Warg (other)
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Warg (other)
In the philologist and fantasy author J. R. R. Tolkien's Middle-earth fiction, a warg is a particularly large and evil kind of wolf that could be ridden by orcs. He derived the name and characteristics of his wargs by combining meanings and myths from Old Norse and Old English. In Norse mythology, a ''vargr'' (anglicised as warg) is a wolf, especially the wolf Fenrir that destroyed the god Odin in the battle of Ragnarök, and the wolves Sköll and Hati, Fenrir's children, who perpetually chase the Sun and Moon. In Old English, a ''wearh'' is an outcast who may be strangled to death. Through Tolkien's influence, wargs have featured in fantasy books by authors including George R. R. Martin, and in media such as video games and role-playing games. Etymology and origins The Tolkien scholar Tom Shippey states that Tolkien's spelling "warg" is a cross of Old Norse '' vargr'' and Old English '' wearh''. He notes that the words embody a shift in meaning from "wolf ...
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Middle-earth
Middle-earth is the fictional setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the ''Miðgarðr'' of Norse mythology and ''Middangeard'' in Old English works, including ''Beowulf''. Middle-earth is the human-inhabited world, that is, the central continent of the Earth, in Tolkien's imagined mythological past. Tolkien's most widely read works, ''The Hobbit'' and ''The Lord of the Rings'', are set entirely in Middle-earth. "Middle-earth" has also become a short-hand term for Tolkien's legendarium, his large body of fantasy writings, and for the entirety of his fictional world. Middle-earth is the main continent of Earth (Arda) in an imaginary period of the Earth's past, ending with Tolkien's Third Age, about 6,000 years ago. Tolkien's tales of Middle-earth mostly focus on the north-west of the continent. This part of Middle-earth is suggestive of Europe, the north-west of the Old World, with the environs of the Shire reminiscent of ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Clarendon Press
Oxford University Press (OUP) is the university press of the University of Oxford. It is the largest university press in the world, and its printing history dates back to the 1480s. Having been officially granted the legal right to print books by decree in 1586, it is the second oldest university press after Cambridge University Press. It is a department of the University of Oxford and is governed by a group of 15 academics known as the Delegates of the Press, who are appointed by the vice-chancellor of the University of Oxford. The Delegates of the Press are led by the Secretary to the Delegates, who serves as OUP's chief executive and as its major representative on other university bodies. Oxford University Press has had a similar governance structure since the 17th century. The press is located on Walton Street, Oxford, opposite Somerville College, in the inner suburb of Jericho. For the last 500 years, OUP has primarily focused on the publication of pedagogical texts and c ...
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Noa-name
A noa-name is a word that replaces a taboo word, generally out of fear that the true name would summon the thing. The term derives from the Polynesian concept of '' noa'', which is the antonym of ''tapu'' (from which derives the word ''taboo'') and serves to lift the ''tapu'' from a person or object. A noa-name is sometimes described as a euphemism, ''Noaord''
at glosbe.com (Swedish)
though the meaning is more specific; a noa-name is a non-taboo synonym used to avoid bad luck, and replaces a name considered dangerous. The noa-name may be innocuous or flattering, or it may be more accusatory.Gillis Herlitz & Per Peterson (2011) ''Vargen : hatobjekt och kramdjur''. Liber AB. .


Examples

Examples of noa-names are: *In Swedish, the word ('wolf') was replaced by ('stranger'), while the word for ...
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Varg
In the philologist and fantasy author J. R. R. Tolkien's Middle-earth fiction, a warg is a particularly large and evil kind of wolf that could be ridden by orcs. He derived the name and characteristics of his wargs by combining meanings and myths from Old Norse and Old English. In Norse mythology, a ''vargr'' (anglicised as warg) is a wolf, especially the wolf Fenrir that destroyed the god Odin in the battle of Ragnarök, and the wolves Sköll and Hati who perpetually chase the Sun and Moon. In Old English, a ''wearh'' is an outcast who may be strangled to death. Through Tolkien's influence, wargs have featured in fantasy books by authors including George R. R. Martin, and in media such as video games and role-playing games. Etymology and origins The Tolkien scholar Tom Shippey states that Tolkien's spelling "warg" is a cross of Old Norse ''vargr'' and Old English '' wearh''. He notes that the words embody a shift in meaning from "wolf" to "outlaw": ''vargr'' carries both ...
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