Vlogger (film)
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Vlogger (film)
''Vlogger'' is a 2011 political thriller produced by Zentropa International Spain. The film, shot in the Catalan language, features heavy use of machinima. Plot The film centers on Tania, a Pakistani-born computer specialist working in Barcelona who learns that her missing twin brother, Osman, has returned to playing the video game Half-Life (series). Soon she learns the terrible truth that her brother has been recruited into a terrorist organization and plans to become a suicide bomber. With just six days before his terrorist mission takes place, she begins exploring the virtual world of Half-Life using an avatar in order to find him and prevent the bombing. Production The film combines animated footage shot inside virtual worlds ( Machinima) with live footage from webcams and has a strong transmedia Transmedia storytelling (also known as transmedia narrative or multiplatform storytelling) is the technique of telling a single story or story experience across multiple plat ...
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Zentropa
Zentropa, or Zentropa Entertainments, is a Danish film company started in 1992 by director Lars von Trier and producer Peter Aalbæk Jensen. Zentropa is named after the train company Zentropa in the film ''Europa'' (1991), which started the collaboration between von Trier and Jensen. History It has produced over 70 feature films and has become the largest film production company in Scandinavia. It owns a number of subsidiary companies in Europe. Zentropa is also responsible for creating a large studio complex called ''Filmbyen'' (Film City), where both Zentropa and many other film-related companies are located. Zentropa may be best known for creating the Dogme 95 movement, leading to such acclaimed films as ''Idioterne'' (1998), '' Festen'' (1998) and '' Mifunes sidste sang'' (1999). In 1998, von Trier made history by having his company Zentropa to be the world's first mainstream film company to produce hardcore pornographic films, under the division Puzzy Power. Three of the ...
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Thriller (genre)
Thriller is a genre of fiction, having numerous, often overlapping subgenres. Thrillers are characterized and defined by the moods they elicit, giving viewers heightened feelings of suspense, excitement, surprise, anticipation and anxiety. Successful examples of thrillers are the films of Alfred Hitchcock. Thrillers generally keep the audience on the "edge of their seats" as the plot builds towards a climax. The cover-up of important information is a common element. Literary devices such as red herrings, plot twists, unreliable narrators, and cliffhangers are used extensively. A thriller is often a villain-driven plot, whereby they present obstacles that the protagonist must overcome. The most common genres that overlap with the thriller genre include crime, horror and detective fiction. Characteristics Writer Vladimir Nabokov, in his lectures at Cornell University, said: In an Anglo-Saxon thriller, the villain is generally punished, and the strong silent man g ...
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Machinima
Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''machine'' and ''cinema''. Machinima-based artists, sometimes called machinimists or machinimators, are often fan laborers, by virtue of their re-use of copyrighted materials (see below). Machinima offers to provide an archive of gaming performance and access to the look and feel of software and hardware that may already have become obsolete or even unavailable. For game studies, "Machinima's gestures grant access to gaming's historical conditions of possibility and how machinima offers links to a comparative horizon that informs, changes, and fully participates in videogame culture." The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios' 19 ...
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Half-Life (series)
''Half-Life'' is a series of first-person shooter (FPS) games developed and published by Valve. The games combine shooting combat, puzzles and storytelling. The original ''Half-Life,'' Valve's first product, was released in 1998 for Windows to critical and commercial success. Players control Gordon Freeman, a scientist who must survive an alien invasion. The innovative scripted sequences were influential on the FPS genre, and the game inspired numerous community-developed mods, including the multiplayer games ''Counter-Strike'' and '' Day of Defeat''. ''Half-Life'' was followed by the expansions '' Opposing Force'' (1999), '' Blue Shift'' (2001) and '' Decay'' (2001), developed by Gearbox Software. In 2004, Valve released ''Half-Life 2'' to further success, with a new setting and characters and physics-based gameplay. It was followed by the extra level ''Lost Coast'' (2005) and the episodic sequels '' Episode One'' (2006) and '' Episode Two'' (2007). The first game in the '' ...
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Machinima
Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''machine'' and ''cinema''. Machinima-based artists, sometimes called machinimists or machinimators, are often fan laborers, by virtue of their re-use of copyrighted materials (see below). Machinima offers to provide an archive of gaming performance and access to the look and feel of software and hardware that may already have become obsolete or even unavailable. For game studies, "Machinima's gestures grant access to gaming's historical conditions of possibility and how machinima offers links to a comparative horizon that informs, changes, and fully participates in videogame culture." The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios' 19 ...
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Transmedia
Transmedia storytelling (also known as transmedia narrative or multiplatform storytelling) is the technique of telling a single story or story experience across multiple platforms and formats using current digital technologies. From a production standpoint, transmedia storytelling involves creating content that engages an audience using various techniques to permeate their daily lives. In order to achieve this engagement, a transmedia production will develop stories across multiple forms of media in order to deliver unique pieces of content in each channel. Importantly, these pieces of content are not only linked together (overtly or subtly), but are in narrative synchronization with each other. History Transmedia storytelling can be related to the concepts of semiotics and narratology. Semiotics is the "science of signs" and a discipline concerned with sense production and interpretation processes. Narratology looks at how structure and function factor into narrative with rega ...
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Instituto De La Cinematografía Y De Las Artes Audiovisuales
The Instituto de la Cinematografía y de las Artes Audiovisuales (; ICAA) is a Spanish government organisation (''organismo autónomo''), charged with the planning of policies to support the film industry and audiovisual production. It depends on the Ministry of Culture and Sport. It is a member of the European Film Promotion (EFP) network on behalf of Spain. History Through the Law 50/1984 of 30 December 1984, the ICAA was created in 1985. In 1986, replaced Pilar Miró at the helm of the ICAA. Miguel Marías became the director general in 1988, whereas Enrique Balmaseda served as head from 1990 to 1992. Role The ICAA manages the subsidies to the film industry provided by the General State Budget. It is charged with ensuring free competition in the audiovisual sector. The institute is also tasked with encouraging cooperation with similar bodies from other countries as well as with cooperating with the regional administrations of the different autonomous communities eu, ...
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Sitges Film Festival
The Sitges Film Festival ( ca, Festival Internacional de Cinema Fantàstic de Catalunya, links=no) is an annual film festival held in Sitges, Spain, specialized in fantasy and horror films, of which it is considered one of the world's foremost international festivals. Established in 1968, the festival takes place every year, usually in early October. The 55th edition of the festival will be held from October 6 to 16, 2022. This year, in the 22nd edition of the Awards 15 film schools and universities around Catalonia, which have submitted a total of 32 audiovisual works, will also participate. Venues The main venue of the Sitges Film Festival is the Auditori (Auditorium), located in the Hotel Melià Sitges (in the Port d'Aiguadolç area), which has a capacity of 1,384 seats. As of 2020, other venues are: Cine El Retiro (El Retiro Cinema), Cine Prado (Prado Cinema), Brigadoon - L'escorxador (a beautiful modernista building), Tramuntana (another cinema hall in Hotel Melià), Platj ...
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2010s Mockumentary Films
1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. In conventions of sign where zero is considered neither positive nor negative, 1 is the first and smallest positive integer. It is also sometimes considered the first of the infinite sequence of natural numbers, followed by  2, although by other definitions 1 is the second natural number, following  0. The fundamental mathematical property of 1 is to be a multiplicative identity, meaning that any number multiplied by 1 equals the same number. Most if not all properties of 1 can be deduced from this. In advanced mathematics, a multiplicative identity is often denoted 1, even if it is not a number. 1 is by convention not considered a prime number; this was not universally accepted until the mid-20th century. Additionally, 1 is the s ...
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2011 Films
The following is an overview of the events of 2011 in film, including the highest-grossing films, film festivals, award ceremonies and a list of films released and notable deaths. More film sequels were released in 2011 than any other year before it, with 28 sequels released. Evaluation of the year Richard Brody of ''The New Yorker'' observed that the best films of 2011 "exalt the metaphysical, the fantastical, the transformative, the fourth-wall-breaking, or simply the impossible, and—remarkably—do so ... These films depart from 'reality' ... not in order to forget the irrefutable but in order to face it, to think about it, to act on it more freely". Film critic and filmmaker Scout Tafoya of '' RogerEbert.com'' considers the year of 2011 as the best year for cinema, countering the notion of 1939 being film's best year overall, citing examples such as ''Drive'', '' The Tree of Life'', ''Once Upon a Time in Anatolia'', '' Keyhole'', '' Contagion'', '' The Adventures of Tint ...
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Catalan-language Films
Catalan (; autonym: , ), known in the Valencian Community and Carche as ''Valencian'' (autonym: ), is a Western Romance language. It is the official language of Andorra, and an official language of three autonomous communities in eastern Spain: Catalonia, the Valencian Community, and the Balearic Islands. It also has semi-official status in the Italian comune of Alghero. It is also spoken in the Pyrénées-Orientales department of France and in two further areas in eastern Spain: the eastern strip of Aragon and the Carche area in the Region of Murcia. The Catalan-speaking territories are often called the or "Catalan Countries". The language evolved from Vulgar Latin in the Middle Ages around the eastern Pyrenees. Nineteenth-century Spain saw a Catalan literary revival, culminating in the early 1900s. Etymology and pronunciation The word ''Catalan'' is derived from the territorial name of Catalonia, itself of disputed etymology. The main theory suggests that (Latin ' ...
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Machinima Works
Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words '' machine'' and ''cinema''. Machinima-based artists, sometimes called machinimists or machinimators, are often fan laborers, by virtue of their re-use of copyrighted materials (see below). Machinima offers to provide an archive of gaming performance and access to the look and feel of software and hardware that may already have become obsolete or even unavailable. For game studies, "Machinima's gestures grant access to gaming's historical conditions of possibility and how machinima offers links to a comparative horizon that informs, changes, and fully participates in videogame culture." The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios' 1 ...
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