises ...
. If
German-suited cards German-suited playing cards are a very common style of traditional playing card used in many parts of Central Europe characterised by 32- or 36-card packs with the suits of Acorns (''Eichel'' or ''Kreuz''), Leaves (''Grün'', ''Blatt'', ''Lau ...
are used, the suits are bells 12px, , hearts 12px, ,
leaves A leaf (plural, : leaves) is any of the principal appendages of a vascular plant plant stem, stem, usually borne laterally aboveground and specialized for photosynthesis. Leaves are collectively called foliage, as in "autumn foliage", wh ...
12px, and acorns 10px, . The ace is replaced by the
deuce Deuce, Deuces, or The Deuce may refer to: Arts and entertainment Fictional characters * Deuce, in the ''Danger Girl'' comic book series * Deuce, a character in ''Shake It Up'' * Deuce, in the ''Wild Cards'' science fiction universe * Deuce Biga ...
or ''daus'' (A), the queen by the ''ober'' (O), and the jack by the ''unter'' (U). In every game, there are two parties, called ''Re'' and ''
Kontra , et, Kolmekeelne vioola , image= Haromhuros bracsa.png , image_capt=A ''kontra'' shown from the front and the side , background=string , hornbostel_sachs= , hornbostel_sachs_desc=Composite chordophone sounded by a bow , range= g – d – a , r ...
''. To win, the ''Re'' team normally has to achieve 121 points or more; ''Kontra'' wins when ''Re'' fails to do so.


Preparation

Each player is dealt 12 cards (or 10 in the 40-card variant). After the cards are dealt, the type of game is determined. In non-tournament play, it is assumed that a ''normal game'' will be played and any player desiring a different game simply says so. In tournament games, a more complicated method is used to prevent players from gaining information about their opponents' hands. The types of contracts that can be played only differ in which cards are considered trumps. When a player declares a game other than the normal game, that player alone is ''Re'' and must play against the other three players who form ''Kontra''. These non-standard games are, therefore, called ''solo games''. In the normal game, the players who hold the queens of clubs (''Die Alten'' = "the old women" or "the elders") or obers of acorns constitute ''Re'', while the other two are ''Kontra''. In these games, the actual teams are not known from the start. When a player has both queens of clubs or obers of acorns, that player declares a
marriage Marriage, also called matrimony or wedlock, is a culturally and often legally recognized union between people called spouses. It establishes rights and obligations between them, as well as between them and their children, and between ...
(''Hochzeit'').


Playing

The player to the left of the dealer,
forehand The forehand in tennis and other racket sports such as table tennis, squash and badminton is a shot made by swinging the racket across one's body with the hand moving palm-first. In tennis, except in the context of the phrase ''forehand volley ...
, leads to the first trick; the other players follow in a clockwise direction. Each player must follow suit, that is, play a card of the led suit. If he is unable to do so, he can play a trump or any other card. The player playing the highest trump or the highest card in the led suit wins the trick and leads to the next trick. Since each card exists twice, there is the possibility of a tie; in that case, the first-played card wins the trick. For example, when the trick consists of ♠10 ♠A ♠9 ♠A, the player who played the first ace of spades wins the trick. During the first trick, each player may make announcements, which increases the value of the game. After all the cards have been played, the point values (card points) of the tricks are counted and each player in the winning team gets the game value (game points) added to his score, while the losing players have that value deducted.


Contracts


Choosing a contract

This is sometimes referred to as "the auction" or as "bidding". When this action is referred to as "bidding" the action normally named bidding (the section below) referred to as "announcements". Choosing a contract consists of a single round starting with the
forehand The forehand in tennis and other racket sports such as table tennis, squash and badminton is a shot made by swinging the racket across one's body with the hand moving palm-first. In tennis, except in the context of the phrase ''forehand volley ...
to the dealer's left. Each player says either "OK" (''Gesund'' = "healthy"), meaning, that they are content to play a normal game, or "special" (''Vorbehalt'' = "reservation") meaning that they want to play some other type of game. If ''one or more players'' have said "special", they each, in turn, say what type of game they wish to play. Whoever has the highest-ranking "special" plays their game (the first player in bidding order winning in the case of a draw). The possible contracts, from lowest-ranking to highest-ranking, are: # ''Marriage'' (''Hochzeit'') # Voluntary ''solo'' (''Lustsolo'', various types) # Compulsory ''solo'' (''Pflichtsolo'', various types)


Normal game

The 10 of hearts (often called the ''Dulle'') is the highest trump in every normal game as well as any suit solo. Except for hearts solo, there are actually more trumps than non-trump cards. One noteworthy result of this rule is that there are only six non-trump cards left in hearts, making this suit more likely to be trumped in the first trick it is played. The normal game in a version suitable for children and beginners was released in 2019 under the name ''Doublehead Kids'' in cooperation with the German Doppelkopf Association.


Marriage

When a player has both queens of clubs or obers of acorns, he usually declares "marriage" (''Hochzeit''). This will form a partnership, the ''red'' team, with the first other players to win a trick. Apart from this, the game is played like a normal game. If, however, the player who declares "marriage" makes the first three tricks, he will instead play a diamond solo game against the other players. The player can also decide not to announce marriage, in which case he plays a silent solo (''stilles Solo''). This is played like a normal diamond solo; the only difference being that the other players do not know from the start they are playing against a solo. Apart from this, the game is scored like a normal solo (times three for soloist, normal for all others).


Solo games

A player can announce a solo game if he would like to. These games change the status of trump cards; the player also must play against the other three players. He will get thrice game value-added (or subtracted) from his scoreboard in case of a win (or a loss). The kinds of solo games are, according to the official rules: * ''Jack solo'' / ''Unter solo'' (''Bubensolo'') with only jacks or unters as trump cards; * ''Queen solo'' / ''Ober solo'' (''Damensolo'') with only queens or obers as trumps; * ''Ace solo'' (''Fleischlos'' = "meat-free" or ''Knochenmann'' = "skeleton") where no trumps exist; * ''Suit solo'' or ''trump solo'' (''Farbensolo'') which makes the announced suit along with jacks and queens/obers and unters trump cards. A "diamond solo", therefore, has the same trumps as in a normal game.


Bids

During play, a player may make announcements claiming that his team will succeed in achieving a specific goal. These announcements increase the game value regardless of whether they are fulfilled. If a team fails to accomplish the self-given goal, they automatically lose. Apart from increasing the game value, the bids fulfill the role of clarifying which side the player who makes them belongs to. The bids that are possible are: * "Double" (''Re'') or "counter-double" (''Kontra''), announcing that the player is part of the Re (Kontra) team and his team will score ''more'' than 120 points. Note that this means that, in the case of an announced ''Kontra'', the Kontra team must now make 121 points instead of 120 to win the game, unless ''Re'' is also announced. Either of these announcements also tells all other players whether they play against or with the announcer. Each of the following announcements can only be made after ''Re'' or ''Kontra''. If, for example, ''Re'' was said and a player of the Kontra team wants to make an announcement, he also has to announce ''Kontra''. If ''Re'' was announced by one player and his partner wants to make an additional announcement, he also has to identify himself as being on the Re team before being able to do so. * No 90 (''Keine 90''), often abbreviated to "no 9" (''keine 9''), meaning that the opponents will get less than 90 points * No 60 (''Keine 60''), or "No 6" (''keine 6''), announces the opposing team will not make 60 points * No 30 (''Keine 30'') / no 3 (''keine 3'') * Schwarz, meaning the opponents will not get a single trick, not even a trick worth zero points Each announcement implies any previous announcements, for example, "no 60" implies "no 90" and "Re"/"Kontra", increasing the game-value by 4 (for the standard rules) points. Every bid may be countered by "Kontra" resp. "Re" when the opponents think the goal will not be met. For example, if the Re-Party announces "Re, no 60", a reply of "Kontra" simply claims Kontra will score 60 points. To be able to make a bid, the player must still hold a specific number of cards in his/her hands, the official rules state: * A ''Re'' or ''Kontra'' can be made with 11 cards left (that is, before the player plays his second card; it does ''not'' require the announcement to be made before the first card of the second trick is played). * For No 90, 10 cards must be held. * No 60 (''keine 60''): Nine cards * No 30 (''keine 30''): Eight cards * Schwarz: Seven cards A player that has, for example, announced "Re", but not "no 90", may not announce "no 60" with 9 cards left, because the implied "no 90" would not be legal. A Kontra/Re in response to a bid of the opposing team may be made until one-trick later, e.g. a player can say "Kontra" in response to "Re/no 90" as long as he holds nine cards, regardless of when "Re" and "no 90" was announced. When, in the case of a marriage, the partner is found with the second (third) trick, all players need to hold one card (two cards) less than in a normal game in order to make their announcements. A player may not make an announcement before a partner has been found.


Ansagen/Absagen

The official rules distinguish between "Ansagen" (announcements) and "Absagen" (lit. rejection, but probably used as a
pun A pun, also known as paronomasia, is a form of word play that exploits multiple meanings of a term, or of similar-sounding words, for an intended humorous or rhetorical effect. These ambiguities can arise from the intentional use of homophonic ...
). There, an initial "Re" or "Kontra" is an "Ansage", and all other announcements ("Keine ..." and "Schwarz") are "Absagen".


Scoring

After all cards are played, each team counts the points of their tricks (since the total sum of points always is 240, in theory only one team has to count; letting both parties count serves as verification). The game value is calculated as follows: * 1 point base value ("won the game") * +1 if the winning team is Kontra ("gegen die Alten", ''against the elders'') unless a solo is played * +2 for an announcement of ''Re'' * +2 for an announcement of ''Kontra'' * +1 if the losing team has less than 90 points * +1 if ''No 90'' was announced * +1 if the winning team won with more than 120 points against an announcement of ''No 90'' * +1 if the losing team has less than 60 points * +1 if ''No 60'' was announced * +1 if the winning team won with at least 90 points against an announcement of ''No 60'' * +1 if the losing team has less than 30 points * +1 if ''No 30'' was announced * +1 if the winning team won with at least 60 points against an announcement of ''No 30'' * +1 if the winning team made all tricks * +1 if ''Schwarz'' was announced * +1 if the winning team won with at least 30 points against an announcement of ''Schwarz''


Extra score points

Unless a solo is played, the following additional score points can be made during the game, which affects the game value. There are no extra points in a solo game, not even in a silent solo (when a marriage is not announced).


= Catching the fox

= If a team's ace of diamonds, known as the fox (''Fuchs''), is won by the opposing team, the opposing team scores an extra point.


= Doppelkopf

= A trick containing 40 or more points (four Volle, i.e. tens and aces) scores an extra point for the team that collected the trick.


= Charlie Miller

= If a team's jack of clubs, dubbed "Charlie Miller" (''Karlchen Müller''), wins the last trick, the team scores an extra point.


Score of each player

The game value is added to the score of each player on the winning team and subtracted for the losing team. If the game was a solo game, the soloist gets thrice the game value added or subtracted. This rule ensures the total sum of points won/lost in a round is always zero.


Examples

The following examples show the scoring as stated in the official rules. * No bids were made, Re wins with 131 points. ** Game was won: +1 ** Both ''Re'' players get +1, both Kontra -1. * ''Kontra'', ''no 60'' was announced, Kontra gets 183 points. ** Game was won: +1 ** Won against the elders: +1 ** ''Kontra'' was announced: +2 ** Losing team has less than 90 points: +1 ** ''No 90'' was announced: +1 ** Losing team has less than 60 points: +1 ** ''No 60'' was announced: +1 ** Both ''Kontra'' players get +8, both Re -8. * ''Re'', ''no 60'' was announced, Kontra team said ''Kontra''. ''Kontra'' gets 60 points and therefore wins. ** Game was won: +1 ** Won against the elders: +1 ** ''Re'' was announced: +2 ** ''Kontra'' was announced: +2 ** ''No 90'' was announced: +1 ** ''No 60'' was announced: +1 ** Both Kontra players get +8, both Re -8. * ''Re'', ''no 60'' was announced, Kontra team said ''Kontra''. Kontra gets 90 points. ** In addition to the previous example, Kontra got 90+ points against the ''No 60'' announcement: +1 ** Both Kontra-players get +9, both Re -9. * A Soloist wins without announcements with 153 points. ** Game was won: +1 ** Losing team has less than 90 points: +1 ** Soloist gets +6, all others -2. * Soloist announces ''Re'', ''keine 90'' but only manages to get 87 points for himself. ** Game was won: +1 ** ''Re'' was announced: +2 ** ''No 90'' was announced: +1 ** Kontra got 120+ points against Re's ''No 90'' announcement: +1 ** Losing soloist has less than 90 points: +1 ** Soloist gets -18, all others +6.


Tactics

Suggested tactics shown here come from the Pagat website.


Leads

The "first of equal cards wins" rule makes it important to lead one's ace of a non-trump suit before an opponent can lead theirs, as the second round is almost certain to be trumped - there are only eight cards in a suit (six in hearts). It is recommended to avoid leading the second round of hearts, because of the danger of giving a ruff and discard to the opponents, since there are only six cards in the suit. Therefore, if leading at the start, one would normally lead: * a single black ace (shortest suit first with both club and spade single aces); * a single ace of hearts; * an ace from a pair. After this, players should try to give the lead to their partner: * If leading on the ''Re'' side, players would lead a trump to their partner's queen of clubs. * If on the ''Kontra'' side players may lead a side suit. However, if their partner has said ''Kontra'' players should lead a trump as they should have at least one 10 of hearts.


Trumping

If one is trumping, and there is a possibility of being overtrumped, it is key to try trump, at least, a jack so that the fourth player cannot win with a fox or 10 of trumps. Similarly, if trumps are led then if one is the last player of the team to play the trick, with one or both opponents playing after, play a jack or higher if no high card has been played so far.


Announcements

Players must announce ''Re'' or ''Kontra'' if things seem to be going well, not only to increase the score for the game but also so that they can announce "no 90" if things continue to go well. Announcing ''Re'' or ''Kontra'' earlier than when one needs to, for example, on the first play rather than the second, indicates possession of additional strength (similar conceptually to jump bidding in
Contract Bridge Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions o ...
). If on the opening lead the fourth player says ''Re'' or ''Kontra'' before second-hand plays, this indicates that they are going to trump the lead and want their partner to put a valuable card on it.


Marriage Announcements

It is generally correct to announce a marriage and rarely profitable to go solo. It is desirable to partner with marriage as one's partner normally has at least 2 high trumps. When leading against a marriage, players might lead a 10 of hearts to win the trick; otherwise, they could lead an ace in their shortest suit.


Solo games

When considering a solo, the initial lead is a big advantage. Trumping solos require a much stronger hand than expected, and these hands would also play well in a normal game. For an ace solo, a five-card suit to A A 10 will normally capture over 60 points. For a queen or jack solo, four trumps are sufficient with a reasonable number of aces. See also note on solo games in tournament play below.


90/60/30 announcements

Care must be taken with 90/60/30 announcements as they change the target. It can be very rash gambling one extra point against the possible loss of the whole game.


Tournament Play

It is highly likely that a player will not get a hand warranting a solo bid during the session. A compulsory solo, particularly towards the end, should almost always have ''Kontra'' said if the declarer does not say ''Re'' to increase the game value when the soloist loses.


Variants


Poverty

A person with three or fewer trumps can say "special" (''Vorbehalt'') and then announce "poverty" (''Armut''). If no one has a better special, the person announcing poverty places three cards containing all the poverty player's trumps face down on the table. A player who wishes to partner (preference being given clockwise from the poverty player - if nobody wishes to partner then the hand is redealt by the same dealer) the poverty player has the right to take these three cards (without seeing them first) and then discard any three cards, which are returned to the poverty player. The returned cards may contain trumps and may include cards originally passed.


Without nines

Many groups remove the nines so that there are 40 cards left. This way, there are no more dummy cards and the balance between trumps and non-trumps is shifted even more towards trumps. Such a game might be called Sharp Doppelkopf (''scharfer Doppelkopf'') or "without nines" (''ohne Neunen'') or "without blanks" (''ohne Luschen'').


Wedding

Some variants allow the wedding (''Hochzeit'') player to announce a specific kind of trick that must be taken, e.g. the first non-trump trick. However, this is usually not a good idea since it is in the interest of the wedding player to find a "strong" partner, e.g., one with a 10 of hearts.


''Dullen''

It may be agreed that - as the only exception - the second 10 of hearts is considered higher than the first if both are played in the same trick. In some variants, this is true for all but the last trick, where the first 10 of hearts is considered higher. Playing this variant makes the game less predictable because some conventions (such as playing a 10 of hearts in the first trick by a Re player, or to marry a wedding player) cannot be used anymore.


Forced announcement

If a player collects 30 points or more in the first trick (not counting the tricks needed to determine the partners after a wedding has been announced), he has to announce either Re or Kontra. This is a "forced announcement" (''Pflichtansage''). This variation is often played in games "without nines". Some players even insist that a further announcement (i.e. 90) be made if the announcement in question has been made already. This rule is popular among recreational players in order to render the game more dynamic.


Catching a fox in the final trick

Losing an Ace of Diamonds to the opposing team in the last trick of the game may lead to two extra points (instead of one) counted against the team losing the fox.


Piglets

When one player has both foxes (aces of diamonds) on his hand, he announces "piglets" (''Schweinchen''). That means, that these cards become the highest trumps in play, outranking the ''dullen'' (10s of hearts) and ''Alten'' (queens of clubs). It may be played that a piglet forces the player to an announcement of Kontra or Re. Other variants include the announcement at any point during the game, often breaking the opposing team's bid or the possibility of super piglets, if one holds both nines of diamonds. In some variants, only the first played fox becomes a piglet at the top of the trump suit while the second one still ranks low.


Super piglets

Only when piglets is announced does super piglets become possible. When one player has announced piglets and a player has both nines of diamonds on his hand, the player with the nines of diamonds may announce super piglets. That means, those nines of diamonds become the highest trumps in play, outranking the piglets, the ''Dullen'' and ''Alten''.


Lost Charlie

As a variant, a jack of clubs may be also scored if a team loses it to the opposing team in the last trick. If a player loses their jack of clubs to their partner, no point is counted. Many groups play "Lizzie Miller" (''Lieschen Müller'' or ''Karola Müller'' or ''Karlchen Killer''): Only if the queen of diamonds catches the opponent's jack of clubs in the last trick one point is scored. A Charlie Miller lost to another higher trump is not scored.


Five nines

Some groups of players use a rule that a player holding five or more nines (''Fünf Neuner'') may, before the bidding, reveal their hand and demand a re-deal. Some groups that follow this rule also use a similar rule for hands with five or more kings.


Half a chicken

Under this house rule, a player may bid "half a chicken" upon being dealt both tens of diamonds. This bid does nothing - but a gentleman should bid it regardless.


Tournament play

Tournaments are played over a series of sessions, each of 24 deals. Each session having 20 normal hands plus four ''compulsory'' solos (or 25 hands with five solos for five players at a table).


Compulsory solos

Each player ''must'' bid one "''compulsory''" solo during the session. He/she may bid other "''lust''" solos if desired. The first solo each player bids is their ''compulsory'' solo, and they lead. Following the hand, the same dealer deals again. A ''compulsory'' solo ranks above a ''lust'' solo in the bidding; if more than one player wants to play a ''compulsory'' solo, the bidding order overrules.


Failure to bid a solo

If a player fails to bid a solo by the end of a session, an additional hand is dealt on which they must bid solo (''vorführen'' (''showing up'')).


Conventions


Essen system

The Essen system is a system of conventions used in Doppelkopf in accordance with the rules of the German Doppelkopf Association.


See also

*
Sheepshead (game) Sheepshead is an American trick-taking card game derived from Bavaria's national card game, Schafkopf. Sheepshead is most commonly played by five players,
* Skat *
Ombre Ombre (, pronounced "omber") or l'Hombre is a fast-moving seventeenth-century trick-taking card game for three players and "the most successful card game ever invented." Its history began in Spain around the end of the 16th century as a four-pe ...


Footnotes


References


Literature

* Brockhaus J. A. (1911). ''Brockhaus' Kleines Konversations-Lexikon'', 5th edn., Vol. 2. Leipzig.


External links


Doppelkopf Strategy in English
20 Basic rules in Doppelkopf for beginners
Deutscher Doppelkopf Verband e. V.
where the official rules (in German) can be downloaded

(with 1-page pdf for download)
Doublehead Kids
on Boardgamegeek
"The Essener System" (www.skatonline.de)
(Google Translate)

(English) {{Trick-taking card games Schafkopf group Year of introduction missing Four-player card games French deck card games German deck card games Point-trick games