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WebCT
WebCT (Course Tools) or Blackboard Learning System, now owned by Blackboard, is an online proprietary virtual learning environment system that is licensed to colleges and other institutions and used in many campuses for e-learning. To their WebCT courses, instructors can add such tools as discussion boards, mail systems, and live chat, along with content including documents and web pages. The latest versions of this software are now called Webcourses. WebCT is significant in that it was the world's first widely successful course management system for higher education. At its height, it was in use by over 10 million students in 80 countries. Background WebCT was originally developed at the University of British Columbia by a faculty member in computer science, Murray Goldberg. Goldberg is also the creator of Silicon Chalk (sold to Wimb(website)), Brainif(website) and Marine Learning System(website) In 1995, Goldberg began looking at the application of web-based systems to education. ...
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Murray Goldberg
Murray Goldberg (born October 1962) is a noted Canadian educational technologist and a faculty member in the Department of Computer Science at the University of British Columbia in Vancouver, Canada. Goldberg is best known for being the founder of the elearning companies WebCT, Brainify, Silicon Chalk, AssociCom, and Marine Learning Systems. Goldberg was born in Calgary, Alberta, Canada and raised in Edmonton. He moved to British Columbia to attend the University of Victoria in 1980. Murray graduated from UVic in 1985 and then went on to earn an MSc from the University of British Columbia. In 2004 he was awarded an honorary Ph.D. from the Southern Cross University. Murray serves as director for various companies, sits on the board of trustees of Harvey Mudd College in Claremont California, is a mentor at the GSV Labs tech incubator in Redwood City California, and is a frequent consultant and speaker on the future of eLearning. Murray is also the chair of the British Columbia cha ...
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Blackboard Inc
Blackboard Inc. was an American educational technology company with corporate headquarters in Reston, VA. It was known for Blackboard Learn, a learning management system. It merged with Anthology in late 2021, with the future name of the combined company not announced yet. The company's last CEO was William L. Ballhaus, formerly president and CEO of SRA International, who was also named chairman and president, on January 4, 2016, following the resignation of Jay Bhatt, who had led Blackboard since October 2012. The firm provides education, mobile, communication, and commerce software and related services to clients, including education providers, corporations and government organizations. The software consists of seven platforms called Learn, Transact, Engage, Connect, Mobile, Collaborate and Analytics, which are offered as bundled software. The firm was founded by Stephen Gilfus, Daniel Cane, Michael Chasen and Matthew Pittinsky through a business combination in 1997, and ...
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WebCT Vista
WebCT Vista is a teaching and learning enterprise software run and developed by Blackboard Inc. It is principally used by universities and other education institutions as classroom management software, and as a distance education service. Depending on the use of it by the lecturer, WebCT Vista can include class notes, audio streaming of the classes, quizzes and forums. See also *WebCT *Learning management system *Virtual learning environment A virtual learning environment (VLE) in educational technology is a web-based platform for the digital aspects of courses of study, usually within educational institutions. They present resources, activities, and interactions within a course stru ... External linksBlackBoard's Vista website Virtual learning environments {{web-software-stub ...
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Online
In computer technology and telecommunications, online indicates a state of connectivity and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed "on line" or "on the line") could refer to any piece of equipment or functional unit that is connected to a larger system. Being online means that the equipment or subsystem is connected, or that it is ready for use. "Online" has come to describe activities performed on and data available on the Internet, for example: "online identity", "online predator", "online gambling", "online game", "online shopping", "online banking", and "online learning". Similar meaning is also given by the prefixes "cyber" and "e", as in the words " cyberspace", "cybercrime", "email", and "ecommerce". In contrast, "offline" can refer to either computing activities performed while disconnected from the Internet, or alternatives to Internet activities (such as shopping in br ...
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Proprietary Software
Proprietary software is software that is deemed within the free and open-source software to be non-free because its creator, publisher, or other rightsholder or rightsholder partner exercises a legal monopoly afforded by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting his or her freedoms. It is often contrasted with open-source or free software. For this reason, it is also known as non-free software or closed-source software. Types Origin Until the late 1960s computers—large and expensive mainframe computers, machines in specially air-conditioned computer rooms—were usually leased to customers rather than sold. Service and all software available were usually supplied by manufacturers without separate charge until 1969. Computer vendors ...
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Virtual Learning Environment
A virtual learning environment (VLE) in educational technology is a web-based platform for the digital aspects of courses of study, usually within educational institutions. They present resources, activities, and interactions within a course structure and provide for the different stages of assessment. VLEs also usually report on participation and have some level of integration with other institutional systems. In North America, VLE's are often referred to as Learning Management Systems (LMS). For teachers and instructors who edit them, VLEs may be used as authoring and design environments. VLEs have been adopted by almost all higher education institutions in the English-speaking world. Components The following are the main components required for the best virtual learning environment or online education curriculum to take place. VLE learning platforms commonly allow: *Content management – creation, storage, access to and use of learning resources *Curriculum mapping and pl ...
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Campus
A campus is traditionally the land on which a college or university and related institutional buildings are situated. Usually a college campus includes libraries, lecture halls, residence halls, student centers or dining halls, and park-like settings. A modern campus is a collection of buildings and grounds that belong to a given institution, either academic or non-academic. Examples include the Googleplex and the Apple Campus. Etymology The word derives from a Latin word for "field" and was first used to describe the large field adjacent Nassau Hall of the College of New Jersey (now Princeton University) in 1774. The field separated Princeton from the small nearby town. Some other American colleges later adopted the word to describe individual fields at their own institutions, but "campus" did not yet describe the whole university property. A school might have one space called a campus, another called a field, and still another called a yard. History The tradition of a camp ...
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E-learning
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and Education sciences, educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refers to the industry of companies that create educational technology. In addition to the practical educational experience, educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science. It encompasses several domains including Learning theory (education), learning theory, computer-based training, online learning, and m-learning where mobile technologies are used. Definition The Association for Educational Communications and Technology (AECT) has defined educational technology as "the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropri ...
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University Of British Columbia
The University of British Columbia (UBC) is a public university, public research university with campuses near Vancouver and in Kelowna, British Columbia. Established in 1908, it is British Columbia's oldest university. The university ranks among the top three universities in Canada. With an annual research budget of $759million, UBC funds over 8,000 projects a year. The Vancouver campus is situated adjacent to the University Endowment Lands located about west of downtown Vancouver. UBC is home to TRIUMF, Canada's national laboratory for Particle physics, particle and nuclear physics, which houses the world's largest cyclotron. In addition to the Peter Wall Institute for Advanced Studies and Stuart Blusson Quantum Matter Institute, UBC and the Max Planck Society collectively established the first Max Planck Institute in North America, specializing in quantum materials. One of the largest research libraries in Canada, the UBC Library system has over 9.9million volumes among it ...
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Electronic Publishing
Electronic publishing (also referred to as publishing, digital publishing, or online publishing) includes the digital publication of e-books, Online magazine, digital magazines, and the development of digital library, digital libraries and catalogues. It also includes the editing of books, journals, and magazines to be posted on a screen (computer, e-reader, Tablet computer, tablet, or smartphone). About Electronic publishing has become common in scientific publishing where it has been argued that peer-reviewed scientific journals are in the process of being replaced by electronic publishing. It is also becoming common to distribute Book, books, Magazine, magazines, and Newspaper, newspapers to consumers through tablet computer, tablet reading devices, a market that is growing by millions each year, generated by online vendors such as Apple's iTunes bookstore, Amazon's bookstore for Kindle, and books in the Google Play Bookstore. Market research suggested that half of all magazine ...
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Textbook
A textbook is a book containing a comprehensive compilation of content in a branch of study with the intention of explaining it. Textbooks are produced to meet the needs of educators, usually at educational institutions. Schoolbooks are textbooks and other books used in schools. Today, many textbooks are published in both print and digital formats. History The history of textbooks dates back to ancient civilizations. For example, Ancient Greeks wrote educational texts. The modern textbook has its roots in the mass production made possible by the printing press. Johannes Gutenberg himself may have printed editions of ''Ars Minor'', a schoolbook on Latin grammar by Aelius Donatus. Early textbooks were used by tutors and teachers (e.g. alphabet books), as well as by individuals who taught themselves. The Greek philosopher Socrates lamented the loss of knowledge because the media of transmission were changing. Before the invention of the Greek alphabet 2,500 years ago, knowledge ...
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Password
A password, sometimes called a passcode (for example in Apple devices), is secret data, typically a string of characters, usually used to confirm a user's identity. Traditionally, passwords were expected to be memorized, but the large number of password-protected services that a typical individual accesses can make memorization of unique passwords for each service impractical. Using the terminology of the NIST Digital Identity Guidelines, the secret is held by a party called the ''claimant'' while the party verifying the identity of the claimant is called the ''verifier''. When the claimant successfully demonstrates knowledge of the password to the verifier through an established authentication protocol, the verifier is able to infer the claimant's identity. In general, a password is an arbitrary string of characters including letters, digits, or other symbols. If the permissible characters are constrained to be numeric, the corresponding secret is sometimes called a personal i ...
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